Ghorkov Radar Station

  • This article covers the Ghorkov Radar Station.
    Ghorkov Radar Station.


    (This article is currently under construction!)


    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.


    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.


    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.


    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.


    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.


    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.


    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.

Radar Station

gradar.gif

Radar stations peel back the fog of war by a 10- to 20-sector radius, depending on your technology upgrades.

(This article is under construction!)


This section contains basic in-game information and properties of the object.

Single-Player

Radar Station

Building ID71 (47)
Building TypeRadar Station (radar)
Sector Type240 (F0)
Construction Cost93000 (930)
Structure ComponentYes; 1 Radar Antenna
Component ID139
Structure ResistancePlaceholder
Radar Range10


Multiplayer

Radar Station

Building ID28 (1C)
Building TypeRadar Station (radar)
Sector Type240 (F0)
Construction Cost93000 (930)
Structure ComponentYes; 1 Radar Antenna
Component ID139
Structure ResistancePlaceholder
Radar Range10



Notes:

* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* The durability of structures in the game follows different algorithms to calculate damage on sector/sub-sector models. This information will be covered in the separate section.

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