Mykonian Units and Buildings Information

  • Information

    This is a basic overview list that contains the general information of the Mykonian units and buildings.

    More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.

    The Mykonian is one of the four major factions in Microsoft Urban Assault. The Mykonian is a playable faction in multiplayer mode.

    Host Station

    Single-player Host Station

    Myko Station (Default/AI)

    Vehicle NameMyko Station
    Vehicle ID58
    Vehicle ClassHost Station (robo)
    EnergyN/A (Variable)
    Shield40%
    Radar Range3
    Turret ID76
    Total Turret Number1
    AI Flight Altitude200

    Weapon System

    Weapon ID82
    Weapon ClassIon Cannon (rocket)
    Weapon Firepower30000 (300)
    Damage MultiplierN/A
    Rate of Fire (AI)1000 (1 seconds)
    Rate of Fire (User)Default (1000; 1 seconds?)


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    NOTES

    * Placeholder.


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    Multiplayer Host Stations

    Myko Station (Default)

    Vehicle NameMyko Station
    Vehicle ID58
    Vehicle ClassHost Station (robo)
    EnergyN/A (Variable)
    Shield60%
    Radar Range3
    Turret ID80
    Total Turret Number4
    AI Flight Altitude400

    Weapon System

    Weapon ID80
    Weapon ClassIon Cannon (rocket)
    Weapon Firepower13333 (133)
    Damage MultiplierN/A
    Rate of Fire (AI)1000 (1 seconds)
    Rate of Fire (User)600 (0.6 seconds)


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    Myko Station (Modem)

    Vehicle NameMyko Station
    Vehicle ID58
    Vehicle ClassHost Station (robo)
    EnergyN/A (Variable)
    Shield85%
    Radar Range3
    Turret ID162
    Total Turret Number1
    AI Flight Altitude400

    Weapon System

    Weapon ID122
    Weapon ClassIon Cannon (rocket)
    Weapon Firepower23300 (233)
    Damage MultiplierN/A
    Rate of Fire (AI)1000 (1 seconds)
    Rate of Fire (User)600 (0.6 seconds)


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    NOTES

    * Placeholder.


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    Vehicles

    Single-player & Multiplayer Vehicles

    Myko 5P0 Air Prism

    Vehicle NameMyko 5P0 Air Prism
    Vehicle ID65
    Vehicle ClassLight Helicopter-Aircraft (heli)
    Energy14000 (140)
    Shield56%
    Radar Range1
    AI Flight Altitude150
    AI Attack Distance (vs Sectors)1000
    AI Attack Distance (vs Units)1000
    AI Retreat Distance (vs Sectors)50
    AI Retreat Distance (vs Units)400
    AI Task Preference Rating3 (vs Host Station)
    2 (vs Aircraft)
    4 (vs Helicopter)
    8 (vs Tank)
    8 (Sector Conquest)
    6 (Reconnaissance)

    Weapon System

    Weapon ID65
    Weapon ClassIon Cannon (rocket)
    Weapon Firepower28000 (280)
    Damage Multiplierx1.5 vs Tanks
    x0.5 vs Aircraft
    Rate of Fire (AI)390 (0.39 seconds)
    Rate of fire (User)390 (0.39 seconds)
    Salvo Count3
    Salvo Delay3000 (3 seconds)
    Machine Gun/AutocannonNo


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    Myko XO1 Quadda

    Vehicle NameMyko XO1 Quadda
    Vehicle ID64
    Vehicle ClassSpecial Medium Aircraft (zeppelin)
    Energy19000 (190)
    Shield58%
    Radar Range1
    AI Flight Altitude200
    AI Attack Distance (vs Sectors)700
    AI Attack Distance (vs Units)700
    AI Retreat Distance (vs Sectors)300
    AI Retreat Distance (vs Units)300
    AI Task Preference Rating10 (vs Host Station)
    5 (vs Aircraft)
    6 (vs Helicopter)
    1 (vs Tank)
    2 (Sector Conquest)
    4 (Reconnaissance)

