Information
This is a basic overview list that contains the general information of the Ghorkov units and buildings.
More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.
The Ghorkov is one of the four major factions in Microsoft Urban Assault. The Ghorkov is a playable faction in multiplayer mode.
Host Station
Single-player Host Stations
Turantul II (Default/AI)
Weapon System
| Weapon ID | 84 |
| Weapon Class | Rocket (rocket) |
| Weapon Firepower | 17000 (170) |
| Damage Multiplier | N/A |
| Rate of Fire (AI) | 1500 (1.5 seconds) |
| Rate of Fire (User) | 1000 (1 seconds) |
---
Turantul II (Player/Metropolis Dawn)
Weapon System
| Weapon ID | 86 |
| Weapon Class | Rocket (rocket) |
| Weapon Firepower | 17000 (170) |
| Damage Multiplier | N/A |
| Rate of Fire (AI) | 1500 (1.5 seconds) |
| Rate of Fire (User) | 1000 (1 seconds) |
---
Turantul I (Default/AI)
| Vehicle Name | Turantul I |
| Vehicle ID | 59 |
| Vehicle Class | Host Station (robo) |
| Energy | N/A (Variable) |
| Shield | 40% (Changes between 30% to 40% during the Resistance campaign) |
| Radar Range | 2 |
| Turret ID | 77 |
| Total Turret Number | 2 |
| AI Flight Altitude | 200 |
Weapon System
| Weapon ID | 83 |
| Weapon Class | Laser Cannon (grenade) |
| Weapon Firepower | 15000 (150; Changes between 1500 (15) to 15000 (150) during the Resistance campaign) |
| Damage Multiplier | N/A |
| Rate of Fire (AI) | 1500 (1.5 seconds) |
| Rate of Fire (User) | Default (1000; 1 seconds?) |
---
Turantul I (Player/Metropolis Dawn)
| Vehicle Name | Turantul I |
| Vehicle ID | 176 |
| Vehicle Class | Host Station (robo) |
| Energy | N/A (Variable; changes between 550000 (1375) to 700000 (1750) during the Metropolis Dawn Ghorkov campaign) |
| Shield | 40% |
| Radar Range | 2 |
| Turret ID | 154 |
| Total Turret Number | 2 |
| AI Flight Altitude | 200 |
Weapon System
| Weapon ID | 85 |
| Weapon Class | Laser Cannon (grenade) |
| Weapon Firepower | 15000 (150) |
| Damage Multiplier | N/A |
| Rate of Fire (AI) | 1500 (1.5 seconds) |
| Rate of Fire (User) | Default (1000; 1 seconds?) |
---
NOTES
* Placeholder.
---
Multiplayer Host Stations
Turantul II (Default)
| Vehicle Name | Turantul II (Skorpio) |
| Vehicle ID | 57 |
| Vehicle Class | Host Station (robo) |
| Energy | N/A (Variable) |
| Shield | 60% |
| Radar Range | 3 |
| Turret ID | 75 |
| Total Turret Number | 4 |
| AI Flight Altitude | 340 |
Weapon System
| Weapon ID | 84 |
| Weapon Class | Rocket (rocket) |
| Weapon Firepower | 17000 (170) |
| Damage Multiplier | N/A |
| Rate of Fire (AI) | 1500 (1.5 seconds) |
| Rate of Fire (User) | 1000 (1 seconds) |
---
Turantul II (Modem)
| Vehicle Name | Turantul II (Skorpio) |
| Vehicle ID | 57 |
| Vehicle Class | Host Station (robo) |
| Energy | N/A (Variable) |
| Shield | 85% |
| Radar Range | 3 |
| Turret ID | 161 |
| Total Turret Number | 1 |
| AI Flight Altitude | 340 |
Weapon System
| Weapon ID | 121 |
| Weapon Class | Rocket (rocket) |
| Weapon Firepower | 27000 (270) |
| Damage Multiplier | N/A |
| Rate of Fire (AI) | 1500 (1.5 seconds) |
| Rate of Fire (User) | 1000 (1 seconds) |
---
Turantul I (Demo) // This section is not finished.
