Recent Activities
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WINDSGN
May 20, 2026 at 7:49 PM Posted the thread [Release] AI Upscaled & Optimized Sector Images for Urban Assault / OpenUA.ThreadHello everyone,
I wanted to share a new resource pack I have been working on for Urban Assault / OpenUA modding.
This project contains:
- AI upscaled sector images
- optimized PNG files
- cropped/cleaned borders
- corrected filenames for hex-based sector… -
Prometheus
May 9, 2026 at 2:44 PM Has received the trophy Taerkasten.Trophyplaceholder -
Schloss Charlottenburg
May 8, 2026 at 2:30 PM Replied to the thread [RELEASE] Urban Assault Level Creator.PostWhether any modifications applied in an individual level will be saved or not is entirely determined by what kind of changes they are and how the relevant single-player campaign dataset is configured.
The default behaviour in the original single-player… -
FureaFae
May 6, 2026 at 6:29 PM Replied to the thread [RELEASE] Urban Assault Level Creator.PostI've tried using this, great tool by the way, but I am a little confused about something. I am unable to have unlocked vehicles and upgrades carry over from one stage to the next in the single player mode. Is that something that can be edited or… -
FureaFae
May 1, 2026 at 11:50 PM Has received the trophy Black Sect.Trophyplaceholder -
JODY
April 23, 2026 at 12:20 PM Has received the trophy Resistance.Trophyplaceholder -
Schloss Charlottenburg
April 20, 2026 at 4:20 PM Replied to the thread [RELEASE] Urban Assault Level Creator.PostThe new update looks marvellous! I will have to test the new version later. -
Ydro
April 15, 2026 at 4:52 PM Replied to the thread [RELEASE] Urban Assault Level Creator.PostA new beta version has been released with many changes.
Along with numerous bug fixes, I’ve added a 3D map view feature that dynamically refreshes based on changes made in the 2D view mode.
Developing this 3D map view was a huge challenge, but I managed to… -
Arclight
March 27, 2026 at 12:20 AM Has received the trophy Resistance.Trophyplaceholder