Mykonian Units and Buildings Information

  • This is a quick overview list that contains the general basic information of the Mykonian units and buildings. More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.

    The Mykonians is one of the four major factions. They are available in multiplayer mode.

    Host Station

    Single-player variant

    Vehicle Name:

    Myko Station

    Vehicle ID:

    58

    Vehicle Class:

    Host Station (robo)

    Energy:

    N/A (Variable)

    Shield:

    40%

    Radar Range:

    3

    Turret ID:

    76

    Total Turret Numbers:

    1

    Weapon ID:

    82

    Weapon Class:

    Ion Cannon (rocket)

    Weapon Firepower:

    30000 (300)

    Damage Multiplier:

    N/A

    Rate of Fire (AI):

    1000 (1 sec)

    Rate of Fire (Player):

    Default (1000? 1 sec?)

    AI Flight Altitude:

    200

    ---


    Multiplayer variant

    Vehicle Name:

    Myko Station

    Vehicle ID:

    58

    Vehicle Class:

    Host Station (robo)

    Energy:

    N/A (Variable)

    Shield:

    60%

    Radar Range:

    3

    Turret ID:

    80

    Total Turret Numbers:

    4

    Weapon ID:

    80

    Weapon Class:

    Ion Cannon (rocket)

    Weapon Firepower:

    13333 (133)

    Damage Multiplier:

    N/A

    Rate of Fire (AI):

    1000 (1 sec)

    Rate of Fire (Player):

    600 (0.6 sec)

    AI Flight Altitude:

    400

    ---


    Multiplayer (Modem) Variant

    Vehicle Name:

    Myko Station

    Vehicle ID:

    58

    Vehicle Class:

    Host Station (robo)

    Energy:

    N/A (Variable)

    Shield:

    85%

    Radar Range:

    3

    Turret ID:

    162

    Total Turret Numbers:

    1

    Weapon ID:

    122

    Weapon Class:

    Ion Cannon (rocket)

    Weapon Firepower:

    23300 (233)

    Damage Multiplier:

    N/A

    Rate of Fire (AI):

    1000 (1 sec)

    Rate of Fire (Player):

    600 (0.6 sec)

    AI Flight Altitude:

    400

    ---


    Vehicles

    Myko 5P0 Air Prism

    Vehicle Name:

    Myko 5P0 Air Prism

    Vehicle ID:

    65

    Vehicle Class:

    Helicopter (heli)

    Energy:

    14000 (140)

    Shield:

    56%

    Radar Range:

    1

    Weapon ID:

    65

    Weapon Class:

    Ion Cannon (rocket)

    Weapon Firepower:

    28000 (280)

    Damage Multiplier:

    x1.5 vs Tanks

    x0.5 vs Planes

    Rate of Fire (AI):

    390 (0.39 sec)

    Rate of Fire (Player):

    390 (0.39 sec)

    Salvo Shots:

    3

    Salvo Delay:

    3000 (3 sec)

    Machine Gun:

    No

    AI Flight Altitude:

    150

    AI Attack Distance (vs Sectors):

    1000

    AI Attack Distance (vs Units):

    1000

    AI Retreat Distance (vs Sectors):

    50

    AI Retreat Distance (vs Units):

    400

    ---

    Myko XO1 Quadda

    Vehicle Name:

    Myko XO1 Quadda

    Vehicle ID:

    64

    Vehicle Class:

    Special (zeppelin)

    Energy:

    19000 (190)

    Shield:

    58%

    Radar Range:

    1

    Weapon ID:

    64

    Weapon Class:

    Ion Cannon (rocket)

    Weapon Firepower:

    29000 (290)

    Damage Multiplier:

    x0.5 vs Tanks

    x1.5 vs Host Stations

    Rate of Fire (AI):

    350 (0.35 sec)

    Rate of Fire (Player):

    550 (0.55 sec)

    Salvo Shots:

    N/A

    Salvo Delay:

    N/A

    Machine Gun:

    No

    AI Flight Altitude:

    200

    AI Attack Distance (vs Sectors):

    700

    AI Attack Distance (vs Units):

    700

    AI Retreat Distance (vs Sectors):

    300

    AI Retreat Distance (vs Units):

    300

    ---

    Myko Crusher

    Vehicle Name:

    Myko Crusher

    Vehicle ID:

    145

    Vehicle Class:

    Plane (plane)

    Energy:

    15000 (150)

    Shield:

    15%

    Radar Range:

    1

    Weapon ID:

    62

    Weapon Class:

    Ion Cannon (missile)

    Weapon Firepower:

    2000 (20)

    Damage Multiplier:

    x0.4 vs Tanks

    x1.6 vs Helicopters

    x1.3 vs Planes

    x0.2 vs Host Stations

    Rate of Fire (AI):

