Ghorkov Units and Buildings Information

  • Information

    This is a basic overview list that contains the general information of the Ghorkov units and buildings.

    More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.

    The Ghorkov is one of the four major factions in Microsoft Urban Assault. The Ghorkov is a playable faction in multiplayer mode.

    Host Station

    Single-player Host Stations

    Turantul II (Default/AI)

    Vehicle NameTurantul II (Skorpio)
    Vehicle ID57
    Vehicle ClassHost Station (robo)
    EnergyN/A (Variable)
    Shield40%
    Radar Range3
    Turret ID75
    Total Turret Number3
    AI Flight Altitude200

    Weapon System

    Weapon ID84
    Weapon ClassRocket (rocket)
    Weapon Firepower17000 (170)
    Damage MultiplierN/A
    Rate of Fire (AI)1500 (1.5 seconds)
    Rate of Fire (User)1000 (1 seconds)


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    Turantul II (Player/Metropolis Dawn)

    Vehicle NameTurantul II (Skorpio)
    Vehicle ID177
    Vehicle ClassHost Station (robo)
    EnergyN/A (Variable; changes between 750000 (1875) to 1000000 (2500) throughout the Metropolis Dawn Ghorkov campaign)
    Shield60%
    Radar Range3
    Turret ID155
    Total Turret Number4
    AI Flight Altitude340

    Weapon System

    Weapon ID86
    Weapon ClassRocket (rocket)
    Weapon Firepower17000 (170)
    Damage MultiplierN/A
    Rate of Fire (AI)1500 (1.5 seconds)
    Rate of Fire (User)1000 (1 seconds)


    ---

    Turantul I (Default/AI)

    Vehicle NameTurantul I
    Vehicle ID59
    Vehicle ClassHost Station (robo)
    EnergyN/A (Variable)
    Shield40% (Changes between 30% to 40% during the Resistance campaign)
    Radar Range2
    Turret ID77
    Total Turret Number2
    AI Flight Altitude200

    Weapon System

    Weapon ID83
    Weapon ClassLaser Cannon (grenade)
    Weapon Firepower15000 (150; Changes between 1500 (15) to 15000 (150) during the Resistance campaign)
    Damage MultiplierN/A
    Rate of Fire (AI)1500 (1.5 seconds)
    Rate of Fire (User)Default (1000; 1 seconds?)


    ---

    Turantul I (Player/Metropolis Dawn)

    Vehicle NameTurantul I
    Vehicle ID176
    Vehicle ClassHost Station (robo)
    EnergyN/A (Variable; changes between 550000 (1375) to 700000 (1750) during the Metropolis Dawn Ghorkov campaign)
    Shield40%
    Radar Range2
    Turret ID154
    Total Turret Number2
    AI Flight Altitude200

    Weapon System

    Weapon ID85
    Weapon ClassLaser Cannon (grenade)
    Weapon Firepower15000 (150)
    Damage MultiplierN/A
    Rate of Fire (AI)1500 (1.5 seconds)
    Rate of Fire (User)Default (1000; 1 seconds?)


    ---

    NOTES

    * Placeholder.


    ---

    Multiplayer Host Stations

    Turantul II (Default)

    Vehicle NameTurantul II (Skorpio)
    Vehicle ID57
    Vehicle ClassHost Station (robo)
    EnergyN/A (Variable)
    Shield60%
    Radar Range3
    Turret ID75
    Total Turret Number4
    AI Flight Altitude340

    Weapon System

    Weapon ID84
    Weapon ClassRocket (rocket)
    Weapon Firepower17000 (170)
    Damage MultiplierN/A
    Rate of Fire (AI)1500 (1.5 seconds)
    Rate of Fire (User)1000 (1 seconds)


    ---

    Turantul II (Modem)

    Vehicle NameTurantul II (Skorpio)
    Vehicle ID57
    Vehicle ClassHost Station (robo)
    EnergyN/A (Variable)
    Shield85%
    Radar Range3
    Turret ID161
    Total Turret Number1
    AI Flight Altitude340

    Weapon System

    Weapon ID121
    Weapon ClassRocket (rocket)
    Weapon Firepower27000 (270)
    Damage MultiplierN/A
    Rate of Fire (AI)1500 (1.5 seconds)
    Rate of Fire (User)1000 (1 seconds)


    ---

    Turantul I (Demo) // This section is not finished.

