This post will list various noteworthy Urban Assault websites and links in future.
Posts by Schloss Charlottenburg
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Multiplayer configuration instructions are now available at Lexicon. More information will be posted here.
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Ah, that makes sense. Thanks for the clarification!
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This post will list various important game files in future.
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There are many storyline and lore content in the game, but they are usually obscured, hidden, or documented separately from the normal gameplay. Some noteworthy official background materials will be covered in the appropriate section at Lexicon in future. This post will contain links or articles to those information.
Also, feel free to ask questions in this thread in regards to official UA storyline and lore information. Do not discuss any fan fictions or fan theories here.
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Some important parts of the game data will be covered more extensively under the appropriate Lexicon sections. This post will list those information later.
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Special thanks to CX Music for all the great work about the website and enabling the UA-themed icons on the forums! They are the same icons originally available at the UA Discord server.
:uastatic: :uagroundcube: :uahourglass: :uax00a: :uaamb52: :uamykoradar: :uamykoflak: :uamykogroundflak: :sulgogars: :uabluespore: :uameangreen: :uaslimelord: :ualittlebrother: :blacksect: :uadrone: :uatargetdrone: :resistancevehicle: :ghorkovvehicle: :taerkastenvehicle: :mykonianvehicle: :sulgogarvehicle: :blacksectvehicle: :beamgate: :keysector: :technologysector: :uaenergy: :stoudsontrigger: :stoudsonbomb: :uapower: :sectortarget: :uamarker: :uaarrow: :uatarget: :uahighlight: :uavector: :uaquestion: :uaunknown: :uaescape: :uaturret: :uainfo: :uacrosshair: :uaparticle: :uamachine: :uanetwork: :uanetworkerror: :uaypa:
EDIT: It appears there is a maximum display limit (50) for emoticons in one post. I wonder if it is set by default in software or ACP.
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Happy New Year!
Frohes neues Jahr!
Bonne année !
-- Greetings from Winter Wonderland 2021 (Hyde Park).
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Merry/Happy Christmas!
Frohe/Fröhliche Weihnachten!
Joyeux Noël !
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This is a quick overview list that contains the general basic information of the Black Sect units and buildings. More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.
The Black Sect is a single-player only faction that is not available in multiplayer mode. The Black Sect does not have original units except the stolen Anvil-class host station and their own unique flak station.
Host Station
Vehicle Name:
Vehicle ID:
62
Vehicle Class:
Host Station (robo)
N/A (Variable)
Shield:
60%
Radar Range:
3
Turret ID:
94, 95
Total Turret Numbers:
2
Weapon ID:
94, 95
Weapon Class:
94 = Missile (missile)
95 = Rocket (rocket)
Weapon Firepower:
94 = 15000 (150)
95 = 30000 (300)
Damage Multiplier:
N/A
Rate of Fire (AI):
94 = 3000 (3 sec)
95 = 1200 (1.2 sec)
Rate of Fire (Player):
94 = Default (1000? 1 sec?)
95 = 700 (0.7 sec)
AI Flight Altitude:
350
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Single-player Buildings
Building ID:
18 (12)
Building Type:
Flak Station (defcenter)
Sector Type:
200 (C8)
Construction Cost:
170000 (1700)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
1 Flak Turret
Turret ID:
115
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Notes:
* This list does not include special buildings that are normally not available for a construction.
Please report any mistakes!
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This is a quick overview list that contains the general basic information of the Sulgogar units and buildings. More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.
The Sulgogars is a single-player only faction that is not available in multiplayer mode. The Sulgogars do not have their own buildings.
Host Station
Vehicle Name:
Vehicle ID:
61
Vehicle Class:
Host Station (robo)
N/A (Variable)
Shield:
40%
Radar Range:
2
Turret ID:
79
Total Turret Numbers:
1
Weapon ID:
72
Weapon Class:
Particle Beam (missile)
Weapon Firepower:
60000 (600)
Damage Multiplier:
x1.5 vs Tanks
x2.0 vs Host Stations
Rate of Fire (AI):
5000 (5 sec)
Rate of Fire (Player):
Default (1000? 1 sec?)
AI Flight Altitude:
200
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Vehicles
Blue Spore
Vehicle Name:
Blue Spore
Vehicle ID:
73
Vehicle Class:
Bomber (plane)
Energy:
6000 (60)
Shield:
3.3%
Radar Range:
1
Weapon ID:
73
Weapon Class:
Particle Beam (bomb)
Weapon Firepower:
15000 (150)
Damage Multiplier:
x2.0 vs Tanks
x0.5 vs Planes
x0.1 vs Host Stations
Rate of Fire (AI):
N/A
Rate of Fire (Player):
N/A
Salvo Shots:
N/A
Salvo Delay:
N/A
Yes; 13000 (130) damage per second
AI Flight Altitude:
200
AI Attack Distance (vs Sectors):
800
AI Attack Distance (vs Units):
750
AI Retreat Distance (vs Sectors):
50
AI Retreat Distance (vs Units):
20
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Mean Green
Vehicle Name:
Mean Green
Vehicle ID:
71
Vehicle Class:
Plane (plane)
Energy:
20000 (200)
Shield:
30%
Radar Range:
1
Weapon ID:
71
Weapon Class:
Particle Beam (missile)
Weapon Firepower:
30000 (300)
Damage Multiplier:
x0.5 vs Tanks
x1.5 vs Helicopters
x2.0 vs Planes
Rate of Fire (AI):
900 (0.9 sec)
Rate of Fire (Player):
900 (0.9 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; Default (4000?; (40?)) damage per second
AI Flight Altitude:
150
AI Attack Distance (vs Sectors):
1100
AI Attack Distance (vs Units):
2500
AI Retreat Distance (vs Sectors):
10
AI Retreat Distance (vs Units):
10
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Slime Lord
Vehicle Name:
Slime Lord
Vehicle ID:
72
Vehicle Class:
Special (zeppelin)
Energy:
30000 (300)
Shield:
50%
Radar Range:
1
Weapon ID:
72
Weapon Class:
Particle Beam (missile)
Weapon Firepower:
60000 (600)
Damage Multiplier:
x1.5 vs Tanks
x2.0 vs Host Stations
Rate of Fire (AI):
5000 (5 sec)
Rate of Fire (Player):
Default; 1000? (1sec?)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; Default (4000? (40?)) damage per second
AI Flight Altitude:
200
AI Attack Distance (vs Sectors):
750
AI Attack Distance (vs Units):
700
AI Retreat Distance (vs Sectors):
100
AI Retreat Distance (vs Units):
400
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Little Brother
Vehicle Name:
Little Brother
Vehicle ID:
74
Vehicle Class:
Satellite (ufo)
Energy:
6000 (60)
Shield:
20%
Radar Range:
4
Weapon ID:
N/A
Weapon Class:
N/A
Weapon Firepower:
N/A
Damage Multiplier:
N/A
Rate of Fire (AI):
N/A
Rate of Fire (Player):
N/A
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
400
AI Attack Distance (vs Sectors):
1000
AI Attack Distance (vs Units):
850
AI Retreat Distance (vs Sectors):
350
AI Retreat Distance (vs Units):
420
---
Notes:
* All energy values that appear in the game are divided by 100 from the engine/data script values.
* The time unit used in the game engine/data script is a millisecond.
* AI-controlled units can override their pre-set flight altitude when targeting player-controlled vehicles that are flying higher than them, or when attacking host stations.
Please report any mistakes!
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This is a quick overview list that contains the general basic information of the Mykonian units and buildings. More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.
The Mykonians is one of the four major factions. They are available in multiplayer mode.
Host Station
Single-player variant
Vehicle Name:
Vehicle ID:
58
Vehicle Class:
Host Station (robo)
N/A (Variable)
Shield:
40%
Radar Range:
3
Turret ID:
76
Total Turret Numbers:
1
Weapon ID:
82
Weapon Class:
Ion Cannon (rocket)
Weapon Firepower:
30000 (300)
Damage Multiplier:
N/A
Rate of Fire (AI):
1000 (1 sec)
Rate of Fire (Player):
Default (1000? 1 sec?)
