Official English UA Mission Briefing Texts

Official Urban Assault Mission Briefing Texts

--- Mission Texts ---


--- Training Mission 3: Hyde Park (Level 01) [Resistance] ---

... and finally tonight some bad news.
The sixth Resistance Champion selected
to engage in our multifront war has
perished under Ghorkovian hands. Falcons
in Missing Man formation will fly over
Hyde Park tomorrow during the scheduled
memorial. ...
--Resistance Nightly News,
3/17/2071

BOTTOM LINE: You are going to die. But
read our mission briefings and we can
help you live longer. And who are we? We
are the stored memories of the best
Host Station masters who came before
you, went into battle and, upon death,
were digitally linked into the network.
We come bearing knowledge.

THE PLAN: This is your final training
mission. This region is the foothold to
the rest of the continent and contains a
long-abandoned power station that, if
reacquired, can be reactivated to supply
power to our own Resistance forces
once again. Create several Foxes and
lead them 3 sectors SE to conquer the
power station. Then increase its energy
output by conquering as many
surrounding sectors as possible. Central
AI warns that Ghorkovian forces staged
at outlying fringes may interdict with
Ghargoil 1 attack helicopters. If so,
terminate with extreme prejudice.


--- Virgin Steel (Level 02) [Resistance] ---

... The Fox? Fast. Ground-to-air capable.
Cheap. Hell yes--one of the best products
from Stoudson Corp. Wish we had more in
the early days.
--From interview with retired Defense
General Weissflog

BOTTOM LINE: The Ghorkovs zealously
guard Virgin Steel, as it includes the
area's only power station. You absolutely
must capture this power station sector in
the northwest corner. Central Encryption
believes that it has broken the Ghorkovian
power translation code, so you should be
able to plug into its power. After
capture, immediately beam your Host
Station to this sector and conquer the
surrounding sectors to maximize power
flow to your Host Station. The risk in
capturing versus destroying is that it
can be taken back. Beware of the dreaded
Ghorkovian fast-turbine landcraft:
the Speedy!

BIG NEWS: Central AI reports that
somewhere within this region is a
technology upgrade sector for a powerful
new tank, the Jaguar.


--- Skull Alley (Level 03) [Resistance] ---

And the teacher asked, 'Who can tell me
why the Moon has a dark side?' 'So it
would never have to see what happened
at Skull Alley,' the orphan replied.
--Resistance Reader Magazine

BOTTOM LINE: Skull Alley! The brutal
Ghorkovs turned it into a penal colony
and then a research center using our
captured scientists. Energy is
everything in this war. Capture the
Ghorkovian power station sector to the
northeast, and then regain the works
of our scientists by capturing the
technology upgrade sector to the
west. Beware of an elite Ghargoil 2
squad, the Red Rain.

NOBODY LIKE YOU: No machine can fight
with the skill and human heroics that
you possess. Every chance you get,
jump into a vehicle, lead the fight, and
pick up valuable plasma residue for
more energy. Your forces will enjoy an
advantage.


--- Checker Board (Level 04) [Resistance] ---

... We've been at stalemate here so long
it's hard to tell who owns what
anymore. If someone can just break
through their flak line. ...
--Interview with Resistance
Med-Tech S. Priebus, staff #31767

BOTTOM LINE: We're fighting at Check-
Point Bordeaux, long known as
Checker Board for the patchwork of
Resistance and Ghorkovian sectors. Your
primary mission is to knock out the
enemy's line of gun stations on the
northern perimeter. Intelligence
reports that the Ghorkovs are test-
deploying a ferocious new tank, called
the Tekh-Trak. Also, this region's tech
upgrade will yield our new Wasp fighter
'copter.

YOUR PRESENCE REQUESTED: We'll beam
into battle behind a line of our own
existing flak stations. Jump onto one of
the gun turrets to beat back advancing
forces. Your presence on the battlefield
will definitely be required for victory.
So jump into a vehicle and beware of the
Tekhs!


--- Surprise! (Level 05) [Resistance] ---

I freakin' told them but they didn't
listen! Never, never enter battle
at Twin Rocks--the 'Kov's have a special
thing for that place. ...
--SDU 5 Post-Death Debrief
(restored 7/15/2016)

BOTTOM LINE: Sorry, but our entry
coordinates are set for Twin Rocks: You
will see action immediately. Another
problem: Multiple Ghorkovian host
stations have been detected, including
the more powerful Turantul II, which can
produce huge complements of
Ghargoil 2s. Central AI reports that a
Scout spy satellite can be captured in
a technology upgrade sector. Look for
a power source near you ASAP.

TAKING IT WITH YOU: As you know, the
beam gate can take vehicles from one
mission to the next when you drive them
onto the beam gate platform before
transporting your Host Station to it.
We have recalibrated our Beam Gate
Network so that room for one more
vehicle is made each time you destroy
an enemy host station.


--- Order To Fire (Level 06) [Taerkasten] ---

"Back when I was eight years old I used
to dream about turning 16. I'd be able to
rent hoverboards, and I'd be able to beam
gate by myself and visit friends in other
domes. At age eight living in a dome
seemed natural. But the great curse
of our parents and teachers were the
endless stories of how great it used to
be before the domes, when you could
breathe the air, eat food grown in the
ground, and actually fish something live
from out of the seas. So they told us of
a paradise we could never know, while we
lived with the endless stream of news
about how things outside were just
getting worse, and with the rumors that
if the energy plants ever went down, we
would all meet the same gasping death.
Kind of made a farce of that standard
childhood question: "And what do you
want to be when you grow up?"
- From Leather Jacket

After the godless supporters of the
Resistance had destroyed the parasite,
they did not stop bringing war over our
holy land. In the meantime they
completely captured our hereditary
territory. I must set off now...

Even if someone else is at work and your
destiny may worry you, the strength of
minerals will always be inside of you."
- Gimil Erdenfest, master of
the stone-masons.

The scouts reported about a battle
station of the Resistance which seems
to be busy building a new base for the
purpose of gaining more ground. They
already built two power stations. I
either have to take possession of them
or I must destroy them. Don't hesitate,
strike quickly using the Eisenhans and
take advantage of the element of
surprise. I was told that, on a hill in
the northeast, a small library can be
found in which I could take a look at
construction plans of an observance
satellite. Maybe this will help me...


--- Generalmobilization (Level 07) [Ghorkov] ---

The Kyternesian Militia National Council
(KMNC) announces:

The propaganda of the "Resistance" has
been disseminated once again! All truth
was distorted! Our brave people are
denigrated by them as "Ghorkovs". In
Central Europe this fanatic group which
calls itself "Resistance" is attracting
more and more people.

Our simple farmers who are essential in
order to supply our cities with food
have been kidnapped and tortured by the
immoral leaders of the "Resistance". The
farmers must bear the removal of their
limbs. Instead of their arms and legs,
cables and tubes are installed. At the end
they are fitted into terrible war machines
and have to follow the orders of this
fanatic group. The farmers who are not
put into such machines serve as feed or
component parts. We must take revenge
for this crime against our people!

Our great leaders confirmed the will of
our people to defend freedom and peace.
All men, women and children from three
years on will be divided up into military
units of the Liberation Forces of Kyter-
nesia (LFK) according to § 00001b of the
Liberal Social Militia Regulations (LSMR).

Please contact the next militia
administration immediately. They will
recruit you so that you can defend our
country. You are the heroes of our
nation!

The secretary general of the Kyter-
nesian Militia and National Council (KMNC)
and head of the Liberation Forces of
Kyternesia (LFK),
Hajanyn Firunskofitsch.


--- Mountains Of Thunder (Level 08) [Taerkasten] ---

"Unfortunately the human race has
evolved just enough science to all but
destroy their home planet, and just
enough technology to create some
formidable weapons. They don't show
signs of good planetary parenting. But
remember this is from the same world
that gave us dinosaurs."
- From The Mykonian Papers:
Intercepted Dispatches

Cha Am, she will show us the way. The
harmonious effect of the four elements
must become reality through your deed
now...

For some time heavy fights between
Ghorkovs and Mykonians have been going
on in the mountains. They are therefore
called "Mountains of Thunder" by the
inhabitants of the surrounding cities.
You must definitely capture the region
entirely so that the enemies won't find
a gap in the front to break through. We
have already managed to build two power
stations which you can use as home
bases without being noticed by the
enemy. To beat back the attacks of the
Ghorkovs who are stationed in the
northeast at the moment, we are
setting up an antiaircraft emplacement
at the entrance to the valley. Maybe you
will manage to break through to the
northeast by means of a combat patrol.
We hope that you will come into
possession of the construction plans of
a fighter there and that you will regain
this area for the order.
- Sylvius Shlkavisoon, mentor.


--- Labyrinth (Level 10) [Resistance] ---

By the time we heard about the Mykonian
Labyrinth, the Ghorkovs were already
there, trying to figure out just what
the weird terraforming Mykonians had
been up to.
--SDU 2 Post-Death Debrief
(restored 3/17/2014)

BOTTOM LINE: Clear the Ghorkovs from
this giant maze so our scientists can
analyze why the Mykonians have been
digging labyrinths. Steeply walled terrain
will require careful planning.
Helicopters are advantageous if you
have them. Launch Scout spy satellites to
locate power stations and technology
upgrade sectors, as we calculate their
presence at a 92.7% probability.

TIP: When fighting in large battle
arenas, effectively monitor the action
by holding down the right mouse button
on the map and dragging quickly to move
the map around.


