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Urban Assault - Metropolis Dawn

The official and premier gaming community, files repository database, and information/knowledge archive for the game Microsoft Urban Assault from the year 1998.

Welcome to the official Metropolis Dawn website!

The authentic and premier source for Microsoft Urban Assault game information and knowledge database, as well as file repository from the year 1998.


This is the main community and information website for the video game Microsoft Urban Assault and the Metropolis Dawn Expansion Pack. Urban Assault is a highly unique and innovative Full 3D Action (First-Person Shooter) and RTS (Real-Time Strategy) hybrid genre simulation video game that was developed by the Potsdam and Berlin-based German software technology company TerraTools, and published by the Microsoft Games Studio in the year 1998. Metropolis Dawn is the fully official and authentic, but unreleased expansion for Urban Assault. Urban Assault is officially translated with full localisation assets into the following 4 languages: English, German, French, and Japanese.

Urban Assault simulates full-scale vehicular combat and warfare set in the near future with post-apocalyptic settings, where the human race is nearly extinct following the chain of the catastrophic events known as the Big Mistake. On this brand new planet Earth, the unrelenting wars within the increasingly hostile environments have become entirely roboticised via accelerated technological development of various advanced unmanned military vehicles and drone hardware with fully autonomous artificial intelligence modules, which are collectively data-linked under integrated battle networks and command-and-control systems of the powerful and formidable, state-of-the-art Host Station war machines.


Our new website here is the direct successor to the original Stoudson Corporation website; a central hub of the Urban Assault information and knowledge base that went offline in the year 2020. Our primary host servers and core file repositories are located in Europe (Germany) and our main communication languages are English and German. The website also uses premium software and hosting services to provide an optimal environment for all Urban Assault game activities and discussions. The main purpose of our new website is reinstating the central UA information and knowledge base. If you have any questions about the game, please do not hesitate to ask us.

The website is still under construction, and currently our main objectives are restoring the lost assets and content from the old UA websites. We are a fully self-funded, non-profit organisation (No Ads/No Donations/No Revenue) that also directly offers various technical support and assistance for the official Urban Assault game data and files, as well as providing the most authentic and verified Urban Assault game files and content that are perfectly safe to download and use. Lastly, the renewed Urban Assault Wiki will be reinstated at the Lexicon module section and on the new webpage domains. Other new standalone Urban Assault websites are planned in the future as well.


Urban Assault™ is a trademark of Microsoft® Corporation. ©1998 Microsoft® Corporation. All Rights Reserved.

Stoudson Corporation is a non-commercial, informative website for educational and entertainment purposes that focuses on various topics/contents that pertain to the video game Microsoft Urban Assault.


Interesting Trivia: The word 'Stoudson' is derived from the combination of a rare Scandinavian/Nordic surname 'Stoud', and a Northern European surname suffix '-son'.

As announced earlier, all website styles and themes are currently reset; they will return with new designs and layouts in future. Please excuse the work in progress!


Last Update Date: 2025-03-09


Website Release Candidate Version 05

Recent Activities

  • Joaquim July 21, 2026 at 4:43 PM

    Now follows Schloss Charlottenburg.
    Follow
  • Joaquim July 21, 2026 at 4:36 PM

    Wrote a comment on Joaquim’s wall.
    Comment (Wall)
    To be honest, I always thought that thing looked like a giant shoe when I was a kid because it reminded me of a Converse.

    446-20
  • sectlord July 21, 2026 at 2:22 AM

    Reacted with Like to WINDSGN’s post in the thread [Release] OpenUAStudio - All-in-One Urban Assault Asset Editor and Extraction Tool.
    Reaction (Post)
    […]

    In the future OpenUAStudio will also support modifying and adding skies, along with other types of models and textures.
  • WINDSGN July 20, 2026 at 11:22 PM

    Replied to the thread [Release] OpenUAStudio - All-in-One Urban Assault Asset Editor and Extraction Tool.
    Post
    […]

    In the future OpenUAStudio will also support modifying and adding skies, along with other types of models and textures.
  • sectlord July 20, 2026 at 8:57 PM

    Reacted with Like to Schloss Charlottenburg’s post in the thread [Release] OpenUAStudio - All-in-One Urban Assault Asset Editor and Extraction Tool.
    Reaction (Post)
    On the original topic:

    I will pin this thread later once I have time to test the new tool briefly. Thanks for the contribution.



    To sectlord:

    This is technically possible, but it can be tricky to perform and there are some limitations. It may also not yield…
  • sectlord July 20, 2026 at 8:54 PM

    Replied to the thread [Release] OpenUAStudio - All-in-One Urban Assault Asset Editor and Extraction Tool.
    Post
    Okay thanks for your response. Maybe it would be best for me to explore implementing skies in OpenUA, since I think some of the skies will look bad in the standard color palette anyway.

