Urban Assault - Metropolis Dawn
The official and premier gaming community, files repository database, and information/knowledge archive for the game Microsoft Urban Assault from the year 1998.
Welcome to the official Metropolis Dawn website!
The authentic and premier source for Microsoft Urban Assault game information and knowledge database, as well as file repository from the year 1998.
This is the main community and information website for the video game Microsoft Urban Assault and the Metropolis Dawn Expansion Pack. Urban Assault is a highly unique and innovative Full 3D Action (First-Person Shooter) and RTS (Real-Time Strategy) hybrid genre simulation video game that was developed by the Potsdam and Berlin-based German software technology company TerraTools, and published by the Microsoft Games Studio in the year 1998. Metropolis Dawn is the fully official and authentic, but unreleased expansion for Urban Assault. Urban Assault is officially translated with full localisation assets into the following 4 languages: English, German, French, and Japanese.
Urban Assault simulates full-scale vehicular combat and warfare set in the near future with post-apocalyptic settings, where the human race is nearly extinct following the chain of the catastrophic events known as the Big Mistake. On this brand new planet Earth, the unrelenting wars within the increasingly hostile environments have become entirely roboticised via accelerated technological development of various advanced unmanned military vehicles and drone hardware with fully autonomous artificial intelligence modules, which are collectively data-linked under integrated battle networks and command-and-control systems of the powerful and formidable, state-of-the-art Host Station war machines.
Our new website here is the direct successor to the original Stoudson Corporation website; a central hub of the Urban Assault information and knowledge base that went offline in the year 2020. Our primary host servers and core file repositories are located in Europe (Germany) and our main communication languages are English and German. The website also uses premium software and hosting services to provide an optimal environment for all Urban Assault game activities and discussions. The main purpose of our new website is reinstating the central UA information and knowledge base. If you have any questions about the game, please do not hesitate to ask us.
The website is still under construction, and currently our main objectives are restoring the lost assets and content from the old UA websites. We are a fully self-funded, non-profit organisation (No Ads/No Donations/No Revenue) that also directly offers various technical support and assistance for the official Urban Assault game data and files, as well as providing the most authentic and verified Urban Assault game files and content that are perfectly safe to download and use. Lastly, the renewed Urban Assault Wiki will be reinstated at the Lexicon module section and on the new webpage domains. Other new standalone Urban Assault websites are planned in the future as well.
Urban Assault™ is a trademark of Microsoft® Corporation. ©1998 Microsoft® Corporation. All Rights Reserved.
Stoudson Corporation is a non-commercial, informative website for educational and entertainment purposes that focuses on various topics/contents that pertain to the video game Microsoft Urban Assault.
Interesting Trivia: The word 'Stoudson' is derived from the combination of a rare Scandinavian/Nordic surname 'Stoud', and a Northern European surname suffix '-son'.
As announced earlier, all website styles and themes are currently reset; they will return with new designs and layouts in future. Please excuse the work in progress!
Last Update Date: 2025-03-09
Website Release Candidate Version 05
Recent Activities
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sectlord
July 10, 2026 at 9:46 PM Posted the thread Adding multiple new stations and the robo_data_slot parameter.Thread -
WINDSGN
Reaction (Post)July 8, 2026 at 11:00 PM After years of struggling, I am finally releasing a fully open-source level editor for this unique RTS game.
Unlike the previous Java release, this version features a much more stable UI with a real coordinate system that mimics in-game positions.
Some of… -
Schloss Charlottenburg
July 7, 2026 at 7:50 PM Replied to the thread HiLumi LHC and the end of Run3.PostIt truly is! The entire system of components will be renovated this time from magnets to detectors. In the case of Proton Synchrotron, I heard they will focus on updating the radiofrequency systems specifically by installing standalone converters for… -
Schloss Charlottenburg
July 7, 2026 at 7:40 PM Replied to the thread I'm not dead.PostWelcome back, sectlord! It's very nice to hear from you again. I hope you enjoy your stay here.
(Incidentally, please let me know if you encounter any issues while using your account. I have executed some command scripts on the website server prior to… -
sectlord
July 7, 2026 at 5:57 PM Replied to the thread HiLumi LHC and the end of Run3.PostSounds exciting. Must be the season for upgrades as the synchrotron our group uses (the Advanced Light Source) is going dark soon for a few years for similar reasons. -
sectlord
July 7, 2026 at 5:55 PM Posted the thread I'm not dead.ThreadHey folks. Glad to see the community still exists. I haven't had much time to work on UA the past five years but I am trying to get back into it again. I've had an idea for a short but sweet Sulgogar campaign that I'd like to make (a real one this… -
sectlord
July 5, 2026 at 10:32 PM Has received the trophy Black Sect.Trophyplaceholder -
WINDSGN
June 26, 2026 at 10:58 PM Reacted withReaction (Post)
to Ydro’s post in the thread [Release] Reimplementation of Urban Assault level generators.Hi everyone,
I want to share my Urban Assault Level Generator project.
This project is reimplementation of two legacy Urban Assault level generators that were either no longer maintained or difficult to configure and use today.
The first backend,… -
Ydro
June 26, 2026 at 9:03 PM Posted the thread [Release] Reimplementation of Urban Assault level generators.ThreadHi everyone,
I want to share my Urban Assault Level Generator project.
This project is reimplementation of two legacy Urban Assault level generators that were either no longer maintained or difficult to configure and use today.
The first backend,… -
WINDSGN
June 24, 2026 at 5:53 PM Reacted withReaction (Post)
to Schloss Charlottenburg’s post in the thread [Release] BASet - Urban Assault SET.BAS Extraction and Texture Tool.I see, thanks for clarifying as well. As long as the tool can fully support backward compatibility for the original game routines and the new extra methods are not directly changing or altering the original mechanisms, I think it is a perfectly valid…