• This article covers the Turantul I.
    Turantul I.


    (This article is currently under construction!)


    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.


    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.


    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.


    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.


    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.


    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.


    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.

Turantul


Class:Host Station

smallmom.gif

Weapon type:Rocket
Machine gun:No
Firepower:**
Fire rate:****
Hit points:Variable
Armor:None
Speed:**
Best used against:N/A


A major Ghorkovian command post, the Turantul has been in deployment in battlefields the longest. It is armed with hard-tipped phonton rockets that can knock your air units far out of the kill box. This was the first mothership designed by the famed Ghorkovian weapons engineer Eerie Trantulov and is said to have been pivotal in the Ghorkovs' initial first strike invasions of Eastern Europe. This is a formidable weapon but not quite equal to the Host Station of The Resistance. This small mothership is seen from the very beginning of the campaign.quoticon.gif

(This article is under construction!)


This section contains basic in-game information and properties of the object.

Single-Player

Turantul I (Default/AI)

Vehicle NameTurantul I
Vehicle ID59
Vehicle ClassHost Station (robo)
EnergyN/A (Variable)
Shield40% (Changes between 30% to 40% during the Resistance campaign)
Radar Range2
Turret ID77
Total Turret Number2
AI Flight Altitude200

Weapon System

Weapon ID83
Weapon ClassLaser Cannon (grenade)
Weapon Firepower15000 (150; Changes between 1500 (15) to 15000 (150) during the Resistance campaign)
Damage MultiplierN/A
Rate of Fire (AI)1500 (1.5 seconds)
Rate of Fire (User)Default (1000; 1 seconds?)


Turantul I (Player/Metropolis Dawn)

Vehicle NameTurantul I
Vehicle ID176
Vehicle ClassHost Station (robo)
EnergyN/A (Variable; changes between 550000 (1375) to 700000 (1750) during the Metropolis Dawn Ghorkov campaign)
Shield40%
Radar Range2
Turret ID154
Total Turret Number2
AI Flight Altitude200

Weapon System

Weapon ID85
Weapon ClassLaser Cannon (grenade)
Weapon Firepower15000 (150)
Damage MultiplierN/A
Rate of Fire (AI)1500 (1.5 seconds)
Rate of Fire (User)Default (1000; 1 seconds?)


Multiplayer

Turantul I (Demo) // This section is not finished.

Vehicle Name
Vehicle ID
Vehicle Class
Energy
Shield
Radar Range
Turret ID
Total Turret Number
AI Flight Altitude

Weapon System

Weapon ID
Weapon Class
Weapon Firepower
Damage Multiplier
Rate of Fire (AI)
Rate of Fire (User)



Notes:

* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.

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