AI Flight Altitude:
200
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Multiplayer variant
Vehicle Name:
Myko Station
Vehicle ID:
58
Vehicle Class:
Host Station (robo)
Energy:
N/A (Variable)
Shield:
60%
Radar Range:
3
Turret ID:
80
Total Turret Numbers:
4
Weapon ID:
80
Weapon Class:
Ion Cannon (rocket)
Weapon Firepower:
13333 (133)
Damage Multiplier:
N/A
Rate of Fire (AI):
1000 (1 sec)
Rate of Fire (Player):
600 (0.6 sec)
AI Flight Altitude:
400
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Multiplayer (Modem) Variant
Vehicle Name:
Myko Station
Vehicle ID:
58
Vehicle Class:
Host Station (robo)
Energy:
N/A (Variable)
Shield:
85%
Radar Range:
3
Turret ID:
162
Total Turret Numbers:
1
Weapon ID:
122
Weapon Class:
Ion Cannon (rocket)
Weapon Firepower:
23300 (233)
Damage Multiplier:
N/A
Rate of Fire (AI):
1000 (1 sec)
Rate of Fire (Player):
600 (0.6 sec)
AI Flight Altitude:
400
---
Vehicles
Myko 5P0 Air Prism
Vehicle Name:
Myko 5P0 Air Prism
Vehicle ID:
65
Vehicle Class:
Helicopter (heli)
Energy:
14000 (140)
Shield:
56%
Radar Range:
1
Weapon ID:
65
Weapon Class:
Ion Cannon (rocket)
Weapon Firepower:
28000 (280)
Damage Multiplier:
x1.5 vs Tanks
x0.5 vs Planes
Rate of Fire (AI):
390 (0.39 sec)
Rate of Fire (Player):
390 (0.39 sec)
Salvo Shots:
3
Salvo Delay:
3000 (3 sec)
No
AI Flight Altitude:
150
AI Attack Distance (vs Sectors):
1000
AI Attack Distance (vs Units):
1000
AI Retreat Distance (vs Sectors):
50
AI Retreat Distance (vs Units):
400
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Myko XO1 Quadda
Vehicle Name:
Myko XO1 Quadda
Vehicle ID:
64
Vehicle Class:
Special (zeppelin)
Energy:
19000 (190)
Shield:
58%
Radar Range:
1
Weapon ID:
64
Weapon Class:
Ion Cannon (rocket)
Weapon Firepower:
29000 (290)
Damage Multiplier:
x0.5 vs Tanks
x1.5 vs Host Stations
Rate of Fire (AI):
350 (0.35 sec)
Rate of Fire (Player):
550 (0.55 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
200
AI Attack Distance (vs Sectors):
700
AI Attack Distance (vs Units):
700
AI Retreat Distance (vs Sectors):
300
AI Retreat Distance (vs Units):
300
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Myko Crusher
Vehicle Name:
Myko Crusher
Vehicle ID:
145
Vehicle Class:
Energy:
15000 (150)
Shield:
15%
Radar Range:
1
Weapon ID:
62
Weapon Class:
Ion Cannon (missile)
Weapon Firepower:
2000 (20)
Damage Multiplier:
x0.4 vs Tanks
x1.6 vs Helicopters
x1.3 vs Planes
x0.2 vs Host Stations
Rate of Fire (AI):
150 (0.15 sec)
Rate of Fire (Player):
150 (0.15 sec)
Salvo Shots:
7
Salvo Delay:
2000 (2 sec)
Machine Gun:
No
AI Flight Altitude:
350
AI Attack Distance (vs Sectors):
700
AI Attack Distance (vs Units):
700
AI Retreat Distance (vs Sectors):
300
AI Retreat Distance (vs Units):
300
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Myko Static
Vehicle Name:
Myko Static
Vehicle ID:
66
Vehicle Class:
Plane (zeppelin)
Energy:
35000 (350)
Shield:
1%
Radar Range:
1
Weapon ID:
66
Weapon Class:
Ion Cannon (rocket)
Weapon Firepower:
7000 (70)
Damage Multiplier:
x1.5 vs Tanks
x0.5 vs Host Stations
Rate of Fire (AI):
500 (0.5 sec)
Rate of Fire (Player):
300 (0.3 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
20
AI Attack Distance (vs Sectors):
1000
AI Attack Distance (vs Units):
1000
AI Retreat Distance (vs Sectors):
50
AI Retreat Distance (vs Units):
400
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Myko Ground Cube
Vehicle Name:
Myko Ground Cube
Vehicle ID:
68
Vehicle Class:
Energy:
9500 (95)
Shield:
25%
Radar Range:
1
Weapon ID:
68
Weapon Class:
Ion Cannon (missile)
Weapon Firepower:
5000 (50)
Damage Multiplier:
x0.7 vs Tanks
x0.7 vs Host Stations
Rate of Fire (AI):
700 (0.7 sec)
Rate of Fire (Player):
400 (0.4 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 4000 (40) damage per second
AI Flight Altitude:
N/A
AI Attack Distance (vs Sectors):
650
AI Attack Distance (vs Units):
550
AI Retreat Distance (vs Sectors):
150
AI Retreat Distance (vs Units):
400
---
Myko Hourglass
Vehicle Name:
Myko Hourglass
Vehicle ID:
63
Vehicle Class:
Helicopter (heli)
Energy:
50000 (500)
Shield:
21%
Radar Range:
1
Weapon ID:
63
Weapon Class:
Ion Cannon (rocket)
Weapon Firepower:
80000 (800)
Damage Multiplier:
x1.5 vs Tanks
x0.5 vs Planes
x0.5 vs Host Stations
Rate of Fire (AI):
300 (0.3 sec)
Rate of Fire (Player):
300 (0.3 sec)
Salvo Shots:
4
Salvo Delay:
3000 (3 sec)
Machine Gun:
No
AI Flight Altitude:
350
AI Attack Distance (vs Sectors):
1200
AI Attack Distance (vs Units):
1000
AI Retreat Distance (vs Sectors):
340
AI Retreat Distance (vs Units):
440
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Myko Air Stick
Vehicle Name:
Myko Air Stick
Vehicle ID:
69
Vehicle Class:
Plane (plane)
Energy:
30000 (300)
Shield:
10%
Radar Range:
1
Weapon ID:
69
Weapon Class:
Ion Cannon (missile)
Weapon Firepower:
6000 (60)
Damage Multiplier:
x0.5 vs Tanks
x1.5 vs Helicopters
x1.5 vs Planes
x0.5 vs Host Stations
Rate of Fire (AI):
300 (0.3 sec)
Rate of Fire (Player):
300 (0.3 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
300
AI Attack Distance (vs Sectors):
900
AI Attack Distance (vs Units):
900
AI Retreat Distance (vs Sectors):
400
AI Retreat Distance (vs Units):
500
---
Myko Bomber
Vehicle Name:
Myko Bomber
Vehicle ID:
70
Vehicle Class:
Bomber (plane)
Energy:
45000 (450)
Shield:
1%
Radar Range:
2
Weapon ID:
70
Weapon Class:
Ion Cannon (bomb)
Weapon Firepower:
60000 (600)
Damage Multiplier:
x1.5 vs Tanks
Rate of Fire (AI):
2000 (2 sec)
Rate of Fire (Player):
1000 (1 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
550
AI Attack Distance (vs Sectors):
1250
AI Attack Distance (vs Units):
1200
AI Retreat Distance (vs Sectors):
300
AI Retreat Distance (vs Units):
300
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Myko Radar
Vehicle Name:
Myko Radar
Vehicle ID:
67
Vehicle Class:
Satellite (ufo)
Energy:
5500 (55)
Shield:
10%
Radar Range:
4
Weapon ID:
N/A
Weapon Class:
N/A
Weapon Firepower:
N/A
Damage Multiplier:
N/A
Rate of Fire (AI):
N/A
Rate of Fire (Player):
N/A
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
450
AI Attack Distance (vs Sectors):
150
AI Attack Distance (vs Units):
100
AI Retreat Distance (vs Sectors):
10
AI Retreat Distance (vs Units):
50
---
Notes:
* All energy values that appear in the game are divided by 100 from the engine/data script values.
* The time unit used in the game engine/data script is a millisecond.
* AI-controlled units can override their pre-set flight altitude when targeting player-controlled vehicles that are flying higher than them, or when attacking host stations.
Single-player Buildings
Power Station 1
Building ID:
10 (0A)
Building Type:
Power Station (kraftwerk)
Sector Type:
229 (E5)
Construction Cost:
103000 (1030)
Power Rating:
68
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Flak Station 1
Building ID:
13 (0D)
Building Type:
Flak Station (defcenter)
Sector Type:
228 (E4)
Construction Cost:
170000 (1700)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
1 Flak Turret
Turret ID:
113
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Radar Station
Building ID:
72 (48)
Building Type:
Radar Station (radar)
Sector Type:
240 (F0)
Construction Cost:
96000 (960)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
1 Radar Antenna
Turret ID:
140
---
Notes:
* This list does not include special buildings that are normally not available for a construction.
Multiplayer Buildings
Power Station 1
Building ID:
10 (0A)
Building Type:
Power Station (kraftwerk)
Sector Type:
229 (E5)
Construction Cost:
103000 (1030)
Power Rating:
64
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Power Station 2
Building ID:
56 (38)
Building Type:
Power Station (kraftwerk)
Sector Type:
229 (E5)
Construction Cost:
143000 (1430)
Power Rating:
128
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Power Station 3
Building ID:
63 (3F)
Building Type:
Power Station (kraftwerk)
Sector Type:
229 (E5)
Construction Cost:
183000 (1830)
Power Rating:
192
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Flak Station
Building ID:
26 (18)
Building Type:
Flak Station (defcenter)
Sector Type:
228 (E4)
Construction Cost:
170000 (1700)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
1 Flak Turret
Turret ID:
113
---
Radar Station
Building ID:
29 (1D)
Building Type:
Radar Station (radar)
Sector Type:
241 (F1)
Construction Cost:
96000 (960)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
1 Flak Antenna
Turret ID:
140
---
Notes:
* This list does not include special buildings that are normally not available for a construction.
