This is a quick overview list that contains the general basic information of the Mykonian units and buildings. More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.
The Mykonians is one of the four major factions. They are available in multiplayer mode.
Host Station
Single-player variant
Vehicle Name:
Vehicle ID:
58
Vehicle Class:
Host Station (robo)
N/A (Variable)
Shield:
40%
Radar Range:
3
Turret ID:
76
Total Turret Numbers:
1
Weapon ID:
82
Weapon Class:
Ion Cannon (rocket)
Weapon Firepower:
30000 (300)
Damage Multiplier:
N/A
Rate of Fire (AI):
1000 (1 sec)
Rate of Fire (Player):
Default (1000? 1 sec?)
AI Flight Altitude:
200
---
Multiplayer variant
Vehicle Name:
Myko Station
Vehicle ID:
58
Vehicle Class:
Host Station (robo)
Energy:
N/A (Variable)
Shield:
60%
Radar Range:
3
Turret ID:
80
Total Turret Numbers:
4
Weapon ID:
80
Weapon Class:
Ion Cannon (rocket)
Weapon Firepower:
13333 (133)
Damage Multiplier:
N/A
Rate of Fire (AI):
1000 (1 sec)
Rate of Fire (Player):
600 (0.6 sec)
AI Flight Altitude:
400
---
Multiplayer (Modem) Variant
Vehicle Name:
Myko Station
Vehicle ID:
58
Vehicle Class:
Host Station (robo)
Energy:
N/A (Variable)
Shield:
85%
Radar Range:
3
Turret ID:
162
Total Turret Numbers:
1
Weapon ID:
122
Weapon Class:
Ion Cannon (rocket)
Weapon Firepower:
23300 (233)
Damage Multiplier:
N/A
Rate of Fire (AI):
1000 (1 sec)
Rate of Fire (Player):
600 (0.6 sec)
AI Flight Altitude:
400
---
Vehicles
Myko 5P0 Air Prism
Vehicle Name:
Myko 5P0 Air Prism
Vehicle ID:
65
Vehicle Class:
Helicopter (heli)
Energy:
14000 (140)
Shield:
56%
Radar Range:
1
Weapon ID:
65
Weapon Class:
Ion Cannon (rocket)
Weapon Firepower:
28000 (280)
Damage Multiplier:
x1.5 vs Tanks
x0.5 vs Planes
Rate of Fire (AI):
390 (0.39 sec)
Rate of Fire (Player):
390 (0.39 sec)
Salvo Shots:
3
Salvo Delay:
3000 (3 sec)
No
AI Flight Altitude:
150
AI Attack Distance (vs Sectors):
1000
AI Attack Distance (vs Units):
1000
AI Retreat Distance (vs Sectors):
50
AI Retreat Distance (vs Units):
400
---
Myko XO1 Quadda
Vehicle Name:
Myko XO1 Quadda
Vehicle ID:
64
Vehicle Class:
Special (zeppelin)
Energy:
19000 (190)
Shield:
58%
Radar Range:
1
Weapon ID:
64
Weapon Class:
Ion Cannon (rocket)
Weapon Firepower:
29000 (290)
Damage Multiplier:
x0.5 vs Tanks
x1.5 vs Host Stations
Rate of Fire (AI):
350 (0.35 sec)
Rate of Fire (Player):
550 (0.55 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
200
AI Attack Distance (vs Sectors):
700
AI Attack Distance (vs Units):
700
AI Retreat Distance (vs Sectors):
300
AI Retreat Distance (vs Units):
300
---
Myko Crusher
Vehicle Name:
Myko Crusher
Vehicle ID:
145
Vehicle Class:
Energy:
15000 (150)
Shield:
15%
Radar Range:
1
Weapon ID:
62
Weapon Class:
Ion Cannon (missile)
Weapon Firepower:
2000 (20)
Damage Multiplier:
x0.4 vs Tanks
x1.6 vs Helicopters
x1.3 vs Planes
x0.2 vs Host Stations
Rate of Fire (AI):
150 (0.15 sec)
Rate of Fire (Player):
150 (0.15 sec)
Salvo Shots:
7
Salvo Delay:
2000 (2 sec)
Machine Gun:
No
AI Flight Altitude:
350
AI Attack Distance (vs Sectors):
700
AI Attack Distance (vs Units):
700
AI Retreat Distance (vs Sectors):
300
AI Retreat Distance (vs Units):
300
---
Myko Static
Vehicle Name:
Myko Static
Vehicle ID:
66
Vehicle Class:
Plane (zeppelin)
Energy:
35000 (350)
Shield:
1%
Radar Range:
1
Weapon ID:
66
Weapon Class:
Ion Cannon (rocket)
Weapon Firepower:
7000 (70)
Damage Multiplier:
x1.5 vs Tanks
x0.5 vs Host Stations
Rate of Fire (AI):
500 (0.5 sec)
Rate of Fire (Player):
300 (0.3 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
20
AI Attack Distance (vs Sectors):
1000
AI Attack Distance (vs Units):
1000
AI Retreat Distance (vs Sectors):
50
AI Retreat Distance (vs Units):
400
---
Myko Ground Cube
Vehicle Name:
Myko Ground Cube
Vehicle ID:
68
Vehicle Class:
Energy:
9500 (95)
Shield:
25%
Radar Range:
1
Weapon ID:
68
Weapon Class:
Ion Cannon (missile)
Weapon Firepower:
5000 (50)
Damage Multiplier:
x0.7 vs Tanks
x0.7 vs Host Stations
Rate of Fire (AI):
700 (0.7 sec)
Rate of Fire (Player):
400 (0.4 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 4000 (40) damage per second
AI Flight Altitude:
N/A
AI Attack Distance (vs Sectors):
650
AI Attack Distance (vs Units):
550
AI Retreat Distance (vs Sectors):
150
AI Retreat Distance (vs Units):
400
---
Myko Hourglass
Vehicle Name:
Myko Hourglass
Vehicle ID:
63
Vehicle Class:
Helicopter (heli)
Energy:
