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  1. Urban Assault - Metropolis Dawn
  2. Lexicon
  3. Urban Assault
  4. Overview
  5. Game Information

Urban Assault Unit FAQ

  • Schloss Charlottenburg
  • August 30, 2023 at 10:30 PM
  • June 26, 2026 at 12:30 PM
  • 11,768 times viewed
  • The article covering the basic unit statistics summary and descriptions.

    (This article is currently under construction!)

    1 Information

    This article is meant to be used as a quick reference for unit stats and their information in the game. Which has been asked frequently in the community. This article does not cover in-depth statistics or analyses for the individual units.

    2 Overview

    Unfortunately, the majority of Urban Assault related guides and FAQs still found on the internet usually contain very factually wrong and misleading information, and therefore do not really provide accurate data or knowledge for the game.

    The following information covered in this section (and by extension, the entire Lexicon module on this website) are fully fact-checked and cross-referenced directly from the game data files and official/original Urban Assault source materials.

    3 Unit Statistics Summary

    The following unit information table lists a summary of essential base unit statistics. For example, it does not include physics properties or the AI behaviours of the individual units; or the speed and range of individual weapons, and so on. Many details in the game data scripts have been omitted in this section in order to maintain the article's simplicity and accessibility.

    The unit statistics here is based on the official Resistance single-player campaign dataset, which means the host station data in this section are based on the AI variants in the main single-player campaign. Therefore, their properties may be different from the multiplayer dataset and Metropolis Dawn variants. However, the list here contains new unit data from the Metropolis Dawn expansion pack for completeness.

    For more detailed and comprehensive unit statistics information, check the 'Statistical Database' sections under the individual units articles. This list here is meant to be brief and simple!

    3.1 Resistance

    3.1.1 Units

    ---
    Resistance Host Station (Single-player Campaign Player Variant)

    Base Unit Energy: Variable (*The Energy battery size varies between from 75000 to 250000 in the Resistance single-player campaign.)
    Base Unit Shield: 70% (*The Host Station shield value varies between from 1% to 55% in the Resistance single-player campaign.)
    Base Radar Range: 3

    Base Weapon Damage: 4000 x 4 Turrets
    Base Weapon Reload Time (AI | User): 950 | 350
    Machine Gun (Autocannon) Firepower: N/A
    ---
    Unit Class: Host Station
    Weapon Type: Rocket

    Weapon Damage Multipliers:
    x1.0 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x1.0 vs Host Stations
    ---
    Fox

    Base Unit Energy: 9500
    Base Unit Shield: 50%
    Base Radar Range: 1

    Base Weapon Damage: 10000
    Base Weapon Reload Time (AI | User): 2100 | 1100
    Machine Gun (Autocannon) Firepower: 4000/s
    ---
    Unit Class: Anti-Air Tank
    Weapon Type: Missile

    Weapon Damage Multipliers:
    x0.7 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x0.65 vs Host Stations
    ---
    Weasel

    Base Unit Energy: 7500
    Base Unit Shield: 35%
    Base Radar Range: 1

    Base Weapon Damage: 3000
    Base Weapon Reload Time (AI | User): 1000 | 650
    Machine Gun (Autocannon) Firepower: 4000/s
    ---
    Unit Class: Anti-Air Tank
    Weapon Type: Missile

    Weapon Damage Multipliers:
    x0.7 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x0.5 vs Host Stations
    ---
    Jaguar

    Base Unit Energy: 10000
    Base Unit Shield: 60%
    Base Radar Range: 1

    Base Weapon Damage: 12000
    Base Weapon Reload Time (AI | User): 200 | 200
    Weapon Salvo System (Count | Delay): 2 | 1000
    Machine Gun (Autocannon) Firepower: 5000/s
    ---
    * Salvo Attack Unit

    Unit Class: Tank
    Weapon Type: Shell Cannon

    Weapon Damage Multipliers:
    x1.0 vs Tanks
    x0.7 vs Helicopters
    x0.5 vs Planes
    x1.5 vs Host Stations
    ---
    Tiger

    Base Unit Energy: 22000
    Base Unit Shield: 75%
    Base Radar Range: 2

    Base Weapon Damage: 40000
    Base Weapon Reload Time (AI | User): 3000 | 1500
    Machine Gun (Autocannon) Firepower: 6000/s
    ---
    Unit Class: Tank
    Weapon Type: Shell Cannon

    Weapon Damage Multipliers:
    x1.0 vs Tanks
    x0.7 vs Helicopters
    x0.5 vs Planes
    x1.5 vs Host Stations
    ---
    Rhino

    Base Unit Energy: 40000
    Base Unit Shield: 1%
    Base Radar Range: 1

    Base Weapon Damage: 340000
    Base Weapon Reload Time (AI | User): 20000 | 10000
    Machine Gun (Autocannon) Firepower: N/A
    ---
    Unit Class: Special
    Weapon Type: Rocket

    Weapon Damage Multipliers:
    x1.0 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x1.0 vs Host Stations
    ---
    Rock Sled

