• Information

    This is a basic overview list that contains the general information of the Sulgogar units and buildings.

    More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.

    The Sulgogar is a single-player only AI enemy faction that is not available in multiplayer mode. The Sulgogars do not have their own buildings, and by extension, cannot create any types of buildings either.

    This unique disadvantage, combined with possessing the least variety of unit types, is only compensated by their powerful airborne units.

    Host Station

    Single-player Host Station

    Sulgogar Queen

    Vehicle NameSulgogar Queen
    Vehicle ID61
    Vehicle ClassHost Station (robo)
    EnergyN/A (Variable)
    Shield40%
    Radar Range2
    Turret ID79
    Total Turret Number1
    AI Flight Altitude200

    Weapon System

    Weapon ID62
    Weapon ClassParticle Beam (missile)
    Weapon Firepower60000 (600)
    Damage Multiplierx1.5 vs Tanks
    x2.0 vs Host Stations
    Rate of Fire (AI)5000 (5 seconds)
    Rate of Fire (User)Default (1000; 1 seconds?)


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    NOTES

    * Placeholder.


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    Vehicles

    Single-player Vehicles

    Blue Spore

    Vehicle NameBlue Spore
    Vehicle ID73
    Vehicle ClassUltra-Light Suicide Bomber (plane)
    Energy6000 (60)
    Shield3.3%
    Radar Range1
    AI Flight Altitude200
    AI Attack Distance (vs Sectors)800
    AI Attack Distance (vs Units)750
    AI Retreat Distance (vs Sectors)50
    AI Retreat Distance (vs Units)20
    AI Task Preference Rating1 (vs Host Station)
    3 (vs Aircraft)
    5 (vs Helicopter)
    9 (vs Tank)
    4 (Sector Conquest)
    7 (Reconnaissance)

    Weapon System

    Weapon ID73
    Weapon ClassParticle Beam Bomb (bomb)
    Weapon Firepower15000 (150)
    Damage Multiplierx2.0 vs Tanks
    x0.5 vs Aircraft
    x0.1 vs Host Stations
    Rate of Fire (AI)N/A (777)
    Rate of Fire (User)N/A (777)
    Salvo CountN/A
    Salvo DelayN/A
    Machine Gun/AutocannonYes; 13000 (130) damage per second


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    Mean Green

    Vehicle NameMean Green
    Vehicle ID71
    Vehicle ClassMedium Anti-air Fighter (plane)
    Energy20000 (200)
    Shield30%
    Radar Range1
    AI Flight Altitude150
    AI Attack Distance (vs Sectors)1100
    AI Attack Distance (vs Units)2500
    AI Retreat Distance (vs Sectors)10
    AI Retreat Distance (vs Units)10
    AI Task Preference Rating5 (vs Host Station)
    10 (vs Aircraft)
    9 (vs Helicopter)
    3 (vs Tank)
    5 (Sector Conquest)
    5 (Reconnaissance)

    Weapon System

    Weapon ID71
    Weapon ClassGuided Particle Beam (missile)
    Weapon Firepower30000 (300)
    Damage Multiplierx0.5 vs Tanks
    x1.5 vs Helicopters
    x2.0 vs Aircraft
    Rate of Fire (AI)900 (0.9 seconds)
    Rate of Fire (User)900 (0.9 seconds)
    Salvo CountN/A
    Salvo DelayN/A
    Machine Gun/AutocannonYes; Default (4000; 40?) damage per second


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    Slime Lord

    Vehicle NameSlime Lord
    Vehicle ID72
    Vehicle ClassSpecial Heavy Aircraft (zeppelin)
    Energy30000 (300)
    Shield50%
    Radar Range1
    AI Flight Altitude200
    AI Attack Distance (vs Sectors)750
    AI Attack Distance (vs Units)700
    AI Retreat Distance (vs Sectors)100
    AI Retreat Distance (vs Units)400
    AI Task Preference Rating10 (vs Host Station)
    8 (vs Aircraft)
    9 (vs Helicopter)
    7 (vs Tank)
    7 (Sector Conquest)
    3 (Reconnaissance)

    Weapon System

    Weapon ID72
    Weapon ClassPrecision-guided Particle Beam (missile)
    Weapon Firepower60000 (600)
    Damage Multiplierx1.5 vs Tanks
    x2.0 vs Host Stations
    Rate of Fire (AI)5000 (5 seconds)
    Rate of Fire (User)Default (1000; 1 seconds?)
    Salvo CountN/A
    Salvo DelayN/A
    Machine GunYes; Default (4000; 40?) damage per second


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    Little Brother

    Vehicle NameLittle Brother
    Vehicle ID74
    Vehicle ClassSatellite (ufo)
    Energy6000
    Shield20%
    Radar Range4
    AI Flight Altitude400
    AI Attack Distance (vs Sectors)1000
    AI Attack Distance (vs Units)850
    AI Retreat Distance (vs Sectors)350
    AI Retreat Distance (vs Units)420
    AI Task Preference Rating0 (vs Host Station)
    0 (vs Aircraft)
    0 (vs Helicopter)
    0 (vs Tank)
    0 (Sector Conquest)
    10 (Reconnaissance)


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    NOTES

    * The unit of time used in the game engine/data script is in milliseconds by default.

    * All energy values that appear in the game are divided by 100 from the actual engine/data script values.

    * Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

    * AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

    * AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.


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    Please report any mistakes!

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