| Vehicle Name | |
| Vehicle ID | |
| Vehicle Class | |
| Energy | |
| Shield | |
| Radar Range | |
| Turret ID | |
| Total Turret Number | |
| AI Flight Altitude |
Weapon System
| Weapon ID | |
| Weapon Class | |
| Weapon Firepower | |
| Damage Multiplier | |
| Rate of Fire (AI) | |
| Rate of Fire (User) |
---
NOTES
* Placeholder.
---
Vehicles
Single-player & Multiplayer Vehicles
Speedy
| Vehicle Name | Speedy |
| Vehicle ID | 22 |
| Vehicle Class | Light Anti-air Hovercraft (tank) |
| Energy | 15000 (150) |
| Shield | 3% |
| Radar Range | 1 |
| AI Flight Altitude | N/A (12) |
| AI Attack Distance (vs Sectors) | 630 |
| AI Attack Distance (vs Units) | 500 |
| AI Retreat Distance (vs Sectors) | 100 |
| AI Retreat Distance (vs Units) | 430 |
| AI Task Preference Rating | 4 (vs Host Station) 5 (vs Aircraft) 6 (vs Helicopter) 3 (vs Tank) 5 (Sector Conquest) 4 (Reconnaissance) |
Weapon System
| Weapon ID | 22 |
| Weapon Class | Guided Pulse Laser (missile) |
| Weapon Firepower | 5000 (50) |
| Damage Multiplier | x0.7 vs Tanks x0.7 vs Host Stations |
| Rate of Fire (AI) | 500 (0.5 seconds) |
| Rate of Fire (User) | 300 (0.3 seconds) |
| Salvo Count | N/A |
| Salvo Delay | N/A |
| Machine Gun/Autocannon | Yes; 2000 (20) damage per second |
---
Tekh-Trak
| Vehicle Name | Tekh-Trak |
| Vehicle ID | 26 |
| Vehicle Class | Medium-Heavy Tank (tank) |
| Energy | 25000 (250) |
| Shield | 70% |
| Radar Range | 1 |
| AI Flight Altitude | N/A |
| AI Attack Distance (vs Sectors) | 1000 |
| AI Attack Distance (vs Units) | 1300 |
| AI Retreat Distance (vs Sectors) | 50 |
| AI Retreat Distance (vs Units) | 250 |
| AI Task Preference Rating | 7 (vs Host Station) 1 (vs Aircraft) 4 (vs Helicopter) 8 (vs Tank) 7 (Sector Conquest) 1 (Reconnaissance) |
Weapon System
| Weapon ID | 26 |
| Weapon Class | Coilgun Battery Shell Cannon (grenade) |
| Weapon Firepower | 42000 (420) |
| Damage Multiplier | x0.7 vs Helicopters x0.5 vs Aircraft x1.5 vs Host Stations |
| Rate of Fire (AI) | 2700 (2.7 seconds) |
| Rate of Fire (User) | 1200 (1.2 seconds) |
| Salvo Count | N/A |
| Salvo Delay | N/A |
| Machine Gun/Autocannon | Yes; 6000 (60) damage per second |
---
Ghargoil
| Vehicle Name | Ghargoil |
| Vehicle ID | 24 |
| Vehicle Class | Light Attack Helicopter (heli) |
| Energy | 9500 (95) |
| Shield | 55% |
| Radar Range | 1 |
| AI Flight Altitude | 200 |
| AI Attack Distance (vs Sectors) | 1000 |
| AI Attack Distance (vs Units) | 750 |
| AI Retreat Distance (vs Sectors) | 150 |
| AI Retreat Distance (vs Units) | 250 |
| AI Task Preference Rating | 3 (vs Host Station) 2 (vs Aircraft) 4 (vs Helicopter) 5 (vs Tank) 6 (Sector Conquest) 4 (Reconnaissance) |
