• This article covers the Resistance unit Falcon.
    Falcon.


    (This article is currently under construction!)


    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.



    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.



    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.



    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.



    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.



    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.



    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.

Falcon


Class:Plane

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Weapon type:Missile
Machine gun:Yes
Firepower:**
Fire rate:****
Hit points:**
Armor:**
Speed:****
Best used against:Planes, bombers, helicopters


This fighter jet is a tactically vital unit because of its very high speed and maneuverability. Its speed to target is the fastest in The Resistance arsenal. The Falcon is technically a hybrid fixed-wing aircraft with anti-gravity load lifters. It was designed for destroying other air units, especially attack helicopters. Although it lacks armor, its tight turning radius and long-range guided air-to-air missiles make it the ultimate for dogfights. In fact, tacticians have nicknamed it after the old-earth predator the falcon, for its ability to rule the skies. The Falcon becomes available in the middle of the campaign as a technology upgrade.

(This article is under construction!)


This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer

Falcon

Vehicle NameFalcon
Vehicle ID4
Vehicle ClassMedium Anti-air Jet Fighter (plane)
Energy19000 (190)
Shield40%
Radar Range1
AI Flight Altitude350
AI Attack Distance (vs Sectors)900
AI Attack Distance (vs Units)900
AI Retreat Distance (vs Sectors)400
AI Retreat Distance (vs Units)500
AI Task Preference Rating2 (vs Host Station)
9 (vs Aircraft)
8 (vs Helicopter)
1 (vs Tank)
2 (Sector Conquest)
5 (Reconnaissance)

Weapon System

Weapon ID4
Weapon ClassAir-to-air Missile (missile)
Weapon Firepower30000 (300)
Damage Multiplierx0.5 vs Tanks
x1.6 vs Helicopters
x1.5 vs Aircraft
x0.4 vs Host Stations
Rate of Fire (AI)3000 (3 seconds)
Rate of Fire (User)1000 (1 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonYes; 7000 (70) damage per second



Notes:

* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.

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