Posts by Schloss Charlottenburg

    There are many storyline and lore content in the game, but they are usually obscured, hidden, or documented separately from the normal gameplay. Some noteworthy official background materials will be covered in the appropriate section at Lexicon in future. This post will contain links or articles to those information.


    Also, feel free to ask questions in this thread in regards to official UA storyline and lore information. Do not discuss any fan fictions or fan theories here.

    Special thanks to CX Music for all the great work about the website and enabling the UA-themed icons on the forums! They are the same icons originally available at the UA Discord server.


    :urbanassault: :resistance: :uafox: :uaweasel: :uajaguar: :uatiger: :uarhino: :uarocksled: :uafirefly: :uawasp: :uahornet: :uadragonfly: :uafalcon: :uamarauder: :uawarhammer: :uascout: :uaresistancebronsteijn: :uaresistancegigant: :uapowerstation: :uaradarstation: :uaflakstation: :ghorkov: :uaspeedy: :uatekhtrak: :uaghargoil: :uaghargoil2: :uaghargoil3: :uaying: :uayang: :uatienying7: :uagigant: :uaghorscout: :uaghorflak: :taerkasten: :uaeisenhans: :uaostwind: :ualeonid: :uathorshammer: :uazeppelin: :uamnosjetz: :uaphantom: :uaserp: :uabronsteijn: :uahetzel: :uataerscout: :uataerflak: :mykonians: :ua5p0: :uax01: :uamykocrusher: :uastatic: :uagroundcube: :uahourglass: :uax00a: :uaamb52: :uamykoradar: :uamykoflak: :uamykogroundflak: :sulgogars: :uabluespore: :uameangreen: :uaslimelord: :ualittlebrother: :blacksect: :uadrone: :uatargetdrone: :resistancevehicle: :ghorkovvehicle: :taerkastenvehicle: :mykonianvehicle: :sulgogarvehicle: :blacksectvehicle: :beamgate: :keysector: :technologysector: :uaenergy: :stoudsontrigger: :stoudsonbomb: :uapower: :sectortarget: :uamarker: :uaarrow: :uatarget: :uahighlight: :uavector: :uaquestion: :uaunknown: :uaescape: :uaturret: :uainfo: :uacrosshair: :uaparticle: :uamachine: :uanetwork: :uanetworkerror: :uaypa:


    EDIT: It appears there is a maximum display limit (50) for emoticons in one post. I wonder if it is set by default in software or ACP.

    This is a quick overview list that contains the general basic information of the Black Sect units and buildings. More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.


    The Black Sect is a single-player only faction that is not available in multiplayer mode. The Black Sect does not have original units except the stolen Anvil-class host station and their own unique flak station.


    Host Station


    Vehicle Name:

    Black Sect Station


    Vehicle ID:

    62


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable)


    Shield:

    60%


    Radar Range:

    3


    Turret ID:

    94, 95


    Total Turret Numbers:

    2


    Weapon ID:

    94, 95


    Weapon Class:

    94 = Missile (missile)

    95 = Rocket (rocket)


    Weapon Firepower:

    94 = 15000 (150)

    95 = 30000 (300)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    94 = 3000 (3 sec)

    95 = 1200 (1.2 sec)


    Rate of Fire (Player):

    94 = Default (1000? 1 sec?)

    95 = 700 (0.7 sec)


    AI Flight Altitude:

    350


    ---


    Single-player Buildings

    Building ID:

    18 (12)


    Building Type:

    Flak Station (defcenter)


    Sector Type:

    200 (C8)


    Construction Cost:

    170000 (1700)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    1 Flak Turret


    Turret ID:

    115


    ---


    Notes:


    * This list does not include special buildings that are normally not available for a construction.



    Please report any mistakes!

    This is a quick overview list that contains the general basic information of the Sulgogar units and buildings. More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.


    The Sulgogars is a single-player only faction that is not available in multiplayer mode. The Sulgogars do not have their own buildings.


    Host Station


    Vehicle Name:

    Sulgogar Queen


    Vehicle ID:

    61


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable)


    Shield:

    40%


    Radar Range:

    2


    Turret ID:

    79


    Total Turret Numbers:

    1


    Weapon ID:

    72


    Weapon Class:

    Particle Beam (missile)


    Weapon Firepower:

    60000 (600)


    Damage Multiplier:

    x1.5 vs Tanks

    x2.0 vs Host Stations


    Rate of Fire (AI):

    5000 (5 sec)


    Rate of Fire (Player):

    Default (1000? 1 sec?)


    AI Flight Altitude:

    200


    ---



    Vehicles

    Blue Spore

    Vehicle Name:

    Blue Spore


    Vehicle ID:

    73


    Vehicle Class:

    Bomber (plane)


    Energy:

    6000 (60)


    Shield:

    3.3%


    Radar Range:

    1


    Weapon ID:

    73


    Weapon Class:

    Particle Beam (bomb)


    Weapon Firepower:

    15000 (150)


    Damage Multiplier:

    x2.0 vs Tanks

    x0.5 vs Planes

    x0.1 vs Host Stations


    Rate of Fire (AI):

    N/A


    Rate of Fire (Player):

    N/A


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 13000 (130) damage per second


    AI Flight Altitude:

    200


    AI Attack Distance (vs Sectors):

    800


    AI Attack Distance (vs Units):

    750


    AI Retreat Distance (vs Sectors):

    50


    AI Retreat Distance (vs Units):

    20


    ---


    Mean Green

    Vehicle Name:

    Mean Green


    Vehicle ID:

    71


    Vehicle Class:

    Plane (plane)


    Energy:

    20000 (200)


    Shield:

    30%


    Radar Range:

    1


    Weapon ID:

    71


    Weapon Class:

    Particle Beam (missile)


    Weapon Firepower:

    30000 (300)


    Damage Multiplier:

    x0.5 vs Tanks

    x1.5 vs Helicopters

    x2.0 vs Planes


    Rate of Fire (AI):

    900 (0.9 sec)


    Rate of Fire (Player):

    900 (0.9 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; Default (4000?; (40?)) damage per second


    AI Flight Altitude:

    150


    AI Attack Distance (vs Sectors):

    1100


    AI Attack Distance (vs Units):

    2500


    AI Retreat Distance (vs Sectors):

    10


    AI Retreat Distance (vs Units):

    10


    ---


    Slime Lord

    Vehicle Name:

    Slime Lord


    Vehicle ID:

    72


    Vehicle Class:

    Special (zeppelin)


    Energy:

    30000 (300)


    Shield:

    50%


    Radar Range:

    1


    Weapon ID:

    72


    Weapon Class:

    Particle Beam (missile)


    Weapon Firepower:

    60000 (600)


    Damage Multiplier:

    x1.5 vs Tanks

    x2.0 vs Host Stations


    Rate of Fire (AI):

    5000 (5 sec)


    Rate of Fire (Player):

    Default; 1000? (1sec?)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; Default (4000? (40?)) damage per second


    AI Flight Altitude:

    200


    AI Attack Distance (vs Sectors):

    750


    AI Attack Distance (vs Units):

    700


    AI Retreat Distance (vs Sectors):

    100


    AI Retreat Distance (vs Units):

    400


    ---


    Little Brother

    Vehicle Name:

    Little Brother


    Vehicle ID:

    74


    Vehicle Class:

    Satellite (ufo)


    Energy:

    6000 (60)


    Shield:

    20%


    Radar Range:

    4


    Weapon ID:

    N/A


    Weapon Class:

    N/A


    Weapon Firepower:

    N/A


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    N/A


    Rate of Fire (Player):

    N/A


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    No


    AI Flight Altitude:

    400


    AI Attack Distance (vs Sectors):

    1000


    AI Attack Distance (vs Units):

    850


    AI Retreat Distance (vs Sectors):

    350


    AI Retreat Distance (vs Units):

    420


    ---


    Notes:


    * All energy values that appear in the game are divided by 100 from the engine/data script values.

    * The time unit used in the game engine/data script is a millisecond.

    * AI-controlled units can override their pre-set flight altitude when targeting player-controlled vehicles that are flying higher than them, or when attacking host stations.



    Please report any mistakes!

    This is a quick overview list that contains the general basic information of the Mykonian units and buildings. More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.


    The Mykonians is one of the four major factions. They are available in multiplayer mode.


    Host Station

    Single-player variant


    Vehicle Name:

    Myko Station


    Vehicle ID:

    58


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable)


    Shield:

    40%


    Radar Range:

    3


    Turret ID:

    76


    Total Turret Numbers:

    1


    Weapon ID:

    82


    Weapon Class:

    Ion Cannon (rocket)


    Weapon Firepower:

    30000 (300)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    1000 (1 sec)


    Rate of Fire (Player):

    Default (1000? 1 sec?)