    Base Unit Energy: 40000
    Base Unit Shield: 20%
    Base Radar Range: 1

    Base Weapon Damage: 1500000 (Reduced splash damage radius over distance from epicentre)
    Base Weapon Reload Time (AI | User): N/A
    Machine Gun (Autocannon) Firepower: 5000/s
    ---
    * Special 'Kamikaze' Attack Unit

    Unit Class: Special
    Weapon Type: Special Bomb

    Weapon Damage Multipliers:
    x1.0 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x1.0 vs Host Stations
    ---
    Firefly

    Base Unit Energy: 5000
    Base Unit Shield: 65%
    Base Radar Range: 1

    Base Weapon Damage: 5000
    Base Weapon Reload Time (AI | User): 800 | 550
    Machine Gun (Autocannon) Firepower: 6000/s
    ---
    Unit Class: Helicopter
    Weapon Type: Rocket

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x0.5 vs Planes
    x1.0 vs Host Stations
    ---
    Wasp

    Base Unit Energy: 9000
    Base Unit Shield: 40%
    Base Radar Range: 1

    Base Weapon Damage: 20000
    Base Weapon Reload Time (AI | User): 1800 | 900
    Machine Gun (Autocannon) Firepower: 8000/s
    ---
    Unit Class: Helicopter
    Weapon Type: Rocket

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x0.5 vs Planes
    x1.0 vs Host Stations
    ---
    Hornet

    Base Unit Energy: 15000
    Base Unit Shield: 65%
    Base Radar Range: 1

    Base Weapon Damage: 45000
    Base Weapon Reload Time (AI | User): 2000 | 1000
    Machine Gun (Autocannon) Firepower: 15000/s
    ---
    Unit Class: Helicopter
    Weapon Type: Missile

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x0.5 vs Planes
    x1.0 vs Host Stations
    ---
    Dragonfly

    Base Unit Energy: 40000
    Base Unit Shield: 75%
    Base Radar Range: 2

    Base Weapon Damage: 15000
    Base Weapon Reload Time (AI | User): 200 | 350
    Machine Gun (Autocannon) Firepower: 35000/s
    ---
    Unit Class: Helicopter
    Weapon Type: Rocket

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x0.5 vs Planes
    x1.0 vs Host Stations
    ---
    Falcon

    Base Unit Energy: 19000
    Base Unit Shield: 40%
    Base Radar Range: 1

    Base Weapon Damage: 30000
    Base Weapon Reload Time (AI | User): 3000 | 1000
    Machine Gun (Autocannon) Firepower: 7000/s
    ---
    Unit Class: Fighter Plane
    Weapon Type: Missile

    Weapon Damage Multipliers:
    x0.5 vs Tanks
    x1.6 vs Helicopters
    x1.5 vs Planes
    x0.4 vs Host Stations
    ---
    Marauder

    Base Unit Energy: 22500
    Base Unit Shield: 30%
    Base Radar Range: 2

    Base Weapon Damage: 60000
    Base Weapon Reload Time (AI | User): 2000 | 2000
    Machine Gun (Autocannon) Firepower: N/A
    ---
    Unit Class: Bomber Plane
    Weapon Type: Bomb

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x1.0 vs Host Stations
    ---
    Warhammer

    Base Unit Energy: 34000
    Base Unit Shield: 28%
    Base Radar Range: 1

    Base Weapon Damage: 40000
    Base Weapon Reload Time (AI | User): 2200 | 1200
    Machine Gun (Autocannon) Firepower: 9000/s
    ---
    Unit Class: Fighter Plane
    Weapon Type: Missile

    Weapon Damage Multipliers:
    x0.5 vs Tanks
    x1.5 vs Helicopters
    x1.5 vs Planes
    x0.3 vs Host Stations
    Scout

    Base Unit Energy: 5000
    Base Unit Shield: 50%
    Base Radar Range: 4
    * No Weapon System

    Unit Class: Scout Satellite

    ---

    3.2 Ghorkov

    3.2.1 Units

    ---
    Turantul I (Single-player Campaign AI Variant)

    Base Unit Energy: Variable (*Defined in the level data. AI-controlled host stations possess a single energy reservoir used for all tasks.)
    Base Unit Shield: 40% (*The shield value varies between from 30% to 40% in the Resistance single-player campaign.)
    Base Radar Range: 2

    Base Weapon Damage: 15000 x 2 Turrets (*The value varies between from 1500 to 15000 in the Resistance single-player campaign.)
    Base Weapon Reload Time (AI | User): 1500 | undefined (default 1000)
    Machine Gun (Autocannon) Firepower: N/A
    ---
    Unit Class: Host Station
    Weapon Type: Laser Cannon

    Weapon Damage Multipliers:
    x1.0 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x1.0 vs Host Stations
    ---
    Turantul II Skorpio (Single-player Campaign AI Variant)

