Recent Activities
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Schloss Charlottenburg
February 22, 2025 at 2:20 PM Replied to the thread [RELEASE] Urban Assault Level Creator.PostHi Ydro, welcome back. I'm pleased to know that the above information was helpful!
Thanks for taking my suggestions into account once again. I also wholeheartedly agree that including the detailed information about the AI energy system mechanics and… -
AidenPearcePlayz
February 21, 2025 at 6:01 PM Has received the trophy Black Sect.Trophyplaceholder -
Ydro
February 20, 2025 at 5:28 PM Replied to the thread [RELEASE] Urban Assault Level Creator.PostThank you, Schloss!
This is more information than I expected.
Now it makes sense that many different variables come into play, affecting the total amount of energy for the AI.
At first glance, this may seem like a technical topic that isn't necessary for… -
clisenberg
Reaction (Post)February 3, 2025 at 11:56 AM (Re-posted with the updated information for accuracy.)
These are rather technical topics and there are a lot to cover, which is the reason why I was initially hesitant to bring this topic up here. In summary, the AI energy system works completely… -
Stellaritely
February 3, 2025 at 6:51 AM Replied to the thread [RELEASE] Urban Assault Level Creator.PostThank you for all your help, there's a bit in the level file which applies directly to conquest and how the squads work, which il be playing around with later,
Once again thank you for everything. -
Schloss Charlottenburg
February 2, 2025 at 10:00 PM Replied to the thread [RELEASE] Urban Assault Level Creator.PostThe English Levelbuilder document file has been uploaded at the following FTP link:
https://metropolisdawn.de/downloads/levelbuildere.zip
(To Ydro: I apologise for hijacking the thread!) -
Schloss Charlottenburg
February 2, 2025 at 9:50 PM Replied to the thread [RELEASE] Urban Assault Level Creator.PostYou're very welcome, I'm glad to know it was helpful! It's also wonderful to hear about your new campaign project as well. In that case, the level file won't be strictly necessary and I can highly recommend experimenting with various AI host station… -
Stellaritely
February 2, 2025 at 9:04 PM Replied to the thread [RELEASE] Urban Assault Level Creator.PostHi Schloss,
Thank you so much for your response, it's helped me a lot and as soon as I'm able to do so I will play around with the settings and adjust the items you have described, as for providing a level I am currently in the process of building a brand… -
Schloss Charlottenburg
February 2, 2025 at 6:59 PM Replied to the thread [RELEASE] Urban Assault Level Creator.PostHello Stellaritely, welcome to the forums!
The total sizes of squadrons or the amounts of units that AI host stations will assign into certain tasks are determined by numerous factors, including the types of activities and the frequencies in their AI host… -
Stellaritely
February 2, 2025 at 5:54 PM Replied to the thread [RELEASE] Urban Assault Level Creator.PostHi everyone,
This map editors incredible, but I was wondering if there is a way to get AI host stations to send their units in hordes, as at the moment the units are attacking as soon as they spawn creating a continuous stream of enemies, plus is there a… -
clisenberg
February 1, 2025 at 2:07 PM Reacted withReaction (File)to the file OpenUA Standalone Package - Full Game.
The complete standalone game package that contains the authentic original/unmodified data of both Urban Assault and Metropolis Dawn contents that have been configured to be played on the open source reimplementation project of Urban Assault engine,… -
clisenberg
February 1, 2025 at 2:00 PM Reacted withLike (Entry)to the Entry Soundtracks & Movies on the lexicon.
The article about the official soundtracks & movies of Urban Assault. -
clisenberg
February 1, 2025 at 2:00 PM Has received the trophy Resistance.Trophyplaceholder -
Stellaritely
January 27, 2025 at 5:56 PM Now follows Ydro.Follow -
Stellaritely
January 27, 2025 at 11:45 AM Has received the trophy Taerkasten.Trophyplaceholder