    AI Flight Altitude:

    200


    ---



    Multiplayer variant


    Vehicle Name:

    Myko Station


    Vehicle ID:

    58


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable)


    Shield:

    60%


    Radar Range:

    3


    Turret ID:

    80


    Total Turret Numbers:

    4


    Weapon ID:

    80


    Weapon Class:

    Ion Cannon (rocket)


    Weapon Firepower:

    13333 (133)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    1000 (1 sec)


    Rate of Fire (Player):

    600 (0.6 sec)


    AI Flight Altitude:

    400


    ---



    Multiplayer (Modem) Variant


    Vehicle Name:

    Myko Station


    Vehicle ID:

    58


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable)


    Shield:

    85%


    Radar Range:

    3


    Turret ID:

    162


    Total Turret Numbers:

    1


    Weapon ID:

    122


    Weapon Class:

    Ion Cannon (rocket)


    Weapon Firepower:

    23300 (233)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    1000 (1 sec)


    Rate of Fire (Player):

    600 (0.6 sec)


    AI Flight Altitude:

    400


    ---



    Vehicles

    Myko 5P0 Air Prism

    Vehicle Name:

    Myko 5P0 Air Prism


    Vehicle ID:

    65


    Vehicle Class:

    Helicopter (heli)


    Energy:

    14000 (140)


    Shield:

    56%


    Radar Range:

    1


    Weapon ID:

    65


    Weapon Class:

    Ion Cannon (rocket)


    Weapon Firepower:

    28000 (280)


    Damage Multiplier:

    x1.5 vs Tanks

    x0.5 vs Planes


    Rate of Fire (AI):

    390 (0.39 sec)


    Rate of Fire (Player):

    390 (0.39 sec)


    Salvo Shots:

    3


    Salvo Delay:

    3000 (3 sec)


    Machine Gun:

    No


    AI Flight Altitude:

    150


    AI Attack Distance (vs Sectors):

    1000


    AI Attack Distance (vs Units):

    1000


    AI Retreat Distance (vs Sectors):

    50


    AI Retreat Distance (vs Units):

    400


    ---


    Myko XO1 Quadda

    Vehicle Name:

    Myko XO1 Quadda


    Vehicle ID:

    64


    Vehicle Class:

    Special (zeppelin)


    Energy:

    19000 (190)


    Shield:

    58%


    Radar Range:

    1


    Weapon ID:

    64


    Weapon Class:

    Ion Cannon (rocket)


    Weapon Firepower:

    29000 (290)


    Damage Multiplier:

    x0.5 vs Tanks

    x1.5 vs Host Stations


    Rate of Fire (AI):

    350 (0.35 sec)


    Rate of Fire (Player):

    550 (0.55 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    No


    AI Flight Altitude:

    200


    AI Attack Distance (vs Sectors):

    700


    AI Attack Distance (vs Units):

    700


    AI Retreat Distance (vs Sectors):

    300


    AI Retreat Distance (vs Units):

    300


    ---


    Myko Crusher

    Vehicle Name:

    Myko Crusher


    Vehicle ID:

    145


    Vehicle Class:

    Plane (plane)


    Energy:

    15000 (150)


    Shield:

    15%


    Radar Range:

    1


    Weapon ID:

    62


    Weapon Class:

    Ion Cannon (missile)


    Weapon Firepower:

    2000 (20)


    Damage Multiplier:

    x0.4 vs Tanks

    x1.6 vs Helicopters

    x1.3 vs Planes

    x0.2 vs Host Stations


    Rate of Fire (AI):

    150 (0.15 sec)


    Rate of Fire (Player):

    150 (0.15 sec)


    Salvo Shots:

    7


    Salvo Delay:

    2000 (2 sec)


    Machine Gun:

    No


    AI Flight Altitude:

    350


    AI Attack Distance (vs Sectors):

    700


    AI Attack Distance (vs Units):

    700


    AI Retreat Distance (vs Sectors):

    300


    AI Retreat Distance (vs Units):

    300


    ---


    Myko Static

    Vehicle Name:

    Myko Static


    Vehicle ID:

    66


    Vehicle Class:

    Plane (zeppelin)


    Energy:

    35000 (350)


    Shield:

    1%


    Radar Range:

    1


    Weapon ID:

    66


    Weapon Class:

    Ion Cannon (rocket)


    Weapon Firepower:

    7000 (70)


    Damage Multiplier:

    x1.5 vs Tanks

    x0.5 vs Host Stations


    Rate of Fire (AI):

    500 (0.5 sec)


    Rate of Fire (Player):

    300 (0.3 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    No


    AI Flight Altitude:

    20


    AI Attack Distance (vs Sectors):

    1000


    AI Attack Distance (vs Units):

    1000


    AI Retreat Distance (vs Sectors):

    50


    AI Retreat Distance (vs Units):

    400


    ---


    Myko Ground Cube

    Vehicle Name:

    Myko Ground Cube


    Vehicle ID:

    68


    Vehicle Class:

    Anti-Air Tank (tank)


    Energy:

    9500 (95)


    Shield:

    25%


    Radar Range:

    1


    Weapon ID:

    68


    Weapon Class:

    Ion Cannon (missile)


    Weapon Firepower:

    5000 (50)


    Damage Multiplier:

    x0.7 vs Tanks

    x0.7 vs Host Stations


    Rate of Fire (AI):

    700 (0.7 sec)


    Rate of Fire (Player):

    400 (0.4 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 4000 (40) damage per second


    AI Flight Altitude:

    N/A


    AI Attack Distance (vs Sectors):

    650


    AI Attack Distance (vs Units):

    550


    AI Retreat Distance (vs Sectors):

    150


    AI Retreat Distance (vs Units):

    400


    ---


    Myko Hourglass

    Vehicle Name:

    Myko Hourglass


    Vehicle ID:

    63


    Vehicle Class:

    Helicopter (heli)


    Energy:

    50000 (500)


    Shield:

    21%


    Radar Range:

    1


    Weapon ID:

    63


    Weapon Class:

    Ion Cannon (rocket)


    Weapon Firepower:

    80000 (800)


    Damage Multiplier:

    x1.5 vs Tanks

    x0.5 vs Planes

    x0.5 vs Host Stations


    Rate of Fire (AI):

    300 (0.3 sec)


    Rate of Fire (Player):

    300 (0.3 sec)


    Salvo Shots:

    4


    Salvo Delay:

    3000 (3 sec)


    Machine Gun:

    No


    AI Flight Altitude:

    350


    AI Attack Distance (vs Sectors):

    1200


    AI Attack Distance (vs Units):

    1000


    AI Retreat Distance (vs Sectors):

    340


    AI Retreat Distance (vs Units):

    440


    ---


    Myko Air Stick

    Vehicle Name:

    Myko Air Stick


    Vehicle ID:

    69


    Vehicle Class:

    Plane (plane)


    Energy:

    30000 (300)


    Shield:

    10%


    Radar Range:

    1


    Weapon ID:

    69


    Weapon Class:

    Ion Cannon (missile)


    Weapon Firepower:

    6000 (60)


    Damage Multiplier:

    x0.5 vs Tanks

    x1.5 vs Helicopters

    x1.5 vs Planes

    x0.5 vs Host Stations


    Rate of Fire (AI):

    300 (0.3 sec)


    Rate of Fire (Player):

    300 (0.3 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    No


    AI Flight Altitude:

    300


    AI Attack Distance (vs Sectors):

    900


    AI Attack Distance (vs Units):

    900


    AI Retreat Distance (vs Sectors):

    400


    AI Retreat Distance (vs Units):

    500


    ---


    Myko Bomber

    Vehicle Name:

    Myko Bomber


    Vehicle ID:

    70


    Vehicle Class:

    Bomber (plane)


    Energy:

    45000 (450)


    Shield:

    1%


    Radar Range:

    2


    Weapon ID:

    70


    Weapon Class:

    Ion Cannon (bomb)


    Weapon Firepower:

    60000 (600)


    Damage Multiplier:

    x1.5 vs Tanks


    Rate of Fire (AI):

    2000 (2 sec)


    Rate of Fire (Player):

    1000 (1 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    No


    AI Flight Altitude:

    550


    AI Attack Distance (vs Sectors):

    1250


    AI Attack Distance (vs Units):

    1200


    AI Retreat Distance (vs Sectors):

    300


    AI Retreat Distance (vs Units):

    300


    ---


    Myko Radar

    Vehicle Name:

    Myko Radar


    Vehicle ID:

    67


    Vehicle Class:

    Satellite (ufo)


    Energy:

    5500 (55)


    Shield:

    10%


    Radar Range:

    4


    Weapon ID:

    N/A


    Weapon Class:

    N/A


    Weapon Firepower:

    N/A


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    N/A


    Rate of Fire (Player):

    N/A


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    No


    AI Flight Altitude:

    450


    AI Attack Distance (vs Sectors):

    150


    AI Attack Distance (vs Units):

    100


    AI Retreat Distance (vs Sectors):

    10


    AI Retreat Distance (vs Units):

    50


    ---


    Notes:


    * All energy values that appear in the game are divided by 100 from the engine/data script values.

    * The time unit used in the game engine/data script is a millisecond.

    * AI-controlled units can override their pre-set flight altitude when targeting player-controlled vehicles that are flying higher than them, or when attacking host stations.


    Single-player Buildings

    Power Station 1

    Building ID:

    10 (0A)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    229 (E5)


    Construction Cost:

    103000 (1030)


    Power Rating:

    68


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Flak Station 1

    Building ID:

    13 (0D)


    Building Type:

    Flak Station (defcenter)


    Sector Type:

    228 (E4)


    Construction Cost:

    170000 (1700)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    1 Flak Turret


    Turret ID:

    113


    ---


    Radar Station

    Building ID:

    72 (48)


    Building Type:

    Radar Station (radar)


    Sector Type:

    240 (F0)


    Construction Cost:

    96000 (960)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    1 Radar Antenna


    Turret ID:

    140


    ---


    Notes:


    * This list does not include special buildings that are normally not available for a construction.