    Base Unit Energy: Variable (*Defined in the level data. AI-controlled host stations possess a single energy reservoir used for all tasks.)
    Base Unit Shield: 40%
    Base Radar Range: 3

    Base Weapon Damage: 17000 x 3 Turrets
    Base Weapon Reload Time (AI | User): 1500 | 1000
    Machine Gun (Autocannon) Firepower: N/A
    ---
    Unit Class: Host Station
    Weapon Type: Rocket

    Weapon Damage Multipliers:
    x1.0 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x1.0 vs Host Stations
    ---
    Speedy

    Base Unit Energy: 15000
    Base Unit Shield: 3%
    Base Radar Range: 1

    Base Weapon Damage: 5000
    Base Weapon Reload Time (AI | User): 500 | 300
    Machine Gun (Autocannon) Firepower: 2000/s
    ---
    Unit Class: Anti-Air Tank
    Weapon Type: Laser Cannon

    Weapon Damage Multipliers:
    x0.7 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x0.7 vs Host Stations
    ---
    Tekh-Trak

    Base Unit Energy: 25000
    Base Unit Shield: 70%
    Base Radar Range: 1

    Base Weapon Damage: 42000
    Base Weapon Reload Time (AI | User): 2700 | 1200
    Machine Gun (Autocannon) Firepower: 6000/s
    ---
    Unit Class: Tank
    Weapon Type: Shell Cannon

    Weapon Damage Multipliers:
    x1.0 vs Tanks
    x0.7 vs Helicopters
    x0.5 vs Planes
    x1.5 vs Host Stations
    ---
    Ghargoil

    Base Unit Energy: 9500
    Base Unit Shield: 55%
    Base Radar Range: 1

    Base Weapon Damage: 27000
    Base Weapon Reload Time (AI | User): 2300 | 900
    Machine Gun (Autocannon) Firepower: 5000/s
    ---
    Unit Class: Helicopter
    Weapon Type: Rocket

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x0.5 vs Planes
    x1.0 vs Host Stations
    ---
    Ghargoil 2

    Base Unit Energy: 19000
    Base Unit Shield: 60%
    Base Radar Range: 1

    Base Weapon Damage: 25000 x 2
    Base Weapon Reload Time (AI | User): 2500 | 1000
    Machine Gun (Autocannon) Firepower: 10000/s
    ---
    Unit Class: Helicopter
    Weapon Type: Rocket

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x0.5 vs Planes
    x1.0 vs Host Stations
    ---
    Ghargoil 3

    Base Unit Energy: 20000
    Base Unit Shield: 10%
    Base Radar Range: 1

    Base Weapon Damage: 10000
    Base Weapon Reload Time (AI | User): 200 | 400
    Weapon Salvo System (Count | Delay): 7 | 5000
    Machine Gun (Autocannon) Firepower: N/A
    ---
    * Salvo Attack Unit

    Unit Class: Bomber Plane
    Weapon Type: Bomb

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x1.0 vs Host Stations
    ---
    Ying (Yak-131)

    Base Unit Energy: 8000
    Base Unit Shield: 4%
    Base Radar Range: 1

    Base Weapon Damage: 3000
    Base Weapon Reload Time (AI | User): 700 | 700
    Machine Gun (Autocannon) Firepower: 6000/s
    ---
    Unit Class: Fighter Plane
    Weapon Type: Laser Cannon

    Weapon Damage Multipliers:
    x0.5 vs Tanks
    x1.5 vs Helicopters
    x1.5 vs Planes
    x0.3 vs Host Stations
    ---
    Yang (Mrat 9)

    Base Unit Energy: 20000
    Base Unit Shield: 10%
    Base Radar Range: 1

    Base Weapon Damage: 7000
    Base Weapon Reload Time (AI | User): 200 | 200
    Weapon Salvo System (Count | Delay): 30 | 10000
    Machine Gun (Autocannon) Firepower: N/A
    ---
    * Salvo Attack Unit

    Unit Class: Bomber Plane
    Weapon Type: Bomb

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x1.0 vs Host Stations
    ---
    Tien-Ying 7 (Mrat 17)

    Base Unit Energy: 35000
    Base Unit Shield: 25%
    Base Radar Range: 1

    Base Weapon Damage: 30000
    Base Weapon Reload Time (AI | User): 600 | 600
    Machine Gun (Autocannon) Firepower: 7000/s
    ---
    Unit Class: Fighter Plane
    Weapon Type: Missile

    Weapon Damage Multipliers:
    x0.5 vs Tanks
    x1.5 vs Helicopters
    x1.5 vs Planes
    x0.3 vs Host Stations
    ---
    Gigant

    Base Unit Energy: 45000
    Base Unit Shield: 35%
    Base Radar Range: 1

    Base Weapon Damage: 31000
    Base Weapon Reload Time (AI | User): 300 | 400
    Machine Gun (Autocannon) Firepower: 8000/s
    ---
    Unit Class: Special
    Weapon Type: Laser Cannon

