• This article covers the Ghorkov unit Gigant/Gigant 2.
    Gigant/Gigant 2.


    (This article is currently under construction!)


    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.


    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.


    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.


    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.


    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.


    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.


    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.

Gigant


Class:Special

gigant.gif

Weapon type:Laser cannon
Machine gun:Yes
Firepower:***
Fire rate:*****
Hit points:*****
Armor:***
Speed:**
Best used against:Host stations


This saucer-shaped hover plane resembles the Turantul I host station in appearance, due to its shared origins, but it is actually a highly maneuverable air superiority fighter capable of firing diamond-shaped laser pulses of up to 310 points of damage. The Gigant is first seen in the middle of the campaign.

NOTE: Gigant 2 is an uncommon/cut unit and does not have an official help data entry.

(This article is under construction!)


This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer

Gigant

Vehicle NameGigant
Vehicle ID27
Vehicle ClassSpecial Heavy Aircraft (glider)
Energy45000 (450)
Shield35%
Radar Range1
AI Flight Altitude100
AI Attack Distance (vs Sectors)1200
AI Attack Distance (vs Units)1000
AI Retreat Distance (vs Sectors)340
AI Retreat Distance (vs Units)440
AI Task Preference Rating10 (vs Host Station)
2 (vs Aircraft)
3 (vs Helicopter)
1 (vs Tank)
1 (Sector Conquest)
3 (Reconnaissance)

Weapon System

Weapon ID27
Weapon ClassLaser Cannon (rocket)
Weapon Firepower31000 (310)
Damage Multiplierx0.3 vs Tanks
x0.7 vs Helicopters
x0.7 vs Aircraft
Rate of Fire (AI)300 (0.3 seconds)
Rate of Fire (User)400 (0.4 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonYes; 8000 (80) damage per second


Gigant 2 (AI-Only; Cut)

Vehicle NameGigant 2
Vehicle ID30
Vehicle ClassSpecial Heavy Aircraft (glider)
Energy44500 (445)
Shield35%
Radar Range1
AI Flight Altitude200
AI Attack Distance (vs Sectors)1200
AI Attack Distance (vs Units)1000
AI Retreat Distance (vs Sectors)340
AI Retreat Distance (vs Units)440
AI Task Preference Rating10 (vs Host Station)
3 (vs Aircraft)
3 (vs Helicopter)
1 (vs Tank)
1 (Sector Conquest)
4 (Reconnaissance)

Weapon System

Weapon ID27
Weapon ClassLaser Cannon (rocket)
Weapon Firepower31000 (310)
Damage Multiplierx0.3 vs Tanks
x0.7 vs Helicopters
x0.7 vs Aircraft
Rate of Fire (AI)300 (0.3 seconds)
Rate of Fire (User)400 (0.4 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonYes; 8000 (80) damage per second


User Gigant (Resistance single-player campaign only)

Vehicle NameUser Gigant (Resistance)
Vehicle ID133
Vehicle ClassSpecial Heavy Aircraft (glider)
Energy55000 (550)
Shield50%
Radar Range1
AI Flight Altitude100
AI Attack Distance (vs Sectors)1200
AI Attack Distance (vs Units)1000
AI Retreat Distance (vs Sectors)340
AI Retreat Distance (vs Units)440
AI Task Preference Rating10 (vs Host Station)
2 (vs Aircraft)
3 (vs Helicopter)
1 (vs Tank)
1 (Sector Conquest)
3 (Reconnaissance)

Weapon System

Weapon ID27
Weapon ClassLaser Cannon (rocket)
Weapon Firepower31000 (310)
Damage Multiplierx0.3 vs Tanks
x0.7 vs Helicopters
x0.7 vs Aircraft
Rate of Fire (AI)300 (0.3 seconds)
Rate of Fire (User)400 (0.4 seconds)
Salvo CountN/A
Salvo DelayN/A
Machine Gun/AutocannonYes; 8000 (80) damage per second



Notes:

* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.

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