    Weapon System

    Weapon ID64
    Weapon ClassIon Cannon (rocket)
    Weapon Firepower29000 (290)
    Damage Multiplierx0.5 vs Tanks
    x1.5 vs Host Stations
    Rate of Fire (AI)350 (0.35 seconds)
    Rate of fire (User)550 (0.55 seconds)
    Salvo CountN/A
    Salvo DelayN/A
    Machine Gun/AutocannonNo


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    Myko Static

    Vehicle NameMyko Static
    Vehicle ID66
    Vehicle ClassSpecial Sentry Aircraft (zeppelin)
    Energy35000 (350)
    Shield1%
    Radar Range1
    AI Flight Altitude20
    AI Attack Distance (vs Sectors)1000
    AI Attack Distance (vs Units)1000
    AI Retreat Distance (vs Sectors)50
    AI Retreat Distance (vs Units)400
    AI Task Preference Rating1 (vs Host Station)
    2 (vs Aircraft)
    3 (vs Helicopter)
    9 (vs Tank)
    1 (Sector Conquest)
    1 (Reconnaissance)

    Weapon System

    Weapon ID66
    Weapon ClassLong-range Triple Ion Cannon Blast (rocket)
    Weapon Firepower7000 (70)
    Damage Multiplierx1.5 vs Tanks
    x0.5 vs Host Stations
    Rate of Fire (AI)500 (0.5 seconds0
    Rate of fire (User)300 (0.3 seconds)
    Salvo CountN/A
    Salvo DelayN/A
    Machine Gun/AutocannonNo


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    Myko Ground Cube

    Vehicle NameMyko Ground Cube
    Vehicle ID68
    Vehicle ClassLight Anti-air Hovercraft (tank)
    Energy9500 (95)
    Shield25%
    Radar Range1
    AI Flight AltitudeN/A (12)
    AI Attack Distance (vs Sectors)650
    AI Attack Distance (vs Units)550
    AI Retreat Distance (vs Sectors)150
    AI Retreat Distance (vs Units)400
    AI Task Preference Rating1 (vs Host Station)
    5 (vs Aircraft)
    6 (vs Helicopter)
    2 (vs Tank)
    4 (Sector Conquest)
    3 (Reconnaissance)

    Weapon System

    Weapon ID68
    Weapon ClassGuided Ion Cannon (missile)
    Weapon Firepower5000 (50)
    Damage Multiplierx0.7 vs Tanks
    x0.7 vs Host Stations
    Rate of Fire (AI)700 (0.7 seconds)
    Rate of fire (User)400 (0.4 seconds)
    Salvo CountN/A
    Salvo DelayN/A
    Machine Gun/AutocannonYes; 4000 (40) damage per second


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    Myko Hourglass

    Vehicle NameMyko Hourglass
    Vehicle ID63
    Vehicle ClassHeavy Helicopter-Aircraft (heli)
    Energy50000 (500)
    Shield21%
    Radar Range1
    AI Flight Altitude350
    AI Attack Distance (vs Sectors)1200
    AI Attack Distance (vs Units)1000
    AI Retreat Distance (vs Sectors)340
    AI Retreat Distance (vs Units)440
    AI Task Preference Rating6 (vs Host Station)
    2 (vs Aircraft)
    7 (vs Helicopter)
    10 (vs Tank)
    9 (Sector Conquest)
    3 (Reconnaissance)

    Weapon System

    Weapon ID63
    Weapon ClassIon Cannon (rocket)
    Weapon Firepower80000 (800)
    Damage Multiplierx1.5 vs Tanks
    x0.5 vs Aircraft
    x0.5 vs Host Stations
    Rate of Fire (AI)300 (0.3 seconds)
    Rate of fire (User)300 (0.3 seconds)
    Salvo Count4
    Salvo Delay3000 (3 seconds)
    Machine Gun/AutocannonNo


