NOTE: This is a temporary archive thread for the obsolete posts from the deleted topics. For the latest discussions pertaining to the original topics, see OpenUAStudio thread in the pinned section.
This is an interesting new project. It is always nice to see some works pertaining to the proprietary UA file formats being resumed and continued once again since the old legacy projects from the old website that have been put on hiatus for some time now.
Although I would like to mention that the 3D vector geometry nature of the HUD wireframe elements were already known quite well. I personally find it convenient to visualise any skeleton format data as an abstract, full-fidelity vector space (with all standard basis components and transformations).
I may have to test this new iteration of an editor in the coming days. From a cursory observation of the tool however, the vertices data section for SEN2 chunks (commonly located between POO2 and POL2 arrays for some wireframe/skeleton files) might not be strictly necessary considering that (according to my old experimental notes) the primary function of SEN2 arrays is to calculate the dimensional volume check for rendering objects in the 3D world based on abstract cuboid models, which means their vertex counts (8) and subsequent byte lengths (96 bytes) should be standardised and therefore consistent across all applicable models. But nevertheless, it might still be potentially useful for non-standard, custom data assets.