Posts by Schloss Charlottenburg

    Whether any modifications applied in an individual level will be saved or not is entirely determined by what kind of changes they are and how the relevant single-player campaign dataset is configured.

    The default behaviour in the original single-player campaign dataset is that only the changes made to User (The Resistance) vehicles and weapons will be saved, and this includes the unit availability. Therefore, any changes made for enemy vehicles (such as modifying their unit statistics or unlocking them for the player's faction) will be refreshed each time when accessing a new level by default.

    The directive file startup2.scr under DATA\SCRIPTS directory is used to control these properties in the single-player campaign, since this file is included and parsed accordingly for all standard single-player level definition files in Prototype Modification section in the original campaign dataset.

    This is the necessary design choice for the original single-player campaign mode since many levels have several level-specific modifications for the enemy units and they need to be reinitialised each time to revert any non-permanent modifications applied to the enemy units (again, including the unit availability since Prototype Enabling for enemy faction vehicles and buildings are defined per individual level files).

    If you wish to change this default behaviour, then the recommended method is creating an entirely new dataset dedicated to your own custom modifications, but this generally requires some game data knowledge. Alternatively, if this is not a feasible option for you, then perhaps disabling the pre-processor directive lines that loads and parses startup2.scr file in each level might offer a quick and simple but sloppy solution. Doing this may also inevitably result in unexpected consequences and anomalous behaviours in the other parts of the game, unless they are all adjusted accordingly as well.

    https://www.royal.uk/news-and-activity/2026-04-21/the-royal-family-marked-the-100th-anniversary-of-the-birth-of-queen

    Today we mark what would have been the 100th birthday of Queen Elizabeth II, a remarkable milestone that invites both celebration and reflection. Although she passed away in 2022, her legacy lives on in the generations she inspired and the steady leadership she showed throughout her reign.

    To commemorate this day, there will be various events taking place in London, including but not limited to: a personal remembrance message from The King Charles III, the royal viewing of The Queen Elizabeth Memorial at the British Museum, the official opening of the Queen Elizabeth II Garden in The Regent's Park by The Princess Royal, and the reception at Buckingham Palace inside the Marble Hall.

    Happy World Quantum Day!

    World Quantum Day

    The former Provost of Imperial College London, Professor Ian Walmsley, announced the following messages during the celebration in the last year.

    Quote from Professor Ian Walmsley, Provost and Chair in Experimental Physics

    Quantum technologies are no longer confined to theory — they’re transforming industries, societies, and futures. And Imperial is proud to be at the forefront of this transformation.

    Imperial's Quantum Day 2025 is more than just a celebration — it’s a live showcase of where quantum science is heading next. But the true power of Quantum Day lies in its people — the brilliant minds turning complex theory into practical impact.

    ...

    We believe innovation thrives at the intersection of disciplines. Quantum Day is a moment to connect, reflect, and look ahead — as we continue to shape a future defined by quantum possibility.

    Hello tgbuckley482, welcome to the forums!

    Firstly, am I correct in assuming that you have acquired the latest OpenUA Standalone Package (version build 2025-03-09) from our verified sources here, and currently attempting to launch the Metropolis Dawn expansion campaigns using the batch files provided directly inside the package itself?

    The custom batch files that are designed to launch the Metropolis Dawn expansion campaigns inside the OpenUA Standalone Package are technically substitutes for the official Metropolis Dawn shortcuts, which are automatically generated when MD is installed via using the official Metropolis Dawn installer file, but for UA_source.exe instead Ua_xp.exe in order to launch the game via OpenUA engine. Their locations should not be changed either.

    Normally these batch files should work without any issues regardless of Windows versions (they have been tested extensively already before). In fact, this is the first time an issue like this was reported. From your descriptions here however, it appears the command lines are not working as intended.

    Since there is no precedent information available, we will have to apply some general trial-and-error approaches and methods to resolve this case.
    Please try the following options (in no particular order):

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    • Launch the batch files with elevated privileges (Right-click -> 'Run as administrator').

    • Rename the batch files extension from .bat to .cmd and try launching them again.

    • Launch the batch files from the command prompt (CMD.exe) directly inside the game's root folder.
    • Move the location of the OpenUA Standalone Package folder to somewhere else, especially into a directory that is not protected by UAC settings.

    • Create two shortcuts of UA_source.exe manually inside the game folder, right-click on them and open their Properties tabs, and then add each of the following environment option arguments at the end of their Target fields:

      -env Ghor_env
      -env Taer_env

      So the following results in Target fields of each shortcut will look like:

      ...\UA_source.exe" -env Ghor_env
      ...\UA_source.exe" -env Taer_env

      Save both changes and try launching these new shortcut files.

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    Please report back in this thread if none of the above methods worked for you.

    On 4 July, Mark Snow, the famous American composer of the X-Files Theme and the figure behind the musical score of Urban Assault together with Sylvius Lack, has passed away in his home at the age of 78.

    The majority of works and compositions of Mark Snow were primarily featured on theatrical films and televison series. But he had also worked on 3 video game titles, with one of them being Urban Assault.


    Here is an archived interview with Mark Snow organised by the third-party game website Games.net (whose domain now redirects to PCWorld) back in 1998 regarding his participation in the development of Urban Assault, which also marked his first involvement in the production of a video game title.


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    Interview: Mark Snow (Page 1/3)

    by Joe McCloud - posted 3/13/1998

    For those of you familiar with either the X-Files or Millennium, the name Mark Snow probably rings an eerie bell. If not, shame on you! Snow, who writes the shows' music, produces scores that excite and disturb us, absorbing millions of fans into the world of the supernatural. He's also an international chart-topper (with "Materia Primoris": The X-Files Theme) and a seven-time Emmy nominee for his work on the X-Files. Now, Snow is taking his expertise to a new medium by composing the musical score for Microsoft's upcoming action/strategy game Urban Assault.

