Resistance Flak Station

  • This article covers the Resistance Flak Station(s).
    Resistance Flak Stations.


    (This article is currently under construction!)


    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.



    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.



    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.



    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.



    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.



    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.



    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.

Flak Stations

rflak1.gif

Flak Station 1—A key extension of your power base and a great weapon for defense, the Class 1 flak station acts as a sentry tower with full 360-degree rotation and double-concussion flak shells—excellent for defending power stations and your Host Station.


rflak2.gif

Flak Station 2—Armed with concussion shells that are twice as powerful, the Class 2 flak station is of "quad-stack" design, enabling rapid dispensing of shells in multiple directions simultaneously—an excellent companion for prized sectors.

(This article is under construction!)


This section contains basic in-game information and properties of the object.

Single-Player

Flak Station 1

Building ID28 (1C)
Building TypeFlak Station (defcenter)
Sector Type205 (CD)
Construction Cost130000 (1300)
Structure ComponentYes; 1 Flak Turret
Component ID96
Structure ResistancePlaceholder
Turret Weapon96 - 96

Weapon System

Weapon ID96
Weapon ClassAA Flak Missile (missile)
Weapon Firepower4000x2 (40x2)
Damage MultiplierN/A
Rate of Fire (AI)700 (0.7 seconds)
Rate of Fire (User)600 (0.6 seconds)


Flak Station 2

Building ID02 (02)
Building TypeFlak Station (defcenter)
Sector Type200 (C8)
Construction Cost160000 (1600)
Structure ComponentYes; 4 Flak Turrets
Component ID100, 101, 102, 103
Structure ResistancePlaceholder
Turret Weapon100 - 100
101 - 100
102 - 100
103 - 100

Weapon System

Weapon ID100
Weapon ClassFlak Shell (grenade)
Weapon Firepower7000 (70)
Damage Multiplierx1.5 vs Tanks
Rate of Fire (AI)1500 (1.5 seconds)
Rate of Fire (User)800 (0.8 seconds)


Multiplayer

Flak Station

Building ID02 (02)
Building TypeFlak Station (defcenter)
Sector Type200 (C8)
Construction Cost160000 (1600)
Structure ComponentYes; 4 Flak Turrets
Component ID100, 101, 102, 103
Structure ResistancePlaceholder
Turret Weapon100 - 100
101 - 100
102 - 100
103 - 100

Weapon System

Weapon ID100
Weapon ClassFlak Shell (grenade)
Weapon Firepower7000 (70)
Damage Multiplierx1.5 vs Tanks
Rate of Fire (AI)1500 (1.5 seconds)
Rate of Fire (User)800 (0.8 seconds)



Notes:

* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* The durability of structures in the game follows different algorithms to calculate damage on sector/sub-sector models. This information will be covered in the separate section.

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