Information
This is a basic overview list that contains the general information of the Sulgogar units and buildings.
More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.
The Sulgogar is a single-player only AI enemy faction that is not available in multiplayer mode. The Sulgogars do not have their own buildings, and by extension, cannot create any types of buildings either.
This unique disadvantage, combined with possessing the least variety of unit types, is only compensated by their powerful airborne units.
Host Station
Single-player Host Station
Sulgogar Queen
Vehicle Name | Sulgogar Queen |
Vehicle ID | 61 |
Vehicle Class | Host Station (robo) |
Energy | N/A (Variable) |
Shield | 40% |
Radar Range | 2 |
Turret ID | 79 |
Total Turret Number | 1 |
AI Flight Altitude | 200 |
Weapon System
Weapon ID | 62 |
Weapon Class | Particle Beam (missile) |
Weapon Firepower | 60000 (600) |
Damage Multiplier | x1.5 vs Tanks x2.0 vs Host Stations |
Rate of Fire (AI) | 5000 (5 seconds) |
Rate of Fire (User) | Default (1000; 1 seconds?) |
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NOTES
* Placeholder.
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Vehicles
Single-player Vehicles
Blue Spore
Vehicle Name | Blue Spore |
Vehicle ID | 73 |
Vehicle Class | Ultra-Light Suicide Bomber (plane) |
Energy | 6000 (60) |
Shield | 3.3% |
Radar Range | 1 |
AI Flight Altitude | 200 |
AI Attack Distance (vs Sectors) | 800 |
AI Attack Distance (vs Units) | 750 |
AI Retreat Distance (vs Sectors) | 50 |
AI Retreat Distance (vs Units) | 20 |
AI Task Preference Rating | 1 (vs Host Station) 3 (vs Aircraft) 5 (vs Helicopter) 9 (vs Tank) 4 (Sector Conquest) 7 (Reconnaissance) |
Weapon System
Weapon ID | 73 |
Weapon Class | Particle Beam Bomb (bomb) |
Weapon Firepower | 15000 (150) |
Damage Multiplier | x2.0 vs Tanks x0.5 vs Aircraft x0.1 vs Host Stations |
Rate of Fire (AI) | N/A (777) |
Rate of Fire (User) | N/A (777) |
Salvo Count | N/A |
Salvo Delay | N/A |
Machine Gun/Autocannon | Yes; 13000 (130) damage per second |
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Mean Green
Vehicle Name | Mean Green |
Vehicle ID | 71 |
Vehicle Class | Medium Anti-air Fighter (plane) |
Energy | 20000 (200) |
Shield | 30% |
Radar Range | 1 |
AI Flight Altitude | 150 |
AI Attack Distance (vs Sectors) | 1100 |
AI Attack Distance (vs Units) | 2500 |
AI Retreat Distance (vs Sectors) | 10 |
AI Retreat Distance (vs Units) | 10 |
AI Task Preference Rating | 5 (vs Host Station) 10 (vs Aircraft) 9 (vs Helicopter) 3 (vs Tank) 5 (Sector Conquest) 5 (Reconnaissance) |
Weapon System
Weapon ID | 71 |
Weapon Class | Guided Particle Beam (missile) |
Weapon Firepower | 30000 (300) |
Damage Multiplier | x0.5 vs Tanks x1.5 vs Helicopters x2.0 vs Aircraft |
Rate of Fire (AI) | 900 (0.9 seconds) |
Rate of Fire (User) | 900 (0.9 seconds) |
Salvo Count | N/A |
Salvo Delay | N/A |
Machine Gun/Autocannon | Yes; Default (4000; 40?) damage per second |
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Slime Lord
Vehicle Name | Slime Lord |
Vehicle ID | 72 |
Vehicle Class | Special Heavy Aircraft (zeppelin) |
Energy | 30000 (300) |
Shield | 50% |
Radar Range | 1 |
AI Flight Altitude | 200 |
AI Attack Distance (vs Sectors) | 750 |
AI Attack Distance (vs Units) | 700 |
AI Retreat Distance (vs Sectors) | 100 |
AI Retreat Distance (vs Units) | 400 |
AI Task Preference Rating | 10 (vs Host Station) 8 (vs Aircraft) 9 (vs Helicopter) 7 (vs Tank) 7 (Sector Conquest) 3 (Reconnaissance) |
Weapon System
Weapon ID | 72 |
Weapon Class | Precision-guided Particle Beam (missile) |
Weapon Firepower | 60000 (600) |
Damage Multiplier | x1.5 vs Tanks x2.0 vs Host Stations |
Rate of Fire (AI) | 5000 (5 seconds) |
Rate of Fire (User) | Default (1000; 1 seconds?) |
Salvo Count | N/A |
Salvo Delay | N/A |
Machine Gun | Yes; Default (4000; 40?) damage per second |
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Little Brother
Vehicle Name | Little Brother |
Vehicle ID | 74 |
Vehicle Class | Satellite (ufo) |
Energy | 6000 |
Shield | 20% |
Radar Range | 4 |
AI Flight Altitude | 400 |
AI Attack Distance (vs Sectors) | 1000 |
AI Attack Distance (vs Units) | 850 |
AI Retreat Distance (vs Sectors) | 350 |
AI Retreat Distance (vs Units) | 420 |
AI Task Preference Rating | 0 (vs Host Station) 0 (vs Aircraft) 0 (vs Helicopter) 0 (vs Tank) 0 (Sector Conquest) 10 (Reconnaissance) |
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NOTES
* The unit of time used in the game engine/data script is in milliseconds by default.
* All energy values that appear in the game are divided by 100 from the actual engine/data script values.
* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.
* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.
* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.
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