• This article covers the Ghorkov unit Tekh-Trak.

    (This article is currently under construction!)

    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.

    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.

    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.

    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.

    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.

    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.

    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.




Weapon type:Shell cannon
Machine gun:Yes
Fire rate:***
Hit points:***
Best used against:Host stations

This medium tank with plenty of armor and a lot of firepower became infamous during the early food wars following The Big Mistake. It is armed with a multiple shell battery turret capable of deploying concussion shells that yield heavy damage against your tanks. The Ghorkovs make efficient use of these tough tanks in battle, deploying them in multiple plattoons of four or five tanks each. This staple Ghorkovian tank is roughly equivalent to The Resistance Tiger. The Tekh is first seen early in the campaign.


(This article is under construction!)

This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer


Vehicle NameTekh-Trak
Vehicle ID26
Vehicle ClassMedium-Heavy Tank (tank)
Energy25000 (250)
Radar Range1
AI Flight AltitudeN/A
AI Attack Distance (vs Sectors)1000
AI Attack Distance (vs Units)1300
AI Retreat Distance (vs Sectors)50
AI Retreat Distance (vs Units)250
AI Task Preference Rating7 (vs Host Station)
1 (vs Aircraft)
4 (vs Helicopter)
8 (vs Tank)
7 (Sector Conquest)
1 (Reconnaissance)

Weapon System

Weapon ID26
Weapon ClassCoilgun Battery Shell Cannon (grenade)
Weapon Firepower42000 (420)
Damage Multiplierx0.7 vs Helicopters
x0.5 vs Aircraft
x1.5 vs Host Stations
Rate of Fire (AI)2700 (2.7 seconds)
Rate of Fire (User)1200 (1.2 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonYes; 6000 (60) damage per second


* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.