• This article covers the Resistance unit Tiger.

    (This article is currently under construction!)

    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.

    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.

    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.

    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.

    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.

    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.

    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.




Weapon type:Shell cannon
Machine gun:Yes
Fire rate:***
Hit points:***
Best used against:Host stations, tanks

This staple heavy tank is armed with the Rambock rail cannon, where each shell can apply 400 points of damage to the enemy. It carries considerably more armor and firepower than the Jaguar, making it an excellent choice against ground units and motherships. The tradeoff in carrying all of this armor is slower movement, which makes the Tiger vulnerable to air attacks. But again, it is well served by its heavy armor, despite a quad-diesel drive train. Tigers become available early in the campaign, just a few missions after the Jaguar, as a technology upgrade.

(This article is under construction!)

This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer


Vehicle NameTiger
Vehicle ID3
Vehicle ClassHeavy Tank (tank)
Energy22000 (220)
Radar Range2
AI Flight AltitudeN/A
AI Attack Distance (vs Sectors)550
AI Attack Distance (vs Units)900
AI Retreat Distance (vs Sectors)100
AI Retreat Distance (vs Units)200
AI Task Preference Rating7 (vs Host Station)
1 (vs Aircraft)
4 (vs Helicopter)
7 (vs Tank)
7 (Sector Conquest)
1 (Reconnaissance)

Weapon System

Weapon ID3
Weapon ClassRailgun Shell Cannon (grenade)
Weapon Firepower40000 (400)
Damage Multiplierx0.7 vs Helicopters
x0.5 vs Aircraft
x1.5 vs Host Stations
Rate of Fire (AI)3000 (3 seconds)
Rate of Fire (User)1500 (1.5 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonYes; 6000 (60) damage per second


* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.