This thread will list and explain some basic and advanced tactics, strategy, and analysis for both single-player and multiplayer aspects of the game. Including the official strategy and tips.
The information will be also made available at UA Wiki/Lexicon.
Overview
Single-player
Coming soon.
Multiplayer
The multiplayer aspects in UA never really had continuing competitive scenes or sufficient active players to promote the development of established 'meta-game' strategies. It is both advantages and disadvantages depends on individual perspectives. However, it has been widely demonstrated by numerous times that the overall game balance between four major playable factions on multiplayer are surprisingly well-balanced, provided that all assets (units and buildings) are available for each faction in the levels. (After all, TerraTools invested extra time, budget, and effort for the beta testing sessions and balancing works of the game for more than a year!)
Still, many multiplayer levels in UA are designed with diverse and asymmetric distributions of initial units availability and tech upgrade rewards. Which makes each battle on different levels much more unpredictable (and interesting). And since the full 3D gameplay environment of UA offers nearly infinite variables for combat situations, each match will be always different even on same levels. Such designs allow players to devise and experiment with various creative openings and strategies liberally that are not rigidly bound to specific rules or restrictions.
The strategy articles in this section (including the faction-specific parts) will maintain the general assessment and objective approach in regards to the factual analysis to encourage the exploration of many different unique openings, strategies, or unit compositions from the players. Therefore, do not ask for 'best faction' or 'best unit'. Such a thing does not exist at all!
Official Strategy, Tactics, and Tips
Coming soon.
General Strategy
Coming soon.
Faction-specific
Urban Assault features 4 interesting and completely unique playable factions with asymmetrical designs and balance models. Each faction possesses their own distinct unit types and asset designs with different strengths and weaknesses. Such variations between factions allow many unique playstyles and effective strategies for each faction in many environments.
The Resistance
Coming soon.
Ghorkov
Coming soon.
Taerkasten
Coming soon.
Mykonians
Coming soon.
Notes
Coming soon.