1 Information
(This article is currently under construction!)
This article is meant to be used as a quick reference for unit stats and their information in the game. Which has been asked frequently in the community. This article does not cover in-depth statistics or analyses for the individual units.
2 Overview
Unfortunately, the majority of Urban Assault related guides and FAQs still found on the internet usually contain factually wrong and misleading information, and therefore do not provide accurate knowledge or reference for the game.
The following information in this section (and by extension, the entire Lexicon section on this website) is 100% fact-checked and cross-checked directly from the game data and various official, verified sources about Urban Assault.
3 Unit Stats
The following unit list only covers **minimal** essential information about the base unit statistics. For example, it does not include any unique physical properties or the AI behaviours of the individual units, among many other things that will be omitted in this section, in order to maintain the article's simplicity.
This list is also based on the official Resistance single-player campaign dataset, which means it only applies to the main Urban Assault single-player campaign, and therefore the details may be different from the multiplayer dataset and Metropolis Dawn.
For more detailed and comprehensive unit statistics information, check the Statistical Database sections under the individual unit articles. Meanwhile, this list here is meant to be brief and simple!
TO DO: Add weapon reload times and damage multipliers in future.
3.1 Resistance
3.1.1 Units
| Resistance Host Station Base Unit Energy: Variable (The Life Energy battery size varies between from 750 to 2500 in the single-player campaign.) Base Unit Shield: Variable (The Host Station shield value varies between from 1% to 55% in the single-player campaign.) Base Radar Range: 3 Base Weapon Damage: 40 x 4 Turrets | Host Station |
| Fox Base Unit Energy: 95 Base Unit Shield: 50% Base Radar Range: 1 Base Weapon Damage: 100 | Anti-Air Tank |
| Weasel Base Unit Energy: 75 Base Unit Shield: 35% Base Radar Range: 1 Base Weapon Damage: 30 | Anti-Air Tank |
| Jaguar Base Unit Energy: 100 Base Unit Shield: 60% Base Radar Range: 1 Base Weapon Damage: 120 | Tank |
| Tiger Base Unit Energy: 220 Base Unit Shield: 75% Base Radar Range: 1 Base Weapon Damage: 400 | Tank |
| Rhino Base Unit Energy: 400 Base Unit Shield: 1% Base Radar Range: 1 Base Weapon Damage: 3400 | Special |
| Rock Sled Base Unit Energy: 400 Base Unit Shield: 20% Base Radar Range: 1 Base Weapon Damage: 15000 (Reduced splash damage over distance) | Special * Suicide Attack Unit |
| Firefly Base Unit Energy: 50 Base Unit Shield: 65% Base Radar Range: 1 Base Weapon Damage: 50 | Helicopter |
| Wasp Base Unit Energy: 90 Base Unit Shield: 40% Base Radar Range: 1 Base Weapon Damage: 200 | Helicopter |
| Hornet Base Unit Energy: 150 Base Unit Shield: 65% Base Radar Range: 1 Base Weapon Damage: 450 | Helicopter |
| Dragonfly Base Unit Energy: 400 Base Unit Shield: 75% Base Radar Range: 2 Base Weapon Damage: 150 | Helicopter |
| Falcon Base Unit Energy: 190 Base Unit Shield: 40% Base Radar Range: 1 Base Weapon Damage: 300 | Fighter Plane |
| Marauder Base Unit Energy: 225 Base Unit Shield: 30% Base Radar Range: 2 Base Weapon Damage: 600 | Bomber Plane |
