Myko XO1 Quadda

  • This article covers the Mykonian unit Myko XO1 Quadda.
    Myko XO1 Quadda.

    (This article is currently under construction!)

    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.

    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.

    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.

    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.

    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.

    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.

    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.

Myko XO1 Quadda



Weapon type:Ion cannon
Machine gun:No
Fire rate:*****
Hit points:**
Best used against:Host stations

This tough air unit, sometimes called the Brick, is very powerful against host stations. When experienced commanders see XO1s, especially in groups, they devote all of their efforts to taking them out. While having only moderate shielding, the XO1 has a large energy reservoir for its shields to let it get through tough defenses, all the while blasting its target. The XO1 is first encountered early in the campaign and most closely resembles a slow plane in its flight characteristics.

(This article is under construction!)

This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer

Myko XO1 Quadda

Vehicle NameMyko XO1 Quadda
Vehicle ID64
Vehicle ClassSpecial Medium Aircraft (zeppelin)
Energy19000 (190)
Radar Range1
AI Flight Altitude200
AI Attack Distance (vs Sectors)700
AI Attack Distance (vs Units)700
AI Retreat Distance (vs Sectors)300
AI Retreat Distance (vs Units)300
AI Task Preference Rating10 (vs Host Station)
5 (vs Aircraft)
6 (vs Helicopter)
1 (vs Tank)
2 (Sector Conquest)
4 (Reconnaissance)

Weapon System

Weapon ID64
Weapon ClassIon Cannon (rocket)
Weapon Firepower29000 (290)
Damage Multiplierx0.5 vs Tanks
x1.5 vs Host Stations
Rate of Fire (AI)350 (0.35 seconds)
Rate of fire (User)550 (0.55 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonNo


* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.