    Vehicle Name
    Vehicle ID
    Vehicle Class
    Energy
    Shield
    Radar Range
    Turret ID
    Total Turret Number
    AI Flight Altitude

    Weapon System

    Weapon ID
    Weapon Class
    Weapon Firepower
    Damage Multiplier
    Rate of Fire (AI)
    Rate of Fire (User)


    ---

    NOTES

    * Placeholder.


    ---

    Vehicles

    Single-player & Multiplayer Vehicles

    Speedy

    Vehicle NameSpeedy
    Vehicle ID22
    Vehicle ClassLight Anti-air Hovercraft (tank)
    Energy15000 (150)
    Shield3%
    Radar Range1
    AI Flight AltitudeN/A (12)
    AI Attack Distance (vs Sectors)630
    AI Attack Distance (vs Units)500
    AI Retreat Distance (vs Sectors)100
    AI Retreat Distance (vs Units)430
    AI Task Preference Rating4 (vs Host Station)
    5 (vs Aircraft)
    6 (vs Helicopter)
    3 (vs Tank)
    5 (Sector Conquest)
    4 (Reconnaissance)

    Weapon System

    Weapon ID22
    Weapon ClassGuided Pulse Laser (missile)
    Weapon Firepower5000 (50)
    Damage Multiplierx0.7 vs Tanks
    x0.7 vs Host Stations
    Rate of Fire (AI)500 (0.5 seconds)
    Rate of Fire (User)300 (0.3 seconds)
    Salvo CountN/A
    Salvo DelayN/A
    Machine Gun/AutocannonYes; 2000 (20) damage per second


    ---

    Tekh-Trak

    Vehicle NameTekh-Trak
    Vehicle ID26
    Vehicle ClassMedium-Heavy Tank (tank)
    Energy25000 (250)
    Shield70%
    Radar Range1
    AI Flight AltitudeN/A
    AI Attack Distance (vs Sectors)1000
    AI Attack Distance (vs Units)1300
    AI Retreat Distance (vs Sectors)50
    AI Retreat Distance (vs Units)250
    AI Task Preference Rating7 (vs Host Station)
    1 (vs Aircraft)
    4 (vs Helicopter)
    8 (vs Tank)
    7 (Sector Conquest)
    1 (Reconnaissance)

    Weapon System

    Weapon ID26
    Weapon ClassCoilgun Battery Shell Cannon (grenade)
    Weapon Firepower42000 (420)
    Damage Multiplierx0.7 vs Helicopters
    x0.5 vs Aircraft
    x1.5 vs Host Stations
    Rate of Fire (AI)2700 (2.7 seconds)
    Rate of Fire (User)1200 (1.2 seconds)
    Salvo CountN/A
    Salvo DelayN/A
    Machine Gun/AutocannonYes; 6000 (60) damage per second


    ---

    Ghargoil

    Vehicle NameGhargoil
    Vehicle ID24
    Vehicle ClassLight Attack Helicopter (heli)
    Energy9500 (95)
    Shield55%
    Radar Range1
    AI Flight Altitude200
    AI Attack Distance (vs Sectors)1000
    AI Attack Distance (vs Units)750
    AI Retreat Distance (vs Sectors)150
    AI Retreat Distance (vs Units)250
    AI Task Preference Rating3 (vs Host Station)
    2 (vs Aircraft)
    4 (vs Helicopter)
    5 (vs Tank)
    6 (Sector Conquest)
    4 (Reconnaissance)

    Weapon System

    Weapon ID24
    Weapon ClassAir-to-ground Rocket (rocket)
    Weapon Firepower27000 (270)
    Damage Multiplierx1.5 vs Tanks
    x0.5 vs Planes
    Rate of Fire (AI)2300 (2.3 seconds)
    Rate of Fire (User)900 (0.9 seconds)
    Salvo CountN/A
    Salvo DelayN/A
    Machine Gun/AutocannonYes; 5000 (50) damage per second