    Multiplayer Buildings

    Power Station 1

    Building ID:

    10 (0A)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    229 (E5)


    Construction Cost:

    103000 (1030)


    Power Rating:

    64


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Power Station 2

    Building ID:

    56 (38)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    229 (E5)


    Construction Cost:

    143000 (1430)


    Power Rating:

    128


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Power Station 3

    Building ID:

    63 (3F)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    229 (E5)


    Construction Cost:

    183000 (1830)


    Power Rating:

    192


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Flak Station

    Building ID:

    26 (18)


    Building Type:

    Flak Station (defcenter)


    Sector Type:

    228 (E4)


    Construction Cost:

    170000 (1700)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    1 Flak Turret


    Turret ID:

    113


    ---


    Radar Station

    Building ID:

    29 (1D)


    Building Type:

    Radar Station (radar)


    Sector Type:

    241 (F1)


    Construction Cost:

    96000 (960)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    1 Flak Antenna


    Turret ID:

    140


    ---


    Notes:


    * This list does not include special buildings that are normally not available for a construction.



    Please report any mistakes!

    This is a quick overview list that contains the general basic information of the Taerkasten units and buildings. More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.


    The Taerkasten Order is one of the four major factions. They are available in multiplayer mode.


    Host Station

    Single-player variant


    Vehicle Name:

    Taerkasten Flying Fortress


    Vehicle ID:

    60


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable)


    Shield:

    40%


    Radar Range:

    3


    Turret ID:

    78


    Total Turret Numbers:

    4


    Weapon ID:

    81


    Weapon Class:

    Shell Cannon (grenade)


    Weapon Firepower:

    20000 (200)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    1700 (1.7 sec)


    Rate of Fire (Player):

    1200 (1.2 sec)


    AI Flight Altitude:

    350


    ---




    Vehicle Name:

    Taerkasten Flying Fortress (Metropolis Dawn Expansion Pack)


    Vehicle ID:

    178


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable; changes between 550000 (1375) to 1000000 (2500) in the Metropolis Dawn Taerkasten campaign.)


    Shield:

    60%


    Radar Range:

    3


    Turret ID:

    149


    Total Turret Numbers:

    4


    Weapon ID:

    87


    Weapon Class:

    Shell Cannon (grenade)


    Weapon Firepower:

    10000 (100)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    1700 (1.7 sec)


    Rate of Fire (Player):

    1200 (1.2 sec)


    AI Flight Altitude:

    350


    ---



    Multiplayer variant


    Vehicle Name:

    Taerkasten Flying Fortress


    Vehicle ID:

    60


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable)


    Shield:

    60%


    Radar Range:

    3


    Turret ID:

    78


    Total Turret Numbers:

    4


    Weapon ID:

    81


    Weapon Class:

    Shell Cannon (grenade)


    Weapon Firepower:

    20000 (200)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    1700 (1.7 sec)


    Rate of Fire (Player):

    1200 (1.2 sec)


    AI Flight Altitude:

    350


    ---



    Multiplayer (Modem) Variant


    Vehicle Name:

    Taerkasten Flying Fortress


    Vehicle ID:

    60


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable)


    Shield:

    85%


    Radar Range:

    3


    Turret ID:

    160


    Total Turret Numbers:

    1


    Weapon ID:

    123


    Weapon Class:

    Shell Cannon (grenade)


    Weapon Firepower:

    30000 (300)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    1700 (1.7 sec)


    Rate of Fire (Player):

    1200 (1.2 sec)


    AI Flight Altitude:

    350


    ---



    Vehicles

    Eisenhans

    Vehicle Name:

    Eisenhans


    Vehicle ID:

    32


    Vehicle Class:

    Tank (tank)


    Energy:

    11000 (110)


    Shield:

    80%


    Radar Range:

    1


    Weapon ID:

    32


    Weapon Class:

    Shell Cannon (grenade)


    Weapon Firepower:

    18000 (180)


    Damage Multiplier:

    x0.7 vs Helicopter

    x0.5 vs Planes

    x1.5 vs Host Stations


    Rate of Fire (AI):

    2300 (2.3 sec)


    Rate of Fire (Player):

    1100 (1.1 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 10000 (100) damage per second


    AI Flight Altitude:

    N/A


    AI Attack Distance (vs Sectors):

    900


    AI Attack Distance (vs Units):

    900


    AI Retreat Distance (vs Sectors):

    200


    AI Retreat Distance (vs Units):

    100


    ---


    Ostwind

    Vehicle Name:

    Ostwind


    Vehicle ID:

    144


    Vehicle Class:

    Anti-Air Tank (tank)


    Energy:

    19000 (190)


    Shield:

    84%


    Radar Range:

    1


    Weapon ID:

    40


    Weapon Class:

    Missile (missile)


    Weapon Firepower:

    2000 (20)


    Damage Multiplier:

    x0.3 vs Tanks

    x0.4 vs Host Stations


    Rate of Fire (AI):

    150 (0.15 sec)


    Rate of Fire (Player):

    150 (0.15 sec)


    Salvo Shots:

    10


    Salvo Delay:

    4200 (4.2 sec)


    Machine Gun:

    Yes; 4000 (40) damage per second


    AI Flight Altitude:

    N/A


    AI Attack Distance (vs Sectors):

    650


    AI Attack Distance (vs Units):

    500


    AI Retreat Distance (vs Sectors):

    400


    AI Retreat Distance (vs Units):

    480


    ---


    Leonid

    Vehicle Name:

    Leonid


    Vehicle ID:

    37


    Vehicle Class:

    Tank (tank)


    Energy:

    28000 (280)


    Shield:

    86%


    Radar Range:

    1


    Weapon ID:

    37


    Weapon Class:

    Shell Cannon (grenade)


    Weapon Firepower:

    41000 (410)


    Damage Multiplier:

    x0.7 vs Helicopters

    x0.5 vs Planes

    x1.5 vs Host Stations


    Rate of Fire (AI):

    3200 (3.2 sec)


    Rate of Fire (Player):

    1700 (1.7 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 10000 (100) damage per second


    AI Flight Altitude:

    N/A


    AI Attack Distance (vs Sectors):

    900


    AI Attack Distance (vs Units):

    700


    AI Retreat Distance (vs Sectors):

    50


    AI Retreat Distance (vs Units):

    40


    ---


    Thor's Hammer

    Vehicle Name:

    Thor's Hammer


    Vehicle ID:

    143


    Vehicle Class:

    Artillery (tank)


    Energy:

    45000 (450)


    Shield:

    89%


    Radar Range:

    1


    Weapon ID:

    39


    Weapon Class:

    Artillery Shell (grenade)


    Weapon Firepower:

    170000 (1700)


    Damage Multiplier:

    x0.7 vs Helicopters

    x0.5 vs Planes

    x1.5 vs Host Stations


    Rate of Fire (AI):

    12000 (12 sec)


    Rate of Fire (Player):

    9000 (9 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 18000 (180) damage per second


    AI Flight Altitude:

    N/A


    AI Attack Distance (vs Sectors):

    1400


    AI Attack Distance (vs Units):

    1400


    AI Retreat Distance (vs Sectors):

    100


    AI Retreat Distance (vs Units):

    40


    ---


    Zeppelin

    Vehicle Name:

    Zeppelin


    Vehicle ID:

    131


    Vehicle Class:

    Bomber (zeppelin)


    Energy:

    50000 (500)


    Shield:

    95%


    Radar Range:

    5


    Weapon ID:

    18


    Weapon Class:

    Bomb (bomb)


    Weapon Firepower:

    300000 (3000)


    Damage Multiplier:

    x1.5 vs Tanks


    Rate of Fire (AI):

    10000 (10 sec)


    Rate of Fire (Player):

    7000 (7 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    No


    AI Flight Altitude:

    250


    AI Attack Distance (vs Sectors):

    250


    AI Attack Distance (vs Units):

    100


    AI Retreat Distance (vs Sectors):

    50


    AI Retreat Distance (vs Units):

    5


    ---


    Mnosjetz

    Vehicle Name:

    Mnosjetz


    Vehicle ID:

    38


    Vehicle Class:

    Bomber (plane)


    Energy:

    20000 (200)


    Shield:

    77%


    Radar Range:

    1


    Weapon ID:

    38


    Weapon Class:

    Bomb (bomb)


    Weapon Firepower:

    50000 (500)


    Damage Multiplier:

    x1.5 vs Tanks


    Rate of Fire (AI):

    1800 (1.8 sec)


    Rate of Fire (Player):

    1800 (1.8 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    No


    AI Flight Altitude:

    150


    AI Attack Distance (vs Sectors):

    1500


    AI Attack Distance (vs Units):

    1500


    AI Retreat Distance (vs Sectors):

    10


    AI Retreat Distance (vs Units):

    10


    ---


    Phantom

    Vehicle Name:

    Phantom


    Vehicle ID:

    8


    Vehicle Class:

    Plane (plane)


    Energy:

    30000 (300)


    Shield:

    80%


    Radar Range:

    1


    Weapon ID:

    8


    Weapon Class:

    Missile (missile)


    Weapon Firepower:

    50000 (500)


    Damage Multiplier:

    x0.5 vs Tanks

    x1.5 vs Helicopters

    x1.5 vs Planes

    x0.5 vs Host Stations


    Rate of Fire (AI):

    2500 (2.5 sec)


    Rate of Fire (Player):

    2500 (2.5 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 10000 (100) damage per second


    AI Flight Altitude:

    350


    AI Attack Distance (vs Sectors):

    900


    AI Attack Distance (vs Units):

    900


    AI Retreat Distance (vs Sectors):

    400


    AI Retreat Distance (vs Units):

    500


    ---


    Serp

    Vehicle Name:

    Serp


    Vehicle ID:

    36


    Vehicle Class:

    Plane (plane)


    Energy:

