Information
This is a basic overview list that contains the general information of the Black Sect units and buildings.
More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.
The Black Sect is a single-player only AI enemy faction that is not available in multiplayer mode. The Black Sect does not have any original units, except the stolen Anvil-class host station and their own unique flak station.
All Black Sect units are rendered invisible on radar, thanks to the stealth projection module of the Anvil-class station.
Host Station
Single-player Host Station
Black Sect (Anvil-class) Station
Weapon System
Weapon ID | 94 | 95 |
Weapon Class | Missile (missile) | Laser Cannon (rocket) |
Weapon Firepower | 15000 | 30000 |
Damage Multiplier | N/A |
Rate of Fire (AI) | 3000 (3 seconds) | 1200 (1.2 seconds) |
Rate of Fire (User) | Default (1000; 1 seconds?) | 700 (0.7 seconds) |
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NOTES
* Placeholder.
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Buildings
Single-player Building
Black Sect Flak Station
Building ID | 18 (12) |
Building Type | Flak Station (defcenter) |
Sector Type | 200 (C8) |
Construction Cost | 170000 (1700) |
Structure Component | Yes; 1 Flak Turret |
Component ID | 115 |
Structure Resistance | Placeholder |
Turret Weapon | 115 - 115 |
Weapon System
Weapon ID | 115 |
Weapon Class | Laser Cannon (rocket) |
Weapon Firepower | 30000 (300) |
Damage Multiplier | N/A |
Rate of Fire (AI) | 900 (0.9 seconds) |
Rate of Fire (User) | Default (1000; 1 seconds?) |
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NOTES
* This list does not include special buildings that are normally not available for a construction.
* The unit of time used in the game engine/data script is in milliseconds by default.
* All energy values that appear in the game are divided by 100 from the actual engine/data script values.
* The durability of structures in the game follows different algorithms to calculate damage on sector/sub-sector models. This information will be covered in the separate section.
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