Weapon System
| Weapon ID | 24 |
| Weapon Class | Air-to-ground Rocket (rocket) |
| Weapon Firepower | 27000 (270) |
| Damage Multiplier | x1.5 vs Tanks x0.5 vs Planes |
| Rate of Fire (AI) | 2300 (2.3 seconds) |
| Rate of Fire (User) | 900 (0.9 seconds) |
| Salvo Count | N/A |
| Salvo Delay | N/A |
| Machine Gun/Autocannon | Yes; 5000 (50) damage per second |
---
Ghargoil 2
| Vehicle Name | Ghargoil 2 |
| Vehicle ID | 28 |
| Vehicle Class | Medium Attack Helicopter (heli) |
| Energy | 19000 (190) |
| Shield | 60% |
| Radar Range | 1 |
| AI Flight Altitude | 600 |
| AI Attack Distance (vs Sectors) | 1000 |
| AI Attack Distance (vs Units) | 1000 |
| AI Retreat Distance (vs Sectors) | 300 |
| AI Retreat Distance (vs Units) | 400 |
| AI Task Preference Rating | 7 (vs Host Station) 3 (vs Aircraft) 7 (vs Helicopter) 8 (vs Tank) 8 (Sector Conquest) 3 (Reconnaissance) |
Weapon System
| Weapon ID | 28 |
| Weapon Class | Air-to-ground Rocket (rocket) |
| Weapon Firepower | 25000x2 (250x2) |
| Damage Multiplier | x1.5 vs Tanks x0.5 vs Aircraft |
| Rate of Fire (AI) | 2500 (2.5 seconds) |
| Rate of Fire (User) | 1000 (1 seconds) |
| Salvo Count | N/A |
| Salvo Delay | N/A |
| Machine Gun/Autocannon | Yes; 10000 (100) damage per second |
---
Ghargoil 3
| Vehicle Name | Ghargoil 3 |
| Vehicle ID | 25 |
| Vehicle Class | Medium Tandem-rotor Helicopter-Bomber (plane) |
| Energy | 20000 (200) |
| Shield | 10% |
| Radar Range | 1 |
| AI Flight Altitude | 350 |
| AI Attack Distance (vs Sectors) | 1250 |
| AI Attack Distance (vs Units) | 1200 |
| AI Retreat Distance (vs Sectors) | 300 |
| AI Retreat Distance (vs Units) | 300 |
| AI Task Preference Rating | 2 (vs Host Station) 1 (vs Aircraft) 2 (vs Helicopter) 10 (vs Tank) 10 (Sector Conquest) 5 (Reconnaissance) |
Weapon System
| Weapon ID | 25 |
| Weapon Class | Air-to-ground Saturation Bomb (bomb) |
| Weapon Firepower | 10000 (100) |
| Damage Multiplier | x1.5 vs Tanks |
| Rate of Fire (AI) | 200 (0.2 seconds) |
| Rate of Fire (User) | 400 (0.4 seconds) |
| Salvo Count | 7 |
| Salvo Delay | 5000 (5 seconds) |
| Machine Gun/Autocannon | No |
---
Ying (Yak-131)
| Vehicle Name | Ying (Yak-131) |
| Vehicle ID | 23 |
| Vehicle Class | Light Anti-air Fighter (plane) |
| Energy | 8000 (80) |
| Shield | 4% |
| Radar Range | 1 |
| AI Flight Altitude | 100 |
| AI Attack Distance (vs Sectors) | 327 |
| AI Attack Distance (vs Units) | 823 |
| AI Retreat Distance (vs Sectors) | 200 |
| AI Retreat Distance (vs Units) | 150 |
