• This article covers the Resistance unit Rhino.

    (This article is currently under construction!)

    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.

    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.

    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.

    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.

    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.

    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.

    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.




Weapon type:Rocket
Machine gun:Yes
Fire rate:*
Hit points:****
Best used against:Host stations

This heavy mobile artillery fires a "sub-nuke" rocket capable of leveling entire buildings in a single shot, making the Rhino very good for destroying flak, radar, and host stations. The Rhino is also powerful against slow-moving ground units. Its high-power weapon takes several seconds to reload, but it more than makes up for it with tremendous firepower and long range. The Rhino is so valued that wise commanders always have a support squad nearby to protect it from attack by air units. The Rhino becomes available late in the campaign as a technology upgrade.quoticon.gif

(This article is under construction!)

This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer


Vehicle NameRhino
Vehicle ID12
Vehicle ClassSpecial Artillery (tank)
Energy40000 (400)
Radar Range1
AI Flight AltitudeN/A
AI Attack Distance (vs Sectors)2000
AI Attack Distance (vs Units)1500
AI Retreat Distance (vs Sectors)600
AI Retreat Distance (vs Units)800
AI Task Preference Rating10 (vs Host Station)
1 (vs Aircraft)
1 (vs Helicopter)
2 (vs Tank)
1 (Sector Conquest)
1 (Reconnaissance)

Weapon System

Weapon ID12
Weapon ClassSub-nuke Ballistic Rocket (rocket)
Weapon Firepower340000 (3400)
Damage MultiplierN/A
Rate of Fire (AI)20000 (20 seconds)
Rate of Fire (User)10000 (10 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonNo


* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.