    9000 (90)


    Shield:

    45%


    Radar Range:

    1


    Weapon ID:

    36


    Weapon Class:

    Missile (missile)


    Weapon Firepower:

    40000 (400)


    Damage Multiplier:

    x0.5 vs Tanks

    x1.5 vs Helicopters

    x1.5 vs Planes


    Rate of Fire (AI):

    N/A


    Rate of Fire (Player):

    N/A


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    No


    AI Flight Altitude:

    300


    AI Attack Distance (vs Sectors):

    1000


    AI Attack Distance (vs Units):

    750


    AI Retreat Distance (vs Sectors):

    150


    AI Retreat Distance (vs Units):

    250


    ---


    Bronsteijn

    Vehicle Name:

    Bronsteijn


    Vehicle ID:

    34


    Vehicle Class:

    Helicopter (heli)


    Energy:

    40000 (400)


    Shield:

    25%


    Radar Range:

    1


    Weapon ID:

    34


    Weapon Class:

    Ion Cannon (rocket)


    Weapon Firepower:

    120000 (120)


    Damage Multiplier:

    x0.5 vs Planes


    Rate of Fire (AI):

    1000 (1 sec)


    Rate of Fire (Player):

    3000 (3 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    No


    AI Flight Altitude:

    250


    AI Attack Distance (vs Sectors):

    800


    AI Attack Distance (vs Units):

    750


    AI Retreat Distance (vs Sectors):

    0


    AI Retreat Distance (vs Units):

    400


    ---


    Hetzel

    Vehicle Name:

    Hetzel


    Vehicle ID:

    33


    Vehicle Class:

    Plane (plane)


    Energy:

    18000 (180)


    Shield:

    77%


    Radar Range:

    1


    Weapon ID:

    33


    Weapon Class:

    Vulcan (rocket)


    Weapon Firepower:

    8000 (80)


    Damage Multiplier:

    x1.5 vs Tanks

    x0.5 vs Planes


    Rate of Fire (AI):

    333 (0.33 sec)


    Rate of Fire (Player):

    333 (0.33 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    No


    AI Flight Altitude:

    150


    AI Attack Distance (vs Sectors):

    1500


    AI Attack Distance (vs Units):

    2000


    AI Retreat Distance (vs Sectors):

    10


    AI Retreat Distance (vs Units):

    10


    ---


    Ormu-Scout

    Vehicle Name:

    Ormu-Scout


    Vehicle ID:

    35


    Vehicle Class:

    Satellite (ufo)


    Energy:

    7000 (70)


    Shield:

    50%


    Radar Range:

    4


    Weapon ID:

    N/A


    Weapon Class:

    N/A


    Weapon Firepower:

    N/A


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    N/A


    Rate of Fire (Player):

    N/A


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    No


    AI Flight Altitude:

    500


    AI Attack Distance (vs Sectors):

    800


    AI Attack Distance (vs Units):

    750


    AI Retreat Distance (vs Sectors):

    0


    AI Retreat Distance (vs Units):

    400


    ---


    Notes:


    * All energy values that appear in the game are divided by 100 from the engine/data script values.

    * The time unit used in the game engine/data script is a millisecond.

    * AI-controlled units can override their pre-set flight altitude when targeting player-controlled vehicles that are flying higher than them, or when attacking host stations.


    Single-player Buildings

    Power Station 1

    Building ID:

    53 (35)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    14 (0E)


    Construction Cost:

    106000 (1060)


    Power Rating:

    50


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Power Station 2

    Building ID:

    17 (11)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    14 (0E)


    Construction Cost:

    146000 (1460)


    Power Rating:

    128


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Flak Station

    Building ID:

    31 (1F)


    Building Type:

    Flak Station (defcenter)


    Sector Type:

    208 (D0)


    Construction Cost:

    163000 (1630)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    4 Flak Turrets


    Turret ID:

    108


    ---


    Flak Station (Metropolis Dawn Only)

    Building ID:

    74 (4A)


    Building Type:

    Flak Station (defcenter)


    Sector Type:

    208 (D0)


    Construction Cost:

    163000 (1630)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    4 Flak Turrets


    Turret ID:

    156


    ---


    Radar Station

    Building ID:

    73 (49)


    Building Type:

    Radar Station (radar)


    Sector Type:

    239 (EF)


    Construction Cost:

    100000 (1000)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    1 Radar Antenna


    Turret ID:

    141


    ---


    Notes:


    * This list does not include special buildings that are normally not available for a construction.


    Multiplayer Buildings

    Power Station 1

    Building ID:

    17 (11)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    14 (0E)


    Construction Cost:

    106000 (1060)


    Power Rating:

    64


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Power Station 2

    Building ID:

    57 (39)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    14 (0E)


    Construction Cost:

    146000 (1460)


    Power Rating:

    128


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Power Station 3

    Building ID:

    64 (40)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    14 (0E)


    Construction Cost:

    186000 (1860)


    Power Rating:

    192


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Flak Station

    Building ID:

    27 (1B)


    Building Type:

    Flak Station (defcenter)


    Sector Type:

    208 (D0)


    Construction Cost:

    163000 (1630)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    4 Flak Turrets


    Turret ID:

    108


    ---


    Radar Station

    Building ID:

    30 (1E)


    Building Type:

    Radar Station (radar)


    Sector Type:

    239 (EF)


    Construction Cost:

    100000 (1000)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    1 Radar Antenna


    Turret ID:

    141


    ---


    Notes:


    * This list does not include special buildings that are normally not available for a construction.



    Please report any mistakes!

    This is a quick overview list that contains the general basic information of the Ghorkov units and buildings. More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.


    The Ghorkov is one of the four major factions. They are available in multiplayer mode.


    Host Station

    Single-player variant


    Vehicle Name:

    Turantul I


    Vehicle ID:

    59


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable)


    Shield:

    40%


    Radar Range:

    2


    Turret ID:

    77


    Total Turret Numbers:

    2


    Weapon ID:

    83


    Weapon Class:

    Laser Cannon (grenade)


    Weapon Firepower:

    15000 (150)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    1500 (1.5 sec)


    Rate of Fire (Player):

    Default (1000? 1 sec?)


    AI Flight Altitude:

    200


    ---




    Vehicle Name:

    Turantul II (Skorpio)


    Vehicle ID:

    57


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable)


    Shield:

    40%


    Radar Range:

    3


    Turret ID:

    75


    Total Turret Numbers:

    3


    Weapon ID:

    84


    Weapon Class:

    Rocket (rocket)


    Weapon Firepower:

    17000 (170)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    1500 (1.5 sec)


    Rate of Fire (Player):

    1000 (1 sec)


    AI Flight Altitude:

    200


    ---




    Vehicle Name:

    Turantul I (Metropolis Dawn Expansion Pack)


    Vehicle ID:

    176


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable; changes between 550000 (1375) to 700000 (1750) in the Metropolis Dawn Ghorkov campaign.)


    Shield:

    40%


    Radar Range:

    2


    Turret ID:

    154


    Total Turret Numbers:

    2


    Weapon ID:

    85


    Weapon Class:

    Laser Cannon (grenade)


    Weapon Firepower:

    15000 (150)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    1500 (1.5 sec)


    Rate of Fire (Player):

    Default (1000? 1 sec?)


    AI Flight Altitude:

    200


    ---




    Vehicle Name:

    Turantul II Skorpio (Metropolis Dawn Expansion Pack)


    Vehicle ID:

    177


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable; changes between 750000 (1875) to 1000000 (2500) in the Metropolis Dawn Ghorkov campaign.)


    Shield:

    60%


    Radar Range:

    3


    Turret ID:

    155


    Total Turret Numbers:

    4


    Weapon ID:

    86


    Weapon Class:

    Rocket (rocket)


    Weapon Firepower:

    17000 (170)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    1500 (1.5 sec)


    Rate of Fire (Player):

    1000 (1 sec)


    AI Flight Altitude:

    340


    ---



    Multiplayer variant


    Vehicle Name:

    Turantul II (Skorpio)


    Vehicle ID:

    57


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable)


    Shield:

    60%


    Radar Range:

    3


    Turret ID:

    75


    Total Turret Numbers:

    4


    Weapon ID:

    84


    Weapon Class:

    Rocket (rocket)


    Weapon Firepower:

    17000 (170)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    1500 (1.5 sec)


    Rate of Fire (Player):

    1000 (1 sec)


    AI Flight Altitude:

    340


    ---



    Multiplayer (Modem) Variant


    Vehicle Name:

    Turantul II (Skorpio)


    Vehicle ID:

    57


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable)


    Shield:

    85%


    Radar Range:

    3


    Turret ID:

    161


    Total Turret Numbers:

    1


    Weapon ID:

    121


    Weapon Class:

    Rocket (rocket)


    Weapon Firepower:

    27000 (270)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    1500 (1.5 sec)


    Rate of Fire (Player):

    1000 (1 sec)


    AI Flight Altitude:

    340


    ---



    Vehicles

    Speedy

    Vehicle Name:

    Speedy


    Vehicle ID:

    22


    Vehicle Class:

    Anti-Air Tank (tank)


    Energy:

    15000 (150)


    Shield:

    3%


    Radar Range:

    1


    Weapon ID:

    22


    Weapon Class:

    Laser Cannon (missile)


    Weapon Firepower:

    5000 (50)


    Damage Multiplier:

    x0.7 vs Tanks

    x0.7 vs Host Stations


    Rate of Fire (AI):

    500 (0.5 sec)


    Rate of Fire (Player):

    300 (0.3 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 2000 (20) damage per second


