• This article covers the Ghorkov unit Speedy.

    (This article is currently under construction!)

    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.

    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.

    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.

    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.

    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.

    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.

    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.




Weapon type:Laser cannon
Machine gun:Yes
Fire power:*
Fire rate:*****
Hit points:**
Best used against:Host stations

This "land-speeder" unit has a lethal combination of speed and advanced pulse laser weaponry, making it a tough opponent. Foxes (and Jaguars, once you can get them) are good weapons to use against them. When taking on a Speedy with just Foxes or Weasels, the Speedies must be outnumbered, or lured into heavily built-up areas such as cities to remove their maneuvering advantage. The Speedy has also earned the well-deserved nickname of Helldog. The Speedy is seen from the beginning of the campaign.

(This article is under construction!)

This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer


Vehicle NameSpeedy
Vehicle ID22
Vehicle ClassLight Anti-air Hovercraft (tank)
Energy15000 (150)
Radar Range1
AI Flight AltitudeN/A (12)
AI Attack Distance (vs Sectors)630
AI Attack Distance (vs Units)500
AI Retreat Distance (vs Sectors)100
AI Retreat Distance (vs Units)430
AI Task Preference Rating4 (vs Host Station)
5 (vs Aircraft)
6 (vs Helicopter)
3 (vs Tank)
5 (Sector Conquest)
4 (Reconnaissance)

Weapon System

Weapon ID22
Weapon ClassGuided Pulse Laser (missile)
Weapon Firepower5000 (50)
Damage Multiplierx0.7 vs Tanks
x0.7 vs Host Stations
Rate of Fire (AI)500 (0.5 seconds)
Rate of Fire (User)300 (0.3 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonYes; 2000 (20) damage per second


* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.