    ---

    Ghargoil 2

    Vehicle NameGhargoil 2
    Vehicle ID28
    Vehicle ClassMedium Attack Helicopter (heli)
    Energy19000 (190)
    Shield60%
    Radar Range1
    AI Flight Altitude600
    AI Attack Distance (vs Sectors)1000
    AI Attack Distance (vs Units)1000
    AI Retreat Distance (vs Sectors)300
    AI Retreat Distance (vs Units)400
    AI Task Preference Rating7 (vs Host Station)
    3 (vs Aircraft)
    7 (vs Helicopter)
    8 (vs Tank)
    8 (Sector Conquest)
    3 (Reconnaissance)

    Weapon System

    Weapon ID28
    Weapon ClassAir-to-ground Rocket (rocket)
    Weapon Firepower25000x2 (250x2)
    Damage Multiplierx1.5 vs Tanks
    x0.5 vs Aircraft
    Rate of Fire (AI)2500 (2.5 seconds)
    Rate of Fire (User)1000 (1 seconds)
    Salvo CountN/A
    Salvo DelayN/A
    Machine Gun/AutocannonYes; 10000 (100) damage per second


    ---

    Ghargoil 3

    Vehicle NameGhargoil 3
    Vehicle ID25
    Vehicle ClassMedium Tandem-rotor Helicopter-Bomber (plane)
    Energy20000 (200)
    Shield10%
    Radar Range1
    AI Flight Altitude350
    AI Attack Distance (vs Sectors)1250
    AI Attack Distance (vs Units)1200
    AI Retreat Distance (vs Sectors)300
    AI Retreat Distance (vs Units)300
    AI Task Preference Rating2 (vs Host Station)
    1 (vs Aircraft)
    2 (vs Helicopter)
    10 (vs Tank)
    10 (Sector Conquest)
    5 (Reconnaissance)

    Weapon System

    Weapon ID25
    Weapon ClassAir-to-ground Saturation Bomb (bomb)
    Weapon Firepower10000 (100)
    Damage Multiplierx1.5 vs Tanks
    Rate of Fire (AI)200 (0.2 seconds)
    Rate of Fire (User)400 (0.4 seconds)
    Salvo Count7
    Salvo Delay5000 (5 seconds)
    Machine Gun/AutocannonNo


    ---

    Ying (Yak-131)

    Vehicle NameYing (Yak-131)
    Vehicle ID23
    Vehicle ClassLight Anti-air Fighter (plane)
    Energy8000 (80)
    Shield4%
    Radar Range1
    AI Flight Altitude100
    AI Attack Distance (vs Sectors)327
    AI Attack Distance (vs Units)823
    AI Retreat Distance (vs Sectors)200
    AI Retreat Distance (vs Units)150
    AI Task Preference Rating2 (vs Host Station)
    6 (vs Aircraft)
    6 (vs Helicopter)
    1 (vs Tank)
    3 (Sector Conquest)
    7 (Reconnaissance)

    Weapon System

    Weapon ID23
    Weapon ClassPulse Laser (rocket)
    Weapon Firepower3000 (30)
    Damage Multiplierx0.5 vs Tanks
    x1.5 vs Helicopters
    x1.5 vs Aircraft
    x0.3 vs Host Stations
    Rate of Fire (AI)700 (0.7 seconds)
    Rate of Fire (User)700 (0.7 seconds)
    Salvo CountN/A
    Salvo DelayN/A
    Machine Gun/AutocannonYes; 6000 (60) damage per second


    ---

    Yang (Mrat-9)

    Vehicle NameYang (Mrat9)
    Vehicle ID130
    Vehicle ClassLight Propeller Bomber (plane)
    Energy20000 (200)
    Shield10%
    Radar Range1
    AI Flight Altitude350
    AI Attack Distance (vs Sectors)1250
    AI Attack Distance (vs Units)1200
    AI Retreat Distance (vs Sectors)300
    AI Retreat Distance (vs Units)300
    AI Task Preference Rating7 (vs Host Station)
    7 (vs Aircraft)
    8 (vs Helicopter)
    4 (vs Tank)
    2 (Sector Conquest)
    5 (Reconnaissance)

    Weapon System

    Weapon ID17
    Weapon ClassAnti-gravity Mine Bomb (bomb)
    Weapon Firepower7000 (70)
    Damage Multiplierx1.5 vs Tanks
    Rate of Fire (AI)200 (0.2 seconds)
    Rate of Fire (User)200 (0.2 seconds)
    Salvo Count30
    Salvo Delay10000 (10 seconds)
    Machine Gun/AutocannonNo