    AI Flight Altitude:

    N/A (12)


    AI Attack Distance (vs Sectors):

    630


    AI Attack Distance (vs Units):

    500


    AI Retreat Distance (vs Sectors):

    100


    AI Retreat Distance (vs Units):

    430


    ---


    Tekh-Trak

    Vehicle Name:

    Tekh-Trak


    Vehicle ID:

    26


    Vehicle Class:

    Tank (tank)


    Energy:

    25000 (250)


    Shield:

    75%


    Radar Range:

    1


    Weapon ID:

    26


    Weapon Class:

    Shell Cannon (grenade)


    Weapon Firepower:

    42000 (420)


    Damage Multiplier:

    x0.7 vs Helicopters

    x0.5 vs Planes

    x1.5 vs Host Stations


    Rate of Fire (AI):

    2700 (2.7 sec)


    Rate of Fire (Player):

    1200 (1.2 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 6000 (60) damage per second


    AI Flight Altitude:

    N/A


    AI Attack Distance (vs Sectors):

    1000


    AI Attack Distance (vs Units):

    1300


    AI Retreat Distance (vs Sectors):

    50


    AI Retreat Distance (vs Units):

    250


    ---


    Ghargoil

    Vehicle Name:

    Ghargoil


    Vehicle ID:

    24


    Vehicle Class:

    Helicopter (heli)


    Energy:

    9500 (95)


    Shield:

    55%


    Radar Range:

    1


    Weapon ID:

    24


    Weapon Class:

    Rocket (rocket)


    Weapon Firepower:

    27000 (270)


    Damage Multiplier:

    x1.5 vs Tanks

    x0.5 vs Planes


    Rate of Fire (AI):

    2300 (2.3 sec)


    Rate of Fire (Player):

    900 (0.9 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 5000 (50) damage per second


    AI Flight Altitude:

    200


    AI Attack Distance (vs Sectors):

    1000


    AI Attack Distance (vs Units):

    750


    AI Retreat Distance (vs Sectors):

    150


    AI Retreat Distance (vs Units):

    250


    ---


    Ghargoil 2

    Vehicle Name:

    Ghargoil 2


    Vehicle ID:

    28


    Vehicle Class:

    Helicopter (heli)


    Energy:

    19000 (190)


    Shield:

    60%


    Radar Range:

    1


    Weapon ID:

    28


    Weapon Class:

    Rocket (rocket)


    Weapon Firepower:

    25000x2 (250x2)


    Damage Multiplier:

    x1.5 vs Tanks

    x0.5 vs Planes


    Rate of Fire (AI):

    2500 (2.5 sec)


    Rate of Fire (Player):

    1000 (1 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 10000 (100) damage per second


    AI Flight Altitude:

    600


    AI Attack Distance (vs Sectors):

    1000


    AI Attack Distance (vs Units):

    1000


    AI Retreat Distance (vs Sectors):

    300


    AI Retreat Distance (vs Units):

    400


    ---


    Ghargoil 3

    Vehicle Name:

    Ghargoil 3


    Vehicle ID:

    25


    Vehicle Class:

    Bomber (plane)


    Energy:

    20000 (200)


    Shield:

    10%


    Radar Range:

    1


    Weapon ID:

    25


    Weapon Class:

    Bomb


    Weapon Firepower:

    10000 (100)


    Damage Multiplier:

    x1.5 vs Tanks


    Rate of Fire (AI):

    200 (0.2 sec)


    Rate of Fire (Player):

    400 (0.4 sec)


    Salvo Shots:

    7


    Salvo Delay:

    5000 (5 sec)


    Machine Gun:

    No


    AI Flight Altitude:

    350


    AI Attack Distance (vs Sectors):

    1250


    AI Attack Distance (vs Units):

    1200


    AI Retreat Distance (vs Sectors):

    300


    AI Retreat Distance (vs Units):

    300


    ---


    Ying

    Vehicle Name:

    Ying


    Vehicle ID:

    23


    Vehicle Class:

    Plane (plane)


    Energy:

    8000 (80)


    Shield:

    4%


    Radar Range:

    1


    Weapon ID:

    23


    Weapon Class:

    Laser Cannon (rocket)


    Weapon Firepower:

    3000 (30)


    Damage Multiplier:

    x0.5 vs Tanks

    x1.5 vs Helicopters

    x1.5 vs Planes

    x0.3 vs Host Stations


    Rate of Fire (AI):

    700 (0.7 sec)


    Rate of Fire (Player):

    700 (0.7 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 6000 (60) damage per second


    AI Flight Altitude:

    100


    AI Attack Distance (vs Sectors):

    327


    AI Attack Distance (vs Units):

    823


    AI Retreat Distance (vs Sectors):

    200


    AI Retreat Distance (vs Units):

    150


    ---


    Yang

    Vehicle Name:

    Yang


    Vehicle ID:

    130


    Vehicle Class:

    Bomber (plane)


    Energy:

    20000 (200)


    Shield:

    10%


    Radar Range:

    1


    Weapon ID:

    17


    Weapon Class:

    Bomb (bomb)


    Weapon Firepower:

    7000 (70)


    Damage Multiplier:

    x1.5 vs Tanks


    Rate of Fire (AI):

    200 (0.2 sec)


    Rate of Fire (Player):

    200 (0.2 sec)


    Salvo Shots:

    30


    Salvo Delay:

    10000 (10 sec)


    Machine Gun:

    No


    AI Flight Altitude:

    350


    AI Attack Distance (vs Sectors):

    1250


    AI Attack Distance (vs Units):

    1200


    AI Retreat Distance (vs Sectors):

    300


    AI Retreat Distance (vs Units):

    300


    ---


    Tien-Ying 7

    Vehicle Name:

    Tien-Ying 7


    Vehicle ID:

    31


    Vehicle Class:

    Plane (plane)


    Energy:

    35000 (350)


    Shield:

    25%


    Radar Range:

    1


    Weapon ID:

    31


    Weapon Class:

    Missile (missile)


    Weapon Firepower:

    30000 (300)


    Damage Multiplier:

    x0.5 vs Tanks

    x1.5 vs Helicopters

    x1.5 vs Planes

    x0.3 vs Host Stations


    Rate of Fire (AI):

    600 (0.6 sec)


    Rate of Fire (Player):

    600 (0.6 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 7000 (70) damage per second


    AI Flight Altitude:

    350


    AI Attack Distance (vs Sectors):

    900


    AI Attack Distance (vs Units):

    900


    AI Retreat Distance (vs Sectors):

    400


    AI Retreat Distance (vs Units):

    500


    ---


    Gigant

    Vehicle Name:

    Gigant


    Vehicle ID:

    27


    Vehicle Class:

    Special (glider)


    Energy:

    45000 (450)


    Shield:

    35%


    Radar Range:

    1


    Weapon ID:

    27


    Weapon Class:

    Laser Cannon


    Weapon Firepower:

    31000 (310)


    Damage Multiplier:

    x0.3 vs Tanks

    x0.7 vs Helicopters

    x0.7 vs Planes


    Rate of Fire (AI):

    300 (0.3 sec)


    Rate of Fire (Player):

    400 (0.4 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 8000 (80) damage per second


    AI Flight Altitude:

    100


    AI Attack Distance (vs Sectors):

    1200


    AI Attack Distance (vs Units):

    1000


    AI Retreat Distance (vs Sectors):

    340


    AI Retreat Distance (vs Units):

    440


    ---


    Gigant 2

    Vehicle Name:

    Gigant 2


    Vehicle ID:

    30


    Vehicle Class:

    Special (glider)


    Energy:

    44500 (445)


    Shield:

    35%


    Radar Range:

    1


    Weapon ID:

    27


    Weapon Class:

    Laser Cannon


    Weapon Firepower:

    31000 (310)


    Damage Multiplier:

    x0.3 vs Tanks

    x0.7 vs Helicopters

    x0.7 vs Planes


    Rate of Fire (AI):

    300 (0.3 sec)


    Rate of Fire (Player):

    400 (0.4 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 8000 (80) damage per second


    AI Flight Altitude:

    100


    AI Attack Distance (vs Sectors):

    1200


    AI Attack Distance (vs Units):

    1000


    AI Retreat Distance (vs Sectors):

    340


    AI Retreat Distance (vs Units):

    440


    ---


    Ghor-Scout

    Vehicle Name:

    Ghor-Scout


    Vehicle ID:

    29


    Vehicle Class:

    Satellite (ufo)


    Energy:

    6000 (60)


    Shield:

    5%


    Radar Range:

    4


    Weapon ID:

    N/A


    Weapon Class:

    N/A


    Weapon Firepower:

    N/A


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    N/A


    Rate of Fire (Player):

    N/A


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    No


    AI Flight Altitude:

    500


    AI Attack Distance (vs Sectors):

    150


    AI Attack Distance (vs Units):

    100


    AI Retreat Distance (vs Sectors):

    10


    AI Retreat Distance (vs Units):

    50


    ---


    Notes:


    * All energy values that appear in the game are divided by 100 from the engine/data script values.

    * The time unit used in the game engine/data script is a millisecond.

    * AI-controlled units can override their pre-set flight altitude when targeting player-controlled vehicles that are flying higher than them, or when attacking host stations.