| AI Task Preference Rating | 2 (vs Host Station) 6 (vs Aircraft) 6 (vs Helicopter) 1 (vs Tank) 3 (Sector Conquest) 7 (Reconnaissance) |
Weapon System
| Weapon ID | 23 |
| Weapon Class | Pulse Laser (rocket) |
| Weapon Firepower | 3000 (30) |
| Damage Multiplier | x0.5 vs Tanks x1.5 vs Helicopters x1.5 vs Aircraft x0.3 vs Host Stations |
| Rate of Fire (AI) | 700 (0.7 seconds) |
| Rate of Fire (User) | 700 (0.7 seconds) |
| Salvo Count | N/A |
| Salvo Delay | N/A |
| Machine Gun/Autocannon | Yes; 6000 (60) damage per second |
---
Yang (Mrat-9)
| Vehicle Name | Yang (Mrat9) |
| Vehicle ID | 130 |
| Vehicle Class | Light Propeller Bomber (plane) |
| Energy | 20000 (200) |
| Shield | 10% |
| Radar Range | 1 |
| AI Flight Altitude | 350 |
| AI Attack Distance (vs Sectors) | 1250 |
| AI Attack Distance (vs Units) | 1200 |
| AI Retreat Distance (vs Sectors) | 300 |
| AI Retreat Distance (vs Units) | 300 |
| AI Task Preference Rating | 7 (vs Host Station) 7 (vs Aircraft) 8 (vs Helicopter) 4 (vs Tank) 2 (Sector Conquest) 5 (Reconnaissance) |
Weapon System
| Weapon ID | 17 |
| Weapon Class | Anti-gravity Mine Bomb (bomb) |
| Weapon Firepower | 7000 (70) |
| Damage Multiplier | x1.5 vs Tanks |
| Rate of Fire (AI) | 200 (0.2 seconds) |
| Rate of Fire (User) | 200 (0.2 seconds) |
| Salvo Count | 30 |
| Salvo Delay | 10000 (10 seconds) |
| Machine Gun/Autocannon | No |
---
Tien-Ying 7 (Mrat-17)
| Vehicle Name | Tien-Ying 7 (Mrat17) |
| Vehicle ID | 31 |
| Vehicle Class | Medium Anti-air Jet Fighter (plane) |
| Energy | 35000 (350) |
| Shield | 25% |
| Radar Range | 1 |
| AI Flight Altitude | 350 |
| AI Attack Distance (vs Sectors) | 900 |
| AI Attack Distance (vs Units) | 900 |
| AI Retreat Distance (vs Sectors) | 400 |
| AI Retreat Distance (vs Units) | 500 |
| AI Task Preference Rating | 3 (vs Host Station) 10 (vs Aircraft) 8 (vs Helicopter) 2 (vs Tank) 1 (Sector Conquest) 6 (Reconnaissance) |
Weapon System
| Weapon ID | 31 |
| Weapon Class | Air-to-air Missile (missile) |
| Weapon Firepower | 30000 (300) |
| Damage Multiplier | x0.5 vs Tanks x1.5 vs Helicopters x1.5 vs Aircraft x0.3 vs Host Stations |
| Rate of Fire (AI) | 600 (0.6 seconds) |
| Rate of Fire (User) | 600 (0.6 seconds) |
| Salvo Count | N/A |
| Salvo Delay | N/A |
| Machine Gun/Autocannon | Yes; 7000 (70) damage per second |
---
Gigant
| Vehicle Name | Gigant |
| Vehicle ID | 27 |
| Vehicle Class | Special Heavy Aircraft (glider) |
| Energy | 45000 (450) |
| Shield | 35% |
| Radar Range | 1 |
| AI Flight Altitude | 100 |
| AI Attack Distance (vs Sectors) | 1200 |
| AI Attack Distance (vs Units) | 1000 |
| AI Retreat Distance (vs Sectors) | 340 |