Please report any mistakes!
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This is a quick overview list that contains the general basic information of the Taerkasten units and buildings. More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.
The Taerkasten Order is one of the four major factions. They are available in multiplayer mode.
Host Station
Single-player variant
Vehicle Name:
Vehicle ID:
60
Vehicle Class:
Host Station (robo)
N/A (Variable)
Shield:
40%
Radar Range:
3
Turret ID:
78
Total Turret Numbers:
4
Weapon ID:
81
Weapon Class:
Shell Cannon (grenade)
Weapon Firepower:
20000 (200)
Damage Multiplier:
N/A
Rate of Fire (AI):
1700 (1.7 sec)
Rate of Fire (Player):
1200 (1.2 sec)
AI Flight Altitude:
350
---
Vehicle Name:
Taerkasten Flying Fortress (Metropolis Dawn Expansion Pack)
Vehicle ID:
178
Vehicle Class:
Host Station (robo)
Energy:
N/A (Variable; changes between 550000 (1375) to 1000000 (2500) in the Metropolis Dawn Taerkasten campaign.)
Shield:
60%
Radar Range:
3
Turret ID:
149
Total Turret Numbers:
4
Weapon ID:
87
Weapon Class:
Shell Cannon (grenade)
Weapon Firepower:
10000 (100)
Damage Multiplier:
N/A
Rate of Fire (AI):
1700 (1.7 sec)
Rate of Fire (Player):
1200 (1.2 sec)
AI Flight Altitude:
350
---
Multiplayer variant
Vehicle Name:
Taerkasten Flying Fortress
Vehicle ID:
60
Vehicle Class:
Host Station (robo)
Energy:
N/A (Variable)
Shield:
60%
Radar Range:
3
Turret ID:
78
Total Turret Numbers:
4
Weapon ID:
81
Weapon Class:
Shell Cannon (grenade)
Weapon Firepower:
20000 (200)
Damage Multiplier:
N/A
Rate of Fire (AI):
1700 (1.7 sec)
Rate of Fire (Player):
1200 (1.2 sec)
AI Flight Altitude:
350
---
Multiplayer (Modem) Variant
Vehicle Name:
Taerkasten Flying Fortress
Vehicle ID:
60
Vehicle Class:
Host Station (robo)
Energy:
N/A (Variable)
Shield:
85%
Radar Range:
3
Turret ID:
160
Total Turret Numbers:
1
Weapon ID:
123
Weapon Class:
Shell Cannon (grenade)
Weapon Firepower:
30000 (300)
Damage Multiplier:
N/A
Rate of Fire (AI):
1700 (1.7 sec)
Rate of Fire (Player):
1200 (1.2 sec)
AI Flight Altitude:
350
---
Vehicles
Eisenhans
Vehicle Name:
Eisenhans
Vehicle ID:
32
Vehicle Class:
Energy:
11000 (110)
Shield:
80%
Radar Range:
1
Weapon ID:
32
Weapon Class:
Shell Cannon (grenade)
Weapon Firepower:
18000 (180)
Damage Multiplier:
x0.7 vs Helicopter
x0.5 vs Planes
x1.5 vs Host Stations
Rate of Fire (AI):
2300 (2.3 sec)
Rate of Fire (Player):
1100 (1.1 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Yes; 10000 (100) damage per second
AI Flight Altitude:
N/A
AI Attack Distance (vs Sectors):
900
AI Attack Distance (vs Units):
900
AI Retreat Distance (vs Sectors):
200
AI Retreat Distance (vs Units):
100
---
Ostwind
Vehicle Name:
Ostwind
Vehicle ID:
144
Vehicle Class:
Anti-Air Tank (tank)
Energy:
19000 (190)
Shield:
84%
Radar Range:
1
Weapon ID:
40
Weapon Class:
Missile (missile)
Weapon Firepower:
2000 (20)
Damage Multiplier:
x0.3 vs Tanks
x0.4 vs Host Stations
Rate of Fire (AI):
150 (0.15 sec)
Rate of Fire (Player):
150 (0.15 sec)
Salvo Shots:
10
Salvo Delay:
4200 (4.2 sec)
Machine Gun:
Yes; 4000 (40) damage per second
AI Flight Altitude:
N/A
AI Attack Distance (vs Sectors):
650
AI Attack Distance (vs Units):
500
AI Retreat Distance (vs Sectors):
400
AI Retreat Distance (vs Units):
480
---
Leonid
Vehicle Name:
Leonid
Vehicle ID:
37
Vehicle Class:
Tank (tank)
Energy:
28000 (280)
Shield:
86%
Radar Range:
1
Weapon ID:
37
Weapon Class:
Shell Cannon (grenade)
Weapon Firepower:
41000 (410)
Damage Multiplier:
x0.7 vs Helicopters
x0.5 vs Planes
x1.5 vs Host Stations
Rate of Fire (AI):
3200 (3.2 sec)
Rate of Fire (Player):
1700 (1.7 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 10000 (100) damage per second
AI Flight Altitude:
N/A
AI Attack Distance (vs Sectors):
900
AI Attack Distance (vs Units):
700
AI Retreat Distance (vs Sectors):
50
AI Retreat Distance (vs Units):
40
---
Thor's Hammer
Vehicle Name:
Thor's Hammer
Vehicle ID:
143
Vehicle Class:
Artillery (tank)
Energy:
45000 (450)
Shield:
89%
Radar Range:
1
Weapon ID:
39
Weapon Class:
Artillery Shell (grenade)
Weapon Firepower:
170000 (1700)
Damage Multiplier:
x0.7 vs Helicopters
x0.5 vs Planes
x1.5 vs Host Stations
Rate of Fire (AI):
12000 (12 sec)
Rate of Fire (Player):
9000 (9 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 18000 (180) damage per second
AI Flight Altitude:
N/A
AI Attack Distance (vs Sectors):
1400
AI Attack Distance (vs Units):
1400
AI Retreat Distance (vs Sectors):
100
AI Retreat Distance (vs Units):
40
---
Zeppelin
Vehicle Name:
Zeppelin
Vehicle ID:
131
Vehicle Class:
Bomber (zeppelin)
Energy:
50000 (500)
Shield:
95%
Radar Range:
5
Weapon ID:
18
Weapon Class:
Bomb (bomb)
Weapon Firepower:
300000 (3000)
Damage Multiplier:
x1.5 vs Tanks
Rate of Fire (AI):
10000 (10 sec)
Rate of Fire (Player):
7000 (7 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
250
AI Attack Distance (vs Sectors):
250
AI Attack Distance (vs Units):
100
AI Retreat Distance (vs Sectors):
50
AI Retreat Distance (vs Units):
5
---
Mnosjetz
Vehicle Name:
Mnosjetz
Vehicle ID:
38
Vehicle Class:
Bomber (plane)
Energy:
20000 (200)
Shield:
77%
Radar Range:
1
Weapon ID:
38
Weapon Class:
Bomb (bomb)
Weapon Firepower:
50000 (500)
Damage Multiplier:
x1.5 vs Tanks
Rate of Fire (AI):
1800 (1.8 sec)
Rate of Fire (Player):
1800 (1.8 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
150
AI Attack Distance (vs Sectors):
1500
AI Attack Distance (vs Units):
1500
AI Retreat Distance (vs Sectors):
10
AI Retreat Distance (vs Units):
10
---
Phantom
Vehicle Name:
Phantom
Vehicle ID:
8
Vehicle Class:
Plane (plane)
Energy:
30000 (300)
Shield:
80%
Radar Range:
1
Weapon ID:
8
Weapon Class:
Missile (missile)
Weapon Firepower:
50000 (500)
Damage Multiplier:
x0.5 vs Tanks
x1.5 vs Helicopters
x1.5 vs Planes
x0.5 vs Host Stations
Rate of Fire (AI):
2500 (2.5 sec)
Rate of Fire (Player):
2500 (2.5 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 10000 (100) damage per second
AI Flight Altitude:
350
AI Attack Distance (vs Sectors):
900
AI Attack Distance (vs Units):
900
AI Retreat Distance (vs Sectors):
400
AI Retreat Distance (vs Units):
500
---
Serp
Vehicle Name:
Serp
Vehicle ID:
36
Vehicle Class:
Plane (plane)
Energy:
9000 (90)
Shield:
45%
Radar Range:
1
Weapon ID:
36
Weapon Class:
Missile (missile)
Weapon Firepower:
40000 (400)
Damage Multiplier:
x0.5 vs Tanks
x1.5 vs Helicopters
x1.5 vs Planes
Rate of Fire (AI):
N/A
Rate of Fire (Player):
N/A
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
300
AI Attack Distance (vs Sectors):
1000
AI Attack Distance (vs Units):
750
AI Retreat Distance (vs Sectors):
150
AI Retreat Distance (vs Units):
250
---
Bronsteijn
Vehicle Name:
Bronsteijn
Vehicle ID:
34
Vehicle Class:
Helicopter (heli)
Energy:
40000 (400)
Shield:
25%
Radar Range:
1
Weapon ID:
34
Weapon Class:
Ion Cannon (rocket)
Weapon Firepower:
120000 (120)
Damage Multiplier:
x0.5 vs Planes
Rate of Fire (AI):
1000 (1 sec)
Rate of Fire (Player):
3000 (3 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
250
AI Attack Distance (vs Sectors):
800
AI Attack Distance (vs Units):
750
AI Retreat Distance (vs Sectors):
0
AI Retreat Distance (vs Units):
400
---
Hetzel
Vehicle Name:
Hetzel
Vehicle ID:
33
Vehicle Class:
Plane (plane)
Energy:
18000 (180)
Shield:
77%
Radar Range:
1
Weapon ID:
33
Weapon Class:
Vulcan (rocket)
Weapon Firepower:
8000 (80)
Damage Multiplier:
x1.5 vs Tanks
x0.5 vs Planes
Rate of Fire (AI):
333 (0.33 sec)
Rate of Fire (Player):
333 (0.33 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
150
AI Attack Distance (vs Sectors):
1500
AI Attack Distance (vs Units):
2000
AI Retreat Distance (vs Sectors):
10
AI Retreat Distance (vs Units):
10
---
Ormu-Scout
Vehicle Name:
Ormu-Scout
Vehicle ID:
35
Vehicle Class:
Satellite (ufo)
Energy:
7000 (70)
Shield:
50%
Radar Range:
4
Weapon ID:
N/A
Weapon Class:
N/A
Weapon Firepower:
N/A
Damage Multiplier:
N/A
Rate of Fire (AI):
N/A
Rate of Fire (Player):
N/A
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
500
AI Attack Distance (vs Sectors):
800
AI Attack Distance (vs Units):
750
AI Retreat Distance (vs Sectors):
0
AI Retreat Distance (vs Units):
400
---
Notes:
* All energy values that appear in the game are divided by 100 from the engine/data script values.
