Urban Assault - Metropolis Dawn
The official and premier gaming community, files repository database, and information/knowledge archive for the game Microsoft Urban Assault from the year 1998.
Welcome to the official Metropolis Dawn website!
The authentic and premier source for Microsoft Urban Assault game information and knowledge database, as well as file repository from the year 1998.
This is the main community and information website for the video game Microsoft Urban Assault and the Metropolis Dawn Expansion Pack. Urban Assault is a highly unique and innovative Full 3D Action (First-Person Shooter) and RTS (Real-Time Strategy) hybrid genre simulation video game that was developed by the Potsdam and Berlin-based German software technology company TerraTools, and published by the Microsoft Games Studio in the year 1998. Metropolis Dawn is the fully official and authentic, but unreleased expansion for Urban Assault. Urban Assault is officially translated with full localisation assets into the following 4 languages: English, German, French, and Japanese.
Urban Assault simulates full-scale vehicular combat and warfare set in the near future with post-apocalyptic settings, where the human race is nearly extinct following the chain of the catastrophic events known as the Big Mistake. On this brand new planet Earth, the unrelenting wars within the increasingly hostile environments have become entirely roboticised via accelerated technological development of various advanced unmanned military vehicles and drone hardware with fully autonomous artificial intelligence modules, which are collectively data-linked under integrated battle networks and command-and-control systems of the powerful and formidable, state-of-the-art Host Station war machines.
Our new website here is the direct successor to the original Stoudson Corporation website; a central hub of the Urban Assault information and knowledge base that went offline in the year 2020. Our primary host servers and core file repositories are located in Europe (Germany) and our main communication languages are English and German. The website also uses premium software and hosting services to provide an optimal environment for all Urban Assault game activities and discussions. The main purpose of our new website is reinstating the central UA information and knowledge base. If you have any questions about the game, please do not hesitate to ask us.
The website is still under construction, and currently our main objectives are restoring the lost assets and content from the old UA websites. We are a fully self-funded, non-profit organisation (No Ads/No Donations/No Revenue) that also directly offers various technical support and assistance for the official Urban Assault game data and files, as well as providing the most authentic and verified Urban Assault game files and content that are perfectly safe to download and use. Lastly, the renewed Urban Assault Wiki will be reinstated at the Lexicon module section and on the new webpage domains. Other new standalone Urban Assault websites are planned in the future as well.
Urban Assault™ is a trademark of Microsoft® Corporation. ©1998 Microsoft® Corporation. All Rights Reserved.
Stoudson Corporation is a non-commercial, informative website for educational and entertainment purposes that focuses on various topics/contents that pertain to the video game Microsoft Urban Assault.
Interesting Trivia: The word 'Stoudson' is derived from the combination of a rare Scandinavian/Nordic surname 'Stoud', and a Northern European surname suffix '-son'.
As announced earlier, all website styles and themes are currently reset; they will return with new designs and layouts in future. Please excuse the work in progress!
Last Update Date: 2025-03-09
Website Release Candidate Version 05
Recent Activities
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Joaquim
August 10, 2026 at 4:16 PM Wrote a comment on Joaquim’s wall.Comment (Wall)When you confidently click "OK" thinking "surely my last save wasn't that long ago".
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Schloss Charlottenburg
August 9, 2026 at 6:00 PM Replied to the thread Adding multiple new stations and the robo_data_slot parameter.PostIndeed, apparently this algorithm is determined by the model keyword taking the robo string as the argument value, and therefore applies to all host stations (with their own unique Robo Extension arrays).
The detailed mechanism appears to first calculate… -
sectlord
August 9, 2026 at 2:58 AM Replied to the thread Adding multiple new stations and the robo_data_slot parameter.PostWow. I did not know the vehicle numbering in UA was this nuanced. I guess it makes sense though, as 132 is a big leap away from 62, so perhaps it was not an arbitrary choice.
There is also the viewangle parameter in the LDF which controls the in- plane … -
Schloss Charlottenburg
August 8, 2026 at 4:40 PM Replied to the thread Adding multiple new stations and the robo_data_slot parameter.PostQuick Update: I cannot seem to replicate the issue with Robo viewer camera when robo_data_slot value is set to 0. I have tried the following options :- Change all robo_data_slot values of all standard host stations in the default Robo.SCR file to 0.
- Change
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Schloss Charlottenburg
August 8, 2026 at 2:00 PM Replied to the thread Adding multiple new stations and the robo_data_slot parameter.PostInteresting. After reading your post I have investigated a little further on this topic and so far I have noticed the following.
About the 16 integer limit I mentioned earlier, it appears to be used in some kind of a modulo operation (i.e. 'variable' &… -
sectlord
August 7, 2026 at 2:52 AM Replied to the thread Adding multiple new stations and the robo_data_slot parameter.PostThis appears to be a more subtle issue than I remember.
I first tried setting all of the robo_data_slot parameters to 0 for every robo, and the game loaded fine. However I noticed that after doing so, the game ignored the robo camera that I set up on the … -
Schloss Charlottenburg
August 4, 2026 at 4:00 AM Replied to the thread Adding multiple new stations and the robo_data_slot parameter.PostThanks, although I have not investigated it in detail yet, I presume this could be an universal limit constant that takes all available parsed scripts from the default data scripts directory into account, which means it could potentially override the… -
sectlord
August 3, 2026 at 2:41 AM Replied to the thread Adding multiple new stations and the robo_data_slot parameter.PostThat's an interesting suggestion. I have not but I'll give it a shot when I finish the rest of the designs. I suppose there's really no reason for the net robos to be in the game. I'll follow up later on this. -
Schloss Charlottenburg
August 2, 2026 at 8:00 AM Replied to the thread Adding multiple new stations and the robo_data_slot parameter.PostI was inspecting binaries today and noticed something. If I'm not mistaken, the maximum number of Robo definitions in scripts should be 16. This means the two extra Robo files containing the multiplayer variants of host stations (inetrobo.scr and… -
WINDSGN
August 1, 2026 at 11:02 PM Reacted withReaction (Post)
to Schloss Charlottenburg’s post in the thread Interview with TerraTools Urban Assault developer Stephan Bludau.Here is an old interview with Stephan Bludau from 1998, one of the original German TerraTools developers of Microsoft Urban Assault .