• This article covers the Taerkasten unit Hetzel.
    Hetzel.


    (This article is currently under construction!)


    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.


    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.


    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.


    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.


    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.


    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.


    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.

Hetzel


Class:Plane

hetzel.gif

Weapon type:Vulcan
Machine gun:No
Firepower:*
Fire rate:*****
Hit points:**
Armor:****
Speed:****
Best used against:Planes, bombers, helicopters


This light fighter plane is deceptively dangerous. Typically Taerkasten in design, it looks antiquated and slow but carries heavy guns that can inflict postmodern damage. It is also very well shielded. Both Resistance and Ghorkovian fighters are superior in speed and firepower, but the Taerkastens typically deploy the Hetzel in numerically superior numbers, so beware of crowded operation envelopes.


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(This article is under construction!)


This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer

Hetzel

Vehicle NameHetzel
Vehicle ID33
Vehicle ClassHeavy Monoplane Attacker (plane)
Energy18000 (180)
Shield77%
Radar Range1
AI Flight Altitude150
AI Attack Distance (vs Sectors)1500
AI Attack Distance (vs Units)2000
AI Retreat Distance (vs Sectors)10
AI Retreat Distance (vs Units)10
AI Task Preference Rating7 (vs Host Station)
4 (vs Aircraft)
7 (vs Helicopter)
6 (vs Tank)
6 (Sector Conquest)
6 (Reconnaissance)

Weapon System

Weapon ID33
Weapon ClassVulcan Autocannon (rocket)
Weapon Firepower8000 (80)
Damage Multiplierx1.5 vs Tanks
x0.5 vs Aircraft
Rate of Fire (AI)333 (0.33 seconds)
Rate of Fire (User)333 (0.33 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonNo



Notes:

* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.

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