• This article covers the Resistance unit Marauder.

    (This article is currently under construction!)

    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.

    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.

    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.

    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.

    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.

    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.

    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.




Weapon type:Bomb
Machine gun:No
Fire rate:***
Hit points:***
Best used against:Tanks

The only bomber The Resistance possesses, the Marauder carries a powerful payload that is particularly effective against tanks. Used as a carpet-bomber, the Marauder is best suited for conquering enemy sectors and destroying unarmed enemy installations. The Marauder is often escorted by a support squad of Wasps or Hornets. It can unload multiple fireless "Ka-palm" clusters, capable of 600 points of damage each, enough to level most buildings. The Marauder becomes available only toward the end of the campaign—when it is most needed.

(This article is under construction!)

This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer


Vehicle NameMarauder
Vehicle ID5
Vehicle ClassHeavy Bomber (plane)
Energy22500 (225)
Radar Range2
AI Flight Altitude550
AI Attack Distance (vs Sectors)1250
AI Attack Distance (vs Units)1200
AI Retreat Distance (vs Sectors)300
AI Retreat Distance (vs Units)300
AI Task Preference Rating3 (vs Host Station)
1 (vs Aircraft)
3 (vs Helicopter)
10 (vs Tank)
10 (Sector Conquest)
4 (Reconnaissance)

Weapon System

Weapon ID5
Weapon ClassAir-to-ground Bomb (bomb)
Weapon Firepower60000 (600)
Damage Multiplierx1.5 vs Tanks
Rate of Fire (AI)2000 (2 seconds)
Rate of Fire (User)2000 (2 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonNo


* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.