• This article covers the Ghorkov unit Yang (Mrat-9).
    Yang (Mrat-9).

    (This article is currently under construction!)

    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.

    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.

    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.

    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.

    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.

    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.

    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.




Weapon type:Bomb
Machine gun:No
Fire rate:*****
Hit points:**
Best used against:Tanks

This bomber is propeller-driven and slow, but it carries light-yield bombs with an area effect that is devastating against light ground units. Although its bombs are lower yield than those of the Ghargoil 3, its faster fire rate and slow-descent anti-gravity bombs can create a wall of fire to block ground and air units. Commanders of The Resistance must take advantage of the Yang's slow speed and pick it off before it can deliver its payload. The Yang is first seen toward the middle of the campaign.

(This article is under construction!)

This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer


Vehicle NameYang (Mrat9)
Vehicle ID130
Vehicle ClassLight Propeller Bomber (plane)
Energy20000 (200)
Radar Range1
AI Flight Altitude350
AI Attack Distance (vs Sectors)1250
AI Attack Distance (vs Units)1200
AI Retreat Distance (vs Sectors)300
AI Retreat Distance (vs Units)300
AI Task Preference Rating7 (vs Host Station)
7 (vs Aircraft)
8 (vs Helicopter)
4 (vs Tank)
2 (Sector Conquest)
5 (Reconnaissance)

Weapon System

Weapon ID17
Weapon ClassAnti-gravity Mine Bomb (bomb)
Weapon Firepower7000 (70)
Damage Multiplierx1.5 vs Tanks
Rate of Fire (AI)200 (0.2 seconds)
Rate of Fire (User)200 (0.2 seconds)
Salvo Count30
Salvo Delay10000 (10 seconds)
Machine Gun/AutocannonNo


* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.