    Weapon Damage Multipliers:
    x0.3 vs Tanks
    x0.7 vs Helicopters
    x0.7 vs Planes
    x1.0 vs Host Stations
    ---
    Gigant 2

    Base Unit Energy: 44500
    Base Unit Shield: 35%
    Base Radar Range: 1

    Base Weapon Damage: 31000
    Base Weapon Reload Time (AI | User): 300 | 400
    Machine Gun (Autocannon) Firepower: 8000/s
    ---
    * Single-player campaigns AI Only

    Unit Class: Special
    Weapon Type: Laser Cannon

    Weapon Damage Multipliers:
    x0.3 vs Tanks
    x0.7 vs Helicopters
    x0.7 vs Planes
    x1.0 vs Host Stations
    ---
    Ghor-Scout

    Base Unit Energy: 6000
    Base Unit Shield: 5%
    Base Radar Range: 4
    ---
    * No Weapon System

    Unit Class: Scout Satellite

    ---

    3.3 Taerkasten

    3.3.1 Units

    ---
    Taerkasten Flying Fortress (Single-player Campaign AI Variant)

    Base Unit Energy: Variable (*Defined in the level data. AI-controlled host stations possess a single energy reservoir used for all tasks.)
    Base Unit Shield: 40%
    Base Radar Range: 3

    Base Weapon Damage: 20000 x 4 Turrets
    Base Weapon Reload Time (AI | User): 1700 | 1200
    Machine Gun (Autocannon) Firepower: N/A
    ---
    Unit Class: Host Station
    Weapon Type: Shell Cannon

    Weapon Damage Multipliers:
    x1.0 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x1.0 vs Host Stations
    ---
    Eisenhans

    Base Unit Energy: 11000
    Base Unit Shield: 80%
    Base Radar Range: 1

    Base Weapon Damage: 18000
    Base Weapon Reload Time (AI | User): 2300 | 1100
    Machine Gun (Autocannon) Firepower: 10000/s
    ---
    Unit Class: Tank
    Weapon Type: Shell Cannon

    Weapon Damage Multipliers:
    x1.0 vs Tanks
    x0.7 vs Helicopters
    x0.5 vs Planes
    x1.5 vs Host Stations
    ---
    Leonid

    Base Unit Energy: 28000
    Base Unit Shield: 86%
    Base Radar Range: 1

    Base Weapon Damage: 41000
    Base Weapon Reload Time (AI | User): 3200 | 1700
    Machine Gun (Autocannon) Firepower: 10000/s
    ---
    Unit Class: Tank
    Weapon Type: Shell Cannon

    Weapon Damage Multipliers:
    x1.0 vs Tanks
    x0.7 vs Helicopters
    x0.5 vs Planes
    x1.5 vs Host Stations
    ---
    Zeppelin

    Base Unit Energy: 50000
    Base Unit Shield: 95%
    Base Radar Range: 5

    Base Weapon Damage: 300000
    Base Weapon Reload Time (AI | User): 10000 | 7000
    Machine Gun (Autocannon) Firepower: N/A
    ---
    Unit Class: Bomber Plane
    Weapon Type: Bomb

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x1.0 vs Host Stations
    ---
    Mnosjetz

    Base Unit Energy: 20000
    Base Unit Shield: 77%
    Base Radar Range: 1

    Base Weapon Damage: 50000
    Base Weapon Reload Time (AI | User): 1800 | 1800
    Machine Gun (Autocannon) Firepower: N/A
    ---
    Unit Class: Bomber Plane
    Weapon Type: Bomb

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x1.0 vs Host Stations
    ---
    Phantom

    Base Unit Energy: 30000
    Base Unit Shield: 80%
    Base Radar Range: 1

    Base Weapon Damage: 50000
    Base Weapon Reload Time (AI | User): 2500 | 2500
    Machine Gun (Autocannon) Firepower: 10000/s
    ---
    Unit Class: Fighter Plane
    Weapon Type: Missile

    Weapon Damage Multipliers:
    x0.5 vs Tanks
    x1.5 vs Helicopters
    x1.5 vs Planes
    x0.5 vs Host Stations
    ---
    Serp

    Base Unit Energy: 9000
    Base Unit Shield: 45%
    Base Radar Range: 1

    Base Weapon Damage: 40000
    Base Weapon Reload Time (AI | User): N/A
    Machine Gun (Autocannon) Firepower: N/A
    ---
    * Suicide Attack Unit

    Unit Class: Fighter Plane
    Weapon Type: Missile

    Weapon Damage Multipliers:
    x0.5 vs Tanks
    x1.5 vs Helicopters
    x1.5 vs Planes
    x1.0 vs Host Stations
    ---
    Bronsteijn

    Base Unit Energy: 40000
    Base Unit Shield: 25%
    Base Radar Range: 1

    Base Weapon Damage: 120000
    Base Weapon Reload Time (AI | User): 1000 | 3000
    Machine Gun (Autocannon) Firepower: N/A
    ---
    Unit Class: Helicopter
    Weapon Type: Ion Cannon