--- Dark Valley (Level 11) [Resistance] ---

So, you're offering me life everlasting
in the Host Station Memory Bank,
right? It's a deal, if you'll just erase
everything I saw in Dark Valley.
--Host Station Archives
2231.44578.GSF.2-8-50

BOTTOM LINE: Everyone on the home
front is pulling for you. The Ghorkovs
have turned this once-industrial area
into a weapons manufacturing region.
You must destroy the Ghorkovian power
station sectors (north) to stop their
production of new weapons. Also, a
Stoudson Bomb, capable of destroying all
enemies and buildings in the region
with a single shockwave, has been
activated somewhere in this region. It
will detonate and destroy all of your
forces unless you deactivate it. You
must proceed north to find the
Stoudson Trigger sector (black and
yellow square) and then conquer it to
stop the bomb's countdown. The
probability is 89.2% that you will
encounter Speedy platoons and the
ferocious dual-prop Ghargoil 3 bomber
'copter. Fortunately, we will beam into
battle just south of two of our own
power stations, although they still
need to be captured.

TIP: Because transporting your
Host Station to a conquered power
station does not cost any beam
energy, no matter how far, hop from
one power station to another to
quickly move and deploy your forces
in this expansive region.


--- Fort Grenada (Level 12) [Resistance] ---

Is it magic? Some lost metaphysics? We all
know the Taerkastens are tied to the past.
But how do they float those fortresses?
--Sequential Thoughts for Nonsequential
Times

BOTTOM LINE: Hate to send you so deep
into Taerkasten territory, but Central AI
reports the existence of a significant
technology upgrade that, if acquired,
will allow you to achieve tactical superiority
over Taerkasten armored divisions. You
will be up against the well-shielded
Leonid tanks, including some commanded
by an especially fanatical cell of the cult.

SURVIVAL GUIDE: Among your predecessors
here in the Memory Bank, there is a big
aversion to taking on Taerkastens this close
to their home. A prudent move would be to
capture that technology upgrade sector
and then head for the beam gate.


--- Marshland (Level 13) [Taerkasten] ---

Today is a bad day. Again I received a
message that we had to give up another
sector. There is no more time left.
They must not gain our knowledge....
to the west...

Every stone is connected to the ideas
and the power of the universe.

"Won another tournament at the Arcade.
Jan says I spend too much time there
but Jan's still got family to go home to
an uncle and a second cousin. For me the
Arcade is like home. Plugging into a good
game is like going through your own beam
gate, into your own world. I pretend the
bad guys are Ghorkovs and Mykonians."
- From Leather Jacket

In these fields we have actually taken
a better stand than our enemies. We will
be able to beat back the offensives of
the Resistance quite well. The Resistance,
however, possesses some power
stations which they will protect with their
lives from our attacks. But a abandoned
library of great knowledge far away
in the western territory is mentioned
in some old documents. It seems that
the Resistance wants to hide their
knowledge from us. Perhaps this is the
key to our victory.


--- Einkesselung (Level 14) [Ghorkov] ---

Speech of the secretary general of
the Kyternesian Militia National Council
(KMNC) and head of the Liberation Forces
of Kyternesia (LFK) Hajanyn Firuns-
kofitsch about the opening of fighting:

"We have been deceived as a peaceful
community of this planet. The Resistance
is making degenerating propaganda
against our true people. Other nations are
to be set against us! We are not going to
let that happen!!! Our people are prepared
to fight. Our inherited area will be
defeated to the last! No peace of land
will be given up for lost!"

Your instructions for further actions:
You will find an unprotected entrance to
the Resistian plateau. A hostile power
station can be used as a beam gate for
your Tarantul I. Take advantage of this
power station as a starting point for your
attacks. According to our secret service,
you can find important technologies in
this sector.

General Yumirin will put some of his
Tekh-Traks at your disposal. Make use of
them, exclusively against hostile anti-
aircraft stations! You cannot expect
further support from us.


--- Parasite City (Level 15) [Resistance] ---

Now the real war begins. All that
you've learned is put into practice.
--Central AI


--- Dreaded Canyon (Level 16) [Taerkasten] ---

"Your goal is unfathonal spirit, highest
crown. It is the manifestation of the
philosopher's stone, the last secret,
incomprehensible to all created beings.
Your way will lead you through the
alchemist's mixture of stone, a spirit
to the eternal enlightenment. Your glory
will defeat your enemies and encourage
your companions."

We know about your weakness. We will
help you. The Order of Prophets knows a
abandoned power station in the eastern
territory. It will be your first base in the
enemies' country. Take the two libraries
in the western area. That way you will
have a second base. Extend them and
don't let your enemies come too close.
- Sylvius Shlkavisoon, mentor.

"At my mom's funeral the minister came
up to me and said, "She's in a better
place." I said, "Duhh!" That got me stuck
in counseling for about two years. The
remaining adults are scared about how
many of us kids are deciding to off
ourselves. And so we get sent to
therapists, and these therapists are
good, really good. For example, mine
said, 'You've got so much to live for.'
And she didn't even laugh."
- From Leather Jacket

"The ones who should already be masters,
need on the other hand someone to
show them the first steps on their way
in this world."
- Hera Daleth, Priestess of
the Sisters of the Earth.

The Order of Prophets is telling me
about a great battle between the godless
supporters of the Resistance and the
Ghorkovs. This is the first step to our
victory: they have been driven out of
the south. But you can never know, they
are only striving for power over the
holy earth. An alliance with them would
never be a possibility for us.


--- Doublecrossed (Level 17) [Ghorkov] ---

The chief of staff of the development
executive of the Liberation Forces of
Kyternesia, Hung-Ce Bobarar about
Ghagoil 2:

"Having come through the baptism of fire
by a Ghagoil 1, the difficult way of bravery
leads to Ghagoil 2. Its double arming with
an extremely strong armoring makes it
well-known even beyond the bounds of
our administration. The enemy respects
and fears it! Many old soldiers of the
Liberation Forces of Kyternesia use these
Ghagoil 2 helicopters exclusively. The
strong armoring in connection with the
double arming are unfortunately resulting
in a slightly slower speed and maneuver-
ability. This, however, is compensated
many times. Actions against Leonids of
the sect of the mistaken Taerkasten
Order are easy to handle even for our
inexperienced soldiers. This helicopter is
well-armed in case that hostile anti-air-
craft and battle stations will attack us."

Man next to him wearing a dark coat:

"Your next task is very difficult. Your
starting point is surrounded by hostile
artillery. The Resistance won't hesitate
to detonate the installed bomb if it is
taken into the area...
Up north you will find an interesting
extension of technology. The entrance to
the Resistian hollow is not very closely
guarded there.


--- Expanse Of Rubble (Level 18) [Taerkasten] ---

"Been filling some of my wasted hours
online, reading about the way things
used to be. Funny to read all the hand-
wringing news about how divorce used to
pull families apart. Talk about the good
old days! Hardly any of my friends have
parents anymore, and I'm just 16.
Divorce, give me a break! By the time
the first domes were finished most of
our parents had been exposed to so many
of the viral waves, and had breathed air
so polluted and eaten food so mutated,
that most were dead within five years -
even if they were lucky enough to make
it into a dome. Supposedly we are the
Clean Generation, but who knows what
kind of weirdnesses are crawling around in
our DNA. Maybe we'll be the first
generation in history to actually wish we
had parents. For now, back to the
arcades."
- From Leather Jacket

"The spirit of the earth is a form of the
final cognition of being."
- Jarek Manasse,
true prophet and heretic.

"As you can see on the map, you will get
in touch with two Resistian battle
stations in this area quite soon. We have
learned from a refugee ,who survived
the attack of that time, that we could
find power stations of the Resistance
in the southeastern sector which are not
closely guarded. We will beam you onto a
plateau from where you can start your
attack on the power stations without
being seen right away. There are two
libraries in this area. We have marked
one on the map. The only thing we know
about the other one is the fact that it
can be found right by a huge house in
the northwestern area and that you can
find a useful construction plan for a
vehicle there."
- Sylvius Shlkavisoon, mentor.


--- The Contact (Level 19) [Ghorkov] ---

The Kyternesian Militia National Council
announces:
"Any desertion will result in the identi-
fication of this person as a supporter
of the "Resistance". Find the deserters!
All people could still be useful to our
national affair. Deserters will be admitted
to the Executive Complex for People's
Health and Organ Transplants
(Ex.Co.Pe.He.Or.Tr.). They are "chosen"
to be organ donors according to § 00734
of the Liberal Social Militia
Regulations (LSMR)."

The Kyternesian Militia National Council
(KMNC) and the general militia of the
Liberation Forces of Kyternesia (LFK),
secretary general of the Kyternesian
Militia Council (KMC) and head of the
Liberation Forces of Kyternesia (LFK)
Hayanyn Firunskofitsch.

The secret service is presenting a report
on the activities of the Mykonians in
this area. The reshaping of their land
has already been making rapid progress.
Mykonian anti-aircraft emplacements
have been set up. You should therefore
restrict your activities to the north-
eastern sector so that you do not
attract too much Mykonian attention.


--- Hard Thing (Level 20) [Resistance] ---

Everything about the Mykonians scared
us--including their cubical ships all
covered with organic tubing. We called
them worm boxes, because that stuff
moved and looked alive.
--From interview with retired pilot
D. Mansbart

BOTTOM LINE: This is a risky operation
due to multiple enemies--both
Ghorkovs AND Mykonians--but it is
essential for opening the northern
territories. Your mission is to seek
out and destroy the Ghorkovian
and Mykonian sources of power. Two
recon helis have been predeployed in
a northeastern sector near a
Mykonian power station. Theoretically,
we should be able to obtain this
region's tech upgrades and weaken
the enemy powerbase while the
Ghorkovs and Mykonians are busy
fighting each other. Central AI
calculates that your success rate
may be substantially higher if you
enter this region possessing power
station building technology.

