• This article covers the Myko Station.
    Myko Station.


    (This article is currently under construction!)


    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.


    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.


    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.


    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.


    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.


    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.


    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.

Myko Station


Class:Host station

mhost.gif

Weapon type:Ion cannon
Machine gun:No
Fire power:**
Fire rate:***
Hit points:Variable
Armor:None
Speed:**
Best used against:N/A


Not much is known about the Mykonian host station, except that it somehow facilitates the spread of the alien biovein cabling that renders once inhabiltable cities incapable of sustaining life. The overall Mykonian host station surface area is large. Beware its multiple defense ion cannons.

(This article is under construction!)


This section contains basic in-game information and properties of the object.

Single-Player

Myko Station (Default/AI)

Vehicle NameMyko Station
Vehicle ID58
Vehicle ClassHost Station (robo)
EnergyN/A (Variable)
Shield40%
Radar Range3
Turret ID76
Total Turret Number1
AI Flight Altitude200

Weapon System

Weapon ID82
Weapon ClassIon Cannon (rocket)
Weapon Firepower30000 (300)
Damage MultiplierN/A
Rate of Fire (AI)1000 (1 seconds)
Rate of Fire (User)Default (1000; 1 seconds?)


Multiplayer

Myko Station (Default)

Vehicle NameMyko Station
Vehicle ID58
Vehicle ClassHost Station (robo)
EnergyN/A (Variable)
Shield60%
Radar Range3
Turret ID80
Total Turret Number4
AI Flight Altitude400

Weapon System

Weapon ID80
Weapon ClassIon Cannon (rocket)
Weapon Firepower13333 (133)
Damage MultiplierN/A
Rate of Fire (AI)1000 (1 seconds)
Rate of Fire (User)600 (0.6 seconds)


Myko Station (Modem)

Vehicle NameMyko Station
Vehicle ID58
Vehicle ClassHost Station (robo)
EnergyN/A (Variable)
Shield85%
Radar Range3
Turret ID162
Total Turret Number1
AI Flight Altitude400

Weapon System

Weapon ID122
Weapon ClassIon Cannon (rocket)
Weapon Firepower23300 (233)
Damage MultiplierN/A
Rate of Fire (AI)1000 (1 seconds)
Rate of Fire (User)600 (0.6 seconds)



Notes:

* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.

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