Mykonian Power Station

  • This article covers the Mykonian Power Station(s).
    Mykonian Power Stations.


    (This article is currently under construction!)


    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.


    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.


    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.


    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.


    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.


    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.


    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.

Power Station

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It has been discovered that Mykonian power stations can be conquered to fuel The Resistance Host Station. However, these usually exist in areas where the Mykonian bioveins are most dense, so they may appear to be camoflaged. Build or conquer a power station and beam your host station to it for optimal energy. Mykonian power stations are generally highly efficient.

(This article is under construction!)


This section contains basic in-game information and properties of the object.

Single-Player

Power Station


Multiplayer

Power Station 1


Power Station 2


Power Station 3



Notes:

* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* The durability of structures in the game follows different algorithms to calculate damage on sector/sub-sector models. This information will be covered in the separate section.

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