This is a quick overview list that contains the general basic information of Drones units and buildings. More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.
Drones are a single-player faction that only appears in the Resistance tutorial missions.
Host Station
Vehicle Name:
Vehicle ID:
132
Vehicle Class:
Host Station (robo)
N/A (Variable)
Shield:
10%
Radar Range:
2
Turret ID:
N/A
Total Turret Numbers:
N/A
Weapon ID:
N/A
Weapon Class:
N/A
Weapon Firepower:
N/A
Damage Multiplier:
N/A
Rate of Fire (AI):
N/A
Rate of Fire (Player):
N/A
AI Flight Altitude:
200
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Vehicles
Target Drone (unarmed)
Vehicle Name:
Target Drone (unarmed)
Vehicle ID:
138
Vehicle Class:
Energy:
50000 (500)
Shield:
30%
Radar Range:
1
Weapon ID:
N/A
Weapon Class:
N/A
Weapon Firepower:
N/A
Damage Multiplier:
N/A
Rate of Fire (AI):
N/A
Rate of Fire (Player):
N/A
Salvo Shots:
N/A
Salvo Delay:
N/A
No
AI Flight Altitude:
250
AI Attack Distance (vs Sectors):
250
AI Attack Distance (vs Units):
100
AI Retreat Distance (vs Sectors):
50
AI Retreat Distance (vs Units):
5
---
Target Drone (weapon)
Vehicle Name:
Target Drone (weapon)
Vehicle ID:
142
Vehicle Class:
Plane (zeppelin)
Energy:
40000 (400)
Shield:
30%
Radar Range:
1
Weapon ID:
19
Weapon Class:
Missile (missile)
Weapon Firepower:
1000 (10)
Damage Multiplier:
N/A
Rate of Fire (AI):
1500 (1.5 sec)
Rate of Fire (Player):
1500 (1.5 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
250
AI Attack Distance (vs Sectors):
800
AI Attack Distance (vs Units):
700
AI Retreat Distance (vs Sectors):
300
AI Retreat Distance (vs Units):
500
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Notes:
* All energy values that appear in the game are divided by 100 from the engine/data script values.
* The time unit used in the game engine/data script is a millisecond.
* AI-controlled units can override their pre-set flight altitude when targeting player-controlled vehicles that are flying higher than them, or when attacking host stations.
Please report any mistakes!