| Warhammer Base Unit Energy: 340 Base Unit Shield: 28% Base Radar Range: 1 Base Weapon Damage: 400 | Fighter Plane |
| Scout Base Unit Energy: 50 Base Unit Shield: 50% Base Radar Range: 4 Base Weapon Damage: N/A | Scout Satellite |
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3.2 Ghorkov
3.2.1 Units
| Turantul I Base Unit Energy: Variable (Defined in the level data.) Base Unit Shield: 40% (The shield value varies between from 30% to 40% in the single-player campaign.) Base Radar Range: 2 Base Weapon Damage: 150 x 2 Turrets (The damage value varies between from 15 to 150 in the single-player campaign.) | Host Station |
| Turantul II (Skorpio) Base Unit Energy: Variable (Defined in the level data.) Base Unit Shield: 40% Base Radar Range: 3 Base Weapon Damage: 170 x 3 Turrets | Host Station |
| Speedy Base Unit Energy: 150 Base Unit Shield: 3% Base Radar Range: 1 Base Weapon Damage: 50 | Anti-Air Tank |
| Tekh-Trak Base Unit Energy: 250 Base Unit Shield: 70% Base Radar Range: 1 Base Weapon Damage: 420 | Tank |
| Ghargoil Base Unit Energy: 95 Base Unit Shield: 55% Base Radar Range: 1 Base Weapon Damage: 270 | Helicopter |
| Ghargoil 2 Base Unit Energy: 190 Base Unit Shield: 60% Base Radar Range: 1 Base Weapon Damage: 250x2 | Helicopter |
| Ghargoil 3 Base Unit Energy: 200 Base Unit Shield: 10% Base Radar Range: 1 Base Weapon Damage: 100 | Bomber Plane |
| Ying (Yak-131) Base Unit Energy: 80 Base Unit Shield: 4% Base Radar Range: 1 Base Weapon Damage: 30 | Fighter Plane |
| Yang (Mrat 9) Base Unit Energy: 200 Base Unit Shield: 10% Base Radar Range: 1 Base Weapon Damage: 70 | Bomber Plane |
| Tien-Ying 7 (Mrat 17) Base Unit Energy: 350 Base Unit Shield: 25% Base Radar Range: 1 Base Weapon Damage: 300 | Fighter Plane |
| Gigant Base Unit Energy: 450 Base Unit Shield: 35% Base Radar Range: 1 Base Weapon Damage: 310 | Special |
| Gigant 2 Base Unit Energy: 445 Base Unit Shield: 35% Base Radar Range: 1 Base Weapon Damage: 310 | Special * Single-player AI Only |
| Ghor-Scout Base Unit Energy: 60 Base Unit Shield: 5% Base Radar Range: 4 Base Weapon Damage: N/A | Scout Satellite |
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3.3 Taerkasten
3.3.1 Units
| Taerkasten Flying Fortress Base Unit Energy: Variable (Defined in the level data.) Base Unit Shield: 40% Base Radar Range: 3 Base Weapon Damage: 200 x 4 Turrets | Host Station |
| Eisenhans Base Unit Energy: 110 Base Unit Shield: 80% Base Radar Range: 1 Base Weapon Damage: 180 | Tank |
| Leonid Base Unit Energy: 280 Base Unit Shield: 86% Base Radar Range: 1 Base Weapon Damage: 410 | Tank |
| Ostwind Base Unit Energy: 190 Base Unit Shield: 86% Base Radar Range: 1 Base Weapon Damage: 20 | Anti-Air Tank * Metropolis Dawn Only |
| Thor's Hammer Base Unit Energy: 450 Base Unit Shield: 89% Base Radar Range: 1 Base Weapon Damage: 1700 | Special * Metropolis Dawn Only |
| Zeppelin Base Unit Energy: 500 Base Unit Shield: 95% Base Radar Range: 5 Base Weapon Damage: 3000 | Bomber Plane |
| Mnosjetz Base Unit Energy: 200 Base Unit Shield: 77% Base Radar Range: 1 Base Weapon Damage: 500 | Bomber Plane |
| Phantom Base Unit Energy: 300 Base Unit Shield: 80% Base Radar Range: 1 Base Weapon Damage: 500 | Fighter Plane |
