• This article covers the Taerkasten unit Serp.

    (This article is currently under construction!)

    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.

    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.

    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.

    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.

    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.

    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.

    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.




Weapon type:Missile
Machine gun:Yes
Fire rate:None
Hit points:*
Best used against:Host stations

This bullet-shaped weapon is one of the fastest moving and, thus, hardest objects our forces have ever tried to hit. The raw speed of the Serp makes up for its lightweight construction and modest firepower. The Serp appears very early on in the campaign and is usually deployed in swarmlike squads that can wreck havoc on its enemy's ability to focus on single targets.quoticon.gif

(This article is under construction!)

This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer


Vehicle NameSerp
Vehicle ID36
Vehicle ClassSuicide Anti-air Drone (plane)
Energy9000 (90)
Radar Range1
AI Flight Altitude300
AI Attack Distance (vs Sectors)1000
AI Attack Distance (vs Units)750
AI Retreat Distance (vs Sectors)150
AI Retreat Distance (vs Units)250
AI Task Preference Rating5 (vs Host Station)
9 (vs Aircraft)
8 (vs Helicopter)
1 (vs Tank)
1 (Sector Conquest)
7 (Reconnaissance)

Weapon System

Weapon ID36
Weapon ClassPrecision-guided Anti-air Cruise Missile (missile)
Weapon Firepower40000 (400)
Damage Multiplierx0.5 vs Tanks
x1.5 vs Helicopters
x1.5 vs Aircraft
Rate of Fire (AI)N/A (500)
Rate of Fire (User)N/A (500)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonNo


* Serp is a suicide unit that is automatically destroyed after attacking.


* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.