    Weapon Damage Multipliers:
    x1.0 vs Tanks
    x1.0 vs Helicopters
    x0.5 vs Planes
    x1.0 vs Host Stations
    ---
    Hetzel

    Base Unit Energy: 18000
    Base Unit Shield: 77%
    Base Radar Range: 1

    Base Weapon Damage: 8000
    Base Weapon Reload Time (AI | User): 333 | 333
    Machine Gun (Autocannon) Firepower: N/A
    ---
    Unit Class: Attacker Plane
    Weapon Type: Bordkanone

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x0.5 vs Planes
    x1.0 vs Host Stations
    ---
    Thor's Hammer (Odin)

    Base Unit Energy: 45000
    Base Unit Shield: 89%
    Base Radar Range: 1

    Base Weapon Damage: 170000
    Base Weapon Reload Time (AI | User): 12000 | 9000
    Machine Gun (Autocannon) Firepower: 18000/s
    ---
    * Metropolis Dawn Unit

    Unit Class: Special
    Weapon Type: Artillery Shell

    Weapon Damage Multipliers:
    x1.0 vs Tanks
    x0.7 vs Helicopters
    x0.5 vs Planes
    x1.5 vs Host Stations
    ---
    Ostwind (Kettenfahrzeug)

    Base Unit Energy: 19000
    Base Unit Shield: 86%
    Base Radar Range: 1

    Base Weapon Damage: 2000
    Base Weapon Reload Time (AI | User): 150 | 150
    Weapon Salvo System (Count | Delay): 10 | 4200
    Machine Gun (Autocannon) Firepower: 4000/s
    ---
    * Metropolis Dawn Unit
    * Salvo Attack Unit

    Unit Class: Anti-Air Tank
    Weapon Type: Missile

    Weapon Damage Multipliers:
    x0.3 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x0.4 vs Host Stations
    ---
    Ormu-Scout

    Base Unit Energy: 7000
    Base Unit Shield: 50%
    Base Radar Range: 4
    ---
    * No Weapon System

    Unit Class: Scout Satellite

    ---

    3.4 Mykonian

    3.4.1 Units

    ---
    Myko Station (Single-player Campaign AI Variant)

    Base Unit Energy: Variable (*Defined in the level data. AI-controlled host stations possess a single energy reservoir used for all tasks.)
    Base Unit Shield: 40%
    Base Radar Range: 3

    Base Weapon Damage: 30000 x 1 Turret
    Base Weapon Reload Time (AI | User): 1000 | undefined (default: 1000)
    Machine Gun (Autocannon) Firepower: N/A
    ---
    Unit Class: Host Station
    Weapon Type: Ion Cannon

    Weapon Damage Multipliers:
    x1.0 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x1.0 vs Host Stations
    ---
    Myko 5P0 Air Prism

    Base Unit Energy: 14000
    Base Unit Shield: 56%
    Base Radar Range: 1

    Base Weapon Damage: 28000
    Base Weapon Reload Time (AI | User): 390 | 390
    Weapon Salvo System (Count | Delay): 3 | 3000
    Machine Gun (Autocannon) Firepower: N/A
    ---
    * Salvo Attack Unit

    Unit Class: Helicopter
    Weapon Type: Ion Cannon

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x0.5 vs Planes
    x1.0 vs Host Stations
    ---
    Myko XO1 Quadda

    Base Unit Energy: 19000
    Base Unit Shield: 58%
    Base Radar Range: 1

    Base Weapon Damage: 29000
    Base Weapon Reload Time (AI | User): 350 | 550
    Machine Gun (Autocannon) Firepower: N/A
    ---
    Unit Class: Special
    Weapon Type: Ion Cannon

    Weapon Damage Multipliers:
    x0.5 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x1.5 vs Host Stations
    ---
    Myko Static

    Base Unit Energy: 35000
    Base Unit Shield: 1%
    Base Radar Range: 1

    Base Weapon Damage: 7000
    Base Weapon Reload Time (AI | User): 500 | 300
    Machine Gun (Autocannon) Firepower: N/A
    ---
    Unit Class: Special
    Weapon Type: Ion Cannon

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x0.5 vs Host Stations
    ---
    Myko Ground Cube

    Base Unit Energy: 9500
    Base Unit Shield: 25%
    Base Radar Range: 1

    Base Weapon Damage: 5000
    Base Weapon Reload Time (AI | User): 700 | 400
    Machine Gun (Autocannon) Firepower: 4000/s
    ---
    * Disabled for AI Mykonians

    Unit Class: Anti-Air Tank
    Weapon Type: Ion Cannon

    Weapon Damage Multipliers:
    x0.7 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x0.7 vs Host Stations
    ---
    Myko Hourglass

    Base Unit Energy: 50000
    Base Unit Shield: 21%
    Base Radar Range: 1

    Base Weapon Damage: 80000
    Base Weapon Reload Time (AI | User): 300 | 300
    Weapon Salvo System (Count | Delay): 4 | 3000
    Machine Gun (Autocannon) Firepower: N/A
    ---
    * Salvo Attack Unit

