• Information

    This is a basic overview list that contains the general information of the Black Sect units and buildings.

    More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.

    The Black Sect is a single-player only AI enemy faction that is not available in multiplayer mode. The Black Sect does not have any original units, except the stolen Anvil-class host station and their own unique flak station.

    All Black Sect units are rendered invisible on radar, thanks to the stealth projection module of the Anvil-class station.

    Host Station

    Single-player Host Station

    Black Sect (Anvil-class) Station

    Vehicle NameBlack Sect (Anvil-class) Station
    Vehicle ID62
    Vehicle ClassHost Station (robo)
    EnergyN/A (Variable)
    Shield60%
    Radar Range3
    Turret ID94, 95
    Total Turret Number2
    AI Flight Altitude350

    Weapon System

    Weapon ID94 | 95
    Weapon ClassMissile (missile) | Laser Cannon (rocket)
    Weapon Firepower15000 | 30000
    Damage MultiplierN/A
    Rate of Fire (AI)3000 (3 seconds) | 1200 (1.2 seconds)
    Rate of Fire (User)Default (1000; 1 seconds?) | 700 (0.7 seconds)


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    NOTES

    * Placeholder.


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    Buildings

    Single-player Building

    Black Sect Flak Station

    Building ID18 (12)
    Building TypeFlak Station (defcenter)
    Sector Type200 (C8)
    Construction Cost170000 (1700)
    Structure ComponentYes; 1 Flak Turret
    Component ID115
    Structure ResistancePlaceholder
    Turret Weapon115 - 115

    Weapon System

    Weapon ID115
    Weapon ClassLaser Cannon (rocket)
    Weapon Firepower30000 (300)
    Damage MultiplierN/A
    Rate of Fire (AI)900 (0.9 seconds)
    Rate of Fire (User)Default (1000; 1 seconds?)


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    NOTES

    * This list does not include special buildings that are normally not available for a construction.

    * The unit of time used in the game engine/data script is in milliseconds by default.

    * All energy values that appear in the game are divided by 100 from the actual engine/data script values.

    * The durability of structures in the game follows different algorithms to calculate damage on sector/sub-sector models. This information will be covered in the separate section.


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    Please report any mistakes!

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