    ---

    Tien-Ying 7 (Mrat-17)

    Vehicle NameTien-Ying 7 (Mrat17)
    Vehicle ID31
    Vehicle ClassMedium Anti-air Jet Fighter (plane)
    Energy35000 (350)
    Shield25%
    Radar Range1
    AI Flight Altitude350
    AI Attack Distance (vs Sectors)900
    AI Attack Distance (vs Units)900
    AI Retreat Distance (vs Sectors)400
    AI Retreat Distance (vs Units)500
    AI Task Preference Rating3 (vs Host Station)
    10 (vs Aircraft)
    8 (vs Helicopter)
    2 (vs Tank)
    1 (Sector Conquest)
    6 (Reconnaissance)

    Weapon System

    Weapon ID31
    Weapon ClassAir-to-air Missile (missile)
    Weapon Firepower30000 (300)
    Damage Multiplierx0.5 vs Tanks
    x1.5 vs Helicopters
    x1.5 vs Aircraft
    x0.3 vs Host Stations
    Rate of Fire (AI)600 (0.6 seconds)
    Rate of Fire (User)600 (0.6 seconds)
    Salvo CountN/A
    Salvo DelayN/A
    Machine Gun/AutocannonYes; 7000 (70) damage per second


    ---

    Gigant

    Vehicle NameGigant
    Vehicle ID27
    Vehicle ClassSpecial Heavy Aircraft (glider)
    Energy45000 (450)
    Shield35%
    Radar Range1
    AI Flight Altitude100
    AI Attack Distance (vs Sectors)1200
    AI Attack Distance (vs Units)1000
    AI Retreat Distance (vs Sectors)340
    AI Retreat Distance (vs Units)440
    AI Task Preference Rating10 (vs Host Station)
    2 (vs Aircraft)
    3 (vs Helicopter)
    1 (vs Tank)
    1 (Sector Conquest)
    3 (Reconnaissance)

    Weapon System

    Weapon ID27
    Weapon ClassLaser Cannon (rocket)
    Weapon Firepower31000 (310)
    Damage Multiplierx0.3 vs Tanks
    x0.7 vs Helicopters
    x0.7 vs Aircraft
    Rate of Fire (AI)300 (0.3 seconds)
    Rate of Fire (User)400 (0.4 seconds)
    Salvo CountN/A
    Salvo DelayN/A
    Machine Gun/AutocannonYes; 8000 (80) damage per second


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    Gigant 2 (Single-player only; AI-Only)

    Vehicle NameGigant 2
    Vehicle ID30
    Vehicle ClassSpecial Heavy Aircraft (glider)
    Energy44500 (445)
    Shield35%
    Radar Range1
    AI Flight Altitude200
    AI Attack Distance (vs Sectors)1200
    AI Attack Distance (vs Units)1000
    AI Retreat Distance (vs Sectors)340
    AI Retreat Distance (vs Units)440
    AI Task Preference Rating10 (vs Host Station)
    3 (vs Aircraft)
    3 (vs Helicopter)
    1 (vs Tank)
    1 (Sector Conquest)
    4 (Reconnaissance)

    Weapon System

    Weapon ID27
    Weapon ClassLaser Cannon (rocket)
    Weapon Firepower31000 (310)
    Damage Multiplierx0.3 vs Tanks
    x0.7 vs Helicopters
    x0.7 vs Aircraft
    Rate of Fire (AI)300 (0.3 seconds)
    Rate of Fire (User)400 (0.4 seconds)
    Salvo CountN/A
    Salvo DelayN/A
    Machine Gun/AutocannonYes; 8000 (80) damage per second


    ---

    Ghor-Scout

    Vehicle NameGhor-Scout
    Vehicle ID29
    Vehicle ClassSatellite (ufo)
    Energy6000 (60)
    Shield5%
    Radar Range4
    AI Flight Altitude500
    AI Attack Distance (vs Sectors)150
    AI Attack Distance (vs Units)100
    AI Retreat Distance (vs Sectors)10
    AI Retreat Distance (vs Units)50
    AI Task Preference Rating0 (vs Host Station)
    0 (vs Aircraft)
    0 (vs Helicopter)
    0 (vs Tank)
    0 (Sector Conquest)
    10 (Reconnaissance)


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    NOTES

    * The unit of time used in the game engine/data script is in milliseconds by default.