THINKING OF YOU: You have impressed
the core AI elements, as you have
progressed farther than 53.9% of your
SDU predecessors. Welcome to the
A-List.


--- Drak (Level 21) [Resistance] ---

The Stoudson Bomb was certainly
designed by committee! All those trigger
points--and if someone gets there first,
Goodbye!
--Bernd Beyreuther, former Stoudson
Corp. VP of Special Projects

BOTTOM LINE: Drak contains the
much-rumored Stoudson Bomb, capable
of destroying all enemies and
buildings in the region with a single
shockwave. The bomb requires multiple
trigger points (black/yellow key
sectors) to be conquered in order to
detonate. Unfortunately, a design
error allows it to be triggered by
enemies as well. Whoever owns all
Stoudson Bomb key sectors and the
bomb itself will annihilate the entire
region. Prevent it from falling into
enemy hands.

ENGINEERING REQUEST: Central AI reports
a technology upgrade sector for creating
power stations. This is your most critical
acquisition to date. Marshal all resources
to gain it.


--- Pedestal Mountain (Level 22) [Resistance] ---

Are they alive? No, but given the way
they'll sometimes show up unannounced
to help defend a host station, it makes
you wonder.
--Substrate Zero: Artificial
Intelligence & Being

BOTTOM LINE: Another multifront battle:
The Taerkastens have built a massive
radar station on top of Pedestal
Mountain, guarding it with their own
version of the Stoudson Bomb. They
have been using this Pedestal radar
site to monitor your travails on this
continent. Word has it the Ghorkovs
want it for themselves. Destroy the
radar completely so that it does not
fall into any enemy hands, and then take
out the Ghorkovian and Taerkasten power
stations.

SURVIVAL GUIDE: We beam into the
theater at Pillar Rocks. Capture the
unclaimed power station to the east.
Beware of the Taerkasten Hetzel, an
ancient-looking but deadly plane usually
deployed in large squads. The Ghorkovs
have brought their Ghargoil 3s. A wise
tactic is to delay the onslaught by
destroying enemy scout satellites as
soon as you see them, because your
enemies cannot deploy units to
sectors they cannot see..


--- Taerkastik (Level 23) [Resistance] ---

The Taerkastens are a mystery.
Supposedly they were the first humans
to meet the Mykonians--a horrific
encounter that sent them into a cultlike
fervor to save Earth from the aliens.
Cool! But why kill us, too?
--Teenage Manifesto: Thoughts on
Joining The Resistance

BOTTOM LINE: You have ventured as far
as SDU 5 before we lost contact. Primary
goal: Knock out the Taerkasten Flying
Fortress and its power stations to the
southwest. Central AI reports that
SDU 5's abandoned power station to the
northeast can be reclaimed and tapped
for power as the launch pad of your
major offensive here.

SCOUTING AROUND: To discover hidden
power stations as well as enemy
concentrations, create a Scout. Send it
out on its own, or fly it yourself for a
bird's-eye view.


--- Training Mission 1: Vehicle Creation and Control (Level 25) [Resistance] ---

Downlink from The Resistance Training
Command:

Welcome SDU 7! Your predecessors on
the front have suffered grave losses,
and Resistance Central AI needs you
battle-ready ASAP. Learn to use your
Host Station controls well.

Your first training mission is to destroy
all airborne target drones located north
of your entry point.

First, create a new squad of Fox light
tanks by clicking the Create button
(located on the lower left) and then
clicking in the 3-D world.

Next, jump into a vehicle by clicking the
Jump into Vehicle button (lower middle)
and then clicking the desired vehicle.

Finally, lead your new squad north
toward the target drones. Deploy newly
fitted ground-to-air guided missiles at
the target drones until all are destroyed.

Your sentient Host Station will guide
you. Good luck.


--- Training Mission 2: The Map and Squadron Manager (Level 26) [Resistance] ---

Let him who desires peace, prepare for
war.
--Vegetius

Soon you will be ready for frontline
deployment SDU 7. Your next training
mission is to defeat a larger group of
target drones by deploying your units to
multiple locations using the map.

To view where enemy target drones
have been dispersed, display the map by
clicking the Map button.

Then, to deploy your squads to multiple
target positions, hold down the left
mouse button, drag around the units
you want, and then click a destination
point.

At any time, jump into a vehicle by
simply double-clicking the vehicle's
icon on the map or by using the Jump
into Vehicle button.

Your sentient Host Station will guide
you. Good luck.


--- Snipers ! (Level 28) [Ghorkov] ---

Attention! This area has been
contaminated.
In many sectors the Resistance has
installed Taerkasten marksmen. The
Taerkasten are trying to force their
strange religion on free people. Don't let
them succeed!

From excerpts, alterations and
extensions of the law of the Liberal Social
Militia Regulations of April 20, 2121

§00001
Hajanyn Firunskofitsch's doctrine is
omnipotent because it is true. The
Kyternesians must know this doctrine by
heart to grow intellectually and to defeat
the imperialistic enemies.

§00007a
Not having a progressing ideology is
disgraceful for a sophisticated and
mentally fit Kyternesian. He should also
not deal with other i. e. inferior ideologies.
Pragmatic thoughts going against the
Liberal Social Militia Regulations or
damaging our liberal society in any kind
are therefore punishable. The penalty
sentence is laid down in §10780.

Issued by the executive council of the
Liberal Social Militia Regulations
(E.C.L.S.M.R.),
Rwanjan Firuns-Kkofitsch,
Synonym Firunskofitsch,
Rwanjan Firuns-Kkofitsch


--- Slippery Night (Level 29) [Taerkasten] ---

"Darkness. . . The void calling my name. . .
And the evil, always pursued by the
evil. . . These were my dreams . . . Back
when I could dream.
The machines, were desirous of me
valuing my fear as much as my mind. And
because these were the good machines, I
could not refuse their seduction."
- From Flying Fortress Rhapsody:
My Ascent into Madness

It's going on well. But I have lost faith
in myself. Am I the right one for this
war? Sometimes the Ghorkovs and the
Resistance are closer to my heart than
my own order...

"Stop, the time has not yet come to die.
If you take the risk anyway, keep the
power of wisdom as well as the anger of
love inside of you."
- Cha Am, last priestess of
the Original Order

I was told that the Ghorkovs have
entrenched up north. The prophets
warned me additionally of slimy
Sulgogarian scouts. Now another party
could also be entitled to this piece of land.
I must try to reach the abandoned power
station in the western territory and
fight my way through. Maybe I will get
to a library in the southwestern area.
Sylvius talked about architectural
documents I could find inside of this
library.

"I love gaming. When you learn the
controls and the strategies well enough,
it is like you become one with the
computer. You can't really tell where
you stop and the machine begins. And
nobody in our entire dome can even
come close to my scores."
- From Leather Jacket


--- No-Man's-Land (Level 30) [Resistance] ---

The Mykonian flak station, that
pulsating ring of blue, has a hypnotic
beauty, and the desire to barbecue you.
--The Hexagon Papers

BOTTOM LINE: We beam into an existing
standoff between the Ghorkovs and
Mykonians to capture a crucial
technology upgrade--the ability to
create flak stations. Mission: Find and
acquire this tech upgrade, and destroy
both the Ghorkovian and Mykonian
power sources. Be advised that both
enemies are heavily fortified by their
own high-density flak batteries. So
invest in well-armored units when
rushing enemy positions, and try to find
weak penetration points. Lastly, the
Ghorkovs have deployed a highly
accurate squad of Ghargoil 3 bombers in
this region, so protect your power
stations with good anti-air units such
as Foxes.

ENGINEERING REQUEST: The AI Engineering
Module reminds you that each technology
upgrade is vital for future missions.
Try to acquire all of them.


--- Hurz (Level 31) [Resistance] ---

Question: The Ghorkovs are human. The
Taerkastens are human. The Resistance
are human. Why can't they get along?
Answer: Because they are human.
--Joke from a decoded Mykonian
textbook

BOTTOM LINE: The Clone Commanders, twin
Ghorkovian generals who always fight
side by side, are guarding two power
stations with their twin Turantul IIs.
Central AI believes that they are
readying this plasma-rich region for a
Gigant repair facility. We have lost
two SDU champions here. If you can
reclaim their power stations, we may
have a chance.

DIPLOMATIC DISPATCH: Reports that the
Ghorkovs hate The Resistance because we
tried to sell them out to the Mykonians
are categorically denied--but true.


--- Great Confusion (Level 32) [Resistance] ---

Those Taerkasten crazies like
their iron and stone,
Make it float with their
metaphysical tome.
Want to kill all on Earth,
and make it their own.
--The Dying Planet Blues

BOTTOM LINE: This region is the most
expansive to date, so dig in and plan
on a protracted effort. Prior to losing
SDU 2 here, it was noted that the
Ghorkovs had begun a massive buildup
in this region for unknown reasons.
Your critical assignment is to
ascertain who has the upper hand
and to eliminate all sources of enemy
power. Clearing this region will allow
you to continue farther into the
African continent and perhaps figure
out what the Taerkastens and
Ghorkovs are so afraid of.

TIP: Central AI believes that your
success rate will be the highest if
you can first orchestrate a plan to
damage the Taerkasten powerbase by
taking out their power station to the
northwest.


--- New Stonehenge (Level 33) [Resistance] ---

The Standing Stones of New Stonehenge
are additional evidence that the
Taerkastens not only worship rock but
have also found a way to draw power from
it. Is this why the Mykonians came?
--Professor Uli Weinberg, quoted in
Resistance Quarterly

BOTTOM LINE: We beam into the heart of
Taerkasten holy country to seek out and
terminate key Taerkasten Druids within
their military order. Central AI informs
that their extermination will delay the
execution of 17 captured Resistance
POWs. The Druids are bunkered in Festung
houses to the north. Level these houses
to ensure no survivors, and extract
immediately.