    Unit Class: Helicopter
    Weapon Type: Ion Cannon

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x0.5 vs Planes
    x0.5 vs Host Stations
    ---
    Myko Air Stick

    Base Unit Energy: 30000
    Base Unit Shield: 10%
    Base Radar Range: 1

    Base Weapon Damage: 6000
    Base Weapon Reload Time (AI | User): 300 | 300
    Machine Gun (Autocannon) Firepower: N/A
    ---
    Unit Class: Fighter Plane
    Weapon Type: Ion Cannon

    Weapon Damage Multipliers:
    x0.5 vs Tanks
    x1.5 vs Helicopters
    x1.5 vs Planes
    x0.5 vs Host Stations
    ---
    Myko Bomber

    Base Unit Energy: 45000
    Base Unit Shield: 1%
    Base Radar Range: 2

    Base Weapon Damage: 60000
    Base Weapon Reload Time (AI | User): 2000 | 1000
    Machine Gun (Autocannon) Firepower: N/A
    ---
    Unit Class: Bomber Plane
    Weapon Type: Ion Cannon

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x1.0 vs Host Stations
    ---
    Myko Crusher

    Base Unit Energy: 15000
    Base Unit Shield: 15%
    Base Radar Range: 1

    Base Weapon Damage: 2000
    Base Weapon Reload Time (AI | User): 150 | 150
    Weapon Salvo System (Count | Delay): 7 | 2000
    Machine Gun (Autocannon) Firepower: N/A
    ---
    * Metropolis Dawn Unit
    * Salvo Attack Unit

    Unit Class: Fighter Plane
    Weapon Type: Ion Cannon

    Weapon Damage Multipliers:
    x0.4 vs Tanks
    x1.6 vs Helicopters
    x1.3 vs Planes
    x0.2 vs Host Stations
    ---
    Myko Radar

    Base Unit Energy: 5500
    Base Unit Shield: 10%
    Base Radar Range: 4
    ---
    * No Weapon System

    Unit Class: Scout Satellite

    ---

    3.5 Sulgogar

    3.5.1 Units

    ---
    Sulgogar Queen

    Base Unit Energy: Variable (*Defined in the level data. AI-controlled host stations possess a single energy reservoir used for all tasks.)
    Base Unit Shield: 40%
    Base Radar Range: 2

    Base Weapon Damage: 60000 x 1 Turret
    Base Weapon Reload Time (AI | User): 5000 | undefined (default: 1000)
    Machine Gun (Autocannon) Firepower: N/A
    ---
    Unit Class: Host Station
    Weapon Type: Particle Beam

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x2.0 vs Host Stations
    ---
    Blue Spore

    Base Unit Energy: 6000
    Base Unit Shield: 3.3%
    Base Radar Range: 1

    Base Weapon Damage: 15000
    Base Weapon Reload Time (AI | User): N/A
    Machine Gun (Autocannon) Firepower: 13000/s
    ---
    * Suicide Attack Unit

    Unit Class: Bomber Plane
    Weapon Type: Particle Beam

    Weapon Damage Multipliers:
    x2.0 vs Tanks
    x1.0 vs Helicopters
    x0.5 vs Planes
    x0.1 vs Host Stations
    ---
    Mean Green

    Base Unit Energy: 20000
    Base Unit Shield: 30%
    Base Radar Range: 1

    Base Weapon Damage: 30000
    Base Weapon Reload Time (AI | User): 900 | 900
    Machine Gun (Autocannon) Firepower: undefined (default: 4000/s)
    ---
    Unit Class: Fighter Plane
    Weapon Type: Particle Beam

    Weapon Damage Multipliers:
    x0.5 vs Tanks
    x1.5 vs Helicopters
    x2.0 vs Planes
    x1.0 vs Host Stations
    ---
    Slime Lord

    Base Unit Energy: 30000
    Base Unit Shield: 50%
    Base Radar Range: 1

    Base Weapon Damage: 60000
    Base Weapon Reload Time (AI | User): 5000 | undefined (default: 1000)
    Machine Gun (Autocannon) Firepower: undefined (default: 4000/s)
    ---
    Unit Class: Special
    Weapon Type: Particle Beam

    Weapon Damage Multipliers:
    x1.5 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x2.0 vs Host Stations
    ---
    Little Brother

    Base Unit Energy: 6000
    Base Unit Shield: 20%
    Base Radar Range: 4
    ---
    * No Weapon System

    Unit Class: Scout Satellite

    ---

    3.6 Black Sect

    3.6.1 Units

    ---
    Black Sect Station (Anvil-class)

    Base Unit Energy: Variable (*Defined in the level data. AI-controlled host stations possess a single energy reservoir used for all tasks.)
    Base Unit Shield: 60%
    Base Radar Range: 3

