• This article covers the Resistance unit Jaguar.

    (This article is currently under construction!)

    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.

    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.

    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.

    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.

    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.

    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.

    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.




Weapon type:Shell cannon
Machine gun:Yes
Fire rate:***
Hit points:*
Best used against:Host stations, tanks

A medium-grade tank, the Jaguar is excellent for destroying other ground units and enemy motherships. Its multishot shell cannon can volley off five consecutive shots before having to recharge. The Jaguar's heavier shielding and more powerful shell cannon make it superior to the Fox and Weasel for attacking enemy ground units, but its slower speed and lack of guided missiles make it vulnerable to air attacks. Jaguars become available relatively early in the campaign as a technology upgrade.

(This article is under construction!)

This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer


Vehicle NameJaguar
Vehicle ID2
Vehicle ClassMedium Tank (tank)
Energy10000 (100)
Radar Range1
AI Flight AltitudeN/A
AI Attack Distance (vs Sectors)550
AI Attack Distance (vs Units)700
AI Retreat Distance (vs Sectors)100
AI Retreat Distance (vs Units)600
AI Task Preference Rating4 (vs Host Station)
2 (vs Aircraft)
4 (vs Helicopter)
6 (vs Tank)
6 (Sector Conquest)
1 (Reconnaissance)

Weapon System

Weapon ID2
Weapon ClassMulti-shot Shell Cannon (grenade)
Weapon Firepower12000 (120)
Damage Multiplierx0.7 vs Helicopters
x0.5 vs Aircraft
x1.5 vs Host Stations
Rate of Fire (AI)200 (0.2 seconds)
Rate of Fire (User)200 (0.2 seconds)
Salvo Count2
Salvo Delay1000 (1 seconds)
Machine Gun/AutocannonYes; 5000 (50) damage per second

* The default user save profile SDU7 has alternative weapon properties for Jaguar: 20000 (200) damage per projectile and 550 (0.55 seconds) reload time. It is possible that the profile was created using an older version of the unit script.


* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.