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    Myko Air Stick

    Vehicle NameMyko Air Stick
    Vehicle ID69
    Vehicle ClassLight Anti-air Fighter (plane)
    Energy30000 (300)
    Shield10%
    Radar Range1
    AI Flight Altitude300
    AI Attack Distance (vs Sectors)900
    AI Attack Distance (vs Units)900
    AI Retreat Distance (vs Sectors)400
    AI Retreat Distance (vs Units)500
    AI Task Preference Rating3 (vs Host Station)
    10 (vs Aircraft)
    8 (vs Helicopter)
    2 (vs Tank)
    1 (Sector Conquest)
    6 (Reconnaissance)

    Weapon System

    Weapon ID69
    Weapon ClassGuided Ion Cannon (missile)
    Weapon Firepower6000 (60)
    Damage Multiplierx0.5 vs Tanks
    x1.5 vs Helicopters
    x1.5 vs Aircraft
    x0.5 vs Host Stations
    Rate of Fire (AI)300 (0.3 seconds)
    Rate of fire (User)300 (0.3 seconds)
    Salvo CountN/A
    Salvo DelayN/A
    Machine Gun/AutocannonNo


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    Myko Bomber

    Vehicle NameMyko Bomber
    Vehicle ID70
    Vehicle ClassHeavy Bomber (plane)
    Energy45000 (450)
    Shield1%
    Radar Range2
    AI Flight Altitude550
    AI Attack Distance (vs Sectors)1250
    AI Attack Distance (vs Units)1200
    AI Retreat Distance (vs Sectors)300
    AI Retreat Distance (vs Units)300
    AI Task Preference Rating4 (vs Host Station)
    1 (vs Aircraft)
    3 (vs Helicopter)
    10 (vs Tank)
    10 (Sector Conquest)
    5 (Reconnaissance)

    Weapon System

    Weapon ID70
    Weapon ClassIon Cannon Bomb (bomb)
    Weapon Firepower60000 (600)
    Damage Multiplierx1.5 vs Tanks
    Rate of Fire (AI)2000 (2 seconds)
    Rate of fire (User)1000 (1 seconds)
    Salvo CountN/A
    Salvo DelayN/A
    Machine Gun/AutocannonNo


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    Myko Crusher

    Vehicle NameMyko Crusher
    Vehicle ID145
    Vehicle ClassLight Anti-air Fighter (plane)
    Energy15000 (150)
    Shield15%
    Radar Range1
    AI Flight Altitude350
    AI Attack Distance (vs Sectors)700
    AI Attack Distance (vs Units)700
    AI Retreat Distance (vs Sectors)300
    AI Retreat Distance (vs Units)300
    AI Task Preference Rating1 (vs Host Station)
    7 (vs Aircraft)
    8 (vs Helicopter)
    1 (vs Tank)
    0 (Sector Conquest)
    4 (Reconnaissance)

    Weapon System

    Weapon ID62
    Weapon ClassGuided Ion Cannon (missile)
    Weapon Firepower2000 (20)
    Damage Multiplierx0.4 vs Tanks
    x1.6 vs Helicopters
    x1.3 vs Aircraft
    x0.2 vs Host Stations
    Rate of Fire (AI)150 (0.15 seconds)
    Rate of fire (User)150 (0.15 seconds)
    Salvo Count7
    Salvo Delay2000 (2 seconds)
    Machine Gun/AutocannonNo


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    Myko Radar

    Vehicle NameMyko Radar
    Vehicle ID67
    Vehicle ClassSatellite (ufo)
    Energy5500 (55)
    Shield10%
    Radar Range4
    AI Flight Altitude450
    AI Attack Distance (vs Sectors)150
    AI Attack Distance (vs Units)100
    AI Retreat Distance (vs Sectors)10
    AI Retreat Distance (vs Units)50
    AI Task Preference Rating0 (vs Host Station)
    0 (vs Aircraft)
    0 (vs Helicopter)
    0 (vs Tank)
    0 (Sector Conquest)
    10 (Reconnaissance)


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    NOTES

    * The unit of time used in the game engine/data script is in milliseconds by default.

