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  1. Urban Assault - Metropolis Dawn
  2. Lexicon
  3. Unit Limit

Unit Limit

  • Schloss Charlottenburg
  • August 1, 2023 at 5:30 AM
  • December 22, 2023 at 10:30 AM
  • 34 times viewed

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  • Unit limit is a system in multiplayer mode which exist for both balance and performance reasons.

    (This page is currently under construction!)

    1 Information

    Despite being a full 3D RTS-FPS hybrid game with comprehensive physics for all objects, Urban Assault engine is very robust and allows the players to create a myriad of units without imposing much restrictions or a significant loss of performance during the gameplay. This is especially true for single-player mode, where the unit limit for the players in a standard sense does not virtually exist at all.

    In this manner, the players are practically allowed to create units until the game becomes unstable, and this generous design allows inexperienced players to complete missions through brute-forcing with sheer numbers of units even when their strategy did not work. However, the game follows a separate rule in multiplayer mode, where the general performance and balance of the match are the main priority.

    2 Single-player

    There is no unit limit placed for the players in the single-player game. The players can virtually create units until the game engine becomes unstable. On the contrary, the AI players are subject to a unique energy upkeep/maintenance mechanics, whose design is intended to gradually hamper the capacity of AI players to create additional units once they have numerous units and flaks under their control by dynamically increasing the creation costs for extra units.

    The upkeep/maintenance mechanics for AI players will be covered in a separate Energy Math article.

    3 Multiplayer

    In multiplayer mode, there is a unit limit of various types and for different connection methods. The type and size of unit limit is defined per each level data script file.

    3.1 Official Multiplayer Notes

    Quote

    --------------

    4. UNIT LIMITS

    --------------

    There are two types of unit limits that you will encounter in multiplayer

    games. One is the "hard" limit type, for low-bandwidth games (these levels

    are indicated by telephone icons on the Level Selection screen), and the

    other is the "soft" limit type, for high-bandwidth games.


    Hard Limit

    The hard limit is pretty basic. Once you reach the hard limit, you will no

    longer be able to create any additional units until those that have already

    been created are destroyed. The hard limit is used for low-bandwidth levels.


    Soft Limit

    The soft limit works on the idea that the more units you create the less

    efficient your energy absorption rate becomes (see your printed documentation

    and online Help for information on the Energy Manager and resource management).

    Once you reach the soft limit, every unit you create over the limit causes

    your energy efficiency to drop by 5% (you may not notice this if you have

    already had the good fortune to conquer numerous sectors). The way to return

    your energy efficiency back to 100% is to either conquer more sectors or

    destroy your other units.

    Display More

    The default unit limit is soft 80 limit for normal levels, and hard 12 limit for 'slow_connection' levels.

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Table of Contents

  • 1 Information
  • 2 Single-player
  • 3 Multiplayer
    • 3.1 Official Multiplayer Notes

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      6. Tips & Tricks 2
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