• This article covers the Mykonian unit Myko Static.
    Myko Static.

    (This article is currently under construction!)

    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.

    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.

    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.

    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.

    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.

    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.

    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.

Myko Static



Weapon type:Ion cannon
Machine gun:No
Fire power:*
Fire rate:*****
Hit points:****
Best used against:Planes, bombers, helicopters

Almost like a mobile flak station, the Myko Static is a very strange unit in its function and movement. The Myko Static can best be described as a plane with very slow horizontal air speed but fast vertical travel. It fires a triple ion blast, similar to a Mykonian flak station.

(This article is under construction!)

This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer

Myko Static

Vehicle NameMyko Static
Vehicle ID66
Vehicle ClassSpecial Sentry Aircraft (zeppelin)
Energy35000 (350)
Radar Range1
AI Flight Altitude20
AI Attack Distance (vs Sectors)1000
AI Attack Distance (vs Units)1000
AI Retreat Distance (vs Sectors)50
AI Retreat Distance (vs Units)400
AI Task Preference Rating1 (vs Host Station)
2 (vs Aircraft)
3 (vs Helicopter)
9 (vs Tank)
1 (Sector Conquest)
1 (Reconnaissance)

Weapon System

Weapon ID66
Weapon ClassLong-range Triple Ion Cannon Blast (rocket)
Weapon Firepower7000 (70)
Damage Multiplierx1.5 vs Tanks
x0.5 vs Host Stations
Rate of Fire (AI)500 (0.5 seconds0
Rate of fire (User)300 (0.3 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonNo


* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.