50000 (500)
Shield:
21%
Radar Range:
1
Weapon ID:
63
Weapon Class:
Ion Cannon (rocket)
Weapon Firepower:
80000 (800)
Damage Multiplier:
x1.5 vs Tanks
x0.5 vs Planes
x0.5 vs Host Stations
Rate of Fire (AI):
300 (0.3 sec)
Rate of Fire (Player):
300 (0.3 sec)
Salvo Shots:
4
Salvo Delay:
3000 (3 sec)
Machine Gun:
No
AI Flight Altitude:
350
AI Attack Distance (vs Sectors):
1200
AI Attack Distance (vs Units):
1000
AI Retreat Distance (vs Sectors):
340
AI Retreat Distance (vs Units):
440
---
Myko Air Stick
Vehicle Name:
Myko Air Stick
Vehicle ID:
69
Vehicle Class:
Plane (plane)
Energy:
30000 (300)
Shield:
10%
Radar Range:
1
Weapon ID:
69
Weapon Class:
Ion Cannon (missile)
Weapon Firepower:
6000 (60)
Damage Multiplier:
x0.5 vs Tanks
x1.5 vs Helicopters
x1.5 vs Planes
x0.5 vs Host Stations
Rate of Fire (AI):
300 (0.3 sec)
Rate of Fire (Player):
300 (0.3 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
300
AI Attack Distance (vs Sectors):
900
AI Attack Distance (vs Units):
900
AI Retreat Distance (vs Sectors):
400
AI Retreat Distance (vs Units):
500
---
Myko Bomber
Vehicle Name:
Myko Bomber
Vehicle ID:
70
Vehicle Class:
Bomber (plane)
Energy:
45000 (450)
Shield:
1%
Radar Range:
2
Weapon ID:
70
Weapon Class:
Ion Cannon (bomb)
Weapon Firepower:
60000 (600)
Damage Multiplier:
x1.5 vs Tanks
Rate of Fire (AI):
2000 (2 sec)
Rate of Fire (Player):
1000 (1 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
550
AI Attack Distance (vs Sectors):
1250
AI Attack Distance (vs Units):
1200
AI Retreat Distance (vs Sectors):
300
AI Retreat Distance (vs Units):
300
---
Myko Radar
Vehicle Name:
Myko Radar
Vehicle ID:
67
Vehicle Class:
Satellite (ufo)
Energy:
5500 (55)
Shield:
10%
Radar Range:
4
Weapon ID:
N/A
Weapon Class:
N/A
Weapon Firepower:
N/A
Damage Multiplier:
N/A
Rate of Fire (AI):
N/A
Rate of Fire (Player):
N/A
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
450
AI Attack Distance (vs Sectors):
150
AI Attack Distance (vs Units):
100
AI Retreat Distance (vs Sectors):
10
AI Retreat Distance (vs Units):
50
---
Notes:
* All energy values that appear in the game are divided by 100 from the engine/data script values.
* The time unit used in the game engine/data script is a millisecond.
* AI-controlled units can override their pre-set flight altitude when targeting player-controlled vehicles that are flying higher than them, or when attacking host stations.
Single-player Buildings
Power Station 1
Building ID:
10 (0A)
Building Type:
Power Station (kraftwerk)
Sector Type:
229 (E5)
Construction Cost:
103000 (1030)
Power Rating:
68
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Flak Station 1
Building ID:
13 (0D)
Building Type:
Flak Station (defcenter)
Sector Type:
228 (E4)
Construction Cost:
170000 (1700)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
1 Flak Turret
Turret ID:
113
---
Radar Station
Building ID:
72 (48)
Building Type:
Radar Station (radar)
Sector Type:
240 (F0)
Construction Cost:
96000 (960)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
1 Radar Antenna
Turret ID:
140
---
Notes:
* This list does not include special buildings that are normally not available for a construction.
Multiplayer Buildings
Power Station 1
Building ID:
10 (0A)
Building Type:
Power Station (kraftwerk)
Sector Type:
229 (E5)
Construction Cost:
103000 (1030)
Power Rating:
64
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Power Station 2
Building ID:
56 (38)
Building Type:
Power Station (kraftwerk)
Sector Type:
229 (E5)
Construction Cost:
143000 (1430)
Power Rating:
128
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Power Station 3
Building ID:
63 (3F)
Building Type:
Power Station (kraftwerk)
Sector Type:
229 (E5)
Construction Cost:
183000 (1830)
Power Rating:
192
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Flak Station
Building ID:
26 (18)
Building Type:
Flak Station (defcenter)
Sector Type:
228 (E4)
Construction Cost:
170000 (1700)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
1 Flak Turret
Turret ID:
113
---
Radar Station
Building ID:
29 (1D)
Building Type:
Radar Station (radar)
Sector Type:
241 (F1)
Construction Cost:
96000 (960)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
1 Flak Antenna
Turret ID:
140
---
Notes:
* This list does not include special buildings that are normally not available for a construction.
Please report any mistakes!