Black Sect Station

  • This article covers the Black Sect Station.
    Black Sect Station.


    (This article is currently under construction!)


    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.


    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.


    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.


    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.


    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.


    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.


    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

The Black Sect is a hidden faction in the official help files and therefore do not have official help data entries.

(This article is under construction!)


This section contains basic in-game information and properties of the object.

Single-Player

Black Sect (Anvil-class) Station

Vehicle NameBlack Sect (Anvil-class) Station
Vehicle ID62
Vehicle ClassHost Station (robo)
EnergyN/A (Variable)
Shield60%
Radar Range3
Turret ID94, 95
Total Turret Number2
AI Flight Altitude350

Weapon System

Weapon ID94 | 95
Weapon ClassMissile (missile) | Laser Cannon (rocket)
Weapon Firepower15000 | 30000
Damage MultiplierN/A
Rate of Fire (AI)3000 (3 seconds) | 1200 (1.2 seconds)
Rate of Fire (User)Default (1000; 1 seconds?) | 700 (0.7 seconds)



Notes:

* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.

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