• This article covers the Taerkasten unit Eisenhans.

    (This article is currently under construction!)

    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.

    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.

    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.

    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.

    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.

    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.

    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.




Weapon type:Shell cannon
Machine gun:Yes
Fire rate:***
Hit points:**
Best used against:Host stations, tanks

The Eisenhans is an incredibly strongly armored tank, but its weapons are moderate. It has a retro, antiquated appearance, reminiscent of World War I technology from old Earth, but don't be deceived: The Eisenhans, also known as the Ironside, has such powerful armor that it often emerges victorious from shootouts even when up against superior firepower. The Eisenhans is one of the first units to appear in the campaign and is considered a medium tank.

(This article is under construction!)

This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer


Vehicle NameEisenhans
Vehicle ID32
Vehicle ClassMedium Tank (tank)
Energy11000 (110)
Radar Range1
AI Flight AltitudeN/A
AI Attack Distance (vs Sectors)900
AI Attack Distance (vs Units)900
AI Retreat Distance (vs Sectors)200
AI Retreat Distance (vs Units)100
AI Task Preference Rating3 (vs Host Station)
2 (vs Aircraft)
3 (vs Helicopter)
5 (vs Tank)
6 (Sector Conquest)
3 (Reconnaissance)

Weapon System

Weapon ID32
Weapon ClassShell Cannon (grenade)
Weapon Firepower18000 (180)
Damage Multiplierx0.7 vs Helicopters
x0.5 vs Aircraft
x1.5 vs Host Stations
Rate of Fire (AI)2300 (2.3 seconds)
Rate of Fire (User)1100 (1.1 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonYes; 10000 (100) damage per second


* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.