    150 (0.15 sec)

    Rate of Fire (Player):

    150 (0.15 sec)

    Salvo Shots:

    7

    Salvo Delay:

    2000 (2 sec)

    Machine Gun:

    No

    AI Flight Altitude:

    350

    AI Attack Distance (vs Sectors):

    700

    AI Attack Distance (vs Units):

    700

    AI Retreat Distance (vs Sectors):

    300

    AI Retreat Distance (vs Units):

    300

    ---

    Myko Static

    Vehicle Name:

    Myko Static

    Vehicle ID:

    66

    Vehicle Class:

    Plane (zeppelin)

    Energy:

    35000 (350)

    Shield:

    1%

    Radar Range:

    1

    Weapon ID:

    66

    Weapon Class:

    Ion Cannon (rocket)

    Weapon Firepower:

    7000 (70)

    Damage Multiplier:

    x1.5 vs Tanks

    x0.5 vs Host Stations

    Rate of Fire (AI):

    500 (0.5 sec)

    Rate of Fire (Player):

    300 (0.3 sec)

    Salvo Shots:

    N/A

    Salvo Delay:

    N/A

    Machine Gun:

    No

    AI Flight Altitude:

    20

    AI Attack Distance (vs Sectors):

    1000

    AI Attack Distance (vs Units):

    1000

    AI Retreat Distance (vs Sectors):

    50

    AI Retreat Distance (vs Units):

    400

    ---

    Myko Ground Cube

    Vehicle Name:

    Myko Ground Cube

    Vehicle ID:

    68

    Vehicle Class:

    Anti-Air Tank (tank)

    Energy:

    9500 (95)

    Shield:

    25%

    Radar Range:

    1

    Weapon ID:

    68

    Weapon Class:

    Ion Cannon (missile)

    Weapon Firepower:

    5000 (50)

    Damage Multiplier:

    x0.7 vs Tanks

    x0.7 vs Host Stations

    Rate of Fire (AI):

    700 (0.7 sec)

    Rate of Fire (Player):

    400 (0.4 sec)

    Salvo Shots:

    N/A

    Salvo Delay:

    N/A

    Machine Gun:

    Yes; 4000 (40) damage per second

    AI Flight Altitude:

    N/A

    AI Attack Distance (vs Sectors):

    650

    AI Attack Distance (vs Units):

    550

    AI Retreat Distance (vs Sectors):

    150

    AI Retreat Distance (vs Units):

    400

    ---

    Myko Hourglass

    Vehicle Name:

    Myko Hourglass

    Vehicle ID:

    63

    Vehicle Class:

    Helicopter (heli)

    Energy:

    50000 (500)

    Shield:

    21%

    Radar Range:

    1

    Weapon ID:

    63

    Weapon Class:

    Ion Cannon (rocket)

    Weapon Firepower:

    80000 (800)

    Damage Multiplier:

    x1.5 vs Tanks

    x0.5 vs Planes

    x0.5 vs Host Stations

    Rate of Fire (AI):

    300 (0.3 sec)

    Rate of Fire (Player):

    300 (0.3 sec)

    Salvo Shots:

    4

    Salvo Delay:

    3000 (3 sec)

    Machine Gun:

    No

    AI Flight Altitude:

    350

    AI Attack Distance (vs Sectors):

    1200

    AI Attack Distance (vs Units):

    1000

    AI Retreat Distance (vs Sectors):

    340

    AI Retreat Distance (vs Units):

    440

    ---

    Myko Air Stick

    Vehicle Name:

    Myko Air Stick

    Vehicle ID:

    69

    Vehicle Class:

    Plane (plane)

    Energy:

    30000 (300)

    Shield:

    10%

    Radar Range:

    1

    Weapon ID:

    69

    Weapon Class:

    Ion Cannon (missile)

    Weapon Firepower:

    6000 (60)

    Damage Multiplier:

    x0.5 vs Tanks

    x1.5 vs Helicopters

    x1.5 vs Planes

    x0.5 vs Host Stations

    Rate of Fire (AI):

    300 (0.3 sec)

    Rate of Fire (Player):

    300 (0.3 sec)

    Salvo Shots:

    N/A

    Salvo Delay:

    N/A

    Machine Gun:

    No

    AI Flight Altitude:

    300

    AI Attack Distance (vs Sectors):

    900

    AI Attack Distance (vs Units):

    900

    AI Retreat Distance (vs Sectors):

    400

    AI Retreat Distance (vs Units):

    500

    ---

    Myko Bomber

    Vehicle Name:

    Myko Bomber

    Vehicle ID:

    70

    Vehicle Class:

    Bomber (plane)

    Energy:

    45000 (450)

    Shield:

    1%

    Radar Range:

    2

    Weapon ID:

    70

    Weapon Class:

