• This article covers the Taerkasten unit Zeppelin.
    Zeppelin.


    (This article is currently under construction!)


    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.


    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.


    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.


    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.


    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.


    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.


    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.

Zeppelin


Class:Bomber

zeppelin.gif

Weapon type:Bomb
Machine gun:No
Firepower:*****
Fire rate:*
Hit points:*****
Armor:*****
Speed:*
Best used against:Tanks


This huge bomber has powerful weapons and extremely heavy armor, making it very hard to destroy, slow speed regardless. Despite its analog targeting systems, Zeppelin bombs are exceedingly devastating against even the most hardened ground targets. These features have led our exhausted troops to nickname it the Behemoth. The Zeppelin is first encountered near the end of the campaign.quoticon.gif

(This article is under construction!)


This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer

Zeppelin

Vehicle NameZeppelin
Vehicle ID131
Vehicle ClassSuper-Heavy Zeppelin Bomber (zeppelin)
Energy50000 (500)
Shield95%
Radar Range5
AI Flight Altitude250
AI Attack Distance (vs Sectors)250
AI Attack Distance (vs Units)100
AI Retreat Distance (vs Sectors)50
AI Retreat Distance (vs Units)5
AI Task Preference Rating3 (vs Host Station)
1 (vs Aircraft)
1 (vs Helicopter)
6 (vs Tank)
7 (Sector Conquest)
10 (Reconnaissance)

Weapon System

Weapon ID18
Weapon ClassUltra-Heavy Bomb (bomb)
Weapon Firepower300000 (3000)
Damage Multiplierx1.5 vs Tanks
Rate of Fire (AI)10000 (10 seconds)
Rate of Fire (User)7000 (7 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonNo



Notes:

* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.

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