    Single-player Buildings

    Power Station 1

    Building ID:

    52 (34)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    15 (0F)


    Construction Cost:

    110000 (1100)


    Power Rating:

    50


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Power Station 2

    Building ID:

    12 (0C)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    15 (0F0


    Construction Cost:

    150000 (1500)


    Power Rating:

    128


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Flak Station

    Building ID:

    30 (1E)


    Building Type:

    Flak Station (defcenter)


    Sector Type:

    207 (CF)


    Construction Cost:

    166000 (1660)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    4 Flak Turrets


    Turret ID:

    137


    ---


    Radar Station

    Building ID:

    71 (47)


    Building Type:

    Radar Station (radar)


    Sector Type:

    240 (F0)


    Construction Cost:

    93000 (930)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    1 Radar Antenna


    Turret ID:

    139


    ---


    Notes:


    * This list does not include special buildings that are normally not available for a construction.


    Multiplayer Buildings

    Power Station 1

    Building ID:

    12 (0C)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    15 (0F)


    Construction Cost:

    110000 (1100)


    Power Rating:

    64


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Power Station 2

    Building ID:

    55 (37)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    15 (0F)


    Construction Cost:

    150000 (1500)


    Power Rating:

    128


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Power Station 3

    Building ID:

    62 (3E)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    15 (0F)


    Construction Cost:

    190000 (1900)


    Power Rating:

    192


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Flak Station

    Building ID:

    25 (19)


    Building Type:

    Flak Station (defcenter)


    Sector Type:

    207 (CF)


    Construction Cost:

    166000 (1660)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    4 Flak Turrets


    Turret ID:

    111


    ---


    Radar Station

    Building ID:

    28 (1C)


    Building Type:

    Radar Station (radar)


    Sector Type:

    240 (F0)


    Construction Cost:

    93000 (930)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    1 Radar Antenna


    Turret ID:

    139


    ---


    Notes:


    * This list does not include special buildings that are normally not available for a construction.



    Please report any mistakes!

    This is a quick overview list that contains the general basic information of the Resistance units and buildings. More detailed information will be made available at the individual faction/unit entries in UA Wiki/Lexicon in future.


    The Resistance is one of the four major factions. They are available in multiplayer mode.


    Host Station

    Single-player variant


    Vehicle Name:

    Resistance Host Station


    Vehicle ID:

    56


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable; changes between 300000 (750) to 1000000 (2500) in the Resistance campaign.)


    Shield:

    70% (Default value; changes between 1% to 55% in the Resistance campaign.)


    Radar Range:

    3


    Turret ID:

    90, 91, 92, 93


    Total Turret Numbers:

    4


    Weapon ID:

    90, 91, 92, 93


    Weapon Class:

    Rocket (rocket)


    Weapon Firepower:

    4000 (40)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    950 (0.95 sec)


    Rate of Fire (Player):

    350 (0.35 sec)


    AI Flight Altitude:

    300


    ---



    Multiplayer variant


    Vehicle Name:

    Resistance Host Station


    Vehicle ID:

    56


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable)


    Shield:

    60%


    Radar Range:

    3


    Turret ID:

    90, 91, 92, 93


    Total Turret Numbers:

    4


    Weapon ID:

    90, 91, 92, 93


    Weapon Class:

    Rocket (rocket)


    Weapon Firepower:

    13333 (133)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    1000 (1 sec)


    Rate of Fire (Player):

    650 (0.65 sec)


    AI Flight Altitude:

    200


    ---



    Multiplayer (Modem) Variant


    Vehicle Name:

    Resistance Host Station


    Vehicle ID:

    56


    Vehicle Class:

    Host Station (robo)


    Energy:

    N/A (Variable)


    Shield:

    85%


    Radar Range:

    3


    Turret ID:

    159


    Total Turret Numbers:

    1


    Weapon ID:

    120


    Weapon Class:

    Rocket (rocket)


    Weapon Firepower:

    23300 (233)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    950 (0.95 sec)


    Rate of Fire (Player):

    350 (0.35 sec)


    AI Flight Altitude:

    200


    ---



    Vehicles

    Fox

    Vehicle Name:

    Fox


    Vehicle ID:

    16


    Vehicle Class:

    Anti-Air Tank (tank)


    Energy:

    9500 (95)


    Shield:

    50%


    Radar Range:

    1


    Weapon ID:

    16


    Weapon Class:

    Missile (missile)


    Weapon Firepower:

    10000 (100)


    Damage Multiplier:

    x0.7 vs Tanks

    x0.65 vs Host Stations


    Rate of Fire (AI):

    2100 (2.1 sec)


    Rate of Fire (Player):

    1100 (1.1 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 4000 (40) damage per second


    AI Flight Altitude:

    N/A


    AI Attack Distance (vs Sectors):

    500


    AI Attack Distance (vs Units):

    550


    AI Retreat Distance (vs Sectors):

    150


    AI Retreat Distance (vs Units):

    460


    ---


    Weasel

    Vehicle Name:

    Weasel


    Vehicle ID:

    1


    Vehicle Class:

    Anti-Air Tank (tank)


    Energy:

    7500 (75)


    Shield:

    35%


    Radar Range:

    1


    Weapon ID:

    1


    Weapon Class:

    Missile (missile)


    Weapon Firepower:

    3000 (30)


    Damage Multiplier:

    x0.7 vs Tanks

    x0.5 vs Host Stations


    Rate of Fire (AI):

    1000 (1 sec)


    Rate of Fire (Player):

    650 (0.65 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 4000 (40) damage per second


    AI Flight Altitude:

    N/A


    AI Attack Distance (vs Sectors):

    650


    AI Attack Distance (vs Units):

    500


    AI Retreat Distance (vs Sectors):

    150


    AI Retreat Distance (vs Units):

    480


    ---


    Jaguar

    Vehicle Name:

    Jaguar


    Vehicle ID:

    2


    Vehicle Class:

    Tank (tank)


    Energy:

    10000 (100)


    Shield:

    60%


    Radar Range:

    1


    Weapon ID:

    2


    Weapon Class:

    Shell Cannon (grenade)


    Weapon Firepower:

    12000 (120)


    Damage Multiplier:

    x0.7 vs Helicopters

    x0.5 vs Planes

    x1.5 vs Host Stations


    Rate of Fire (AI):

    200 (0.2 sec)


    Rate of Fire (Player):

    200 (0.2 sec)


    Salvo Shots:

    2


    Salvo Delay:

    1000 (1 sec)


    Machine Gun:

    Yes; 5000 (50) damage per second


    AI Flight Altitude:

    N/A


    AI Attack Distance (vs Sectors):

    550


    AI Attack Distance (vs Units):

    700


    AI Retreat Distance (vs Sectors):

    100


    AI Retreat Distance (vs Units):

    600


    ---


    Tiger

    Vehicle Name:

    Tiger


    Vehicle ID:

    3


    Vehicle Class:

    Tank (tank)


    Energy:

    22000 (220)


    Shield:

    75%


    Radar Range:

    2


    Weapon ID:

    3


    Weapon Class:

    Shell Cannon (grenade)


    Weapon Firepower:

    40000 (400)


    Damage Multiplier:

    x0.7 vs Helicopters

    x0.5 vs Planes

    x1.5 vs Host Stations


    Rate of Fire (AI):

    3000 (3 sec)


    Rate of Fire (Player):

    1500 (1.5 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 6000 (60) damage per second


    AI Flight Altitude:

    N/A


    AI Attack Distance (vs Sectors):

    550


    AI Attack Distance (vs Units):

    900


    AI Retreat Distance (vs Sectors):

    100


    AI Retreat Distance (vs Units):

    200


    ---


    Rhino

    Vehicle Name:

    Rhino


    Vehicle ID:

    12


    Vehicle Class:

    Special (tank)


    Energy:

    40000 (400)


    Shield:

    1%


    Radar Range:

    1


    Weapon ID:

    12


    Weapon Class:

    Rocket (rocket)


    Weapon Firepower:

    340000 (3400)


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    20000 (20 sec)


    Rate of Fire (Player):

    10000 (10 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    No


    AI Flight Altitude:

    N/A


    AI Attack Distance (vs Sectors):

    2000


    AI Attack Distance (vs Units):

    1500


    AI Retreat Distance (vs Sectors):

    600


    AI Retreat Distance (vs Units):

    800


    ---


    Rock Sled

    Vehicle Name:

    Rock Sled


    Vehicle ID:

    11


    Vehicle Class:

    Special (car)


    Energy:

    40000


    Shield:

    20%


    Radar Range:

    1


    Weapon ID:

    N/A (kamikaze)


    Weapon Class:

    Bomb (special 'kamikaze' attack)


    Weapon Firepower:

    1500000 (15000) default at ground zero; damage reduces through sector dispersion; damage calculation algorithm needs more research.


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    N/A


    Rate of Fire (Player):

    N/A


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 5000 (50) damage per second


    AI Flight Altitude:

    N/A


    AI Attack Distance (vs Sectors):

    N/A (Default?)


    AI Attack Distance (vs Units):

    N/A (Default?)


    AI Retreat Distance (vs Sectors):

    N/A (Default?)


    AI Retreat Distance (vs Units):

    N/A (Default?)


