• This article covers the Resistance unit Firefly.

    (This article is currently under construction!)

    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.

    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.

    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.

    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.

    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.

    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.

    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.




Weapon type:Rocket
Machine gun:Yes
Fire rate:*****
Hit points:*
Best used against:Tanks

This lightly armored "jet-copter" possesses great speed and maneuverability and a high firing rate, making it very effective against tanks, especially when deployed in large, swarming squads. The Firefly is also inexpensive, allowing entire squads to be quickly produced with few resources. When not on the offense, a squad made up of Fireflies can form a "mechanized Chaff," disrupting and flooding enemy target systems. The Firefly's speed and maneuverability carries the tradeoff of light armor and weaponry, making it vulnerable to attack. Its small size and high speed, however, make it a tough target—It earns its name because of the way it darts around the battlefield. The Firefly is only available late in the campaign as a technology upgrade.

(This article is under construction!)

This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer


Vehicle NameFirefly
Vehicle ID10
Vehicle ClassLight Jet-copter (heli)
Energy5000 (50)
Radar Range1
AI Flight Altitude150
AI Attack Distance (vs Sectors)327
AI Attack Distance (vs Units)823
AI Retreat Distance (vs Sectors)200
AI Retreat Distance (vs Units)150
AI Task Preference Rating5 (vs Host Station)
4 (vs Aircraft)
5 (vs Helicopter)
6 (vs Tank)
6 (Sector Conquest)
7 (Reconnaissance)

Weapon System

Weapon ID10
Weapon ClassAir-to-ground Rocket (rocket)
Weapon Firepower5000 (50)
Damage Multiplierx1.5 vs Tanks
x0.5 vs Aircraft
Rate of Fire (AI)800 (0.8 seconds)
Rate of Fire (User)550 (0.5 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonYes; 6000 (60) damage per second


* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.