• This article covers the Resistance unit Dragonfly.
    Dragonfly.


    (This article is currently under construction!)


    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.



    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.



    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.



    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.



    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.



    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.



    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Dragonfly

Original Urban Assault help files entry.


Unit Icon:

Class: Helicopter
Weapon type: Rocket
Machine gun: Yes
Firepower: **
Fire rate: *****
Hit points: ****
Armor: ****
Speed: ***
Best used against:
Tanks


The ultimate air-superiority attack 'copter, this heavy-duty vehicle was designed to penetrate deeply entrenched enemy ground targets and rain rapid and heavy fire from above. It is equipped with rapid-firing "pulse-piercer" rockets, shells especially designed to render enemy heavy tanks inert. Like all helicopters, it is very effective against ground units, but its heavy shielding also makes it a good anti–host station weapon. The Dragonfly becomes available late in the campaign as a technology upgrade.


(This article is under construction!)


This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer

Dragonfly

Vehicle NameDragonfly
Vehicle ID14
Vehicle ClassHeavy Attack Helicopter (heli)
Energy40000 (400)
Shield75%
Radar Range2
AI Flight Altitude190
AI Attack Distance (vs Sectors)850
AI Attack Distance (vs Units)800
AI Retreat Distance (vs Sectors)400
AI Retreat Distance (vs Units)400
AI Task Preference Rating8 (vs Host Station)
3 (vs Aircraft)
7 (vs Helicopter)
9 (vs Tank)
9 (Sector Conquest)
3 (Reconnaissance)

Weapon System

Weapon ID14
Weapon ClassRapid-Pulse Photon Shell (rocket)
Weapon Firepower15000 (150)
Damage Multiplierx1.5 vs Tanks
x0.5 vs Aircraft
Rate of Fire (AI)200 (0.2 seconds)
Rate of Fire (User)350 (0.35 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonYes; 35000 (350) damage per second



Notes:

* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.

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