    Base Weapon Damage: 15000 x 1 Turret; 30000 x 1 Turret
    Base Weapon Reload Time (AI | User): 3000 | undefined (default: 1000); 1200 | 700
    Machine Gun (Autocannon) Firepower: N/A
    ---
    Unit Class: Host Station
    Weapon Type: Missile / Ion Cannon

    Weapon Damage Multipliers:
    x1.0 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x1.0 vs Host Stations

    ---

    3.7 Drones

    3.7.1 Units

    ---
    Target Host Station

    Base Unit Energy: Variable (*Defined in the level data. AI-controlled host stations possess a single energy reservoir used for all tasks.)
    Base Unit Shield: 10%
    Base Radar Range: 2
    ---
    * Tutorial Unit
    * No Weapon System

    Unit Class: Host Station
    ---
    Target Drone (without weapon)

    Base Unit Energy: 50000
    Base Unit Shield: 30%
    Base Radar Range: 1
    ---
    * Tutorial Unit
    * No Weapon System

    Unit Class: Airborne Drone
    ---
    Target Drone (with weapon)

    Base Unit Energy: 40000
    Base Unit Shield: 30%
    Base Radar Range: 1

    Base Weapon Damage: 1000
    Base Weapon Reload Time (AI | User): 1500 | 1500
    Machine Gun (Autocannon) Firepower: N/A
    ---
    * Tutorial Unit

    Unit Class: Airborne Drone
    Weapon Type: Missile

    Weapon Damage Multipliers:
    x1.0 vs Tanks
    x1.0 vs Helicopters
    x1.0 vs Planes
    x1.0 vs Host Stations

    ---

    3.8 Notes

    • The actual integer values in the game engine scripts are x100 times higher than the in-game display. Also, the player-controlled unit bonuses are not reflected in the first-person HUD; it always shows the default stats of the units.
    • The weapon reload times in the game engine scripts are defined in milliseconds like many other game logics. Therefore, 1000 reload time is equal to 1 second. Units also have different rate of fire under AI vs user control modes.

    4 AI Unit Height Table

    4.1 Overview

    In Urban Assault, all AI-controlled aircraft units possess their own preferred flight heights above ground level (HAGL) values directly based on the elevation levels of the sectors (altitudes of the terrains) they are currently situated in.

    As a general principle, more powerful aircraft units with firepower or manoeuvrability advantages usually possess lower flight height values in order to compensate between the aircraft units that possess higher flight height values.

    All AI-controlled aircraft units will generally stay within their respective height ranges in most situations, except in certain conditions where they can temporarily override them and gain (or lose) height. The conditions are as follows:

    4.1.1 Active height attainment behaviours

    • The AI-controlled aircraft units are targeting the player-controlled aircraft units that are already flying higher than them. The AI-controlled units must gain altitude in order to fight the player-controlled units on even ground.
    • The AI-controlled aircraft units are targeting the host stations. The AI-controlled units must gain altitude in order to avoid potential stalemate situations where they cannot attack the enemy host stations depends on terrains.

    4.1.2 Passive height attainment behaviours

    • The AI-controlled aircraft units will constantly adjust their flight height levels directly based on the elevations of the sectors they are currently situated in (whether during movement or during combat).
    • The AI-controlled aircraft units will attempt to avoid, detour, or climb around the obstacles (either units, terrains, or structures such as skyscraper buildings) in their immediate flight vectors and paths.


    All of the above instances are the fully intentional gameplay design by the developers. Therefore, it is always advantageous (and encouraged) to occupy and deploy units on higher grounds/elevations whenever possible in order to secure maximum performance and survivability for the units. Likewise, terrains with numerous obstacles and elevation variations can be strategically exploited by many vehicles.

    All player-controlled units can override any pre-set AI-specific restrictions or limitations, including the flight height mechanics. Therefore, all player-controlled aircraft units can fly freely at any height ranges between 0-1280.

    The maximum user flight ceiling value is significantly higher than any normal flight height ranges of all AI-controlled aircraft units; which is why it is a common sight for the AI-controlled aircraft to frequently gain unusually high altitude to attack the player-controlled aircraft that are already flying higher than them.

    The table below shows the full list of flight height values for each standard aircraft unit under the AI-control mode.

