UA Reforged 0.8 (Mac/Windows) and 0.9 (Quest 3 VR) released: a free remaster on OpenUA

  • Hi everyone,

    I've just released UA Reforged, a free remaster of Urban Assault built on the OpenUA engine. Thank you for keeping UA alive all these years. This project wouldn't exist without OpenUA and this community.

    What's in it:

    - Mac (Apple Silicon) and Windows: rebuilt units, host stations and buildings, 3D cloud skies, shadows, trails and battle marks, restored videos and sharp menus

    - Graphics presets from Original (the 1998 game, unchanged) up to Ultra

    - Game controller support with a tank stick layout, invert options for tanks and aircraft, controller settings in the mission menu, and pause from the pad

    - Meta Quest 3: the live battlefield as a miniature on your table, then jump into any unit. 90 Hz, with a New Look / Original switch

    Download: https://uareforged.pages.dev/downloads/

    Source (GPLv2) and releases: https://github.com/ameliaaura/uareforged

    A note about your server: when a player has no game folder, the app offers a "Get the game" button that downloads the OpenUA Standalone Package from this site's Filebase, credited on screen. We never host or mirror the game files ourselves. If the admins would prefer a different link, or want it switched off, just tell me. I can change it remotely without a new release.

    Bug reports and ideas are very welcome, here or on GitHub.

    It's an unofficial fan project, not affiliated with Microsoft.

    Amelia

  • Here's the VR trailer if you'd like a look:

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    The full launch thread starts here:

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  • Thank you both, Dad and WINDSGN, that really means a lot!

    If you try it, I'd love to hear how it runs on your setup: which platform, and anything that looks wrong or breaks. Bug reports are very welcome here or on the Discord.

  • Hello AmeliaOfAura, welcome to the forums, and thank you for sharing a very interesting project!

    I have briefly checked the project synopsis and outline, and they were quite remarkable. Especially the inclusion of full descriptions and disclaimers, as well as the fact that it does not alter the original game data files directly and every custom change is handled on the modified OpenUA engine layers is also marvellous.

    It is completely acceptable to fetch the game files directly from our database servers (There are multiple servers which are all hosted in Europe; this website server is based in Germany.). In fact, it will also greatly help facilitate the process of managing game files and data integrity across the UA community platforms.

    However, while OpenUA Standalone Package contains all the necessary game data files, the size and content of the package are not specifically optimised for game data acquisition since they come with many extra files such as dependency libraries for OpenUA.

    Therefore, I may create a separate file package that only includes the core game data files exclusively designed for this purpose if required. Although it may not be necessary since the current OpenUA Standalone Package file will also suffice for the task.

    On a side note, our website does not implement any third-party CDN service since there was no necessity for it. But we may consider implementing one in future to provide dramatically faster file download speed from our servers across the worldwide regions.

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