* The time unit used in the game engine/data script is a millisecond.
* AI-controlled units can override their pre-set flight altitude when targeting player-controlled vehicles that are flying higher than them, or when attacking host stations.
Single-player Buildings
Power Station 1
Building ID:
53 (35)
Building Type:
Power Station (kraftwerk)
Sector Type:
14 (0E)
Construction Cost:
106000 (1060)
Power Rating:
50
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Power Station 2
Building ID:
17 (11)
Building Type:
Power Station (kraftwerk)
Sector Type:
14 (0E)
Construction Cost:
146000 (1460)
Power Rating:
128
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Flak Station
Building ID:
31 (1F)
Building Type:
Flak Station (defcenter)
Sector Type:
208 (D0)
Construction Cost:
163000 (1630)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
4 Flak Turrets
Turret ID:
108
---
Flak Station (Metropolis Dawn Only)
Building ID:
74 (4A)
Building Type:
Flak Station (defcenter)
Sector Type:
208 (D0)
Construction Cost:
163000 (1630)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
4 Flak Turrets
Turret ID:
156
---
Radar Station
Building ID:
73 (49)
Building Type:
Radar Station (radar)
Sector Type:
239 (EF)
Construction Cost:
100000 (1000)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
1 Radar Antenna
Turret ID:
141
---
Notes:
* This list does not include special buildings that are normally not available for a construction.
Multiplayer Buildings
Power Station 1
Building ID:
17 (11)
Building Type:
Power Station (kraftwerk)
Sector Type:
14 (0E)
Construction Cost:
106000 (1060)
Power Rating:
64
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Power Station 2
Building ID:
57 (39)
Building Type:
Power Station (kraftwerk)
Sector Type:
14 (0E)
Construction Cost:
146000 (1460)
Power Rating:
128
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Power Station 3
Building ID:
64 (40)
Building Type:
Power Station (kraftwerk)
Sector Type:
14 (0E)
Construction Cost:
186000 (1860)
Power Rating:
192
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Flak Station
Building ID:
27 (1B)
Building Type:
Flak Station (defcenter)
Sector Type:
208 (D0)
Construction Cost:
163000 (1630)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
4 Flak Turrets
Turret ID:
108
---
Radar Station
Building ID:
30 (1E)
Building Type:
Radar Station (radar)
Sector Type:
239 (EF)
Construction Cost:
100000 (1000)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
1 Radar Antenna
Turret ID:
141
---
Notes:
* This list does not include special buildings that are normally not available for a construction.
Please report any mistakes!
-
This is a quick overview list that contains the general basic information of the Ghorkov units and buildings. More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.
The Ghorkov is one of the four major factions. They are available in multiplayer mode.
Host Station
Single-player variant
Vehicle Name:
Vehicle ID:
59
Vehicle Class:
Host Station (robo)
N/A (Variable)
Shield:
40%
Radar Range:
2
Turret ID:
77
Total Turret Numbers:
2
Weapon ID:
83
Weapon Class:
Laser Cannon (grenade)
Weapon Firepower:
15000 (150)
Damage Multiplier:
N/A
Rate of Fire (AI):
1500 (1.5 sec)
Rate of Fire (Player):
Default (1000? 1 sec?)
AI Flight Altitude:
200
---
Vehicle Name:
Turantul II (Skorpio)
Vehicle ID:
57
Vehicle Class:
Host Station (robo)
Energy:
N/A (Variable)
Shield:
40%
Radar Range:
3
Turret ID:
75
Total Turret Numbers:
3
Weapon ID:
84
Weapon Class:
Rocket (rocket)
Weapon Firepower:
17000 (170)
Damage Multiplier:
N/A
Rate of Fire (AI):
1500 (1.5 sec)
Rate of Fire (Player):
1000 (1 sec)
AI Flight Altitude:
200
---
Vehicle Name:
Turantul I (Metropolis Dawn Expansion Pack)
Vehicle ID:
176
Vehicle Class:
Host Station (robo)
Energy:
N/A (Variable; changes between 550000 (1375) to 700000 (1750) in the Metropolis Dawn Ghorkov campaign.)
Shield:
40%
Radar Range:
2
Turret ID:
154
Total Turret Numbers:
2
Weapon ID:
85
Weapon Class:
Laser Cannon (grenade)
Weapon Firepower:
15000 (150)
Damage Multiplier:
N/A
Rate of Fire (AI):
1500 (1.5 sec)
Rate of Fire (Player):
Default (1000? 1 sec?)
AI Flight Altitude:
200
---
Vehicle Name:
Turantul II Skorpio (Metropolis Dawn Expansion Pack)
Vehicle ID:
177
Vehicle Class:
Host Station (robo)
Energy:
N/A (Variable; changes between 750000 (1875) to 1000000 (2500) in the Metropolis Dawn Ghorkov campaign.)
