• This article covers the Ghorkov unit Ghargoil 2.
    Ghargoil 2.


    (This article is currently under construction!)


    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.


    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.


    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.


    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.


    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.


    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.


    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.

Ghargoil 2


Class:Helicopter

gharg2.gif

Weapon type:Rocket
Machine gun:No
Firepower:***
Fire rate:****
Hit points:**
Armor:***
Speed:***
Best used against:Tanks


A medium helicopter with rockets, the Ghargoil 2 has more firepower and tougher shielding than the Ghargoil, as well as a greater energy reserve. This combines to make the Ghargoil 2 a tough opponent. It fires a double shot of air-to-ground armor-piercing missiles at each firing cycle, which can quickly render your Resistance ground units inert if you do not help them out first-hand. The Ghargoil 2 is first seen early in the campaign.

(This article is under construction!)


This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer

Ghargoil 2

Vehicle NameGhargoil 2
Vehicle ID28
Vehicle ClassMedium Attack Helicopter (heli)
Energy19000 (190)
Shield60%
Radar Range1
AI Flight Altitude600
AI Attack Distance (vs Sectors)1000
AI Attack Distance (vs Units)1000
AI Retreat Distance (vs Sectors)300
AI Retreat Distance (vs Units)400
AI Task Preference Rating7 (vs Host Station)
3 (vs Aircraft)
7 (vs Helicopter)
8 (vs Tank)
8 (Sector Conquest)
3 (Reconnaissance)

Weapon System

Weapon ID28
Weapon ClassAir-to-ground Rocket (rocket)
Weapon Firepower25000x2 (250x2)
Damage Multiplierx1.5 vs Tanks
x0.5 vs Aircraft
Rate of Fire (AI)2500 (2.5 seconds)
Rate of Fire (User)1000 (1 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonYes; 10000 (100) damage per second



Notes:

* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.

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