| Serp Base Unit Energy: 90 Base Unit Shield: 45% Base Radar Range: 1 Base Weapon Damage: 400 | Fighter Plane * Suicide Attack Unit |
| Bronsteijn Base Unit Energy: 400 Base Unit Shield: 25% Base Radar Range: 1 Base Weapon Damage: 1200 | Helicopter |
| Hetzel Base Unit Energy: 180 Base Unit Shield: 77% Base Radar Range: 1 Base Weapon Damage: 80 | Attacker Plane |
| Ormu-Scout Base Unit Energy: 70 Base Unit Shield: 50% Base Radar Range: 4 Base Weapon Damage: N/A | Scout Satellite |
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3.4 Mykonian
3.4.1 Units
| Myko Station Base Unit Energy: Variable (Defined in the level data.) Base Unit Shield: 40% Base Radar Range: 3 Base Weapon Damage: 300 x 1 Turret | Host Station |
| Myko 5P0 Air Prism Base Unit Energy: 140 Base Unit Shield: 56% Base Radar Range: 1 Base Weapon Damage: 280 | Helicopter |
| Myko XO1 Quadda Base Unit Energy: 190 Base Unit Shield: 58% Base Radar Range: 1 Base Weapon Damage: 290 | Special |
| Myko Static Base Unit Energy: 350 Base Unit Shield: 1% Base Radar Range: 1 Base Weapon Damage: 70 | Special |
| Myko Ground Cube Base Unit Energy: 95 Base Unit Shield: 25% Base Radar Range: 1 Base Weapon Damage: 50 | Anti-Air Tank |
| Myko Hourglass Base Unit Energy: 500 Base Unit Shield: 21% Base Radar Range: 1 Base Weapon Damage: 800 | Helicopter |
| Myko Air Stick Base Unit Energy: 300 Base Unit Shield: 10% Base Radar Range: 1 Base Weapon Damage: 60 | Fighter Plane |
| Myko Bomber Base Unit Energy: 450 Base Unit Shield: 1% Base Radar Range: 2 Base Weapon Damage: 600 | Bomber Plane |
| Myko Crusher Base Unit Energy: 150 Base Unit Shield: 15% Base Radar Range: 1 Base Weapon Damage: 20 | Fighter Plane * Metropolis Dawn Only |
| Myko Radar Base Unit Energy: 55 Base Unit Shield: 10% Base Radar Range: 4 Base Weapon Damage: N/A | Scout Satellite |
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3.5 Sulgogar
3.5.1 Units
| Sulgogar Queen Base Unit Energy: Variable (Defined in the level data.) Base Unit Shield: 40% Base Radar Range: 2 Base Weapon Damage: 600 x 1 Turret | Host Station |
| Blue Spore Base Unit Energy: 60 Base Unit Shield: 3.3% Base Radar Range: 1 Base Weapon Damage: 150 | Bomber Plane * Suicide Attack Unit |
| Mean Green Base Unit Energy: 200 Base Unit Shield: 30% Base Radar Range: 1 Base Weapon Damage: 300 | Fighter Plane |
| Slime Lord Base Unit Energy: 300 Base Unit Shield: 50% Base Radar Range: 1 Base Weapon Damage: 600 | Special |
| Little Brother Base Unit Energy: 60 Base Unit Shield: 20% Base Radar Range: 4 Base Weapon Damage: N/A | Scout Satellite |
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3.6 Black Sect
3.6.1 Units
| Black Sect Station (Anvil) Base Unit Energy: Variable (Defined in the level data.) Base Unit Shield: 60% Base Radar Range: 3 Base Weapon Damage: 150 x 1 Turret / 300 x 1 Turret | Host Station |
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The actual integer values in the scripts are x100 higher than the in-game display. Also, the player presence bonus is not reflected in the first-person HUD. It shows the default stats of the units.
4 Vehicles & Buildings Unlock Maps
The following campaign map images display which levels contain technology upgrades for unlocking the units and buildings. For simplicity, these maps do not include weapon/shield/radar upgrades for the units.
<Under Construction>
5 Trivia
Coming soon.
6 Notes
Coming soon.