Urban Assualt Randomizer

  • Version 2 of the UA Randomizer is finally out
    New things are:

    1. Enemy vehicles are now randomised, so you can play with any units of any faction (except tutorial units)
    2. You can change your Host Station to any faction
    3. you can take the buildings of enemy factions

    all changes can be a single or a combination of factions the process is the same as in V1 it just has way more options

    small disclaimer
    the names of the enemies, especially buildings and station flaks, might be weird for some people
    the reason being, that the names come from the scripts. I will change them probably in the future to give better names
    but to not delay the version any longer I decided to put it off, cause it doesnt impact gameplay too much.

    V2: https://themercuryempire.com/cell/_FILES/mo…izer_V2.0.0.zip

    **************************** V1 ********************************************

    The current version supports technology location randomization and random starting unit, so instead of getting a wasp at a certain location it might be the jaguar.

    ********* How to use ***********
    Click on the link below to download the zip
    unpack it (it will create a folder UA Randomizer)
    And start the exe
    If there is troubles, read the readme, there is also instructions for how to start it in there (even tho it should not be needed)
    it will create the mod in a new environment so NO need to backup UA first


    V1 Legacy: https://themercuryempire.com/cell/_FILES/mods-singleplayer/CEDI41/UA_Randomizer_V1.0.1.zip


    CHANGELOG

    V2.0.0
    - added enemy factions to the own user pool

    V1.0.1
    - removed forced weebify

    Edited 4 times, last by cedi4155476: New Version (March 30, 2025 at 3:51 PM).

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