DARK TOMORROWS: The Mykonian Parasite
continues to sap Earth's energy. Someday
you will be asked to destroy it. Gather
all the technology upgrades you can.


--- Two Hills (Level 34) [Resistance] ---

**Earth = Grade 7J battery** supports
Parasite energy extraction for
>=MykoCycle. Upon depletion, proper
disposal is required.
--Translated from Intercepted
Mykonian Dispatches

CENTRAL AI REPORTS: Mykonian control
of this sector jeopardizes all future
northern offensives.

BOTTOM LINE: This city is one of the
densest Mykonian-infested regions to
date. The eastern half has already
fallen to Myko-cabling and been rendered
forever uninhabitable. Your mission is
one of reconnaissance. Find out what
the Myko host station is protecting--
and why. Our information on beam gate
routing in this region is incomplete.

TIP: You may encounter a new enemy,
the Myko XO1 Quadda. Beware of its
rapid and relentless firing rate, and
try not to engage one head-on.


--- Mykonian Encirclement (Level 35) [Ghorkov] ---

The Ying: small, fast with a high
frequency of shots, these were the
demands of the development executive
of the Liberation Forces of Kyternesia
(LFK) for this vehicle. Again our great
engineers could fulfil this job to more than
100%. Feared from our enemy, yes, first
considered to be an extraterrestrial
vehicle, it protects the Kyternesian air
planes in an incomprehensible way.

You will now receive this plane. Close .
to your starting position you will find a
center of technology in which you will
find the construction plans. By means
of this plane you will gain air supremacy.
The Mykonians know, however, about
your achievement. They must never
come into possession of this plane. Be
prepared for heavy resistance.

Make use of your planes! Show the
Liberation Forces of Kyternesia (LFK)
that they don't need any pre-installed
anti-aircraft to defeat our enemies.
Please take into consideration that you
will be promoted soon. Don't disappoint
us!


--- Stoudson's Bastion (Level 36) [Taerkasten] ---

"Jan is paranoid. Jan says the Resistance
is funding the Arcade, and that's why
kids get to play there for free. Jan says I
should lose games on purpose or else
I'm going to get sucked into some weird
SDU machine. It must come from living
in the domes. All the kids think they are
being spied on and monitored constantly.
Maybe the adults feel the same. That's
why I love to plug into the machines
and leave all of this behind."
- From Leather Jacket

The power of the four elements is raging,
energy will flow out of all power sources
to you. In case that you hesitate, it is
certain that this would be your ruin.
- Taerkasten High Command,
prayer and order no. 5W-17

Shall I go there... is it the truth...
must I interfere? Sylvius has told me a
story. It was again such an exaggerated
story from his order of the holy seers.
Sylvius said that they had seen three
Resistian bases in one valley at a time.
Every little child knows that the
Resistance is suffering from an absolute
manpower shortage. Three station at the
same place, the same time... This would
be an incredible battle! He said that they
could have installed and detonated a
Stoudson bomb. But someone saw them.
Why does he tell me that? They are
keeping the triggers separated to make
it harder for the Resistance to stop the
bomb. But Sylvius was told that the
order was almost defeated. And the
bomb is still ticking...
...
I will have to take a look at it. Sylvius also
said that there was a library somewhere
in the southeastern area...


--- Taerkasten Fortress "Smontje Broselsmund" (Level 37) [Ghorkov] ---

The operation name of this order was
called "Smontje Broselmund" by the
committee for communication and infor-
mation (CCI). That is also the name of
the Taerkasten castle. The Taerkasten
order is hiding here construction plans
and production advises but also plans
for their attacks. Of course, this castle
is therefore an important tactical target
concerning our fight for freedom for our
suppressed nation.

You better expect an enormous defense
from the side of the Taerkasten! They
won't let us have their knowledge just
like that. The committee for communi-
cation and information (CCI) has already
created a favorable starting position
for you: close to this point you will
find a power station, two others are at
the other side of this area. Many attacks
from different directions will irritate
the Taerkasten system of defense.

Your most important weapon in this fight
will be the Ghagoil 3. But the technology
sector could not be installed in an area
which is easy to reach for you. The
attacks of the Taerkasten against our
small special unit of the CCI would be too
hard. Find this technology sector! We
only know that it was installed, after
contact had been disrupted.


--- Bomb Thread (Level 38) [Taerkasten] ---

"Adults think I'm weird. Maybe they
aren't as dumb as they seem."
- From Leather Jacket

"For three years now a fierce war has
been going on in this area. After we had
been run over by the numerically
superior Resistian troops, now also the
Ghorkovs are trying to occupy this area.
Both have built well-guarded positions.
Since then they have been fighting
against each other. Now the Resistian
government threatens that they will
make use of weapons of mass des-
truction to occupy this area. Our planet
would be contaminated for a long time!
We will beam you into a pretty quiet
corner of this area. Additionally we will
send you some reinforcements. We will
win out if the luck is on our side."
- Sylvius Shlkavisoon, mentor

As long as you keep your power, your
enemy will underestimate you.
- Heraldic motto of the tactical and
transcendatial Taerkasten

"I keep winning tournaments. The Arcade's
given me a job. Of course Jan says it's
all a big plot. If so, I like it. They even let
me sleep in the back. I never get tired
of gaming, but when I need to sleep, I
just drift into the back, lay down and pull
my jacket around me. It belonged to my
dad when he was alive, and it still smells
of what life must have been like before
the domes."
- From Leather Jacket


--- Spiessrutenlauf (Level 39) [Ghorkov] ---

Excerpts, alterations and extensions of
the law of the Liberal Social Militia
Regulations of August 30, 2121

§0002
The democracy of our peaceful nation is
further developed so that the structures
and methods of working of the
Kyternesian administration are being
improved all the time and that the
relation to the people is always confident.
The members of our nation will undergo
the school of the fight for freedom and
of Kyternesian self-esteem.

§00022
The Kyternesian people are very
interested in eliminating national
suppression because it will have bad
impacts especially on our people for a
long time. It impedes development. The
unification thought of our peaceful
nation is especially distinct in the
Liberation Forces of Kyternesia (LFK).
This fact of the energetic, political and
military aid for the other European
sectors contributes to the success of our
national war.

Published by the militia executive
council of the LFK militia regulations.
Hajanyn Firunskofitsch,
Synonym Firunskofitsch,
Rwanjan Firuns-Kofitsch

Order :
Conquer the western power station. The
Committee for Communication and
Information (CCI) is notifying a bad
starting position in this area. Old power
stations of the Kyternesian nation have
been seen in the west. They must be
recaptured. Make use of the vehicles
which have been put at your disposal to
reach the power stations. Don't get
involved in any unimportant fights as
long as your position is not yet safe.


--- Moonlight City (Level 40) [Resistance] ---

Yes Counselors, regarding the Dragonfly
Project, the budget called for 35%
allocation to armor development, 15% to
improved controls, and 50% allocation
to new rapid-pulse photon shells. But I
assure you what we ended up with was
100% pure heaven. ...
--Dr. E. Yuen, lead engineer at
Resistance Research

BOTTOM LINE: The original mission
parameters for SDU 6 were routine:
Destroy the Ghorkovian Ivory Tower
embassy to the southeast and capture
the Dragonfly tech upgrade. However,
we have discovered that the Ghorkovs
are already engaged in heavy melee with
the Mykonians and will not hesitate
to engage your forces immediately with
battle-hardened battalions. If you
survive their first attack wave (use
already-deployed Falcons and Hornets
transferred from SDU 6), regroup to
dismantle the enemy's radar
capabilities. Then move on to the
Mykonians.

IF ALL ELSE FAILS: Although we would
prefer to save the region's
infrastructure, High Command authorizes
you to activate all Stoudson triggers
for complete region destruction if
necessary.


--- Wide Field (Level 41) [Resistance] ---

The Rhino Gambit involves confusing the
enemy by creating a large number of
inexpensive weapons, such as the
Firefly. While the enemy deals with the
pesky attacks, you take command of the
essentials--such as taking out a radar
or power station, or a juicy mothership.
--SDU 5 Post-Death Debrief
(restored 7/15/2016)

BOTTOM LINE: The Taerkastens have
gained control over a Stoudson Bomb. The
Ghorkovs are trying to take it away.
You'll need the technology upgrades
here--should you live long enough to
reach Parasite City.

SKY WARS: It's called the Falcon. Don't
leave without it.


--- Peacemaker (Level 42) [Resistance] ---

The Retreat-to-Meet Gambit works when
fighting multiple factions. Fly over one
enemy, then feign retreat, leading them
into the territory of the other. As the
two sides clash, work behind the scenes
to capture or destroy their power
stations.
--SDU 5 Post-Death Debrief
(restored 7/15/2016)

BOTTOM LINE: The Ghorkovs dared to
invade Taerkasten territory. Both sides
are entrenched and have formidable flak
stations. As much as possible let them
fight each other, as you attack power
stations and motherships.

SPY IN THE SKY: Central AI requests
deployment of Scout spy satellites to
determine complete enemy positions.


--- Command & Taerkast (Level 43) [Resistance] ---

For centuries humans pondered the
mystery of the pyramids and the secret
of the Sphinx, never knowing that the
alchemy of the Taerkastens was behind
it all.
--The Hexagon Papers

BOTTOM LINE: We beam into this
Taerkasten stronghold to capture a
prototype of their Bronsteijn flying ion
cannon. Stealing this weapon will
achieve tactical superiority. Once
captured, make extras to carry with you
through the beam gate--as Bronsteijn
plasma formation will occur on only
these ion-rich Taerkasten grounds.

