Resistance Host Station

  • This article covers the Resistance Host Station.
    Resistance Host Station.


    (This article is currently under construction!)


    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.


    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.


    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.


    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.


    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.


    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.


    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.

Host Station


Class:Host station

hoststat.gif

Weapon type:Rocket
Machine gun:No
Firepower:*
Fire rate:*****
Hit points:Variable
Armor:None
Speed:N/A
Best used against:N/A


Your Host Station is the command center from which you control all the free world's intelligent computers networked together into a single war machine. As the synaptic donor unit, or SDU, your own neuronet is cybernetically wired into your Host Station's energy and weapons systems. With the click of a button you order construction of new robotic tanks and other weapons and, with another click, send them into battle. Unfortunately, your Host Station is weaker and has less firepower than any of the enemy equivalents, called motherships. It's still a tough fortress though, and even tougher with you there to protect it. The Resistance Host Station has limited power reserves, but they can be bolstered by moving your Host Station to conquered power stations.

(This article is under construction!)


This section contains basic in-game information and properties of the object.

Single-Player

Resistance Host Station (Player)

Weapon System


Resistance Host Station (Default/AI)

Weapon System


Multiplayer

Resistance Host Station (Default)

Weapon System


Resistance Host Station (Modem)

Weapon System



Notes:

* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.

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