| AI Retreat Distance (vs Units) | 440 |
| AI Task Preference Rating | 10 (vs Host Station) 2 (vs Aircraft) 3 (vs Helicopter) 1 (vs Tank) 1 (Sector Conquest) 3 (Reconnaissance) |
Weapon System
| Weapon ID | 27 |
| Weapon Class | Laser Cannon (rocket) |
| Weapon Firepower | 31000 (310) |
| Damage Multiplier | x0.3 vs Tanks x0.7 vs Helicopters x0.7 vs Aircraft |
| Rate of Fire (AI) | 300 (0.3 seconds) |
| Rate of Fire (User) | 400 (0.4 seconds) |
| Salvo Count | N/A |
| Salvo Delay | N/A |
| Machine Gun/Autocannon | Yes; 8000 (80) damage per second |
---
Gigant 2 (Single-player only; AI-Only)
| Vehicle Name | Gigant 2 |
| Vehicle ID | 30 |
| Vehicle Class | Special Heavy Aircraft (glider) |
| Energy | 44500 (445) |
| Shield | 35% |
| Radar Range | 1 |
| AI Flight Altitude | 200 |
| AI Attack Distance (vs Sectors) | 1200 |
| AI Attack Distance (vs Units) | 1000 |
| AI Retreat Distance (vs Sectors) | 340 |
| AI Retreat Distance (vs Units) | 440 |
| AI Task Preference Rating | 10 (vs Host Station) 3 (vs Aircraft) 3 (vs Helicopter) 1 (vs Tank) 1 (Sector Conquest) 4 (Reconnaissance) |
Weapon System
| Weapon ID | 27 |
| Weapon Class | Laser Cannon (rocket) |
| Weapon Firepower | 31000 (310) |
| Damage Multiplier | x0.3 vs Tanks x0.7 vs Helicopters x0.7 vs Aircraft |
| Rate of Fire (AI) | 300 (0.3 seconds) |
| Rate of Fire (User) | 400 (0.4 seconds) |
| Salvo Count | N/A |
| Salvo Delay | N/A |
| Machine Gun/Autocannon | Yes; 8000 (80) damage per second |
---
Ghor-Scout
| Vehicle Name | Ghor-Scout |
| Vehicle ID | 29 |
| Vehicle Class | Satellite (ufo) |
| Energy | 6000 (60) |
| Shield | 5% |
| Radar Range | 4 |
| AI Flight Altitude | 500 |
| AI Attack Distance (vs Sectors) | 150 |
| AI Attack Distance (vs Units) | 100 |
| AI Retreat Distance (vs Sectors) | 10 |
| AI Retreat Distance (vs Units) | 50 |
| AI Task Preference Rating | 0 (vs Host Station) 0 (vs Aircraft) 0 (vs Helicopter) 0 (vs Tank) 0 (Sector Conquest) 10 (Reconnaissance) |
---
NOTES
* The unit of time used in the game engine/data script is in milliseconds by default.
* All energy values that appear in the game are divided by 100 from the actual engine/data script values.
* Player-controlled units will receive -60% incoming damage and increased manoeuvrability, as well as alternative firepower.
* AI-specific parameters such as flight altitudes or attack patterns are completely ignored when the unit is directly controlled by the player.
* AI-controlled air units can override their pre-set flight altitude values when targeting player-controlled vehicles above them, or when attacking host stations.
