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Urban Assault - Metropolis Dawn

The official and premier gaming community, files repository database, and information/knowledge archive for the game Microsoft Urban Assault from the year 1998.

Welcome to the official Metropolis Dawn website!

The authentic and premier source for Microsoft Urban Assault game information and knowledge database, as well as file repository from the year 1998.


This is the main community and information website for the video game Microsoft Urban Assault and the Metropolis Dawn Expansion Pack. Urban Assault is a highly unique and innovative Full 3D Action (First-Person Shooter) and RTS (Real-Time Strategy) hybrid genre simulation video game that was developed by the Potsdam and Berlin-based German software technology company TerraTools, and published by the Microsoft Games Studio in the year 1998. Metropolis Dawn is the fully official and authentic, but unreleased expansion for Urban Assault. Urban Assault is officially translated with full localisation assets into the following 4 languages: English, German, French, and Japanese.

Urban Assault simulates full-scale vehicular combat and warfare set in the near future with post-apocalyptic settings, where the human race is nearly extinct following the chain of the catastrophic events known as the Big Mistake. On this brand new planet Earth, the unrelenting wars within the increasingly hostile environments have become entirely roboticised via accelerated technological development of various advanced unmanned military vehicles and drone hardware with fully autonomous artificial intelligence modules, which are collectively data-linked under integrated battle networks and command-and-control systems of the powerful and formidable, state-of-the-art Host Station war machines.


Our new website here is the direct successor to the original Stoudson Corporation website; a central hub of the Urban Assault information and knowledge base that went offline in the year 2020. Our primary host servers and core file repositories are located in Europe (Germany) and our main communication languages are English and German. The website also uses premium software and hosting services to provide an optimal environment for all Urban Assault game activities and discussions. The main purpose of our new website is reinstating the central UA information and knowledge base. If you have any questions about the game, please do not hesitate to ask us.

The website is still under construction, and currently our main objectives are restoring the lost assets and content from the old UA websites. We are a fully self-funded, non-profit organisation (No Ads/No Donations/No Revenue) that also directly offers various technical support and assistance for the official Urban Assault game data and files, as well as providing the most authentic and verified Urban Assault game files and content that are perfectly safe to download and use. Lastly, the renewed Urban Assault Wiki will be reinstated at the Lexicon module section and on the new webpage domains. Other new standalone Urban Assault websites are planned in the future as well.


Urban Assault™ is a trademark of Microsoft® Corporation. ©1998 Microsoft® Corporation. All Rights Reserved.

Stoudson Corporation is a non-commercial, informative website for educational and entertainment purposes that focuses on various topics/contents that pertain to the video game Microsoft Urban Assault.


Interesting Trivia: The word 'Stoudson' is derived from the combination of a rare Scandinavian/Nordic surname 'Stoud', and a Northern European surname suffix '-son'.

As announced earlier, all website styles and themes are currently reset; they will return with new designs and layouts in future. Please excuse the work in progress!


Last Update Date: 2025-03-09


Website Release Candidate Version 05

Recent Activities

  • sectlord July 10, 2026 at 9:46 PM

    Posted the thread Adding multiple new stations and the robo_data_slot parameter.
    Thread
    I have a situation where I need more robos than the game allows (which I believe is a max of 8 - I can't recall the exact number, but I do remember the game crashing in the past if I added too many). I'd like to have the host stations of a couple of …
  • WINDSGN July 8, 2026 at 11:00 PM

    Reacted with Like to Ydro’s post in the thread [RELEASE] Urban Assault Level Creator.
    Reaction (Post)
    After years of struggling, I am finally releasing a fully open-source level editor for this unique RTS game.

    Unlike the previous Java release, this version features a much more stable UI with a real coordinate system that mimics in-game positions.
    Some of…
  • Schloss Charlottenburg July 7, 2026 at 7:50 PM

    Replied to the thread HiLumi LHC and the end of Run3.
    Post
    It truly is! The entire system of components will be renovated this time from magnets to detectors. In the case of Proton Synchrotron, I heard they will focus on updating the radiofrequency systems specifically by installing standalone converters for…
  • Schloss Charlottenburg July 7, 2026 at 7:40 PM

    Replied to the thread I'm not dead.
    Post
    Welcome back, sectlord! It's very nice to hear from you again. I hope you enjoy your stay here.