    If you could give me some examples of the types of objects OpenUA…
  • WINDSGN July 20, 2026 at 3:14 PM

    Reacted with Like to Schloss Charlottenburg’s post in the thread [Release] OpenUAStudio - All-in-One Urban Assault Asset Editor and Extraction Tool.
    Reaction (Post)
    On the original topic:

    I will pin this thread later once I have time to test the new tool briefly. Thanks for the contribution.



    To sectlord:

    This is technically possible, but it can be tricky to perform and there are some limitations. It may also not yield…
  • WINDSGN July 20, 2026 at 3:14 PM

    Reacted with Like to sectlord’s post in the thread [Release] OpenUAStudio - All-in-One Urban Assault Asset Editor and Extraction Tool.
    Reaction (Post)
    This is great to see. At one point, opening these files was something that could only be dreamt of.

    After playing around with it a bit, I do have a question. I'm interested in adding new skies into the game. Is there a way to replace the sky images in…
  • Ydro July 20, 2026 at 2:48 PM

    Reacted with Like to WINDSGN’s post in the thread [Release] OpenUAStudio - All-in-One Urban Assault Asset Editor and Extraction Tool.
    Reaction (Post)
    I am pleased to introduce OpenUAStudio, a new all-in-one asset editing, inspection and extraction tool for Microsoft Urban Assault and OpenUA






    OpenUAStudio replaces and unifies my previous standalone projects:

    - SKLtron 3D
    - SKLtron 2D, now…
  • Schloss Charlottenburg July 20, 2026 at 12:20 PM

    Replied to the thread [Release] OpenUAStudio - All-in-One Urban Assault Asset Editor and Extraction Tool.
    Post
    On the original topic:

    I will pin this thread later once I have time to test the new tool briefly. Thanks for the contribution.



    To sectlord:

    This is technically possible, but it can be tricky to perform and there are some limitations. It may also not yield…

Unread Threads

    1. Title
    2. Replies
    3. Last Reply
    1. [Release] OpenUAStudio - All-in-One Urban Assault Asset Editor and Extraction Tool 4

      • Like 1
      • WINDSGN
      • July 15, 2026 at 3:23 AM
      • Game Data Modification
      • WINDSGN
      • July 20, 2026 at 11:22 PM
    2. Replies
      4
      Views
      264
      4
    3. WINDSGN

      July 20, 2026 at 11:22 PM
    1. UA German Audio und Text Files 2

      • SERPENTARION
      • July 14, 2026 at 4:10 PM
      • Urban Assault General
      • SERPENTARION
      • July 17, 2026 at 10:42 AM
    2. Replies
      2
      Views
      196
      2
    3. SERPENTARION

      July 17, 2026 at 10:42 AM
    1. Adding multiple new stations and the robo_data_slot parameter 2

      • sectlord
      • July 10, 2026 at 9:46 PM
      • Game Data Modification
      • sectlord
      • July 16, 2026 at 10:24 PM
    2. Replies
      2
      Views
      193
      2
    3. sectlord

      July 16, 2026 at 10:24 PM
    1. General Troubleshooting Thread 2

      • Schloss Charlottenburg
      • July 31, 2023 at 12:00 AM
      • Technical Support
      • Schloss Charlottenburg
      • July 15, 2026 at 12:40 PM
    2. Replies
      2
      Views
      1.6k
      2
    3. Schloss Charlottenburg

      July 15, 2026 at 12:40 PM
    1. German Forum Overview 9

      • Schloss Charlottenburg
      • December 24, 2021 at 10:30 PM
      • German Chat
      • Schloss Charlottenburg
      • July 14, 2026 at 4:26 PM
    2. Replies
      9
      Views
      6.9k
      9
    3. SERPENTARION

      July 14, 2026 at 4:26 PM

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Latest Posts

  • [Release] OpenUAStudio - All-in-One Urban Assault Asset Editor and Extraction Tool

    WINDSGN July 20, 2026 at 11:22 PM
  • UA German Audio und Text Files

    SERPENTARION July 17, 2026 at 10:42 AM
  • Adding multiple new stations and the robo_data_slot parameter

    sectlord July 16, 2026 at 10:24 PM
  • General Troubleshooting Thread

    Schloss Charlottenburg July 15, 2026 at 12:40 PM
  • German Forum Overview

    SERPENTARION July 14, 2026 at 4:26 PM

Hot Threads

  • [Release] OpenUAStudio - All-in-One Urban Assault Asset Editor and Extraction Tool

    4 Replies, 264 Views, A week ago
  • UA German Audio und Text Files

    2 Replies, 196 Views, A week ago
  • HiLumi LHC and the end of Run3

    2 Replies, 956 Views, 3 weeks ago
  • Adding multiple new stations and the robo_data_slot parameter

    2 Replies, 193 Views, A week ago
  • I'm not dead

    1 Reply, 189 Views, 2 weeks ago

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