• This is a quick overview list that contains the general basic information of Drones units and buildings. More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.

    Drones are a single-player faction that only appears in the Resistance tutorial missions.

    Host Station

    Vehicle Name:

    Target Host Station

    Vehicle ID:

    132

    Vehicle Class:

    Host Station (robo)

    Energy:

    N/A (Variable)

    Shield:

    10%

    Radar Range:

    2

    Turret ID:

    N/A

    Total Turret Numbers:

    N/A

    Weapon ID:

    N/A

    Weapon Class:

    N/A

    Weapon Firepower:

    N/A

    Damage Multiplier:

    N/A

    Rate of Fire (AI):

    N/A

    Rate of Fire (Player):

    N/A

    AI Flight Altitude:

    200

    ---

    Vehicles

    Target Drone (unarmed)

    Vehicle Name:

    Target Drone (unarmed)

    Vehicle ID:

    138

    Vehicle Class:

    Plane (zeppelin)

    Energy:

    50000 (500)

    Shield:

    30%

    Radar Range:

    1

    Weapon ID:

    N/A

    Weapon Class:

    N/A

    Weapon Firepower:

    N/A

    Damage Multiplier:

    N/A

    Rate of Fire (AI):

    N/A

    Rate of Fire (Player):

    N/A

    Salvo Shots:

    N/A

    Salvo Delay:

    N/A

    Machine Gun:

    No

    AI Flight Altitude:

    250

    AI Attack Distance (vs Sectors):

    250

    AI Attack Distance (vs Units):

    100

    AI Retreat Distance (vs Sectors):

    50

    AI Retreat Distance (vs Units):

    5

    ---

    Target Drone (weapon)

    Vehicle Name:

    Target Drone (weapon)

    Vehicle ID:

    142

    Vehicle Class:

    Plane (zeppelin)

    Energy:

    40000 (400)

    Shield:

    30%

    Radar Range:

    1

    Weapon ID:

    19

    Weapon Class:

    Missile (missile)

    Weapon Firepower:

    1000 (10)

    Damage Multiplier:

    N/A

    Rate of Fire (AI):

    1500 (1.5 sec)

    Rate of Fire (Player):

    1500 (1.5 sec)

    Salvo Shots:

    N/A

    Salvo Delay:

    N/A

    Machine Gun:

    No

    AI Flight Altitude:

    250

    AI Attack Distance (vs Sectors):

    800

    AI Attack Distance (vs Units):

    700

    AI Retreat Distance (vs Sectors):

    300

    AI Retreat Distance (vs Units):

    500

    ---

    Notes:

    * All energy values that appear in the game are divided by 100 from the engine/data script values.

    * The time unit used in the game engine/data script is a millisecond.

    * AI-controlled units can override their pre-set flight altitude when targeting player-controlled vehicles that are flying higher than them, or when attacking host stations.


    Please report any mistakes!

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