ARCHEOLOGICAL NOTE: Finding where the
Taerkastens hid the Bronsteijn is like
solving the riddle of the Sphinx.


--- Assi's Way (Level 44) [Resistance] ---

All of their writhing bionic duct work!
And then we learned that, like an
iceberg, most of it was beneath the
surface, and all of it led back to
Parasite City. So, where is hope?
--SDU 4 Post-Death Debrief
(restored 3/19/2015)

BOTTOM LINE: We have found a huge
Mykonian conduit corridor--defended by
three Mykonian host stations. This is
big! Predeployed drones have already
created a stand of flak stations to
cover our entry, but the going will be
tough.

ENGINEERING REQUEST: A crucial weapon
upgrade has been developed--double-shot
capacity for the Fox. Please obtain.


--- Dark Shadows Over Green Valley (Level 45) [Taerkasten] ---

"Why would the Sulgogars want to
exterminate humans from the Earth?
Considering what we did to the oceans,
and the atmosphere, thinking even
briefly about The Big Mistake, we might
instead ask: Why wouldn't they want to
exterminate humans from the Earth?"
- Consuela Earnesto, professor of
atmospheric sciences, University of
the Free Hague, testifying before
the United Nations Select Committee
on The Big Mistake

"This valley which was one so fruitful
should no longer exist as a breeding
ground of the Sulgogares. They extract
the minerals out of the ground so that
it has turned into a desert. The
Sulgogarian queen uses energy for
reproduction purposes which she receives
from two abandoned power stations of
the Resistance. Destroy these power
stations and kill the Sulgogarian queen.
The documents you will find in the
libraries will strengthen you in case
of air combats and will considerably
improve your tactical plans. Maybe we
can still safe this valley."
- Sylvius Shlkavisoon, mentor

"There were so few humans left in the
years following The Big Mistake. Humans
were too precious to send into battle
when the Offworlders came. And so we
created the flying fortresses, the
savior machines for mankind. But to save
us they needed a single human integrated
into their empathic net. For it was the
human's wetware that provided the
passions of love for the holy planet, and
enough fear to temper decisions."
- Tale of the order of the Holy Seers


--- Parasite Under Construction (Level 46) [Ghorkov] ---

Attention! Mykonian invaders are again
busy constructing a new parasite. Still
before they complete their work on the
parasite, you must stop the Mykonian
invasion. The CCI cannot estimate the
current situation of the parasite. Maybe
it will be activated during the course of
fighting. You must stop it come what
may! Destroy the Mykonian invaders.

Status report of the development
executive of the Liberation Forces of
Kyternesia (LFK) to the Kyternesian
Militia National Council (KMNC).

Memo: Top Secret, level A0

"As a result of increasing influences of
other parties, especially of the last
military success of the Resistance and
the Mykonian invasion which is making
progress we are now suffering from a
severe shortage of material. All
production processes work on a 130 %
basis and have reached its end. Only by
means of additional activation, especially
of civil production and development
departments, the increased demand for
the military can be fulfilled. Therefore
the burdens on the people...
...a unit which was used as agrarian
planes up to now offers astonishing
development opportunities. According
to statistics of our great scientists,
we can think of providing this plane
with coated fibers or anti-gravity bombs.
The LFK therefore recommends
activation of all Yangs used in agrarian
bases and their conversion into an
equipment determined by the
Kyternesian Militia National Council
(KMNC)."


--- Rocked Hill (Level 47) [Taerkasten] ---

"The Mykonnian Papers were immediately
banned upon publication, with a house-
to-house search for contraband copies.
But still word got out: They viewed
humanity as a viral infection upon the
face of the planet . . . and even more
devastating, they appeared to have a
religion similar to our own. This was
shattering . . . that our enemies, who
at this point in time were clearly winning,
might have been praying to the same
source we were -- and getting a better
reaction."
- From Hangin' With My Domies:
A Study of Adolescent Behavior
within Domed Communities

"There are voices in my head. Only I am
not crazy because the voices are really
there. Maybe they were drivers who
came before. Maybe they were just
swallowed by the machine. But they
frighten me. They threaten me. They
sing to me."
- From Flying Fortress Rhapsody:
My Ascent into Madness

The Resistance seems to increase the
power of their troops more and more.
Now they are sending more of their SDU's
into the war area. They are becoming
stronger. Sylvius said that the
Mykonians were driven back to a plateau
on which they have entrenched them-
selves. You want to beam me onto a
plateau behind the Mykonians to have
the Resistian attacks stopped by the
Mykonians. They said that I have enough
time to build a well-reinforced position
and a strong army if their plan turns
out well. I expect the worst. You never
know...

"I haven't heard anything about Jan for
some time. Since he has talked about
these Taerkasten. He was of the opinion
that they were different . That' strange,
I don't know him like that..."
- From Leather Jacket's diary


--- In Last Second (Level 48) [Ghorkov] ---

Alert!
Immediate mission for saving and aid
measures in sector 38-4-Zero-

Beam immediately to this sector to
support the remaining units. We know
from first radio messages of two
Taerkastan "Flying Fortress" and a Black
Sect. The aggressiveness of the actions
of our opponents was underestimated and
on incompetent commander has been sent
to this sector. Go to the battle field
immediately and correct this error.

Last message from the operational area:
...under fire -stop- no possibility to hold
area -stop- strong tank corps from Leonids
and Th... ... -stop- even anti-aircraft... ...
... south... ... ... attacks from three sides
... ... ... -stop- Black Sect is building own
... ... ..
Last transmission so far.
Beam away Tarantul!


--- Death Valley (Level 50) [Resistance] ---

Nightmares rip apart the sleep of anyone
who's ever seen what Mykonians do to a
city. The snaking cables that cover
every surface are actually alive--and
plenty able to seek out and find any
survivors who try to hide.
--Beyond Human: A Study of
Mykonian Methods

BOTTOM LINE: No one has reached this
far into Mykonian territory to date.
There are no human survivors here. This
entire region has been Mykonized so
their data transfer and unit deployment
will be very fast. Expect a rude
welcome. Explore this region and
eliminate ALL Mykonian presence. Your
survival probability is calculated at
7%. God Speed SDU 7.


--- Dark Zone (Level 51) [Resistance] ---

Resistance covert ops has always been
a cowboy operation. Their most
outrageous hit was stealing a trio of
Gigants right out from under the
Ghorkov's noses!
--Substrate Zero: Artificial
Intelligence & Being

BOTTOM LINE: At huge risk, some
Ghorkovian Gigants have been liberated
for you and retooled to standard
Resistance controls. You will be able
to advance on the enemy here fighting
fire with fire. How they are controlled
is unknown, but we expect that your
neuronet will adapt with 97% success.
Be advised that same covert ops has
detected a new class of Ghorkovian
mothership--the Skorpio.

ENGINEERING REQUEST: If any of your
Gigants survive, please take them to the
beam gate before beaming out.


--- Hamburger Hill (Level 52) [Resistance] ---

The power of rocks, soul of the Earth,
Grant us thy power, alchemy, birth.
--Taerkasten High Priest Sylvius III,
from Taerkasten Alchemy and the
End of Gravity

BOTTOM LINE: The Taerkastens use this
region as a staging area where their host
stations are outfitted and recharged.
It is believed that beneath the large
heavily fortified hill is a giant
Taerkasten hive community and supply
lines. Fortunately, a Stoudson
Bomb preactivated by SDU 4 is
available to help you wipe out
the Taerkastens. Goals: Defend the
hill and hold the Stoudson Bomb
and its key sectors for the
duration of its countdown to
destroy all. Also, find an essential piece
of technology that we will need for the
attack on Parasite City--the ability to
terraform radar stations. Grab the radar
technology, and then take the hill long
enough to beam out to safety.


--- Sulogs Rising (Level 53) [Resistance] ---

And then came the Sulgogars, those vast
parasitic jellyfish aliens that float
through the air looking for power
stations to nest on ... and people to eat.
--The Hexagon Papers

BOTTOM LINE: The Taerkastens are locked
in battle with the Sulgogars in an old
industrial sector. A natural landbridge
divides the two factions. Normally we
wouldn't go near Sulgogars, and just let
the Taerkastens do our work, but there
is a critical technology upgrade we
need--the Warhammer.

DISCRETION AND VALOR: Central AI
suggests you get the Warhammer and
beam to safety. But some of us in the
battle network would sure like to see
you blow apart the Sulgogars along
the way.


--- Sulog's Fine Thread (Level 54) [Resistance] ---

Initially it was thought that
Sulgogars weren't cruel, that they
simply saw humans as food. Then we
got a closer look at what they did to
their food.
--Confessions to the Memory Bank

BOTTOM LINE: It's a trap, but still we
must go. Sulgogars have created a
fine thread of death, a long corridor
just 1 sector wide guarding Rhino
technology that Central AI feels is
needed for the coming assault on
Parasite City.

EATING ENGINEERS: Good News--Sulgogars
cannot create power stations. If
engineers ever emerged in Sulgogaran
society, they'd be eaten.


