• This article covers the Resistance unit Wasp.

    (This article is currently under construction!)

    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.

    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.

    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.

    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.

    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.

    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.

    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.




Weapon type:Rocket
Machine gun:Yes
Fire rate:****
Hit points:*
Best used against:Tanks

This light reconnaissance and attack helicopter is powerful against ground units while being exceedingly energy efficient, making it less expensive to produce than most other air units. The tradeoff is lower speed and lighter weapons and shielding. Although its air-to-ground rockets are not guided, its armor-piercing shellheads make the Wasp a significant threat against enemy ground tanks. Its high maneuverability makes it ideal for reconnaissance and attack over difficult mountainous terrain. The Wasp is available early in the campaign as a technology upgrade.

(This article is under construction!)

This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer


Vehicle NameWasp
Vehicle ID6
Vehicle ClassLight Helicopter (heli)
Energy9000 (90)
Radar Range1
AI Flight Altitude200
AI Attack Distance (vs Sectors)555
AI Attack Distance (vs Units)666
AI Retreat Distance (vs Sectors)333
AI Retreat Distance (vs Units)444
AI Task Preference Rating1 (vs Host Station)
2 (vs Aircraft)
5 (vs Helicopter)
7 (vs Tank)
7 (Sector Conquest)
5 (Reconnaissance)

Weapon System

Weapon ID6
Weapon ClassAir-to-ground Rocket (rocket)
Weapon Firepower20000 (200)
Damage Multiplierx1.5 vs Tanks
x0.5 vs Aircraft
Rate of Fire (AI)1800 (1.8 seconds)
Rate of Fire (User)900 (0.9 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonYes; 8000 (80) damage per second


* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.