• This article covers the Ghorkov unit Ghargoil 3.
    Ghargoil 3.

    (This article is currently under construction!)

    1 Statistics

    Placeholder. This entry will list the vital game stats of the object in the list and table forms. Alternatively, it could be assigned into a separate module here.

    2 Overview

    Placeholder. This entry will cover general descriptions for the object from the lore and gameplay perspectives.

    3 Attributes

    Placeholder. This entry will cover more detailed and specific descriptions for the object.

    4 Technology Upgrades

    Placeholder. This entry will cover technology upgrades available for the object in the single-player campaigns.

    5 Gallery

    Placeholder. This entry will contain various pictures and artworks of the object from the game. Alternatively, it could be assigned into a separate module here.

    6 Trivia

    Placeholder. This entry will contain some miscellaneous aspects of the object that is not essential.

    7 Notes

    Placeholder. This entry will contain any brief additional information about the object.

Original Urban Assault help files entry.

Ghargoil 3



Weapon type:Bomb
Machine gun:No
Fire rate:***
Hit points:**
Best used against:Tanks

This dual-prop bomber 'copter is fast and possesses flight characteristics almost like those of a plane. It drops a payload of medium-yield bombs, capable of 100 points of damage, that detonate on impact. Be especially aware of your vulnerability when Ghargoil 3s hover directly above your host station or ground units.

(This article is under construction!)

This section contains basic in-game information and properties of the object.

Single-Player & Multiplayer

Ghargoil 3

Vehicle NameGhargoil 3
Vehicle ID25
Vehicle ClassMedium Tandem-rotor Helicopter-Bomber (plane)
Energy20000 (200)
Radar Range1
AI Flight Altitude350
AI Attack Distance (vs Sectors)1250
AI Attack Distance (vs Units)1200
AI Retreat Distance (vs Sectors)300
AI Retreat Distance (vs Units)300
AI Task Preference Rating2 (vs Host Station)
1 (vs Aircraft)
2 (vs Helicopter)
10 (vs Tank)
10 (Sector Conquest)
5 (Reconnaissance)

Weapon System

Weapon ID25
Weapon ClassAir-to-ground Saturation Bomb (bomb)
Weapon Firepower10000 (100)
Damage Multiplierx1.5 vs Tanks
Rate of Fire (AI)200 (0.2 seconds)
Rate of Fire (User)400 (0.4 seconds)
Salvo Count7
Salvo Delay5000 (5 seconds)
Machine Gun/AutocannonNo


* The unit of time used in the game engine/data script is in milliseconds by default.

* All energy values that appear in the game are divided by 100 from the actual engine/data script values.

* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.