--- Dejavu (Level 55) [Taerkasten] ---

"Jan says some hackers are putting
together a big war machine. It's called
Synaptic Donor Unit - SDU. Jan says I
better lay low at the Arcades, or else
Resistance is going to come looking for
me. Weird cookbook they've got going:
Wire together the computers of the free
world, add connectivity to all automated
armament plants, then upload one
human. Sounds like a dream I've been
having."
- From Leather Jacket

The power-hungry vultures of the
Resistance and the powerful eagles of
the Ghorkovs are above us. Destroy
them!
- Taerkasten High Command,
morning roll call

I've just seen Sylvius. We recaptured
Pedestal Mountain! A great day! A day
to celebrate. The holy earth will be free
soon. Our big aim has become a distinct
possibility.
...
A second message from Sylvius - which
country is free now? Will there be peace
forever?....major attack... Pedestal
Mountain...action right now... you have
to hold your position...if necessary
detonate bomb....two libraries will help
you to survive...
...
"How did the Mykonian Papers survive?
Rumor has it that some computer
gaming wizard who lived in the back of an
arcade and never removed his leather
jacket, hid the complete text by typing
it into the Help system of an old
Microsoft game. His brilliant insight
was that the information would be safe
throughout the ages, because nobody
ever reads Help."
- From My Dome Town Notebook


--- Taerkasten Wimps (Level 56) [Ghorkov] ---

Excerpts, alterations and extensions of
the law of the Liberal Social Militia
Regulations of April 20, 2121

§00023
The Kyternesian people should not forget
that the spitefulness of enemy counter
groups has become a source and breeding
ground of the worst reactions in
Kyternesia. Idealistic or materialistic
support of extreme groups and
associations will be punished by
minimizing the maximal age of admittance
to the executive complex for people's
health and organ transplants (EcfPHaOT).
The penalty depends on the age of the
delinquent. The limit age (according to
§ 10781) will be divided in half insignificantly,
but it should not exceed 30 years.
Extended penalties according to §10780
will lead to an immediate report about
the delinquent's offence.

Published by the militia executive
council of the LFK militia regulations.
Hajanyn Firunskofitsch,
Synonym Firunskofitsch,
Rwanjan Firuns-Kofitsch

Development report of the development
executive of the Liberation Forces of
Kyternesia (DELFK):
"Through this sort out of many type
Turantul 1 battle stations enormous
resources have been set free which our
technicians have developed further.:
The Giant. The last series of tests
concerning anti-gravity hovering
facilities combined with small driving
jets have been introduced. As a result
of the rapid speed of development we
had to accept some restrictions in the
stability of the flight path. In the
shortest period all tests will have been
brought to an end and delivery of the
prototype to the war area is to be
expected soon..."


--- Dreiländereck (Level 57) [Taerkasten] ---

"When trying to observe the super
gamers, without intruding on their world,
several of us writers were affected by
this one kid in a leather jacket, who
always looked so lonely and sad. He'd
be gaming all day, while unknown to him
the psychologists would be debating the
relationship he was having with someone
named Jan. Heavy debates, too. Should
Jan be moved to another dome? Should
Jan be killed with blame placed on a
Ghorkovian terrorist? Or should the
relationship continue, as if no one had
noticed. The later path was taken
when cooler heads prevailed. Back then
it was so very difficult to determine
just what constituted a normal life."
- Tale of the order of the True Seers

The new features are unbelievable. The
machine helps me to foresee...I can
feel it. I can see the madness. Where
are my thoughts? I must come to an end.
Three opponents will meet me. Ghorkovs
up north. Mykonian vehicles will be on
their way. I can also see the Black Sect.
Holy earth... there are the giants... my
flying fortress is getting stronger... a
power station in the northern territory...

"I used to hang out in the arcades,
watching for the really promising
players. It was rather a schizophrenic
activity, this observing of awesome
gamers. Many of us did it, but the
schizophrenia came with the deep desire
on the one hand to see who the next
uploader might be, and the accepted
(and enforced when necessary) belief of
the order that whomever that gamer
might be they needed to be treated as
normally as possible - which meant we
reporters weren't exactly encouraged to
provide them with all the information
we had."
- Testimony of Sylvius Shlkavisoon


--- The Stoudson Cooperation (Level 58) [Ghorkov] ---

From the organization guide for soldiers
of the Liberation Forces of Kyternesia
(LFK)
"Kyternesian tactics are the political
military profile for a short period,
which is determined by certain, concrete
conditions. If one speaks, however, of
a Kyternesian strategy so this will be
the profile of a historical military action."

The test area of the Stoudson Corp. Is
occupied by the Resistance - this element
of uncertainty must be eliminated. It's
your task as a deserving soldier of the
LFK to conquer this area for them.
Preconditions are already created in this
sector, - preconditions for the final,
good victory of our people. Beat back the
Mykonian attacks and get rid of the Black
Sect. You will probably be able to stop the
detonated Resistian bombs. Our victory
will be much greater if the Resistian
SDU will be destroyed through your hand.

KLN - Kyternesian Latest News,
October 25, 2121
"The fight against the Kyternesians and
their progressive leadership through
enemy factions is a reactionary matter.
Three cheers for the commanders of the
Turantul II. You are our future, you will
delete the threat. The LFK has just
reported that the test area of the
Stoudson Corp. is safe now!"

You heard the news. Make them true!
Beam away Turantul!


--- Mykophobia (Level 60) [Resistance] ---

It was meant to be a projection of
power, assurance to the people that The
Resistance would always be there ... but
when we lost the Ring of Power, we also
gave our enemy the ranch.
--Central AI analyst Sean Kellogg

BOTTOM LINE: Ghorkovs and Taerkastens
once battled here over the Ring of Power--
a constellation of eight class-A power
stations originally built for Resistance
operations. Then the Mykonians came,
destroyed everyone, and sent sentient
snaking bionic extrusions out to prepare
the sector for parasitic conversion.
Reclaim all power stations in the region
away from enemy hands.

THE TOMORROW MAKERS: No one has
progressed as far as you. Our analysts
are recalibrating your odds in our war
models. Continue your assault on the
Mykonians toward Parasite City.


--- Sibuna (Level 61) [Resistance] ---

The key to an effective multifront war
is to eliminate the most uncertain
element first. When the Black Sect
enters battle, deal with them
immediately--and deal with them
completely.
--Retired SDU Mentor J. Mayo,
Hyde Park Archives

BOTTOM LINE: Prepare for a long and
exhausting battle. The Anubis Canyons
are huge and contain the heart of the
dreaded Black Sect operations. Central
AI believes that their nerve center may
be within a deep canyon valley 0.8
kilometer below sea level. Air units are
advised to avoid the maze terrain.

YOU HAVE COMPANY: In hopes of knocking
off the Black Sect as well, the Ghorkovs
have deployed their new host station--
the Skorpio class--in this region. Your
secondary objective is to take out their
supply depot and power stations
southwest of you. It's as if everyone is
heading for Parasite City, yet everyone
wants to arrive alone.


--- Maze Wayz (Level 62) [Resistance] ---

The Black Sect's origin could be traced
back to the earliest European secret
societies, with all the requisite
branches into the royal families. But
few would dare trace it back.
--Sequential Thoughts for
Nonsequential Times

BOTTOM LINE: This wasn't supposed to
happen. The next generation Anvil-class
host station created for you by
Resistance Research has been stolen by
the Black Sect. The source of the leak
has been traced to SDU 1, whom we
assume has defected due to her
sudden and mysterious disappearance
in this region. As equal-opportunity
terrorists, the Black Sect has also
stolen technology from other factions.
The Ghorkovs and the Taerkastens have
thus moved into the area as well.
Central AI calculates that your
survival rate will be higher if you
focus on the Black Sect first.

WHAT YOU CAN'T SEE: The stolen
Anvil-class host station has stealth
projection, rendering it and all of its
networked battle units invisible to your
radar systems.


--- Blue Casbah (Level 63) [Resistance] ---

The Black Sect has fashioned history
since before there was history,
allowing deluded heads of state to
believe they acted on their own. We
should be flattered that upon stirring
themselves to enter this war, they chose
to steal their host station from our
side.
--The Hexagon Papers

BOTTOM LINE: Central AI believes the
Black Sect and Taerkastens had once
entered into a technology share
agreement. This deal was rudely severed
when the Black Sect turned 'their'
Bronsteijns against their makers. The
Taerkastens now seek revenge. Covert Ops
has reconverted a series of power
stations for you, allowing you to beam
without cost from one station to the
next. Destroy the Black Sect.


--- Taer on Black Wadi (Level 64) [Resistance] ---

What secrets are held in the stone of
Earth? Taerkastens float cities with it.
The Mykonian's Parasite City draws power
from it. And now the Black Sect fights
for the ancient Pyramids of Black
Valley. The weirdness of stone!
--Teenage Manifesto: Thoughts on
Joining The Resistance

BOTTOM LINE: Resistance science has no
explanation for the powers that the
Taerkastens harvest from their rock
formations. Our only knowledge is that
destroying them weakens their ability
to produce units. It seems the Black
Sect wants to acquire them for their own
dire purposes, so they have occupied a
valley to the southeast.

ENGINEERING REQUEST: Destroy the
Taerkasten Standing Stones shrine. Your
likelihood of success will increase if
you destroy the Black Sect first.


--- Badlands (Level 65) [Taerkasten] ---

"Once a truly awesome computer gamer
was recognized they were protected with
more security than the Secret Service
used to wield back when we had
presidents. The trick, though, was to
keep all of the security out of sight of the
gamer, as the psychologists were always
worrying about keeping the player's life
as normal as possible. We were all
terrified of what would happen if The
Flying Fortress ever got uploaded with
some kid with a Napoleon complex.
Goodbye domes! Goodbye world!"
- Order of the True Seers,
Sylvius Shlkavisoon

I'm trapped. Right in front of the goal.
Actually the order of the True Seers
should leave me enough room for my
actions. They failed. Divided up into two
areas which are difficult to hold, I now
have a worse starting position than
before. At least the two power stations
in the northern territory are still
working.
...
Cha Am told me a legend which is
supposed to have taken place in this area.
According to this legend the last members
of the original order made the first
energetic stones here in the dim and
distant past. I'm told that they are
enormously powerful. Unfortunately it's
only a legend...

