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ZamZC18
September 13, 2026 at 6:15 AM Has received the trophy Resistance.Trophyplaceholder -
malmuris
August 28, 2026 at 3:41 PM Has received the trophy Resistance.Trophyplaceholder -
bolshoibooze6197
August 20, 2026 at 12:35 PM Has received the trophy Discord Verified.TrophyFor connecting your own account with Discord. -
WINDSGN
August 16, 2026 at 2:19 PM Reacted withReaction (Post)
to Schloss Charlottenburg’s post in the thread Welcome to the new Metropolis Dawn website!.Welcome to the new Metropolis Dawn website!
The website will still remain under construction, but the public release is scheduled to be launched at the end of the year. Special thanks to all Beta testers! -
Nidhoggs
August 16, 2026 at 12:45 PM Has received the trophy Discord Verified.TrophyFor connecting your own account with Discord. -
Joaquim
August 10, 2026 at 4:16 PM Wrote a comment on Joaquim’s wall.Comment (Wall)When you confidently click "OK" thinking "surely my last save wasn't that long ago".
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Schloss Charlottenburg
August 9, 2026 at 6:00 PM Replied to the thread Adding multiple new stations and the robo_data_slot parameter.PostIndeed, apparently this algorithm is determined by the model keyword taking the robo string as the argument value, and therefore applies to all host stations (with their own unique Robo Extension arrays).
The detailed mechanism appears to first calculate… -
sectlord
August 9, 2026 at 2:58 AM Replied to the thread Adding multiple new stations and the robo_data_slot parameter.PostWow. I did not know the vehicle numbering in UA was this nuanced. I guess it makes sense though, as 132 is a big leap away from 62, so perhaps it was not an arbitrary choice.
There is also the viewangle parameter in the LDF which controls the in- plane … -
Schloss Charlottenburg
August 8, 2026 at 4:40 PM Replied to the thread Adding multiple new stations and the robo_data_slot parameter.PostQuick Update: I cannot seem to replicate the issue with Robo viewer camera when robo_data_slot value is set to 0. I have tried the following options :- Change all robo_data_slot values of all standard host stations in the default Robo.SCR file to 0.
- Change
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Schloss Charlottenburg
August 8, 2026 at 2:00 PM Replied to the thread Adding multiple new stations and the robo_data_slot parameter.PostInteresting. After reading your post I have investigated a little further on this topic and so far I have noticed the following.
About the 16 integer limit I mentioned earlier, it appears to be used in some kind of a modulo operation (i.e. 'variable' %… -
sectlord
August 7, 2026 at 2:52 AM Replied to the thread Adding multiple new stations and the robo_data_slot parameter.PostThis appears to be a more subtle issue than I remember.
I first tried setting all of the robo_data_slot parameters to 0 for every robo, and the game loaded fine. However I noticed that after doing so, the game ignored the robo camera that I set up on the … -
Schloss Charlottenburg
August 4, 2026 at 4:00 AM Replied to the thread Adding multiple new stations and the robo_data_slot parameter.PostThanks, although I have not investigated it in detail yet, I presume this could be an universal limit constant that takes all available parsed scripts from the default data scripts directory into account, which means it could potentially override the… -
sectlord
August 3, 2026 at 2:41 AM Replied to the thread Adding multiple new stations and the robo_data_slot parameter.PostThat's an interesting suggestion. I have not but I'll give it a shot when I finish the rest of the designs. I suppose there's really no reason for the net robos to be in the game. I'll follow up later on this. -
Schloss Charlottenburg
August 2, 2026 at 8:00 AM Replied to the thread Adding multiple new stations and the robo_data_slot parameter.PostI was inspecting binaries today and noticed something. If I'm not mistaken, the maximum number of Robo definitions in scripts should be 16. This means the two extra Robo files containing the multiplayer variants of host stations (inetrobo.scr and… -
WINDSGN
August 1, 2026 at 11:02 PM Reacted withReaction (Post)
to Schloss Charlottenburg’s post in the thread Interview with TerraTools Urban Assault developer Stephan Bludau.Here is an old interview with Stephan Bludau from 1998, one of the original German TerraTools developers of Microsoft Urban Assault .
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Schloss Charlottenburg
August 1, 2026 at 2:00 PM Posted the thread Interview with TerraTools Urban Assault developer Stephan Bludau.ThreadHere is an old interview with Stephan Bludau from 1998, one of the original German TerraTools developers of Microsoft Urban Assault .
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Schloss Charlottenburg
July 31, 2026 at 2:00 PM Replied to the thread Happy Birthday/Anniversary, Urban Assault!.PostHappy 28th Anniversary/Birthday, Urban Assault ! -
sectlord
July 31, 2026 at 2:22 AM Reacted withReaction (Post)
to Schloss Charlottenburg’s post in the thread [Release] OpenUAStudio - All-in-One Urban Assault Asset Editor and Extraction Tool.The thread has been pinned now.
Regarding the last reply about skies :
Once again, I apologise for the delayed response. I was quite busy with my real-life projects recently, but now I finally have some free time to return to this topic.
The documentation… -
Schloss Charlottenburg
July 30, 2026 at 3:00 PM Replied to the thread [Release] OpenUAStudio - All-in-One Urban Assault Asset Editor and Extraction Tool.PostThe thread has been pinned now.
Regarding the last reply about skies :
Once again, I apologise for the delayed response. I was quite busy with my real-life projects recently, but now I finally have some free time to return to this topic.
The documentation… -
Joaquim
July 21, 2026 at 4:43 PM Now follows Schloss Charlottenburg.Follow