    Ion Cannon (bomb)

    Weapon Firepower:

    60000 (600)

    Damage Multiplier:

    x1.5 vs Tanks

    Rate of Fire (AI):

    2000 (2 sec)

    Rate of Fire (Player):

    1000 (1 sec)

    Salvo Shots:

    N/A

    Salvo Delay:

    N/A

    Machine Gun:

    No

    AI Flight Altitude:

    550

    AI Attack Distance (vs Sectors):

    1250

    AI Attack Distance (vs Units):

    1200

    AI Retreat Distance (vs Sectors):

    300

    AI Retreat Distance (vs Units):

    300

    ---

    Myko Radar

    Vehicle Name:

    Myko Radar

    Vehicle ID:

    67

    Vehicle Class:

    Satellite (ufo)

    Energy:

    5500 (55)

    Shield:

    10%

    Radar Range:

    4

    Weapon ID:

    N/A

    Weapon Class:

    N/A

    Weapon Firepower:

    N/A

    Damage Multiplier:

    N/A

    Rate of Fire (AI):

    N/A

    Rate of Fire (Player):

    N/A

    Salvo Shots:

    N/A

    Salvo Delay:

    N/A

    Machine Gun:

    No

    AI Flight Altitude:

    450

    AI Attack Distance (vs Sectors):

    150

    AI Attack Distance (vs Units):

    100

    AI Retreat Distance (vs Sectors):

    10

    AI Retreat Distance (vs Units):

    50

    ---

    Notes:

    * All energy values that appear in the game are divided by 100 from the engine/data script values.

    * The time unit used in the game engine/data script is a millisecond.

    * AI-controlled units can override their pre-set flight altitude when targeting player-controlled vehicles that are flying higher than them, or when attacking host stations.

    Single-player Buildings

    Power Station 1

    Building ID:

    10 (0A)

    Building Type:

    Power Station (kraftwerk)

    Sector Type:

    229 (E5)

    Construction Cost:

    103000 (1030)

    Power Rating:

    68

    Structure Components:

    No

    Component Details:

    N/A

    Turret ID:

    N/A

    ---

    Flak Station 1

    Building ID:

    13 (0D)

    Building Type:

    Flak Station (defcenter)

    Sector Type:

    228 (E4)

    Construction Cost:

    170000 (1700)

    Power Rating:

    N/A

    Structure Components:

    Yes

    Component Details:

    1 Flak Turret

    Turret ID:

    113

    ---

    Radar Station

    Building ID:

    72 (48)

    Building Type:

    Radar Station (radar)

    Sector Type:

    240 (F0)

    Construction Cost:

    96000 (960)

    Power Rating:

    N/A

    Structure Components:

    Yes

    Component Details:

    1 Radar Antenna

    Turret ID:

    140

    ---

    Notes:

    * This list does not include special buildings that are normally not available for a construction.

    Multiplayer Buildings

    Power Station 1

    Building ID:

    10 (0A)

    Building Type:

    Power Station (kraftwerk)

    Sector Type:

    229 (E5)

    Construction Cost:

    103000 (1030)

    Power Rating:

    64

    Structure Components:

    No

    Component Details:

    N/A

    Turret ID:

    N/A

    ---

    Power Station 2

    Building ID:

    56 (38)

    Building Type:

    Power Station (kraftwerk)

    Sector Type:

    229 (E5)

    Construction Cost:

    143000 (1430)

    Power Rating:

    128

    Structure Components:

    No

    Component Details:

    N/A

    Turret ID:

    N/A

    ---

    Power Station 3

    Building ID:

    63 (3F)

    Building Type:

    Power Station (kraftwerk)

    Sector Type:

    229 (E5)

    Construction Cost:

    183000 (1830)

    Power Rating:

    192

    Structure Components:

    No

    Component Details:

    N/A

    Turret ID:

    N/A

    ---

    Flak Station

    Building ID:

    26 (18)

    Building Type:

    Flak Station (defcenter)

    Sector Type:

    228 (E4)

    Construction Cost:

    170000 (1700)

    Power Rating:

    N/A

    Structure Components:

    Yes

    Component Details:

    1 Flak Turret

    Turret ID:

    113

    ---

    Radar Station

    Building ID:

    29 (1D)

    Building Type:

    Radar Station (radar)

    Sector Type:

    241 (F1)

    Construction Cost:

    96000 (960)

    Power Rating:

    N/A

    Structure Components:

    Yes

    Component Details:

    1 Flak Antenna

    Turret ID:

    140

    ---

    Notes:

    * This list does not include special buildings that are normally not available for a construction.


    Please report any mistakes!

  • Schloss Charlottenburg January 1, 2022 at 6:00 PM

    Changed the title of the thread from “Mykonian Unit Information” to “Mykonian Units and Buildings Information”.

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