    ---


    Firefly

    Vehicle Name:

    Firefly


    Vehicle ID:

    10


    Vehicle Class:

    Helicopter (helicopter)


    Energy:

    5000 (50)


    Shield:

    65%


    Radar Range:

    1


    Weapon ID:

    10


    Weapon Class:

    Rocket (rocket)


    Weapon Firepower:

    5000 (50)


    Damage Multiplier:

    x1.5 Tanks

    x0.5 Planes


    Rate of Fire (AI):

    800 (0.8 sec)


    Rate of Fire (Player):

    550 (0.5 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 6000 (60) damage per second


    AI Flight Altitude:

    150


    AI Attack Distance (vs Sectors):

    327


    AI Attack Distance (vs Units):

    823


    AI Retreat Distance (vs Sectors):

    200


    AI Retreat Distance (vs Units):

    150


    ---


    Wasp

    Vehicle Name:

    Wasp


    Vehicle ID:

    6


    Vehicle Class:

    Helicopter (helicopter)


    Energy:

    9000 (90)


    Shield:

    40%


    Radar Range:

    1


    Weapon ID:

    6


    Weapon Class:

    Rocket (rocket)


    Weapon Firepower:

    20000 (200)


    Damage Multiplier:

    x1.5 vs Tanks

    x0.5 vs Planes


    Rate of Fire (AI):

    1800 (1.8 sec)


    Rate of Fire (Player):

    900 (0.9 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 8000 (80) damage per second


    AI Flight Altitude:

    200


    AI Attack Distance (vs Sectors):

    555


    AI Attack Distance (vs Units):

    666


    AI Retreat Distance (vs Sectors):

    333


    AI Retreat Distance (vs Units):

    444


    ---


    Hornet

    Vehicle Name:

    Hornet


    Vehicle ID:

    15


    Vehicle Class:

    Helicopter (helicopter)


    Energy:

    15000 (150)


    Shield:

    65%


    Radar Range:

    1


    Weapon ID:

    15


    Weapon Class:

    Guided Rocket (missile)


    Weapon Firepower:

    45000 (450)


    Damage Multiplier:

    x1.5 vs Tanks

    x0.5 vs Planes


    Rate of Fire (AI):

    2000 (2 sec)


    Rate of Fire (Player):

    1000 (1 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 15000 (150) damage per second


    AI Flight Altitude:

    310


    AI Attack Distance (vs Sectors):

    750


    AI Attack Distance (vs Units):

    650


    AI Retreat Distance (vs Sectors):

    40


    AI Retreat Distance (vs Units):

    300


    ---


    Dragonfly

    Vehicle Name:

    Dragonfly


    Vehicle ID:

    14


    Vehicle Class:

    Helicopter (helicopter)


    Energy:

    40000 (400)


    Shield:

    75%


    Radar Range:

    2


    Weapon ID:

    14


    Weapon Class:

    Rocket


    Weapon Firepower:

    15000 (150)


    Damage Multiplier:

    x1.5 vs Tanks

    x0.5 vs Planes


    Rate of Fire (AI):

    200 (0.2 sec)


    Rate of Fire (Player):

    350 (0.35 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 35000 (350) damage per second


    AI Flight Altitude:

    190


    AI Attack Distance (vs Sectors):

    850


    AI Attack Distance (vs Units):

    800


    AI Retreat Distance (vs Sectors):

    400


    AI Retreat Distance (vs Units):

    400


    ---


    Falcon

    Vehicle Name:

    Falcon


    Vehicle ID:

    4


    Vehicle Class:

    Plane (plane)


    Energy:

    19000 (190)


    Shield:

    40%


    Radar Range:

    1


    Weapon ID:

    4


    Weapon Class:

    Missile (missile)


    Weapon Firepower:

    30000 (300)


    Damage Multiplier:

    x0.5 vs Tanks

    x1.6 vs Helicopters

    x1.5 vs Planes

    x0.4 vs Host Stations


    Rate of Fire (AI):

    3000 (3 sec)


    Rate of Fire (Player):

    1000 (1 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 7000 (70) damage per second


    AI Flight Altitude:

    350


    AI Attack Distance (vs Sectors):

    900


    AI Attack Distance (vs Units):

    900


    AI Retreat Distance (vs Sectors):

    400


    AI Retreat Distance (vs Units):

    500


    ---


    Marauder

    Vehicle Name:

    Marauder


    Vehicle ID:

    5


    Vehicle Class:

    Bomber (plane)


    Energy:

    22500 (225)


    Shield:

    30%


    Radar Range:

    2


    Weapon ID:

    5


    Weapon Class:

    Bomb (bomb)


    Weapon Firepower:

    60000 (600)


    Damage Multiplier:

    x1.5 vs Tanks


    Rate of Fire (AI):

    2000 (2 sec)


    Rate of Fire (Player):

    2000 (2 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    No


    AI Flight Altitude:

    550


    AI Attack Distance (vs Sectors):

    1250


    AI Attack Distance (vs Units):

    1200


    AI Retreat Distance (vs Sectors):

    300


    AI Retreat Distance (vs Units):

    300


    ---


    Warhammer

    Vehicle Name:

    Warhammer


    Vehicle ID:

    7


    Vehicle Class:

    Plane (plane)


    Energy:

    34000 (340)


    Shield:

    28%


    Radar Range:

    1


    Weapon ID:

    7


    Weapon Class:

    Missile (missile)


    Weapon Firepower:

    40000 (400)


    Damage Multiplier:

    x0.5 vs Tanks

    x1.5 vs Helicopters

    x1.5 vs Planes

    x0.3 vs Host Stations


    Rate of Fire (AI):

    2200 (2.2 sec)


    Rate of Fire (Player):

    1200 (1.2 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 9000 (90) damage per second


    AI Flight Altitude:

    120


    AI Attack Distance (vs Sectors):

    N/A (Default?)


    AI Attack Distance (vs Units):

    N/A (Default?)


    AI Retreat Distance (vs Sectors):

    N/A (Default?)


    AI Retreat Distance (vs Units):

    N/A (Default?)


    ---


    Scout

    Vehicle Name:

    Scout


    Vehicle ID:

    9


    Vehicle Class:

    Satellite (ufo)


    Energy:

    5000 (50)


    Shield:

    50%


    Radar Range:

    4


    Weapon ID:

    N/A


    Weapon Class:

    N/A


    Weapon Firepower:

    N/A


    Damage Multiplier:

    N/A


    Rate of Fire (AI):

    N/A


    Rate of Fire (Player):

    N/A


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    No


    AI Flight Altitude:

    800


    AI Attack Distance (vs Sectors):

    150


    AI Attack Distance (vs Units):

    100


    AI Retreat Distance (vs Sectors):

    10


    AI Retreat Distance (vs Units):

    50


    ---


    The Resistance Gigant

    Vehicle Name:

    Gigant (Resistance)


    Vehicle ID:

    133


    Vehicle Class:

    Special (glider)


    Energy:

    55000 (550)


    Shield:

    50%


    Radar Range:

    1


    Weapon ID:

    27


    Weapon Class:

    Laser Cannon (rocket)


    Weapon Firepower:

    31000 (310)


    Damage Multiplier:

    x0.3 vs Tanks

    x0.7 vs Helicopters

    x0.7 vs Planes


    Rate of Fire (AI):

    300 (0.3 sec)


    Rate of Fire (Player):

    400 (0.3 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    Yes; 8000 (80) damage per second


    AI Flight Altitude:

    100


    AI Attack Distance (vs Sectors):

    1200


    AI Attack Distance (vs Units):

    1000


    AI Retreat Distance (vs Sectors):

    340


    AI Retreat Distance (vs Units):

    440


    ---


    The Resistance Bronsteijn

    Vehicle Name:

    Bronsteijn (Resistance)


    Vehicle ID:

    134


    Vehicle Class:

    Helicopter (heli)


    Energy:

    50000 (500)


    Shield:

    25%


    Radar Range:

    1


    Weapon ID:

    20


    Weapon Class:

    Ion Cannon (rocket)


    Weapon Firepower:

    120000 (1200)


    Damage Multiplier:

    x0.5 vs Planes

    x0.8 vs Host Stations


    Rate of Fire (AI):

    1000 (1 sec)


    Rate of Fire (Player):

    3000 (3 sec)


    Salvo Shots:

    N/A


    Salvo Delay:

    N/A


    Machine Gun:

    No


    AI Flight Altitude:

    250


    AI Attack Distance (vs Sectors):

    800


    AI Attack Distance (vs Units):

    750


    AI Retreat Distance (vs Sectors):

    0


    AI Retreat Distance (vs Units):

    400


    ---


    Notes:


    * All energy values that appear in the game are divided by 100 from the engine/data script values.

    * The time unit used in the game engine/data script is a millisecond.

    * AI-controlled units can override their pre-set flight altitude when targeting player-controlled vehicles that are flying higher than them, or when attacking host stations.


    Single-player Buildings

    Power Station 1

    Building ID:

    63 (3F)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    201 (C9)


    Construction Cost:

    100000 (1000)


    Power Rating:

    50


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Power Station 1+

    Building ID:

    01 (01)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    201 (C9)


    Construction Cost:

    140000 (1400)


    Power Rating:

    128


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Power Station 2

    Building ID:

    11 (0B)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    201 (C9)


    Construction Cost:

    175000 (1750)


    Power Rating:

    128


    Structure Components:

    Yes


    Component Details:

    2 Flak Turrets


    Turret ID:

    104, 105


    ---


    Power Station 2+

    Building ID:

    64 (40)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    201 (C9)


    Construction Cost:

    190000 (1900)


    Power Rating:

    192


    Structure Components:

    Yes


    Component Details:

    2 Flak Turrets


    Turret ID:

    104, 105


    ---


    Flak Station 1

    Building ID:

    28 (1C)


    Building Type:

    Flak Station (defcenter)


    Sector Type:

    205 (CD)


    Construction Cost:

    130000 (1300)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    1 Flak Turret


    Turret ID:

    96


    ---


    Flak Station 2

    Building ID:

    02 (02)


    Building Type:

    Flak Station (defcenter)


    Sector Type:

    200 (C8)


    Construction Cost:

    160000 (1600)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    4 Flak Turrets


    Turret ID:

    100, 101, 102, 103


    ---


    Radar Station 1

    Building ID:

    03 (03)


    Building Type:

    Radar Station (radar)


    Sector Type:

    204 (CC)


    Construction Cost:

    90000 (900)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    1 Radar Antenna


    Turret ID:

    109


    ---


    Radar Station 2

    Building ID:

    54 (36)


    Building Type:

    Radar Station (radar)


    Sector Type:

    204 (CC)


    Construction Cost:

    150000 (1500)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    1 Radar Antenna


    Turret ID:

    98


    ---


    Notes:


    * This list does not include special buildings that are normally not available for a construction.