    (Incidentally, please let me know if you encounter any issues while using your account. I have executed some command scripts on the website server prior to…
  • sectlord July 7, 2026 at 5:57 PM

    Replied to the thread HiLumi LHC and the end of Run3.
    Post
    Sounds exciting. Must be the season for upgrades as the synchrotron our group uses (the Advanced Light Source) is going dark soon for a few years for similar reasons.
  • sectlord July 7, 2026 at 5:55 PM

    Posted the thread I'm not dead.
    Thread
    Hey folks. Glad to see the community still exists. I haven't had much time to work on UA the past five years but I am trying to get back into it again. I've had an idea for a short but sweet Sulgogar campaign that I'd like to make (a real one this…
  • sectlord July 5, 2026 at 10:32 PM

    Has received the trophy Black Sect.
    Trophy
    placeholder
  • WINDSGN June 26, 2026 at 10:58 PM

    Reacted with Like to Ydro’s post in the thread [Release] Reimplementation of Urban Assault level generators.
    Reaction (Post)
    Hi everyone,

    I want to share my Urban Assault Level Generator project.

    This project is reimplementation of two legacy Urban Assault level generators that were either no longer maintained or difficult to configure and use today.

    The first backend,…
  • Ydro June 26, 2026 at 9:03 PM

    Posted the thread [Release] Reimplementation of Urban Assault level generators.
    Thread
    Hi everyone,

    I want to share my Urban Assault Level Generator project.

    This project is reimplementation of two legacy Urban Assault level generators that were either no longer maintained or difficult to configure and use today.

    The first backend,…
  • WINDSGN June 24, 2026 at 5:53 PM

    Reacted with Care to Schloss Charlottenburg’s post in the thread [Release] BASet - Urban Assault SET.BAS Extraction and Texture Tool.
    Reaction (Post)
    I see, thanks for clarifying as well. As long as the tool can fully support backward compatibility for the original game routines and the new extra methods are not directly changing or altering the original mechanisms, I think it is a perfectly valid…

Unread Threads

    1. Title
    2. Replies
    3. Last Reply
    1. Adding multiple new stations and the robo_data_slot parameter

      • sectlord
      • July 10, 2026 at 9:46 PM
      • Singleplayer Discussions
      • sectlord
      • July 10, 2026 at 9:46 PM
    2. Replies
      0
      Views
      39
    1. HiLumi LHC and the end of Run3 2

      • Schloss Charlottenburg
      • June 30, 2026 at 2:00 PM
      • General Discussions
      • Schloss Charlottenburg
      • July 7, 2026 at 7:50 PM
    2. Replies
      2
      Views
      391
      2
    3. Schloss Charlottenburg

      July 7, 2026 at 7:50 PM
    1. I'm not dead 1

      • sectlord
      • July 7, 2026 at 5:55 PM
      • Introduction
      • sectlord
      • July 7, 2026 at 7:40 PM
    2. Replies
      1
      Views
      98
      1
    3. Schloss Charlottenburg

      July 7, 2026 at 7:40 PM
    1. [Release] Reimplementation of Urban Assault level generators

      • Like 1
      • Ydro
      • June 26, 2026 at 9:03 PM
      • Game Data Modification
      • Ydro
      • June 26, 2026 at 9:03 PM
    2. Replies
      0
      Views
      240
    1. [Release] BASet - Urban Assault SET.BAS Extraction and Texture Tool 3

      • WINDSGN
      • June 20, 2026 at 1:01 AM
      • Game Data Modification
      • WINDSGN
      • June 22, 2026 at 2:20 PM
    2. Replies
      3
      Views
      549
      3
    3. Schloss Charlottenburg

      June 22, 2026 at 2:20 PM

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Latest Posts

  • Adding multiple new stations and the robo_data_slot parameter

    sectlord July 10, 2026 at 9:46 PM
  • HiLumi LHC and the end of Run3

    Schloss Charlottenburg July 7, 2026 at 7:50 PM
  • I'm not dead

    Schloss Charlottenburg July 7, 2026 at 7:40 PM
  • [Release] Reimplementation of Urban Assault level generators

    Ydro June 26, 2026 at 9:03 PM
  • [Release] BASet - Urban Assault SET.BAS Extraction and Texture Tool

    Schloss Charlottenburg June 22, 2026 at 2:20 PM

Hot Threads

  • Adding multiple new stations and the robo_data_slot parameter

    0 Replies, 39 Views, 21 hours ago
  • I'm not dead

    1 Reply, 98 Views, 4 days ago
  • HiLumi LHC and the end of Run3

    2 Replies, 391 Views, A week ago
  • [Release] BASet - Urban Assault SET.BAS Extraction and Texture Tool

    3 Replies, 549 Views, 3 weeks ago
  • [Release] Reimplementation of Urban Assault level generators

    0 Replies, 240 Views, 2 weeks ago

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  • 1 Member and 101 Guests
  • Record: 7 Users (October 9, 2021 at 9:46 PM)
  • sectlord
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