    After learning of Snow's involvement with the game, I jumped at the chance to interview him. In the following pages, he explains how and where he got started writing music, how he created the X-Files theme, and his thoughts on Urban Assault and writing music for today's videogames. Enjoy!


    Interview: Mark Snow (Page 2/3)

    by Joe McCloud - posted 3/13/1998

    Games.net: I'll begin by asking where you studied music and what musical forms have influenced you in the journey to find your distinct sound. I'm no music expert, but I picked up a hint of Gregorian undertones in some of the tracks from your Truth and the Light CD. Was this intentional, or am I, as Scully would say, searching for false truths covered by the lies that support them?

    Mark Snow: I was a student at the Juilliard School of Music from '64 to '68. My instruments were the oboe and percussion, and I played in many small orchestras in and out of New York City. I also put together a rock group called the New York Rock And Roll Ensemble, made up of Juilliard students including my then-roommate, Michael Kamen, now a well-known film composer. My main musical influences were early music--Medieval and Renaissance, and yes, Gregorian chants--as well as all of the Baroque and early Classical periods. Bach, Handel, Monteverdi, Vivaldi, and early Mozart were major influences. I sort of skipped the late Classical and Romantics to the modern composers. Major influences were Stravinsky, Bartok, Webern, Copland, Shostokovich, and Ravel, to name a few. Not to mention all pop and alternative groups that have come and gone through the years.

    Games.net: Have you always had a passion for music? At what point did you say to yourself, "Yeah, this is what I want to do for a living"?

    Mark Snow: All of this was taking place in New York City. After the band broke up, my wife forced me to move to California to pursue my dream of being a film and TV composer. Her sister, Tyne Daly [of Cagney & Lacy fame], was helpful in getting me to meet producers and directors.

    Games.net: When Microsoft approached you to compose the music in Urban Assault, what was your initial reaction? Did you embrace the idea of producing a score for a PC game, or were you hesitant at first? Furthermore, because of your involvement on both the X-Files and Millennium, when did you even find the time to work on Urban Assault?

    Mark Snow: For the last few years I've noticed that PC games have been really gaining respectability and becoming quite the cool thing! I also found that many serious film composers were involved in the bigger games, so when Sanford Ponder approached me, I was very receptive! I have great respect for Sanford and found his tastes were similar to mine, musically and aesthetically. So I jumped in and was able to fit Anarchy [the code name for Urban Assault] into my busy schedule. It was fun, and I hope to be able to do more work like this.


    Interview: Mark Snow (Page 3/3)

    by Joe McCloud - posted 3/13/1998

    Games.net: How did you approach this project? Did you play the game and get ideas from what the look and feel of the title delivered, or did you simply read a description of Urban Assault and create something based on the game's vision?

    Mark Snow: My approach was to treat the game's music as a film score and not a videogame score, and hopefully to give it a serious musical sound that would make it that much more compelling, rather than providing cheap, corny synthesizer rhythm tracks.

    Games.net: Being a fairly dedicated X-Files fan myself, I was curious as to how it feels working with Chris Carter and the cast on such a phenomenal show. Have you ever had the opportunity to view a taping, and if so, are there any funny anecdotes you have from being on the set?

    Mark Snow: In coming up with the theme [for the X-Files], at first CC [Chris Carter] sent over tons of his favorite music and said: "I like the guitar in this one, the drums in this one, the voice in this one, etc. etc.... So, now write a theme!" Yikes! I made four passes and they were all rejected--politely, of course. Then I said to him, "Let me try on my own and see what happens." And the rest is history--Emmy awards, hit records, etc. Actually, I never see the actors or go to the set in Vancouver.

    Games.net: With the movie coming out this summer, you must be really excited. I've read that you've composed scores for a number of television shows and miniseries in the past, but will this mark the first time you've worked on a feature film?

    Mark Snow: This isn't the first time I've worked on a feature film, but the other films I've done scores for are too unmemorable to talk about. Actually, I owe CC my life, since he's resurrected my career from Hart to Hart, T.J. Hooker, and Love Boat to X-Files and beyond! On April 14, a movie called The Day Lincoln Was Shot will air on the TNT network. I composed the score last summer, and Lance Henriksen from Millennium plays Lincoln. Very cool movie and soundtrack!

    Games.net: One last question: Graphics have always been the driving force behind games, while music, for the most part, has always been stuck playing second fiddle (excuse the lame pun). Given, graphic quality may be the shiny factor behind why an individual purchases a game in the first place, but how essential do you think music is in helping deliver an overall immersive gaming experience?

    Mark Snow: As I said before, I think the music I did for UA will give it a compelling sense of importance and realism to make it seem like you're interacting with a major feature film. Let's hope so. And maybe someday it WILL be a movie.

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    Archived from 1998.

    Today marks the 350th anniversary of Royal Observatory Greenwich! Historically founded on 22 June 1675 under the royal decree by King Charles II, the Royal Observatory in Greenwich Park is a premier scientific institution that pioneered modern astronomy and also hosts the only planetarium in London.

    The site is most famous for being the home of Greenwich Mean Time (GMT) as well as the locus of the astronomic Prime Meridian line. It will also host multiple events this year, and therefore it is a perfect moment to visit here; especially during the annual seasons of meteor shower with a telescope!

    350 years of Royal Observatory Greenwich
    Celebrate the anniversary of one of the most important scientific sites in the world
    www.rmg.co.uk

    To mark the 80th Anniversary of VE Day, a Service of Thanksgiving celebration is scheduled to take place at Westminster Abbey.

    Alexander Churchill, the great-great-grandson of wartime prime minister Sir Winston Churchill, will attend to light a candle of peace at the ceremony today.