"There weren't many who actually saw it
coming. Of course, after the fact,
everyone claims to have been sounding
the alarms. But I no longer criticize
the dead, which these days doesn't leave
many to point fingers at."
- From My Dome Town Notebook


--- Gauntlet (Level 66) [Resistance] ---

Is there really a Parasite City? Are the
Mykonians really sucking energy from
the core of Earth? All I know is that
the closer I got to the place, the more
insane the fighting got.
--Lt. S. Karau, Covert Ops

BOTTOM LINE: The Ghorkovs do not want
you to reach Parasite City and are
attempting to seal off this next
logical route in the beam gate network.
To increase your odds, our analysts
suggest taking the first sector and then
immediately building flak stations and
a power plant.

EYE ON THE SKY: Central AI predicts a
high probability of a Ghorkovian air
attack, heavy with the deadly Gigants.


--- Frozen Kamshadka (Level 67) [Ghorkov] ---

Excerpts, alterations and extensions of
the law of the Liberal Social Militia
Regulations of April 20, 2121

§00734
Dogmatism and revisionism ignore the
Hajanyn Firunskofitsch's doctrine of the
relativity and the concrete character of
truth. The philosophy of action caused
by pragmatism that says that one could
reach with a forced-on will, stolen
energy and a lost world order every goal
which does not depend on objective and
true Kyternesian conditions and laws.
Every person who acts in a wrong way,
loses only the one and only philosophy
of our admired Hajanyn Firunskofitsch,
but also endangers the historically
necessary victory of Kyternesia in the
whole world. Deserters of the Liberation
Forces of Kyternesia will be taken to
the Executive Complex for People's
Health and Organ Transplants
(Ex.Co.Pe.He.Or.Tr.). § 10781 concerning
maximum age was forfeited by the
offender.

§ 10780
The penalty sentence depends on the
fact whether the organs of the
delinquent can be used. The Executive
Complex for People's Health and Organ
Transplants (Ex.Co.Pe.He.Or.Tr.) will give
further details on the penalty sentence.

§ 10781
All members of our peaceful community
over 60 years of age will be admitted to
the Executive Complex for People's
Health and Organ Transplants
(Ex.Co.Pe.He.Or.Tr.) in order to use their
organs as component parts. They are
therefore useful to the health of our race.

Published by the militia executive
council of the LFK militia regulations,
Hajanyn Firunskofitsch,
Synonym Firunskofitsch,
Rwanjan Firuns-Kofitsch.


--- Pyre (Level 68) [Taerkasten] ---

"It's hard to keep an awesome computer
gamer secret. Even the godless people
are looking for such chill prodigies. You
must leave early to find them. Dis-
connect their computers and networks.
Only this way their scores cannot be seen
by the others."
- Order of holy seers,
Sylvius Shlkavisoon

Sylvius told me once I should take my
time: relaxing, not being on the Flying
Fortress all the time. It would help clearing
my thoughts. But why? I know the truth.
Right in front of the goal. I can almost
touch it with my hands now. All the wise
documents, the knowledge of past
centuries. The knowledge of the order...
I don't need to relax. I feel better than
ever before... Only one more fight...
One more battle...
...
The machine is talking to me.. The center
is a good energetic place but hard to
defeat. I'm just taking additional support
of the order... Do I have to ask for it? It's
only a small army... more understanding-
soon, two libraries...

"The forge is bad. The machine side of
me fears the forge. Hideous dreams of
unimagined pressure that can't be
escaped. Pounding that descends to the
atomic level. Entire molecules demolished.
If molybdenum stainless fears the forge,
then what terror could my body know?"
- From Flying Fortress Rhapsody:
My Ascent into Madness


--- Pirates Islands Of Chinese See (Level 69) [Ghorkov] ---

Hajanyn Firunskofitsch about the people
misguided by Resistian tyranny and
Taerkasten propaganda:
"It's wrong to say that the misguided
would weaken or divide humanity. On the
contrary, there are no people who are
stronger and more devoted to the fight
than the misguided if they realize who
their true enemies are.

"The fight against the Mykonian invasion
does not simplify human forces, but it
does divide them. It undermines the
efforts concerning the great Kyternesian
nation."

The committee for communication and
information CCI is reporting on increasing
pirate attacks in this sector. Based on
the high technology level of this area we
cannot leave it without having brought
peace to it. Build a strong base. Watch
out for the Resistian SDU's. Your starting
point is close to their station. Their
Resistian "Rhino" can endanger your
Turantul II! Destroy
your enemies.


--- Desert of Madness (Level 70) [Resistance] ---

If we uploaded praise for the next one
thousand years, it could not begin to
express the gratitude humanity will have
if you can defeat the Mykonians here and
then beam into Parasite City to save the
planet.
--Direct Input Message from
The Resistance President

BOTTOM LINE: Central AI has nothing to
say, except that you have far exceeded
our initial performance projections for
you by reaching this stage. We will
monitor your actions to learn. It is
believed that two powerful Myko stations
inhabit this region. Our records
indicate possible Resistance power
station technology somewhere north of
insertion point.

NEXT STOP: Parasite City.


--- Smile (Level 71) [Resistance] ---

Back at the academy, we learned that
the intangibles of leadership are far
more important on the battlefield than
material factors. I guess those old
mentors were right. I'll take a decisive
SDU with a wreck of a host station any
day.
--Resistance High Council Member
G. Fjermedal

BOTTOM LINE: All we know for sure is
that you will be up against Ghorkovs,
Mykonians, and the Black Sect--that you
will be grossly overwhelmed in numbers.
Beyond that, you are the one with the
knowledge. You are the first SDU to get
this close to victory.

IF YOU WIN HERE: Prepare for
Parasite City for the final battle to
liberate Earth from the Mykonians.


--- Industrial Centre (Level 72) [Resistance] ---

This crazy theory amongst scientists
that the earth itself is a gigantic
organism capable of self-balancing its
many life forms may not be so off base
... Ha! Perhaps the Ghorkovs,
Taerkastens, Black Sect, and Resistance
arms race exists solely to send every
damn one of us back into the stone age.
--Journal Entry of SDU 2

BOTTOM LINE: All human factions have
martialed their remaining forces here
for an imminent confrontation with the
Mykonians. The High Council sees this as
an opportunity to weaken all factions'
powerbases prior to Parasite City. Seek
out and destroy the cluster of enemy
power stations toward the region's
center. This way, you may have 34.7%
fewer enemies to deal with on your final
battle--Parasite City.


--- Slaughter Field (Level 73) [Resistance] ---

Diplomacy could have been our greatest
weapon. If the Taerkastens, Ghorkovs,
and Black Sect had united with The
Resistance, it would have been a
shorter war. But you cannot erase
generations of institutionalized
hatred.
--Resistance Historian
Prof. A. Flemming

BOTTOM LINE: This is one of a handful
of entry points into Parasite City in
the beam gate network. Your primary
mission objective is to find either one
of two beam gates in the region and
extract your forces through and on to
Parasite City. However, all human
factions have marshaled their
remaining forces here as well, so the
High Council sees an opportunity to rid
ourselves of our Terran enemies once
and for all.

NOTE: The Black Sect has control of
a Stoudson Bomb in this region.
Adjust mission parameters with
discretion. Many AI drones have been
remotely redeployed to this region
to support you.


--- Mission Possible (Level 74) [Resistance] ---

You are making possible what was thought
to be impossible. Perhaps you really
can save the planet. We will do whatever
we can to help.
--Direct Input Message from
The Resistance High Council

BOTTOM LINE: Absolutely nothing is
known of this region, as no Resistance
forces have ever reached it until now.
The probability is 98.2% that you
will encounter the following combination
of enemies: Taerkastens, the Black
Sect, and Sulgogars.

NEARLY THERE: Victory here means that
we can beam into Parasite City for the
final battle.

Good luck.


--- The Loong Way (Level 75) [Resistance] ---

<< transmission incomplete: upload
severed >>
--Direct Input Message from The
Resistance High Council

BOTTOM LINE: *****

<< transmission incomplete: upload
severed >>


--- No More Tide (Level 77) [Ghorkov] ---

Rwanjan Firuns-Kofitsch, militia
executive council and general staff of
the LFK militia regulations:

"The final elimination to the human
schism, of tyranny and false doctrine
will be achieved if the factual
inequality and the redistribution of
energy and sectors disappears. The
transitional period and the rescuing of
sectors offers the huge possibility to
make Kyternesian ideas come true.
...
The most important task is now the
highest possible development of power
stations to gain the biggest possible
amount of energy."

Once there was a strait between the two
plateaus. They were two islands in the
past. These two plateaus have a
considerably strategic value for our
great fight. Conquer these two plateaus.
According to information of the CCI both
plateaus are occupied by reinforced front
lines of the Resistance and the
Mykonians. Be aware of numerous
enemy battle stations of the same type.
A quick victory over the Black Sect, who
are on the same battle field, can be of a
decisive advantage.


--- The Fight For Liberation (Level 78) [Taerkasten] ---

"The savior machines must be banking
brains. And they all want to speak to me,
speak through me, but I will not let them
in."
- From Flying Fortress Rhapsody:
My Ascent into Madness

"My therapist had me in for a super long
session today. She said she knew why I
never took off my jacket, and that
there's something else I can do that will
give me that same feeling . . . while doing
a lot of good. She started sounding like
Jan as she spoke of uploading into that
machine called The Flying Fortress.
- From Leather Jacket

I reached my goal, the big Taerkasten
castle, all the knowledge of the order.
All their papers and documents. New
machines. Great freedom. For humanity?
...
For me! The last fight. All try to keep
me away. The castle is surrounded. It
takes quietness to read. I will take
care that it will be quiet...


