(This article is currently under construction!)
1 Information
Virtual Presence Shift (VPS) is a core gameplay mechanics that allows the player to directly assume manual control of a unit in the first-person mode. The unit controlled by the player has total freedom of control and can override AI-specific behaviours and restrictions, while enjoying the benefits of various enhancements compared to the normal AI-controlled units.
2 Overview
The ability to freely assume manual control of any unit at anywhere at anytime in the first-person mode inside a full 3D world environment is one of the main gameplay elements and features of Urban Assault. In VPS mode, the player has a full control over the occupied unit with synchronised first-person vision of the unit's camera to survey the 3D world around it.
This process is electronically accomplished via data-link connections from the player's host station. The player can assume control of any units at a time by using the 'Jump Into Vehicle' button (default: 'J') over the unit they want to control in the first-person mode. This function can be combined with general interface options available on Map and Squadron Manager.
3 Background
In Urban Assault storyline, the global population was heavily decimated following the events of the Big Mistake with very little survivors left on the planet. Since human resources were too precious and limited to send into warfare, the environment for accelerated development in the fields of advanced and fully autonomous unmanned military hardware and drones with artificial intelligence modules for war machines technology was flourishing. The new paradigm of machine armed forces with powerful host stations to control them were conceptualised.
The wars have become entirely and thoroughly 'roboticised' by the time the game's main storylines begin. As the selected masters of the formidable host station war machines, the host station commanders who have underwent upload surgery to become one with the machine can access all information and power of the host station interface. One of its main feature is an ability to electronically connect with subordinate AI military units via data-link connections and synchronised visions, and manually assume the full control of the unit at their decision.
Since all military hardware and equipment under the direct command & control system and the integrated battle network of the host stations are equipped with fully autonomous and artificially-intelligence combat modules, it is always possible for the cybernetically-enhanced human commanders of the host stations (who also happen to be the only human presence in battle-zone in this new paradigm of the future combat) to electronically jump into any vehicles and manually control them in the first-person view mode for optimal combat performance.
The integrated neural link synchronisation and the first-hand image experience of the frontline combat that the human commanders in the VPS mode undergo are so vivid and intense, that it has been described "as if you were living simultaneous lives, and suffering simultaneous deaths" with the AI drone units in battle.
4 Mechanics
In terms of gameplay, Virtual Presence technology allows the player to perform tactics and manoeuvres that are otherwise not possible for the pre-set AI behaviours assigned for the units, thanks to the free movement and flight altitudes that are possible under the player control mode which do not have AI restrictions. Moreover, being in the first-person control mode of any units directly provides substantial stat boost to the unit that is currently occupied by the player, regardless of their types and classes.
4.1 Unit Stat Boosts in the First-Person Control Mode
The stat boost effects include but not limited to:
- x2.5 improved shielding (or 2/5 incoming damage, which means the player vehicle will only receive 40% of full weapon damage) for total 250% higher hit points for the unit.
- Enhanced weapon firepower from faster reloading and rate of fire (weapon reload times between AI vs player vehicles are determined by the individual weapon data values).
- Increased turning rate and manoeuvrability for the unit.
- Player-exclusive ability and freedom of control to override any unique pre-set/programmed AI behaviours of the unit such as preferred AI flight altitudes or AI attack patterns.
(Note: These stat boost effects are not directly displayed nor reflected numerically in HUD under the first-person control mode. The unit HUD will only show the base unit stats.)
These substantial advantages encourage and incentivise the player to assume direct control of a vehicle whenever possible, and fight alongside the friendly drones in a combat to gain tactical supremacy over their enemies. Thanks to the VPS technology, the player can turn the odds and tides of the battle through skilful operation and manoeuvre of an individual vehicle, and even potentially overcoming the standard rock-scissor-paper counter systems of the units.
5 Trivia
Under Construction.
6 Notes
Under Construction.