---
Buildings
Single-player Buildings
Power Station 1
| Building ID | 52 (34) |
| Building Type | Power Station (kraftwerk) |
| Sector Type | 15 (0F) |
| Construction Cost | 110000 (1100) |
| Structure Component | No |
| Component ID | N/A |
| Structure Resistance | Placeholder |
| Power Rating | 50 |
---
Power Station 2
| Building ID | 12 (0C) |
| Building Type | Power Station (kraftwerk) |
| Sector Type | 15 (0F) |
| Construction Cost | 150000 (1500) |
| Structure Component | No |
| Component ID | N/A |
| Structure Resistance | Placeholder |
| Power Rating | 128 |
---
Flak Station
| Building ID | 30 (1E) |
| Building Type | Flak Station (defcenter) |
| Sector Type | 207 (CF) |
| Construction Cost | 166000 (1660) |
| Structure Component | Yes; 4 Flak Turrets |
| Component ID | 137 |
| Structure Resistance | Placeholder |
| Turret Weapon | 137 - 111 |
Weapon System
| Weapon ID | 111 |
| Weapon Class | Flak Shell (grenade) |
| Weapon Firepower | 5000 (50) |
| Damage Multiplier | x1.5 vs Helicopters x1.5 vs Aircraft |
| Rate of Fire (AI) | 1000 (1 seconds) |
| Rate of Fire (User) | 600 (0.6 seconds) |
---
Radar Station
| Building ID | 71 (47) |
| Building Type | Radar Station (radar) |
| Sector Type | 240 (F0) |
| Construction Cost | 93000 (930) |
| Structure Component | Yes; 1 Radar Antenna |
| Component ID | 139 |
| Structure Resistance | Placeholder |
| Radar Range | 10 |
---
NOTES
* This list does not include special buildings that are normally not available for a construction.
* The unit of time used in the game engine/data script is in milliseconds by default.
* All energy values that appear in the game are divided by 100 from the actual engine/data script values.
* The durability of structures in the game follows different algorithms to calculate damage on sector/sub-sector models. This information will be covered in the separate section.
---
Multiplayer Buildings
Power Station 1
| Building ID | 12 (0C) |
| Building Type | Power Station (kraftwerk) |
| Sector Type | 15 (0F) |
| Construction Cost | 110000 (1100) |
| Structure Component | No |
| Component ID | N/A |
| Structure Resistance | Placeholder |
| Power Rating | 64 |
---
Power Station 2
| Building ID | 55 (37) |
| Building Type | Power Station (kraftwerk) |
| Sector Type | 15 (0F) |
| Construction Cost | 150000 (1500) |
| Structure Component | No |
| Component ID | N/A |
| Structure Resistance | Placeholder |
| Power Rating | 128 |
---
Power Station 3
| Building ID | 62 (3E) |
| Building Type | Power Station (kraftwerk) |
| Sector Type | 15 (0F) |
| Construction Cost | 190000 (1900) |
| Structure Component | No |
| Component ID | N/A |
| Structure Resistance | Placeholder |
| Power Rating | 192 |
---
Flak Station
| Building ID | 25 (19) |
| Building Type | Flak Station (defcenter) |
| Sector Type | 207 (CF) |
| Construction Cost | 166000 (1660) |
| Structure Component | Yes; 4 Flak Turrets |
| Component ID | 111 |
| Structure Resistance | Placeholder |
| Turret Weapon | 111 - 111 |
Weapon System
| Weapon ID | 111 |
| Weapon Class | Flak Shell (grenade) |
| Weapon Firepower | 5000 (50) |
| Damage Multiplier | x1.5 vs Helicopters x1.5 vs Aircraft |
| Rate of Fire (AI) | 1000 (1 seconds) |
| Rate of Fire (User) | 600 (0.6 seconds) |
---
Radar Station
| Building ID | 28 (1C) |
| Building Type | Radar Station (radar) |
| Sector Type | 240 (F0) |
| Construction Cost | 93000 (930) |
| Structure Component | Yes; 1 Radar Antenna |
| Component ID | 139 |
| Structure Resistance | Placeholder |
| Radar Range | 10 |
---
NOTES
* This list does not include special buildings that are normally not available for a construction.
* The unit of time used in the game engine/data script is in milliseconds by default.
* All energy values that appear in the game are divided by 100 from the actual engine/data script values.
* The durability of structures in the game follows different algorithms to calculate damage on sector/sub-sector models. This information will be covered in the separate section.
---
Please report any mistakes!