Shield:
60%
Radar Range:
3
Turret ID:
155
Total Turret Numbers:
4
Weapon ID:
86
Weapon Class:
Rocket (rocket)
Weapon Firepower:
17000 (170)
Damage Multiplier:
N/A
Rate of Fire (AI):
1500 (1.5 sec)
Rate of Fire (Player):
1000 (1 sec)
AI Flight Altitude:
340
---
Multiplayer variant
Vehicle Name:
Turantul II (Skorpio)
Vehicle ID:
57
Vehicle Class:
Host Station (robo)
Energy:
N/A (Variable)
Shield:
60%
Radar Range:
3
Turret ID:
75
Total Turret Numbers:
4
Weapon ID:
84
Weapon Class:
Rocket (rocket)
Weapon Firepower:
17000 (170)
Damage Multiplier:
N/A
Rate of Fire (AI):
1500 (1.5 sec)
Rate of Fire (Player):
1000 (1 sec)
AI Flight Altitude:
340
---
Multiplayer (Modem) Variant
Vehicle Name:
Turantul II (Skorpio)
Vehicle ID:
57
Vehicle Class:
Host Station (robo)
Energy:
N/A (Variable)
Shield:
85%
Radar Range:
3
Turret ID:
161
Total Turret Numbers:
1
Weapon ID:
121
Weapon Class:
Rocket (rocket)
Weapon Firepower:
27000 (270)
Damage Multiplier:
N/A
Rate of Fire (AI):
1500 (1.5 sec)
Rate of Fire (Player):
1000 (1 sec)
AI Flight Altitude:
340
---
Vehicles
Speedy
Vehicle Name:
Speedy
Vehicle ID:
22
Vehicle Class:
Energy:
15000 (150)
Shield:
3%
Radar Range:
1
Weapon ID:
22
Weapon Class:
Laser Cannon (missile)
Weapon Firepower:
5000 (50)
Damage Multiplier:
x0.7 vs Tanks
x0.7 vs Host Stations
Rate of Fire (AI):
500 (0.5 sec)
Rate of Fire (Player):
300 (0.3 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Yes; 2000 (20) damage per second
AI Flight Altitude:
N/A (12)
AI Attack Distance (vs Sectors):
630
AI Attack Distance (vs Units):
500
AI Retreat Distance (vs Sectors):
100
AI Retreat Distance (vs Units):
430
---
Tekh-Trak
Vehicle Name:
Tekh-Trak
Vehicle ID:
26
Vehicle Class:
Tank (tank)
Energy:
25000 (250)
Shield:
75%
Radar Range:
1
Weapon ID:
26
Weapon Class:
Shell Cannon (grenade)
Weapon Firepower:
42000 (420)
Damage Multiplier:
x0.7 vs Helicopters
x0.5 vs Planes
x1.5 vs Host Stations
Rate of Fire (AI):
2700 (2.7 sec)
Rate of Fire (Player):
1200 (1.2 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 6000 (60) damage per second
AI Flight Altitude:
N/A
AI Attack Distance (vs Sectors):
1000
AI Attack Distance (vs Units):
1300
AI Retreat Distance (vs Sectors):
50
AI Retreat Distance (vs Units):
250
---
Ghargoil
Vehicle Name:
Ghargoil
Vehicle ID:
24
Vehicle Class:
Helicopter (heli)
Energy:
9500 (95)
Shield:
55%
Radar Range:
1
Weapon ID:
24
Weapon Class:
Rocket (rocket)
Weapon Firepower:
27000 (270)
Damage Multiplier:
x1.5 vs Tanks
x0.5 vs Planes
Rate of Fire (AI):
2300 (2.3 sec)
Rate of Fire (Player):
900 (0.9 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 5000 (50) damage per second
AI Flight Altitude:
200
AI Attack Distance (vs Sectors):
1000
AI Attack Distance (vs Units):
750
AI Retreat Distance (vs Sectors):
150
AI Retreat Distance (vs Units):
250
---
Ghargoil 2
Vehicle Name:
Ghargoil 2
Vehicle ID:
28
Vehicle Class:
Helicopter (heli)
Energy:
19000 (190)
Shield:
60%
Radar Range:
1
Weapon ID:
28
Weapon Class:
Rocket (rocket)
Weapon Firepower:
25000x2 (250x2)
Damage Multiplier:
x1.5 vs Tanks
x0.5 vs Planes
Rate of Fire (AI):
2500 (2.5 sec)
Rate of Fire (Player):
1000 (1 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 10000 (100) damage per second
AI Flight Altitude:
600
AI Attack Distance (vs Sectors):
1000
AI Attack Distance (vs Units):
1000
AI Retreat Distance (vs Sectors):
300
AI Retreat Distance (vs Units):
400
---
Ghargoil 3
Vehicle Name:
Ghargoil 3
Vehicle ID:
25
Vehicle Class:
Bomber (plane)
Energy:
20000 (200)
Shield:
10%
Radar Range:
1
Weapon ID:
25
Weapon Class:
Bomb
Weapon Firepower:
10000 (100)
Damage Multiplier:
x1.5 vs Tanks
Rate of Fire (AI):
200 (0.2 sec)
Rate of Fire (Player):
400 (0.4 sec)
Salvo Shots:
7
Salvo Delay:
5000 (5 sec)
Machine Gun:
No
AI Flight Altitude:
350
AI Attack Distance (vs Sectors):
1250
AI Attack Distance (vs Units):
1200
AI Retreat Distance (vs Sectors):
300
AI Retreat Distance (vs Units):
300
---
Ying
Vehicle Name:
Ying
Vehicle ID:
23
Vehicle Class:
Plane (plane)
Energy:
8000 (80)
Shield:
4%
Radar Range:
1
Weapon ID:
23
Weapon Class:
Laser Cannon (rocket)
Weapon Firepower:
3000 (30)
Damage Multiplier:
x0.5 vs Tanks
x1.5 vs Helicopters
x1.5 vs Planes
x0.3 vs Host Stations
Rate of Fire (AI):
700 (0.7 sec)
Rate of Fire (Player):
700 (0.7 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 6000 (60) damage per second
AI Flight Altitude:
100
AI Attack Distance (vs Sectors):
327
AI Attack Distance (vs Units):
823
AI Retreat Distance (vs Sectors):
200
AI Retreat Distance (vs Units):
150
---
Yang
Vehicle Name:
Yang
Vehicle ID:
130
Vehicle Class:
Bomber (plane)
Energy:
20000 (200)
Shield:
10%
Radar Range:
1
Weapon ID:
17
Weapon Class:
Bomb (bomb)
Weapon Firepower:
7000 (70)
Damage Multiplier:
x1.5 vs Tanks
Rate of Fire (AI):
200 (0.2 sec)
Rate of Fire (Player):
200 (0.2 sec)
Salvo Shots:
30
Salvo Delay:
10000 (10 sec)
Machine Gun:
No
AI Flight Altitude:
350
AI Attack Distance (vs Sectors):
1250
AI Attack Distance (vs Units):
1200
AI Retreat Distance (vs Sectors):
300
AI Retreat Distance (vs Units):
300
---
Tien-Ying 7
Vehicle Name:
Tien-Ying 7
Vehicle ID:
31
Vehicle Class:
Plane (plane)
Energy:
35000 (350)
Shield:
25%
Radar Range:
1
Weapon ID:
31
Weapon Class:
Missile (missile)
Weapon Firepower:
30000 (300)
Damage Multiplier:
x0.5 vs Tanks
x1.5 vs Helicopters
x1.5 vs Planes
x0.3 vs Host Stations
Rate of Fire (AI):
600 (0.6 sec)
Rate of Fire (Player):
600 (0.6 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 7000 (70) damage per second
AI Flight Altitude:
350
AI Attack Distance (vs Sectors):
900
AI Attack Distance (vs Units):
900
AI Retreat Distance (vs Sectors):
400
AI Retreat Distance (vs Units):
500
---
Gigant
Vehicle Name:
Gigant
Vehicle ID:
27
Vehicle Class:
Special (glider)
Energy:
45000 (450)
Shield:
35%
Radar Range:
1
Weapon ID:
27
Weapon Class:
Laser Cannon
Weapon Firepower:
31000 (310)
Damage Multiplier:
x0.3 vs Tanks
x0.7 vs Helicopters
x0.7 vs Planes
Rate of Fire (AI):
300 (0.3 sec)
Rate of Fire (Player):
400 (0.4 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 8000 (80) damage per second
AI Flight Altitude:
100
AI Attack Distance (vs Sectors):
1200
AI Attack Distance (vs Units):
1000
AI Retreat Distance (vs Sectors):
340
AI Retreat Distance (vs Units):
440
---
Gigant 2
Vehicle Name:
Gigant 2
Vehicle ID:
30
Vehicle Class:
Special (glider)
Energy:
44500 (445)
Shield:
35%
Radar Range:
1
Weapon ID:
27
Weapon Class:
Laser Cannon
Weapon Firepower:
31000 (310)
Damage Multiplier:
x0.3 vs Tanks
x0.7 vs Helicopters
x0.7 vs Planes
Rate of Fire (AI):
300 (0.3 sec)
Rate of Fire (Player):
400 (0.4 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 8000 (80) damage per second
AI Flight Altitude:
100
AI Attack Distance (vs Sectors):
1200
AI Attack Distance (vs Units):
1000
AI Retreat Distance (vs Sectors):
340
AI Retreat Distance (vs Units):
440
---
Ghor-Scout
Vehicle Name:
Ghor-Scout
Vehicle ID:
29
Vehicle Class:
Satellite (ufo)
Energy:
6000 (60)
Shield:
5%
Radar Range:
4
Weapon ID:
N/A
Weapon Class:
N/A
Weapon Firepower:
N/A
Damage Multiplier:
N/A
Rate of Fire (AI):
N/A
Rate of Fire (Player):
N/A
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
500
AI Attack Distance (vs Sectors):
150
AI Attack Distance (vs Units):
100
AI Retreat Distance (vs Sectors):
10
AI Retreat Distance (vs Units):
50
---
Notes:
* All energy values that appear in the game are divided by 100 from the engine/data script values.
* The time unit used in the game engine/data script is a millisecond.
* AI-controlled units can override their pre-set flight altitude when targeting player-controlled vehicles that are flying higher than them, or when attacking host stations.
Single-player Buildings
Power Station 1
Building ID:
52 (34)
Building Type:
Power Station (kraftwerk)
Sector Type:
15 (0F)
Construction Cost:
110000 (1100)
Power Rating:
50
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Power Station 2
Building ID:
12 (0C)
Building Type:
Power Station (kraftwerk)
Sector Type:
15 (0F0
Construction Cost:
150000 (1500)
Power Rating:
128
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Flak Station
Building ID:
30 (1E)
Building Type:
Flak Station (defcenter)
Sector Type:
207 (CF)
Construction Cost:
166000 (1660)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
4 Flak Turrets
Turret ID:
137
---
Radar Station
Building ID:
71 (47)
Building Type:
Radar Station (radar)
Sector Type:
240 (F0)
Construction Cost:
93000 (930)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
1 Radar Antenna
Turret ID:
139
---
Notes:
* This list does not include special buildings that are normally not available for a construction.