    * All energy values that appear in the game are divided by 100 from the actual engine/data script values.

    * Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.

    * AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.

    * AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.


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    Buildings

    Single-player Buildings

    Power Station 1

    Building ID52 (34)
    Building TypePower Station (kraftwerk)
    Sector Type15 (0F)
    Construction Cost110000 (1100)
    Structure ComponentNo
    Component IDN/A
    Structure ResistancePlaceholder
    Power Rating50


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    Power Station 2

    Building ID12 (0C)
    Building TypePower Station (kraftwerk)
    Sector Type15 (0F)
    Construction Cost150000 (1500)
    Structure ComponentNo
    Component IDN/A
    Structure ResistancePlaceholder
    Power Rating128


    ---

    Flak Station

    Building ID30 (1E)
    Building TypeFlak Station (defcenter)
    Sector Type207 (CF)
    Construction Cost166000 (1660)
    Structure ComponentYes; 4 Flak Turrets
    Component ID137
    Structure ResistancePlaceholder
    Turret Weapon137 - 111

    Weapon System

    Weapon ID111
    Weapon ClassFlak Shell (grenade)
    Weapon Firepower5000 (50)
    Damage Multiplierx1.5 vs Helicopters
    x1.5 vs Aircraft
    Rate of Fire (AI)1000 (1 seconds)
    Rate of Fire (User)600 (0.6 seconds)


    ---

    Radar Station

    Building ID71 (47)
    Building TypeRadar Station (radar)
    Sector Type240 (F0)
    Construction Cost93000 (930)
    Structure ComponentYes; 1 Radar Antenna
    Component ID139
    Structure ResistancePlaceholder
    Radar Range10


    ---

    NOTES

    * This list does not include special buildings that are normally not available for a construction.

    * The unit of time used in the game engine/data script is in milliseconds by default.

    * All energy values that appear in the game are divided by 100 from the actual engine/data script values.

    * The durability of structures in the game follows different algorithms to calculate damage on sector/sub-sector models. This information will be covered in the separate section.


    ---

    Multiplayer Buildings

    Power Station 1

    Building ID12 (0C)
    Building TypePower Station (kraftwerk)
    Sector Type15 (0F)
    Construction Cost110000 (1100)
    Structure ComponentNo
    Component IDN/A
    Structure ResistancePlaceholder
    Power Rating64


    ---

    Power Station 2

    Building ID55 (37)
    Building TypePower Station (kraftwerk)
    Sector Type15 (0F)
    Construction Cost150000 (1500)
    Structure ComponentNo
    Component IDN/A
    Structure ResistancePlaceholder
    Power Rating128


    ---

    Power Station 3

    Building ID62 (3E)
    Building TypePower Station (kraftwerk)
    Sector Type15 (0F)
    Construction Cost190000 (1900)
    Structure ComponentNo
    Component IDN/A
    Structure ResistancePlaceholder
    Power Rating192


    ---

    Flak Station

    Building ID25 (19)
    Building TypeFlak Station (defcenter)
    Sector Type207 (CF)
    Construction Cost166000 (1660)
    Structure ComponentYes; 4 Flak Turrets
    Component ID111
    Structure ResistancePlaceholder
    Turret Weapon111 - 111

    Weapon System

    Weapon ID111
    Weapon ClassFlak Shell (grenade)
    Weapon Firepower5000 (50)
    Damage Multiplierx1.5 vs Helicopters
    x1.5 vs Aircraft
    Rate of Fire (AI)1000 (1 seconds)
    Rate of Fire (User)600 (0.6 seconds)


    ---

    Radar Station

    Building ID28 (1C)
    Building TypeRadar Station (radar)
    Sector Type240 (F0)
    Construction Cost93000 (930)
    Structure ComponentYes; 1 Radar Antenna
    Component ID139
    Structure ResistancePlaceholder
    Radar Range10


    ---

    NOTES

    * This list does not include special buildings that are normally not available for a construction.

    * The unit of time used in the game engine/data script is in milliseconds by default.

    * All energy values that appear in the game are divided by 100 from the actual engine/data script values.

    * The durability of structures in the game follows different algorithms to calculate damage on sector/sub-sector models. This information will be covered in the separate section.


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