    Multiplayer Buildings

    Power Station 1

    Building ID:

    01 (01)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    201 (C9)


    Construction Cost:

    100000 (1000)


    Power Rating:

    64


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Power Station 2

    Building ID:

    54 (36)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    201 (C9)


    Construction Cost:

    140000 (1400)


    Power Rating:

    128


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Power Station 3

    Building ID:

    61 (3D)


    Building Type:

    Power Station (kraftwerk)


    Sector Type:

    201 (C9)


    Construction Cost:

    180000 (1800)


    Power Rating:

    192


    Structure Components:

    No


    Component Details:

    N/A


    Turret ID:

    N/A


    ---


    Flak Station

    Building ID:

    02 (02)


    Building Type:

    Flak Station (defcenter)


    Sector Type:

    200 (C8)


    Construction Cost:

    160000 (1600)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    4 Flak Turrets


    Turret ID:

    100, 101, 102, 103


    ---


    Radar Station

    Building ID:

    03 (03)


    Building Type:

    Radar Station (radar)


    Sector Type:

    204 (CC)


    Construction Cost:

    90000 (900)


    Power Rating:

    N/A


    Structure Components:

    Yes


    Component Details:

    1 Radar Antenna


    Turret ID:

    109


    ---


    Notes:


    * This list does not include special buildings that are normally not available for a construction.



    Please report any mistakes!

    Last updated: 02.02.2024


    Table of Contents - Use Ctrl+F to search for any specific section.



    1: Purpose of the Rules and Guidelines



    2: General Forum Rules


    2.1: Illegal Material


    2.2: Inappropriate Posting (spamming, trolling, flaming, etc.)


    2.3: No Stalking or Harassment


    2.4: No NSFW Contents


    2.5: Credit Theft and Content Stealing


    2.6: Modified Game Files/Contents and their publicity



    3: General Forum Guidelines


    3.1: Respect


    3.2: Keep Posts Understandable


    3.3: No Useless Posts


    3.4: No Continuous Posting


    3.5: On Cursing


    3.6: Contacting the Staff



    4: Forum Groups


    4.1: Administrator


    4.2: Moderator


    4.3: Staff


    4.4: Special


    4.5: Application Requests


    4.6: Current Staff Members



    5. Conclusion



    1: Purpose of the Rules and Guidelines

    These rules and guidelines exist so that we can keep this forum a useful, constructive, and professional place for discussion of Microsoft Urban Assault and the related topics. Please read these rules before posting on these forums and follow them so that this forum may remain a productive and supportive community for Urban Assault. In short, the regulations exist so that the staff can keep this forum a healthy community and useful source of information that is enjoyable by all.



    2: General Forum Rules

    These rules are strictly enforced law materials which may incur direct and immediate penalties to anyone who breaches them. Failure to adhering to the following policy will result in a strict punishment of a considerable degree regardless of circumstances.



    2.1: Illegal Material

    Microsoft Urban Assault is no longer officially available for purchase at the official Microsoft stores and websites, and therefore the game files are provided on the downloads section of this website. However, do not post or ask for any other commercial game files or illegal software (i.e. 'warez'). Any unauthorised links to the above materials will be removed and may be subject to a suspension or a ban. Likewise, any external links to unknown file download pages must be reviewed by the staff members first, and may also require their permission to post.



    2.2: Inappropriate Posting (spamming, trolling, flaming, etc.)

    These are some of the inappropriate content that do not belong on these forums. "Spamming" consists of posting unsolicited or unwanted messages, often repeatedly and containing advertisements for unrelated products. "Trolling" consists of posting provocative messages, usually with the intent to invite an angry response or stir up controversy. "Flaming" is a hostile or insulting action directed at another member, or multiple members. These actions will not be tolerated on this forum in any way, including your avatar, username, post content, and signatures. What exactly constitutes inappropriate content is ultimately up to the discretion of the staff, but following the common courtesy is always recommended.



    2.3: No Stalking or Harassment

    Posting a message to someone or private messaging someone repeatedly when that person doesn't want you to is stalking and harassment. Respect others' privacy by not stalking or harassing others.



    2.4 No NSFW Content

    Pornography of any kind is not tolerated on this forum. Posting pornographic images or links to such sites are grounds for an immediate and permanent ban without any question.



    2.5: Credit Theft and Content Stealing

    Credit theft in any form is not allowed in this community. Do not steal the work of the others or claim the credit of the content that are not yours, and avoid making statements which may evoke such impressions in the first place. We maintain a good track of the contents and contributions that are available in our community. Breaching this rule is a major offence and will result in an immediate and permanent ban.



    2.6: Modified Game Files/Contents and their publicity

    Since Microsoft Urban Assault is no more officially sold at the official Microsoft stores, our community takes responsibility for managing and providing the most authentic and fully verified game files that are safe to use. Uncontrolled and unrestricted modded files sharing without disclaimers has a long history of plaguing this community, and even undermined our efforts by numerous instances. Therefore, any public modded files sharing activity will be carefully reviewed by the staff members for a further verification, and will also require their direct permission and supervision to perform in the first place. Additionally, a proper description and a disclaimer notice are absolutely mandatory and must be included for any modified files being shared.



    3. General Forum Guidelines

    The guidelines are recommended course of actions and behaviours that are expected from the community members. Breaching them may not result in a direct penalty. But they are still highly encouraged to be followed by everyone.



    3.1: Respect

    Treat one another with professionalism and respect. Interact with one another in a civilised manner. Criticisms are welcome as long as they are constructive and tactful. Maintain this respect even when you disagree with other users.



    3.2: Keep Posts Understandable

    This is a forum, not an instant messenger program or a chatroom. Because of this, there is a basic standard of intelligibility that we expect of posts. Please make your best attempts to use proper grammar and spelling, including capitalisation and punctuation. If English or German is not your best language, we will be understanding, but we ask that you please make an effort to make your posts as presentable as possible.



    3.3: No Useless Posts

    Posts on the forum should add content to the topic, instead of a one-word post, a post that only contains emoticons, or a superficial message such as "I agree!" Posts like this clutter the forum (for these, please use reactions instead), devalue the "Show new posts" function by filling its output with useless posts, and generally have little purpose rather than raising a user's post count. As such, they should be avoided.



    3.4: No Continuous Posting

    Do not repeatedly post many messages in any topic. If you need to add information to a topic, and you are the last person to post, edit your post instead of making another post. If at least 12 hours have elapsed since your last post in the topic and you feel you need to bump it, you may post a second post in succession. One can avoid exceeding multiple posts in a row by copying the content of their last post, deleting that post, and then reposting again, pasting the contents of the previous post and adding on any new information. This procedure bumps the topic, keeps the old information intact, and adds any new information the user may have had, without resulting in a long stream of posts from the same user.



    3.5: On Cursing

    We understand the fact that sometimes it is necessary to express anger or frustration, but we request that you use your common sense. Do not use cursing for the purposes of insulting others. Most sentences that contain a curse word are likely excessive and unnecessary in most of time. Please do not abuse curse words to the point where it becomes necessary to impose additional censors.



    3.6: Contacting the Staff

    As a rule of thumb, if you have any concerns or encounter any problems while using the website then please contact the staff members here. If necessary, use the report button or use Private Messages to contact the staff to take care of the issue.



    4: Forum groups

    Forum hierarchy is divided into several groups and roles.



    4.1: Administrator

    Administrators manage the forums. They make the rules and are the main authority on the forums. They can appoint moderators and can give out the most serious punishments, including banning alongside with the moderators.



    4.2: Moderator

    Moderators are appointed to monitor discussions and ensure that they remain productive and constructive and within the rules laid out above. They maintain the forums, and can move, sticky, and lock/unlock threads.



    4.3: Staff

    These are exemplary members whose contributions to the community are particularly noteworthy. More information is available in the Staff Area.



    4.4 Special

    These are various members with special roles which are responsible for particular tasks.



    4.5: Application Requests

    Promotions to staff are based on necessity. If we have no openings and do not need a new staff member, there will be no promotions. Promotions to both Staff and managerial roles are based on overall merit. Your contribution to these forums and the Urban Assault community as a whole will be considered, and if we find you worthy of the position, we will notify you. Don't call us, we'll call you. In short, do not directly ask to become staff/managerial roles.



    4.6: Current Management Staff Members

    Administrator

    Schloss Charlottenburg

    CX Music


    Moderator

    Deetex


    Staff

    N/A


    Special Roles

    N/A



    5. Conclusion

    Thanks for reading a long message, and we wish you an enjoyable website experience with us!


    Note: Strikethrough indicates the corresponding rules are currently not in effect and have been temporarily ignored.

    Welcome to the German language forum. This is a special place for our German members. Please maintain the discussions here in German.


    Herzlich willkommen im deutschen Forum! Dies ist ein besonderer Ort für unsere deutschen Mitglieder.