Multiplayer Buildings
Power Station 1
Building ID:
12 (0C)
Building Type:
Power Station (kraftwerk)
Sector Type:
15 (0F)
Construction Cost:
110000 (1100)
Power Rating:
64
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Power Station 2
Building ID:
55 (37)
Building Type:
Power Station (kraftwerk)
Sector Type:
15 (0F)
Construction Cost:
150000 (1500)
Power Rating:
128
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Power Station 3
Building ID:
62 (3E)
Building Type:
Power Station (kraftwerk)
Sector Type:
15 (0F)
Construction Cost:
190000 (1900)
Power Rating:
192
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Flak Station
Building ID:
25 (19)
Building Type:
Flak Station (defcenter)
Sector Type:
207 (CF)
Construction Cost:
166000 (1660)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
4 Flak Turrets
Turret ID:
111
---
Radar Station
Building ID:
28 (1C)
Building Type:
Radar Station (radar)
Sector Type:
240 (F0)
Construction Cost:
93000 (930)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
1 Radar Antenna
Turret ID:
139
---
Notes:
* This list does not include special buildings that are normally not available for a construction.
Please report any mistakes!
-
This is a quick overview list that contains the general basic information of the Resistance units and buildings. More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.
The Resistance is one of the four major factions. They are available in multiplayer mode.
Host Station
Single-player variant
Vehicle Name:
Vehicle ID:
56
Vehicle Class:
Host Station (robo)
N/A (Variable; changes between 300000 (750) to 1000000 (2500) in the Resistance campaign.)
Shield:
70% (Default value; changes between 1% to 55% in the Resistance campaign.)
Radar Range:
3
Turret ID:
90, 91, 92, 93
Total Turret Numbers:
4
Weapon ID:
90, 91, 92, 93
Weapon Class:
Rocket (rocket)
Weapon Firepower:
4000 (40)
Damage Multiplier:
N/A
Rate of Fire (AI):
950 (0.95 sec)
Rate of Fire (Player):
350 (0.35 sec)
AI Flight Altitude:
300
---
Multiplayer variant
Vehicle Name:
Resistance Host Station
Vehicle ID:
56
Vehicle Class:
Host Station (robo)
Energy:
N/A (Variable)
Shield:
60%
Radar Range:
3
Turret ID:
90, 91, 92, 93
Total Turret Numbers:
4
Weapon ID:
90, 91, 92, 93
Weapon Class:
Rocket (rocket)
Weapon Firepower:
13333 (133)
Damage Multiplier:
N/A
Rate of Fire (AI):
1000 (1 sec)
Rate of Fire (Player):
650 (0.65 sec)
AI Flight Altitude:
200
---
Multiplayer (Modem) Variant
Vehicle Name:
Resistance Host Station
Vehicle ID:
56
Vehicle Class:
Host Station (robo)
Energy:
N/A (Variable)
Shield:
85%
Radar Range:
3
Turret ID:
159
Total Turret Numbers:
1
Weapon ID:
120
Weapon Class:
Rocket (rocket)
Weapon Firepower:
23300 (233)
Damage Multiplier:
N/A
Rate of Fire (AI):
950 (0.95 sec)
Rate of Fire (Player):
350 (0.35 sec)
AI Flight Altitude:
200
---
Vehicles
Fox
Vehicle Name:
Fox
Vehicle ID:
16
Vehicle Class:
Energy:
9500 (95)
Shield:
50%
Radar Range:
1
Weapon ID:
16
Weapon Class:
Missile (missile)
Weapon Firepower:
10000 (100)
Damage Multiplier:
x0.7 vs Tanks
x0.65 vs Host Stations
Rate of Fire (AI):
2100 (2.1 sec)
Rate of Fire (Player):
1100 (1.1 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Yes; 4000 (40) damage per second
AI Flight Altitude:
N/A
AI Attack Distance (vs Sectors):
500
AI Attack Distance (vs Units):
550
AI Retreat Distance (vs Sectors):
150
AI Retreat Distance (vs Units):
460
---
Weasel
Vehicle Name:
Weasel
Vehicle ID:
1
Vehicle Class:
Anti-Air Tank (tank)
Energy:
7500 (75)
Shield:
35%
Radar Range:
1
Weapon ID:
1
Weapon Class:
Missile (missile)
Weapon Firepower:
3000 (30)
Damage Multiplier:
x0.7 vs Tanks
x0.5 vs Host Stations
Rate of Fire (AI):
1000 (1 sec)
Rate of Fire (Player):
650 (0.65 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 4000 (40) damage per second
AI Flight Altitude:
N/A
AI Attack Distance (vs Sectors):
650
AI Attack Distance (vs Units):
500
AI Retreat Distance (vs Sectors):
150
AI Retreat Distance (vs Units):
480
---
Jaguar
Vehicle Name:
Jaguar
Vehicle ID:
2
Vehicle Class:
Tank (tank)
Energy:
10000 (100)
Shield:
60%
Radar Range:
1
Weapon ID:
2
Weapon Class:
Shell Cannon (grenade)
Weapon Firepower:
12000 (120)
Damage Multiplier:
x0.7 vs Helicopters
x0.5 vs Planes
x1.5 vs Host Stations
Rate of Fire (AI):
200 (0.2 sec)
Rate of Fire (Player):
200 (0.2 sec)
Salvo Shots:
2
Salvo Delay:
1000 (1 sec)
Machine Gun:
Yes; 5000 (50) damage per second
AI Flight Altitude:
N/A
AI Attack Distance (vs Sectors):
550
AI Attack Distance (vs Units):
700
AI Retreat Distance (vs Sectors):
100
AI Retreat Distance (vs Units):
600
---
Tiger
Vehicle Name:
Tiger
Vehicle ID:
3
Vehicle Class:
Tank (tank)
Energy:
22000 (220)
Shield:
75%
Radar Range:
2
Weapon ID:
3
Weapon Class:
Shell Cannon (grenade)
Weapon Firepower:
40000 (400)
Damage Multiplier:
x0.7 vs Helicopters
x0.5 vs Planes
x1.5 vs Host Stations
Rate of Fire (AI):
3000 (3 sec)
Rate of Fire (Player):
1500 (1.5 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 6000 (60) damage per second
AI Flight Altitude:
N/A
AI Attack Distance (vs Sectors):
550
AI Attack Distance (vs Units):
900
AI Retreat Distance (vs Sectors):
100
AI Retreat Distance (vs Units):
200
---
Rhino
Vehicle Name:
Rhino
Vehicle ID:
12
Vehicle Class:
Special (tank)
Energy:
40000 (400)
Shield:
1%
Radar Range:
1
Weapon ID:
12
Weapon Class:
Rocket (rocket)
Weapon Firepower:
340000 (3400)
Damage Multiplier:
N/A
Rate of Fire (AI):
20000 (20 sec)
Rate of Fire (Player):
10000 (10 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
N/A
AI Attack Distance (vs Sectors):
2000
AI Attack Distance (vs Units):
1500
AI Retreat Distance (vs Sectors):
600
AI Retreat Distance (vs Units):
800
---
Rock Sled
Vehicle Name:
Rock Sled
Vehicle ID:
11
Vehicle Class:
Special (car)
Energy:
40000
Shield:
20%
Radar Range:
1
Weapon ID:
N/A (kamikaze)
Weapon Class:
Bomb (special 'kamikaze' attack)
Weapon Firepower:
1500000 (15000) default at ground zero; damage reduces through sector dispersion; damage calculation algorithm needs more research.
Damage Multiplier:
N/A
Rate of Fire (AI):
N/A
Rate of Fire (Player):
N/A
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 5000 (50) damage per second
AI Flight Altitude:
N/A
AI Attack Distance (vs Sectors):
N/A (Default?)
AI Attack Distance (vs Units):
N/A (Default?)
AI Retreat Distance (vs Sectors):
N/A (Default?)
AI Retreat Distance (vs Units):
N/A (Default?)
