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1 Information
Main article: Soundtracks & Movies
Check the above page link for more detailed information.
2 Game Movie
During the production of Urban Assault, many cinematics were created for the game. In the final release version of the game, there are total 11 cinematics.
Metropolis Dawn introduces a new credit movie for the expansion pack. Therefore, there are total 12 movie files in Urban Assault.
2.1 List of Cinematics
Under Construction.
3 Movie Player
Under Construction.
4 Movie Transcripts
This section lists the transcripts of the game cinematics.
4.1 English UA
4.1.1 Black.mpg
Ionosphere status: Mykonian Parasite causing hazardous electrical storms. Energy domes in danger.
Life sustainability uncertain. Enemy Alert. A deadly confederation is bent on our destruction: The
Black Sect. A mysterious horde of scavengers, pirates, and mercenaries. They have invaded regions
surrounding the Black Sea. Battle Zones: Medium-density urban areas. The Black Sect Host Station
is the most formidable of all terran forces; an advanced, Generation II Prototype, stolen from the
Resistance. Intelligence warns that Black Sect warcraft, also stolen, have been upgraded with
self-shielding that renders them invisible to our radar. Activate all battle systems. Prepare for
mission briefing.
4.1.2 Intro.mpg
After the Big Mistake, radiation has infected much of the Earth's surface. Alien races have
invaded. Seeking to drain our planet of its energy and destroy all traces of life. Surviving
humans have divided into warring factions. Allies are non-existent; know your enemies. Ghorkovs:
A monolithic opposition force, predating the Toxic Age. Their warcraft is similar to our own. But
their weaponry, utilising electromagnetic impulse, is far more advanced. Mykonians: A merciless
alien race bent on torture and termination of humanity. The shielding of their hyper-speed
warcraft is weak. But their weaponry is the most powerful, the world has seen. (Virtual Presence
Shift to Scout in Mykonian sector.) Until now, for the Mykonians have just unleashed their most
deadly weapon yet: The Parasite. By leeching heat from our planet to fuel the Mykoninan invasion.
The Parasite is causing the Earth's core to cool, thus weakening our magnetic field and giving
rise to extremes of climate and radiation, that have all but guaranteed the annihilation of earthly
flow. Without your sacrifice, our destruction is certain. All else before you have failed. You are
the last and the only hope for survival. The Parasite must be destroyed. Prepare for battle. (All
Host Station systems online.)
4.1.3 Kyt.mpg
Enemy Alert. A powerful threat approaches our borders: Ghorkovs. A monolithic opposition force;
predating the Toxic Age. The unrelenting Ghorkovs continue to advance their eastern empire deeper
into Central and Western Europe. Battle Zones: High-density urban areas. Deployment of ground
tanks is essential. Beware of aerial attack by slow but deadly Ghargoil 2 anti-tank copters.
Intelligence reports warn of highly classified saucer-shaped warcraft, armed with deadly
electromagnetic impulse weaponry. Codename: Gigant. Activate all battle systems. Prepare for
mission briefing.
4.1.4 Myk.mpg
Biosphere status: all energy level and life support function extremely critical. Planetary
destruction imminent. The Parasite must be destroyed. Enemy Alert. An advancing force stands in
our way: Mykonians. A merciless alien race bent on torture and termination of humanity. They have
enslaved much of Northern Europe and Scandinavia, where their machines of destruction operate at
optimal cooling temperatures. Battle Zones: Infested arctic landscapes of alien cables and
bio-veins. Warning: Enemy flak stations and technology upgrade sectors may be camouflaged.
Mykonian weaponry is the most powerful, the world has seen. But the shielding of their hyper-speed
warcraft is weak. Activate all battle systems. Prepare for mission briefing.
4.1.5 Sulg.mpg
Thermosphere status: Mykonian Parasite causing dangerous rise in upper atmospheric temperatures.
Climate radiation levels critical. Enemy Alert. Otherworldly menace endangers our survival:
Sulgogars. A vegetative species of bionic alien. Their powers reside in biotechnology, genetic
manipulation and cloning. They have conquered much of Central Africa where the warp allows greater
propagation. The Earth is their spawning ground. Battle Zones: Open tundra. The Sulgogars'
mysterious airborne warcraft, travel at incredible speeds and manoeuvre with great agility. Use of
fast, land and air unit is essential. Deployment of guided missiles highly advised. Beware, the
beautiful but deadly Blue Spore. Activate all battle systems. Prepare for mission briefing.
4.1.6 Taer.mpg
Magnetosphere status: Mykonian Parasite harvesting heat from the Earth's core at an alarming rate.
Magnetic field damage critical. Enemy Alert. An advancing force stands in our way: Taerkast. A
fanatical human brotherhood. Technology has passed them by in their monastic isolation, but do not
underestimate them. Battle Zones: outlying villages. Though their antiquated warcraft is slow and
their weaponry primitive, Taerkasts are unyielding attackers with extremely heavy armor.
Eliminating biplanes, air Zeppelins, and Leonid tanks, may require multiple shell punctures.
Exercise your air superiority against tanks with copter strikes. Activate all battle systems.
4.2 German UA
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4.3 French UA
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4.4 Japanese UA
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5 Notes
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