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  1. Urban Assault - Metropolis Dawn
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Turantul II (Skorpio)

  • Schloss Charlottenburg
  • April 20, 2022 at 2:00 PM
  • April 20, 2024 at 2:00 PM
  • 1,502 times viewed
  • Entry
  • Official Help Data
  • Statistics Database
  • This article covers the Turantul II (Skorpio).

    Turantul II (Skorpio).

    (This article is currently under construction!)

    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.

    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.

    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.

    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.

    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.

    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.

    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.

Disclaimer

The official help files were created before the final version of the game was released. Therefore, some information may appear incomplete, incorrect, or outdated.

Turantul II (Skorpio)

Class:Host station

bigmom.gif

Weapon type:Rocket
Machine gun:No
Firepower:**
Fire rate:***
Hit points:Variable
Armor:None
Speed:**
Best used against:N/A

This large mothership, also known as the "Skorpio," is the ultimate Ghorkovian command post and armed with higher impact weaponry and blast-absorbant shielding. Ghorkovian weapons engineer Eerie Trantulov sought to make a replacement for the Turantul I when they fell to Resistance Host Statiuons manned by your SDU predecessors. The Big Mother is never a welcome site: She has huge power reservoirs that can maintain vehicle production at a high pace. This big mothership is first seen toward the middle of the campaign.

(This article is under construction!)

This section contains basic in-game information and properties of the object.

Single-Player

Turantul II (Default/AI)

Vehicle NameTurantul II (Skorpio)
Vehicle ID57
Vehicle ClassHost Station (robo)
EnergyN/A (Variable)
Shield40%
Radar Range3
Turret ID75
Total Turret Number3
AI Flight Altitude200

Weapon System

Weapon ID84
Weapon ClassRocket (rocket)
Weapon Firepower17000 (170)
Damage MultiplierN/A
Rate of Fire (AI)1500 (1.5 seconds)
Rate of Fire (User)1000 (1 seconds)

Turantul II (Player/Metropolis Dawn)

Vehicle NameTurantul II (Skorpio)
Vehicle ID177
Vehicle ClassHost Station (robo)
EnergyN/A (Variable; changes between 750000 (1875) to 1000000 (2500) throughout the Metropolis Dawn Ghorkov campaign)
Shield60%
Radar Range3
Turret ID155
Total Turret Number4
AI Flight Altitude340

Weapon System

Weapon ID86
Weapon ClassRocket (rocket)
Weapon Firepower17000 (170)
Damage MultiplierN/A
Rate of Fire (AI)1500 (1.5 seconds)
Rate of Fire (User)1000 (1 seconds)

Multiplayer

Turantul II (Default)

Vehicle NameTurantul II (Skorpio)
Vehicle ID57
Vehicle ClassHost Station (robo)
EnergyN/A (Variable)
Shield60%
Radar Range3
Turret ID75
Total Turret Number4
AI Flight Altitude340

Weapon System

Weapon ID84
Weapon ClassRocket (rocket)
Weapon Firepower17000 (170)
Damage MultiplierN/A
Rate of Fire (AI)1500 (1.5 seconds)
Rate of Fire (User)1000 (1 seconds)

Turantul II (Modem)

Vehicle NameTurantul II (Skorpio)
Vehicle ID57
Vehicle ClassHost Station (robo)
EnergyN/A (Variable)
Shield85%
Radar Range3
Turret ID161
Total Turret Number1
AI Flight Altitude340

Weapon System

Weapon ID121
Weapon ClassRocket (rocket)
Weapon Firepower27000 (270)
Damage MultiplierN/A
Rate of Fire (AI)1500 (1.5 seconds)
Rate of Fire (User)1000 (1 seconds)


Notes:

* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.

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Table of Contents

  • 1 Statistics
  • 2 Overview
  • 3 Attributes
  • 4 Technology Upgrades
  • 5 Gallery
  • 6 Trivia
  • 7 Notes

Categories

  1. Meta 10
  2. Urban Assault 92
    1. Important 7
    2. Overview 33
    3. Gameplay 33
    4. Factions 85
      1. Faction Overview 8
      2. Resistance 19
      3. Ghorkov 16
      4. Taerkasten 16
      5. Mykonian 14
      6. Sulgogar 6
      7. Black Sect 3
      8. Drones 3
    5. Levels 8
    6. Data & Modification 16
    7. Miscellaneous 7
  3. Playground 900
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