---
Firefly
Vehicle Name:
Firefly
Vehicle ID:
10
Vehicle Class:
Energy:
5000 (50)
Shield:
65%
Radar Range:
1
Weapon ID:
10
Weapon Class:
Rocket (rocket)
Weapon Firepower:
5000 (50)
Damage Multiplier:
x1.5 Tanks
x0.5 Planes
Rate of Fire (AI):
800 (0.8 sec)
Rate of Fire (Player):
550 (0.5 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 6000 (60) damage per second
AI Flight Altitude:
150
AI Attack Distance (vs Sectors):
327
AI Attack Distance (vs Units):
823
AI Retreat Distance (vs Sectors):
200
AI Retreat Distance (vs Units):
150
---
Wasp
Vehicle Name:
Wasp
Vehicle ID:
6
Vehicle Class:
Helicopter (helicopter)
Energy:
9000 (90)
Shield:
40%
Radar Range:
1
Weapon ID:
6
Weapon Class:
Rocket (rocket)
Weapon Firepower:
20000 (200)
Damage Multiplier:
x1.5 vs Tanks
x0.5 vs Planes
Rate of Fire (AI):
1800 (1.8 sec)
Rate of Fire (Player):
900 (0.9 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 8000 (80) damage per second
AI Flight Altitude:
200
AI Attack Distance (vs Sectors):
555
AI Attack Distance (vs Units):
666
AI Retreat Distance (vs Sectors):
333
AI Retreat Distance (vs Units):
444
---
Hornet
Vehicle Name:
Hornet
Vehicle ID:
15
Vehicle Class:
Helicopter (helicopter)
Energy:
15000 (150)
Shield:
65%
Radar Range:
1
Weapon ID:
15
Weapon Class:
Guided Rocket (missile)
Weapon Firepower:
45000 (450)
Damage Multiplier:
x1.5 vs Tanks
x0.5 vs Planes
Rate of Fire (AI):
2000 (2 sec)
Rate of Fire (Player):
1000 (1 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 15000 (150) damage per second
AI Flight Altitude:
310
AI Attack Distance (vs Sectors):
750
AI Attack Distance (vs Units):
650
AI Retreat Distance (vs Sectors):
40
AI Retreat Distance (vs Units):
300
---
Dragonfly
Vehicle Name:
Dragonfly
Vehicle ID:
14
Vehicle Class:
Helicopter (helicopter)
Energy:
40000 (400)
Shield:
75%
Radar Range:
2
Weapon ID:
14
Weapon Class:
Rocket
Weapon Firepower:
15000 (150)
Damage Multiplier:
x1.5 vs Tanks
x0.5 vs Planes
Rate of Fire (AI):
200 (0.2 sec)
Rate of Fire (Player):
350 (0.35 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 35000 (350) damage per second
AI Flight Altitude:
190
AI Attack Distance (vs Sectors):
850
AI Attack Distance (vs Units):
800
AI Retreat Distance (vs Sectors):
400
AI Retreat Distance (vs Units):
400
---
Falcon
Vehicle Name:
Falcon
Vehicle ID:
4
Vehicle Class:
Energy:
19000 (190)
Shield:
40%
Radar Range:
1
Weapon ID:
4
Weapon Class:
Missile (missile)
Weapon Firepower:
30000 (300)
Damage Multiplier:
x0.5 vs Tanks
x1.6 vs Helicopters
x1.5 vs Planes
x0.4 vs Host Stations
Rate of Fire (AI):
3000 (3 sec)
Rate of Fire (Player):
1000 (1 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 7000 (70) damage per second
AI Flight Altitude:
350
AI Attack Distance (vs Sectors):
900
AI Attack Distance (vs Units):
900
AI Retreat Distance (vs Sectors):
400
AI Retreat Distance (vs Units):
500
---
Marauder
Vehicle Name:
Marauder
Vehicle ID:
5
Vehicle Class:
Bomber (plane)
Energy:
22500 (225)
Shield:
30%
Radar Range:
2
Weapon ID:
5
Weapon Class:
Bomb (bomb)
Weapon Firepower:
60000 (600)
Damage Multiplier:
x1.5 vs Tanks
Rate of Fire (AI):
2000 (2 sec)
Rate of Fire (Player):
2000 (2 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
550
AI Attack Distance (vs Sectors):
1250
AI Attack Distance (vs Units):
1200
AI Retreat Distance (vs Sectors):
300
AI Retreat Distance (vs Units):
300
---
Warhammer
Vehicle Name:
Warhammer
Vehicle ID:
7
Vehicle Class:
Plane (plane)
Energy:
34000 (340)
Shield:
28%
Radar Range:
1
Weapon ID:
7
Weapon Class:
Missile (missile)
Weapon Firepower:
40000 (400)
Damage Multiplier:
x0.5 vs Tanks
x1.5 vs Helicopters
x1.5 vs Planes
x0.3 vs Host Stations
Rate of Fire (AI):
2200 (2.2 sec)
Rate of Fire (Player):
1200 (1.2 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 9000 (90) damage per second
AI Flight Altitude:
120
AI Attack Distance (vs Sectors):
N/A (Default?)
AI Attack Distance (vs Units):
N/A (Default?)
AI Retreat Distance (vs Sectors):
N/A (Default?)
AI Retreat Distance (vs Units):
N/A (Default?)
---
Scout
Vehicle Name:
Scout
Vehicle ID:
9
Vehicle Class:
Satellite (ufo)
Energy:
5000 (50)
Shield:
50%
Radar Range:
4
Weapon ID:
N/A
Weapon Class:
N/A
Weapon Firepower:
N/A
Damage Multiplier:
N/A
Rate of Fire (AI):
N/A
Rate of Fire (Player):
N/A
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
800
AI Attack Distance (vs Sectors):
150
AI Attack Distance (vs Units):
100
AI Retreat Distance (vs Sectors):
10
AI Retreat Distance (vs Units):
50
---
The Resistance Gigant
Vehicle Name:
Gigant (Resistance)
Vehicle ID:
133
Vehicle Class:
Special (glider)
Energy:
55000 (550)
Shield:
50%
Radar Range:
1
Weapon ID:
27
Weapon Class:
Laser Cannon (rocket)
Weapon Firepower:
31000 (310)
Damage Multiplier:
x0.3 vs Tanks
x0.7 vs Helicopters
x0.7 vs Planes
Rate of Fire (AI):
300 (0.3 sec)
Rate of Fire (Player):
400 (0.3 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
Yes; 8000 (80) damage per second
AI Flight Altitude:
100
AI Attack Distance (vs Sectors):
1200
AI Attack Distance (vs Units):
1000
AI Retreat Distance (vs Sectors):
340
AI Retreat Distance (vs Units):
440
---
The Resistance Bronsteijn
Vehicle Name:
Bronsteijn (Resistance)
Vehicle ID:
134
Vehicle Class:
Helicopter (heli)
Energy:
50000 (500)
Shield:
25%
Radar Range:
1
Weapon ID:
20
Weapon Class:
Ion Cannon (rocket)
Weapon Firepower:
120000 (1200)
Damage Multiplier:
x0.5 vs Planes
x0.8 vs Host Stations
Rate of Fire (AI):
1000 (1 sec)
Rate of Fire (Player):
3000 (3 sec)
Salvo Shots:
N/A
Salvo Delay:
N/A
Machine Gun:
No
AI Flight Altitude:
250
AI Attack Distance (vs Sectors):
800
AI Attack Distance (vs Units):
750
AI Retreat Distance (vs Sectors):
0
AI Retreat Distance (vs Units):
400
---
Notes:
* All energy values that appear in the game are divided by 100 from the engine/data script values.
* The time unit used in the game engine/data script is a millisecond.
* AI-controlled units can override their pre-set flight altitude when targeting player-controlled vehicles that are flying higher than them, or when attacking host stations.
Single-player Buildings
Power Station 1
Building ID:
63 (3F)
Building Type:
Power Station (kraftwerk)
Sector Type:
201 (C9)
Construction Cost:
100000 (1000)
Power Rating:
50
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Power Station 1+
Building ID:
01 (01)
Building Type:
Power Station (kraftwerk)
Sector Type:
201 (C9)
Construction Cost:
140000 (1400)
Power Rating:
128
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Power Station 2
Building ID:
11 (0B)
Building Type:
Power Station (kraftwerk)
Sector Type:
201 (C9)
Construction Cost:
175000 (1750)
Power Rating:
128
Structure Components:
Yes
Component Details:
2 Flak Turrets
Turret ID:
104, 105
---
Power Station 2+
Building ID:
64 (40)
Building Type:
Power Station (kraftwerk)
Sector Type:
201 (C9)
Construction Cost:
190000 (1900)
Power Rating:
192
Structure Components:
Yes
Component Details:
2 Flak Turrets
Turret ID:
104, 105
---
Flak Station 1
Building ID:
28 (1C)
Building Type:
Flak Station (defcenter)
Sector Type:
205 (CD)
Construction Cost:
130000 (1300)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
1 Flak Turret
Turret ID:
96
---
Flak Station 2
Building ID:
02 (02)
Building Type:
Flak Station (defcenter)
Sector Type:
200 (C8)
Construction Cost:
160000 (1600)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
4 Flak Turrets
Turret ID:
100, 101, 102, 103
---
Radar Station 1
Building ID:
03 (03)
Building Type:
Radar Station (radar)
Sector Type:
204 (CC)
Construction Cost:
90000 (900)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
1 Radar Antenna
Turret ID:
109
---
Radar Station 2
Building ID:
54 (36)
Building Type:
Radar Station (radar)
Sector Type:
204 (CC)
Construction Cost:
150000 (1500)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
1 Radar Antenna
Turret ID:
98
---
Notes:
* This list does not include special buildings that are normally not available for a construction.
