• This article covers the Taerkasten unit Bronsteijn.
    Bronsteijn.


    (This article is currently under construction!)


    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.


    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.


    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.


    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.


    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.


    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.


    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.

Bronsteijn


Class:Helicopter

bronst.gif

Weapon type:Ion cannon
Machine gun:No
Firepower:*****
Fire rate:**
Hit points:****
Armor:**
Speed:***
Best used against:Tanks


This flying ion cannon can inflict considerable damage. Ion cannons aren't often used by the Taerkastens, who seem to enjoy getting the maximum yield from ballistics. The Bronsteijn appears in the middle of the campaign and is most akin to an attack helicopter in its flight characteristics.

(This article is under construction!)


This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer

Bronsteijn

Vehicle NameBronsteijn
Vehicle ID34
Vehicle ClassCombat Satellite (heli)
Energy40000 (400)
Shield25%
Radar Range1
AI Flight Altitude250
AI Attack Distance (vs Sectors)800
AI Attack Distance (vs Units)750
AI Retreat Distance (vs Sectors)0
AI Retreat Distance (vs Units)400
AI Task Preference Rating6 (vs Host Station)
1 (vs Aircraft)
6 (vs Helicopter)
10 (vs Tank)
9 (Sector Conquest)
2 (Reconnaissance)

Weapon System

Weapon ID34
Weapon ClassIon Cannon (rocket)
Weapon Firepower120000 (1200)
Damage Multiplierx0.5 vs Aircraft
Rate of Fire (AI)1000 (1 seconds)
Rate of Fire (User)3000 (3 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonNo


User Bronsteijn (Resistance single-player campaign only)

Vehicle NameUser Bronsteijn (Resistance)
Vehicle ID134
Vehicle ClassCombat Satellite (heli)
Energy50000 (500)
Shield25%
Radar Range1
AI Flight Altitude250
AI Attack Distance (vs Sectors)800
AI Attack Distance (vs Units)750
AI Retreat Distance (vs Sectors)0
AI Retreat Distance (vs Units)400
AI Task Preference Rating6 (vs Host Station)
1 (vs Aircraft)
6 (vs Helicopter)
10 (vs Tank)
9 (Sector Conquest)
2 (Reconnaissance)

Weapon System

Weapon ID20
Weapon ClassIon Cannon (rocket)
Weapon Firepower120000 (1200)
Damage Multiplierx0.5 vs Aircraft
x0.8 vs Host Stations
Rate of Fire (AI)1000 (1 seconds)
Rate of Fire (User)3000 (3 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonNo


Notes:

* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.

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