--- Parasite Dome (Level 79) [Ghorkov] ---

General Secretary of the Kyternesian
Militia National Council (KMNC) and head
of the LFK, Hajanyn Firunskofitsch about
the great fight:
"Your victory will never be greater than
the victory over the Mykonians. Their
continuos transformation of the earth,
the withdrawal of earth temperature, the
cooling down of the climate: all these
are negative effects which everyone on
this earth knows. An expulsion of the
Mykonians from our planet will therefore
lead to cognition of the misguided, so
that only Kyternesians will take care of
the people. Therefor kill the Mykonian
invaders!"

The great fight: Your only order: Stop
the parasite! End the Mykonian invasion!
Beam away Turantul!


---

Official Urban Assault Trial Mission Briefing Texts


--- Training Mission 3: First Blood (Level 01) [Resistance] ---

... and finally tonight some bad news.
The sixth Resistance Champion selected
to engage in our multifront war has
perished under Ghorkovian hands. Falcons
in Missing Man formation will fly over
Hyde Park tomorrow during the scheduled
memorial. ...
--Resistance Nightly News,
3/17/2071

BOTTOM LINE: You are going to die. But
read our mission briefings and we can
help you live longer. And who are we? We
are the stored memories of the best
Host Station masters who came before
you, went into battle and, upon death,
were digitally linked into the network.
We come bearing knowledge.

THE PLAN: This is your final training
mission. This region is the foothold to
the rest of the continent and contains a
long-abandoned power station that, if
reacquired, can be reactivated to supply
power to our own Resistance forces
once again.

**Create several Foxes and lead them 3
sectors SE to conquer the power station
(lightning symbol on map).

**Fire several shots at the power station
structure to conquer it (sector will turn
blue when conquered).

**Immediately beam your Host Station
directly above the conquered power
station to harvest its energy faster. To
beam your Host Station, select it on the
map, and then click its destination.

Central AI warns that Ghorkovian forces
staged at outlying fringes may interdict
with Ghargoil 1 attack helicopters. If
so, terminate with extreme prejudice.


--- Raging Steel (Level 02) [Resistance] ---

... ahh yes, the strategy of it all. The wise
SDU will always invest in the right
vehicles to suit differing tactical
imperatives. The Fox is a great
anti-aircraft weapon, while the Wasp is a
tank-buster. ...
--From interview with retired Defense
General Weissflog

BOTTOM LINE: You have a new
enemy: the Taerkasten. This archaic
and fanatical brotherhood zealously
guards this region, as it contains
multiple technology upgrade centers.
You absolutely must capture these tech
upgrades (sigma symbol on map) in
order to acquire valuable new weapons
for The Resistance. Capture these
sectors by firing several shots at the
structures within.

Finally, find and locate the Taerkasten
Flying Fortress host station and destroy
it. You will have to marshal multiple
squads of differing vehicle classes to
get past its defenses. Beware of the
dreaded Taerkasten Hetzel biplane
squads.

BIG NEWS: Central AI reports that
somewhere within this region is a
technology upgrade sector for a powerful
new tank, the Jaguar. Acquire it ASAP.


--- Sturmfront (Level 03) [Resistance] ---

... heh heh ... about the only good thing
about fighting both the Ghorkovs and
the Taerkastens at the same time is that
they don't like each other either.
--D. D. Kobelin, SDU 6

THE GAME PLAN: SDU 7, your entry
point puts you between both the
Ghorkovs and the Taerkastens, so think
strategically and plan for a protracted
multifront struggle. Central AI
advances the following battle plan.

First, a cluster of friendly power stations
has been predeployed by SDU 6. Beam
your Host Station over to them for
maximum power absorption.

Use Scouts to find out where enemy
power stations are and where some
highly valuable tech upgrades reside. It
is rumored that scattered throughout
this region are tech upgrades for a new
class of advanced attack 'copter, a
heavy ground unit, and a fixed-wing
attack jet. These vehicles will definitely
give you the upper hand in your
imminent confrontation.

Because you are well fortified with
prebuilt flak stations (take direct control
by double-clicking them), you can leave
your Host Station for awhile to
explore.


--- Training Mission 1: Vehicle Creation and Control (Level 25) [Resistance] ---

Downlink from Resistance Training
Command:

Welcome SDU 7! Your predecessors on
the front have suffered grave losses,
and Resistance Central AI needs you
battle-ready ASAP. Learn to use your
Host Station controls well.

Your first training mission is to destroy
all airborne target drones located north
of your entry point.

First, create a new squad of Fox light
tanks by clicking the Create button
(located on lower left) and then
clicking anywhere in the 3-D world
to create them.

Next, jump into a vehicle by clicking the
Jump into Vehicle button (lower middle)
and then clicking the desired vehicle.

Finally, lead your new squad north
toward the target drones. Use the arrow
keys to steer, the Spacebar to fire, and
the 0 key on the numeric keypad to
brake. You can also use the joystick:
The throttle controls forward and back
movement, while the targeting reticle
can be moved independently of joystick
movement.

Deploy newly fitted ground-to-air guided
missiles at the target drones until all are
destroyed.

Your sentient Host Station will guide
you. Good luck.


--- Training Mission 2: The Map and Squadron Manager (Level 26) [Resistance] ---

Let him who desires peace, prepare for
war
--Vegetius

Soon you will be ready for frontline
deployment SDU 7. Your next training
mission is to defeat a larger group of
target drones by deploying your units to
multiple locations using the map.

To view where enemy target drones
have been dispersed, display the map by
clicking the Map button (bottom
of screen, second from left) or by
pressing the M key.

Then, to deploy your squads to multiple
target positions, hold down the left
mouse button, drag around the units
you want, and then click a destination
point.

At any time, jump into any vehicle by
simply double-clicking the vehicle's
icon on the map or by using the Jump
into Vehicle button.

You will be aided by a predeployed
squad of Wasp light-attack 'copters.
Helicopters can be flown by using the
A and Z keys or the throttle on your
joystick to control altitude. Tilting the
'copter forward will move it forward.
The 0 key on the numeric keypad will
'auto-level' your 'copter.

The key to winning is jumping into
vehicles often, so join your squads on
the battlefield. Good luck!


---

Official Urban Assault Tips

--- Game Tips ---


Tip: Playing the first three training missions
and watching the training videos are
HIGHLY recommended.


Tip: The human factor is key to victory,
so take first-person control of your
vehicles as much as possible. No AI can
match the Intangibles of Human
Leadership.


Tip: Three keys to winning are: acquire
power stations, expand your territory
to increase your power stations' output,
and take first-person control of your
vehicles.


Tip: Jumping into a vehicle dramatically
increases its firepower, firing rate,
maneuverability, and shielding. Your
direct first-person control makes a
vast difference.


Tip: Energy is essential for survival.
Conquer power stations and then acquire
surrounding sectors to increase their
output.


Tip: When you take direct control of
a unit, you may press the L key to become
the squad leader. Any target you
shoot at will become your entire
squad's target.


Tip: Pay attention to your energy
absorption, shown in the upper-left
corner of the screen. If the percentage
is low, conquer more sectors to increase
your power stations' output.


Tip: All power stations you own require
a certain number of conquered
sectors to support them before they
are at optimal power output.
For each white box on your power
station, you must own 16 more
sectors to become 100% efficient.


Tip: When flying a helicopter, raise the
throttle to gain lift, and then move
forward by tilting the helicopter slightly
forward. Hit the brake to auto-level.


Tip: Capture as many sectors as
possible to expand your territory and
increase your power stations' output.
As your enemy loses the territory
you gain, his power stations'
output will decrease.


Tip: Don't just wait in your Host Station
for energy to reload. Use the time to
fight or scout in the first person, as
your enemy is sure to be building up
his own forces.


Tip: If at first you are unable to complete
a mission, you may need to acquire
technology upgrades from another
mission, from another game pathway,
before coming back to the uncompleted
mission.


Tip: Different mission levels require
different strategies. Always assess
the situation at the beginning, starting
with the mission briefing, to develop
a step-by-step strategy toward
destroying the enemy.


Tip: You can absorb energy residue
from destroyed vehicles if you take
first-person control of a vehicle and
drive through the enemy residue.


Tip: Setting the correct aggressiveness
level for each squad at the correct
time is crucial. Levels can be quickly
set by pressing the numbers 1 to 5
after selecting your squad.


Tip: The more power you are absorbing
from power stations and surrounding
captured sectors, the quicker your
creation, beam, and Host Station life
energy reservoirs fill.


Tip: Power stations you conquer become
free beam points. No matter how far
away, you can transport your Host
Station to them without expending any
energy.


Tip: Systematically dismantle your
enemy's power structure. First,
destroy your enemy's power stations,
and then go after his host station.


Tip: Each vehicle type has its own
advantages and disadvantages. While
creating vehicles, use the effectiveness
list in the lower right of your screen
to determine the right vehicle for
the job.


Tip: Don't underestimate enemy scouts, as
they are the eye of the enemy. Destroy
enemy scouts at your first opportunity
to mask your location and tactics.


Tip: In the Squadron Manager,
dragging a unit with the right
mouse button will also move
all units to its right.


Tip: Press the Backspace key to jump
back into the last vehicle you occupied.
Press F8 to jump into the vehicle that
last sent you a message (denoted
by a blinking 'i').


Tip: When joining your squads in battle,
try to jump into units just before they enter
battle rather than after it has begun.
This will give you the best field
orientation and edge in any battle.


---