• This article covers the Resistance unit Fox.

    (This article is currently under construction!)

    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.

    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.

    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.

    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.

    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.

    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.

    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.


Class:Anti-air tank


Weapon type:Missile
Machine gun:Yes
Fire rate:****
Hit points:*
Best used against:Planes, bombers, helicopters

This dual-track armored mobile missile launcher is a sentimental favorite of The Resistance effort, and it is the first weapon you are entrusted with. The Fox has heavier armor and a stronger punch than the Weasel, and its turbine diesel provides fast ground speed, second only to the Weasel. Its "lock-and-fire" missiles are quick, making it especially effective against enemy helicopters. The Fox is less effective against tanks, however, due to its lighter armor and weaker structural integrity.

(This article is under construction!)

This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer


Vehicle Name Fox
Vehicle ID 16
Vehicle Class Light Anti-air Tank (tank)
Energy 9500 (95)
Shield 50%
Radar Range 1
AI Flight Altitude N/A
AI Attack Distance (vs Sectors) 500
AI Attack Distance (vs Units) 550
AI Retreat Distance (vs Sectors) 150
AI Retreat Distance (vs Units) 460
AI Task Preference Rating 2 (vs Host Station)
6 (vs Aircraft)
7 (vs Helicopter)
3 (vs Tank)
5 (Sector Conquest)
2 (Reconnaissance)

Weapon System

Weapon ID 16
Weapon Class Surface-to-air Missile (missile)
Weapon Firepower 10000 (100)
Damage Multiplier x0.7 vs Tanks
x0.65 vs Host Stations
Rate of Fire (AI) 2100 (2.1 seconds)
Rate of Fire (User) 1100 (1.1 seconds)
Salvo Count N/A
Salvo Delay N/A
Machine Gun/Autocannon Yes; 4000 (40) damage per second


* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.