    4.2 AI Aircraft Flight Height Table

    UnitHeightClassFaction
    Firefly150HelicopterResistance
    Wasp200HelicopterResistance
    Hornet310HelicopterResistance
    Dragonfly190HelicopterResistance
    Falcon350PlaneResistance
    Marauder550PlaneResistance
    Warhammer120PlaneResistance
    Scout800SatelliteResistance
    Ghargoil200HelicopterGhorkov
    Ghargoil 2600HelicopterGhorkov
    Ghargoil 3350PlaneGhorkov
    Ying (Yak-131)100PlaneGhorkov
    Yang (Mrat-9)350PlaneGhorkov
    Tien-Ying 7 (Mrat-17)350PlaneGhorkov
    Gigant100GliderGhorkov
    Gigant 2*200GliderGhorkov
    Ghor-Scout500SatelliteGhorkov
    Zeppelin250ZeppelinTaerkasten
    Mnosjetz150PlaneTaerkasten
    Phantom350PlaneTaerkasten
    Serp300PlaneTaerkasten
    Bronsteijn250HelicopterTaerkasten
    Hetzel150PlaneTaerkasten
    Ormu-Scout500SatelliteTaerkasten
    Myko 5P0 Air Prism150HelicopterMykonian
    Myko XO1 Quadda200ZeppelinMykonian
    Myko Static20ZeppelinMykonian
    Myko Hourglass350HelicopterMykonian
    Myko Air Stick300PlaneMykonian
    Myko Bomber550PlaneMykonian
    Myko Crusher**350PlaneMykonian
    Myko Radar450SatelliteMykonian
    Blue Spore200PlaneSulgogar
    Mean Green150PlaneSulgogar
    Slime Lord200ZeppelinSulgogar
    Little Brother400SatelliteSulgogar
    Bronsteijn (User)*250HelicopterResistance
    Gigant (User)*100GliderResistance
    Target Drone***250ZeppelinDrones
    Target Drone (Weapon)***250ZeppelinDrones

    * Single-player Only Unit.

    ** Metropolis Dawn Unit.

    *** Tutorial Only Unit.

    4.3 Notes

    • All player-controlled units can override any pre-set AI-specific restrictions or limitations, including the flight height mechanics. Therefore, all player-controlled aircraft units can fly freely at any height ranges between 0-1280.
    • The maximum user flight ceiling value is significantly higher than any normal flight height ranges of all AI-controlled aircraft units; which is why it is a common sight for the AI-controlled aircraft to frequently gain unusually high altitude to attack the player-controlled aircraft that are already flying higher than them.
    • The only practical difference between Gigant and Gigant 2 (The single-player AI-only variant unit) lies in their preferred AI flight height ranges (100 vs 200). Only the AI faction can have access to Gigant 2 in certain missions.

    5 Unit Class Table

    Here is the unit class table for all playable major factions.

    Unit ClassResistanceGhorkovTaerkastenMykonian
    Host StationsResistance Host StationTurantul II (Skorpio)Taerkasten Flying FortressMyko Station
    Turantul I*
    SpecialsRhinoGigant Myko XO1 Quadda
    Rock Sled*Gigant 2*
    TanksJaguarTekh-TrakEisenhansMyko Ground Cube
    Tiger Leonid
    Thor's Hammer
    BombersMarauderGhargoil 3ZeppelinMyko Bomber
    Yang (Mrat-9)Mnosjetz
    PlanesFalconTien-Ying 7 (Mrat-17)PhantomMyko Air Stick
    WarhammerYing (Yak-131)SerpMyko Static
    HetzelMyko Crusher
    HelicoptersWaspGhargoilBronsteijnMyko 5P0 Air Prism
    HornetGhargoil 2 Myko Hourglass
    Dragonfly
    Firefly
    Anti-Air TanksWeaselSpeedyOstwind
    Fox
    SatellitesScoutGhor-ScoutOrmu-ScoutMyko Radar

    5.1 Notes

    * Single-player only units.

    6 Vehicles & Buildings Unlock Map

    6.1 Resistance Campaign

    The following Resistance campaign world map image shows which levels contain technology upgrades for unlocking new units and buildings. For visibility and simplicity, this world map image does not include any weapon/shield/radar improvement upgrades for the units.

    7 Trivia

    Under Construction.

    8 Notes

    Under Construction.

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Table of Contents

  • 1 Information
  • 2 Overview
  • 3 Unit Statistics Summary
    • 3.1 Resistance
      • 3.1.1 Units
    • 3.2 Ghorkov
      • 3.2.1 Units
    • 3.3 Taerkasten
      • 3.3.1 Units
    • 3.4 Mykonian
      • 3.4.1 Units
    • 3.5 Sulgogar
      • 3.5.1 Units
    • 3.6 Black Sect
      • 3.6.1 Units
    • 3.7 Drones
      • 3.7.1 Units
    • 3.8 Notes
  • 4 AI Unit Height Table
    • 4.1 Overview
      • 4.1.1 Active height attainment behaviours
      • 4.1.2 Passive height attainment behaviours
    • 4.2 AI Aircraft Flight Height Table
    • 4.3 Notes
  • 5 Unit Class Table
    • 5.1 Notes
  • 6 Vehicles & Buildings Unlock Map
    • 6.1 Resistance Campaign
  • 7 Trivia
  • 8 Notes

Categories

  1. Meta 10
  2. Urban Assault 92
    1. Important 7
    2. Overview 33
      1. Game Information 10
      2. Storyline & Lore 13
      3. Soundtracks & Movies 3
      4. Help Files 1
      5. Level Guides 6
    3. Gameplay 33
    4. Factions 85
    5. Levels 8
    6. Data & Modification 16
    7. Miscellaneous 7
  3. Playground 900
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