Multiplayer Buildings
Power Station 1
Building ID:
01 (01)
Building Type:
Power Station (kraftwerk)
Sector Type:
201 (C9)
Construction Cost:
100000 (1000)
Power Rating:
64
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Power Station 2
Building ID:
54 (36)
Building Type:
Power Station (kraftwerk)
Sector Type:
201 (C9)
Construction Cost:
140000 (1400)
Power Rating:
128
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Power Station 3
Building ID:
61 (3D)
Building Type:
Power Station (kraftwerk)
Sector Type:
201 (C9)
Construction Cost:
180000 (1800)
Power Rating:
192
Structure Components:
No
Component Details:
N/A
Turret ID:
N/A
---
Flak Station
Building ID:
02 (02)
Building Type:
Flak Station (defcenter)
Sector Type:
200 (C8)
Construction Cost:
160000 (1600)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
4 Flak Turrets
Turret ID:
100, 101, 102, 103
---
Radar Station
Building ID:
03 (03)
Building Type:
Radar Station (radar)
Sector Type:
204 (CC)
Construction Cost:
90000 (900)
Power Rating:
N/A
Structure Components:
Yes
Component Details:
1 Radar Antenna
Turret ID:
109
---
Notes:
* This list does not include special buildings that are normally not available for a construction.
Please report any mistakes!
-
Welcome to the new Metropolis Dawn website!
The website will still remain under construction, but the public release is scheduled to be launched at the end of the year. Special thanks to all Beta testers!
-
Welcome to the Beta forum. This is a test forum that was used for various purposes during the pre-release session. It can be also used as a playground for now.
-
Last updated: 02.02.2024
Table of Contents - Use Ctrl+F to search for any specific section.
1: Purpose of the Rules and Guidelines
2: General Forum Rules
2.1: Illegal Material
2.2: Inappropriate Posting (spamming, trolling, flaming, etc.)
2.3: No Stalking or Harassment
2.4: No NSFW Contents
2.5: Credit Theft and Content Stealing
2.6: Modified Game Files/Contents and their publicity
3: General Forum Guidelines
3.1: Respect
3.2: Keep Posts Understandable
3.3: No Useless Posts
3.4: No Continuous Posting
3.5: On Cursing
3.6: Contacting the Staff
4: Forum Groups
4.1: Administrator
4.2: Moderator
4.3: Staff
4.4: Special
4.5: Application Requests
4.6: Current Staff Members
5. Conclusion
1: Purpose of the Rules and Guidelines
These rules and guidelines exist so that we can keep this forum a useful, constructive, and professional place for discussion of Microsoft Urban Assault and the related topics. Please read these rules before posting on these forums and follow them so that this forum may remain a productive and supportive community for Urban Assault. In short, the regulations exist so that the staff can keep this forum a healthy community and useful source of information that is enjoyable by all.
2: General Forum Rules
These rules are strictly enforced law materials which may incur direct and immediate penalties to anyone who breaches them. Failure to adhering to the following policy will result in a strict punishment of a considerable degree regardless of circumstances.
2.1: Illegal Material
Microsoft Urban Assault is no longer officially available for purchase at the official Microsoft stores and websites, and therefore the game files are provided on the downloads section of this website. However, do not post or ask for any other commercial game files or illegal software (i.e. 'warez'). Any unauthorised links to the above materials will be removed and may be subject to a suspension or a ban. Likewise, any external links to unknown file download pages must be reviewed by the staff members first, and may also require their permission to post.
2.2: Inappropriate Posting (spamming, trolling, flaming, etc.)
These are some of the inappropriate content that do not belong on these forums. "Spamming" consists of posting unsolicited or unwanted messages, often repeatedly and containing advertisements for unrelated products. "Trolling" consists of posting provocative messages, usually with the intent to invite an angry response or stir up controversy. "Flaming" is a hostile or insulting action directed at another member, or multiple members. These actions will not be tolerated on this forum in any way, including your avatar, username, post content, and signatures. What exactly constitutes inappropriate content is ultimately up to the discretion of the staff, but following the common courtesy is always recommended.
2.3: No Stalking or Harassment
Posting a message to someone or private messaging someone repeatedly when that person doesn't want you to is stalking and harassment. Respect others' privacy by not stalking or harassing others.
2.4 No NSFW Content
Pornography of any kind is not tolerated on this forum. Posting pornographic images or links to such sites are grounds for an immediate and permanent ban without any question.
2.5: Credit Theft and Content Stealing
Credit theft in any form is not allowed in this community. Do not steal the work of the others or claim the credit of the content that are not yours, and avoid making statements which may evoke such impressions in the first place. We maintain a good track of the contents and contributions that are available in our community. Breaching this rule is a major offence and will result in an immediate and permanent ban.
2.6: Modified Game Files/Contents and their publicity
Since Microsoft Urban Assault is no more officially sold at the official Microsoft stores, our community takes responsibility for managing and providing the most authentic and fully verified game files that are safe to use. Uncontrolled and unrestricted modded files sharing without disclaimers has a long history of plaguing this community, and even undermined our efforts by numerous instances. Therefore, any public modded files sharing activity will be carefully reviewed by the staff members for a further verification, and will also require their direct permission and supervision to perform in the first place. Additionally, a proper description and a disclaimer notice are absolutely mandatory and must be included for any modified files being shared.
3. General Forum Guidelines
The guidelines are recommended course of actions and behaviours that are expected from the community members. Breaching them may not result in a direct penalty. But they are still highly encouraged to be followed by everyone.
3.1: Respect
Treat one another with professionalism and respect. Interact with one another in a civilised manner. Criticisms are welcome as long as they are constructive and tactful. Maintain this respect even when you disagree with other users.
3.2: Keep Posts Understandable
This is a forum, not an instant messenger program or a chatroom. Because of this, there is a basic standard of intelligibility that we expect of posts. Please make your best attempts to use proper grammar and spelling, including capitalisation and punctuation. If English or German is not your best language, we will be understanding, but we ask that you please make an effort to make your posts as presentable as possible.
3.3: No Useless PostsPosts on the forum should add content to the topic, instead of a one-word post, a post that only contains emoticons, or a superficial message such as "I agree!" Posts like this clutter the forum (for these, please use reactions instead), devalue the "Show new posts" function by filling its output with useless posts, and generally have little purpose rather than raising a user's post count. As such, they should be avoided.3.4: No Continuous PostingDo not repeatedly post many messages in any topic. If you need to add information to a topic, and you are the last person to post, edit your post instead of making another post. If at least 12 hours have elapsed since your last post in the topic and you feel you need to bump it, you may post a second post in succession. One can avoid exceeding multiple posts in a row by copying the content of their last post, deleting that post, and then reposting again, pasting the contents of the previous post and adding on any new information. This procedure bumps the topic, keeps the old information intact, and adds any new information the user may have had, without resulting in a long stream of posts from the same user.3.5: On Cursing
We understand the fact that sometimes it is necessary to express anger or frustration, but we request that you use your common sense. Do not use cursing for the purposes of insulting others. Most sentences that contain a curse word are likely excessive and unnecessary in most of time. Please do not abuse curse words to the point where it becomes necessary to impose additional censors.
3.6: Contacting the Staff
As a rule of thumb, if you have any concerns or encounter any problems while using the website then please contact the staff members here. If necessary, use the report button or use Private Messages to contact the staff to take care of the issue.
4: Forum groups
Forum hierarchy is divided into several groups and roles.
4.1: Administrator
Administrators manage the forums. They make the rules and are the main authority on the forums. They can appoint moderators and can give out the most serious punishments, including banning alongside with the moderators.
4.2: Moderator
Moderators are appointed to monitor discussions and ensure that they remain productive and constructive and within the rules laid out above. They maintain the forums, and can move, sticky, and lock/unlock threads.
4.3: Staff
These are exemplary members whose contributions to the community are particularly noteworthy. More information is available in the Staff Area.
4.4 Special
These are various members with special roles which are responsible for particular tasks.
4.5: Application Requests
Promotions to staff are based on necessity. If we have no openings and do not need a new staff member, there will be no promotions. Promotions to both Staff and managerial roles are based on overall merit. Your contribution to these forums and the Urban Assault community as a whole will be considered, and if we find you worthy of the position, we will notify you. Don't call us, we'll call you. In short, do not directly ask to become staff/managerial roles.
4.6: Current Management Staff Members
Administrator
Schloss Charlottenburg
CX Music
Moderator
Deetex
Staff
N/A
Special Roles
N/A
5. Conclusion
Thanks for reading a long message, and we wish you an enjoyable website experience with us!
Note: Strikethrough indicates the corresponding rules are currently not in effect and have been temporarily ignored.
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Welcome to the German language forum. This is a special place for our German members. Please maintain the discussions here in German.
Herzlich willkommen im deutschen Forum! Dies ist ein besonderer Ort für unsere deutschen Mitglieder.
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Welcome to the Artworks, Pictures & Videos forum. This section is dedicated for listing various art projects from the community members. Gallery may be used for uploading actual content.