    * All energy values that appear in the game are divided by 100 from the actual engine/data script values.

    * Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

    * AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

    * AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.


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    Buildings

    Single-player Buildings

    Power Station

    Building ID10 (0A)
    Building TypePower Station (kraftwerk)
    Sector Type229 (E5)
    Construction Cost103000 (1030)
    Structure ComponentNo
    Component IDN/A
    Structure ResistancePlaceholder
    Power Rating68


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    Flak Station

    Building ID13 (0D)
    Building TypeFlak Station (defcenter)
    Sector Type228 (E4)
    Construction Cost170000 (1700)
    Structure ComponentYes; 1 Flak Turret
    Component ID113
    Structure ResistancePlaceholder
    Turret Weapon113 - 117

    Weapon System

    Weapon ID117
    Weapon ClassIon Cannon (rocket)
    Weapon Firepower30000 (300)
    Damage Multiplierx1.5 vs Helicopters
    x1.5 vs Aircraft
    Rate of Fire (AI)1500 (1.5 seconds)
    Rate of Fire (User)1500 (1.5 seconds)


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    Radar Station

    Building ID72 (48)
    Building TypeRadar Station (radar)
    Sector Type241 (F1)
    Construction Cost96000 (960)
    Structure ComponentYes; 1 Radar Antenna
    Component ID140
    Structure ResistancePlaceholder
    Radar Range10


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    NOTES

    * This list does not include special buildings that are normally not available for a construction.

    * The unit of time used in the game engine/data script is in milliseconds by default.

    * All energy values that appear in the game are divided by 100 from the actual engine/data script values.

    * The durability of structures in the game follows different algorithms to calculate damage on sector/sub-sector models. This information will be covered in the separate section.


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    Multiplayer Buildings

    Power Station 1

    Building ID10 (0A)
    Building TypePower Station (kraftwerk)
    Sector Type229 (E5)
    Construction Cost103000 (1030)
    Structure ComponentNo
    Component IDN/A
    Structure ResistancePlaceholder
    Power Rating64


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    Power Station 2

    Building ID56 (38)
    Building TypePower Station (kraftwerk)
    Sector Type229 (E5)
    Construction Cost143000 (1430)
    Structure ComponentNo
    Component IDN/A
    Structure ResistancePlaceholder
    Power Rating128


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    Power Station 3

    Building ID63 (3F)
    Building TypePower Station (kraftwerk)
    Sector Type229 (E5)
    Construction Cost183000 (1830)
    Structure ComponentNo
    Component IDN/A
    Structure ResistancePlaceholder
    Power Rating192


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    Flak Station

    Building ID26 (18)
    Building TypeFlak Station (defcenter)
    Sector Type228 (E4)
    Construction Cost170000 (1700)
    Structure ComponentYes; 1 Flak Turret
    Component ID113
    Structure ResistancePlaceholder
    Turret Weapon113 - 117

    Weapon System

    Weapon ID117
    Weapon ClassIon Cannon (rocket)
    Weapon Firepower30000 (300)
    Damage Multiplierx1.5 vs Helicopters
    x1.5 vs Aircraft
    Rate of Fire (AI)1500 (1.5 seconds)
    Rate of Fire (User)1500 (1.5 seconds)


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    Radar Station

    Building ID29 (1D)
    Building TypeRadar Station (radar)
    Sector Type241 (F1)
    Construction Cost96000 (960)
    Structure ComponentYes; 1 Radar Antenna
    Component ID140
    Structure ResistancePlaceholder
    Radar Range10


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    NOTES

    * This list does not include special buildings that are normally not available for a construction.

    * The unit of time used in the game engine/data script is in milliseconds by default.

    * All energy values that appear in the game are divided by 100 from the actual engine/data script values.

    * The durability of structures in the game follows different algorithms to calculate damage on sector/sub-sector models. This information will be covered in the separate section.


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    Please report any mistakes!

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