1 Information
(This article is currently under construction!)
This article is meant to be used as a quick reference for unit stats and their information in the game. Which has been asked frequently in the community. This article does not cover in-depth statistics or analyses for the individual units.
2 Overview
Unfortunately, the majority of Urban Assault related guides and FAQs found on the internet usually contain very factually wrong and misleading information, and therefore do not provide accurate knowledge or information for the game.
The following information in this section (and by extension, the entire Lexicon module on this website) are fully fact-checked and cross-referenced directly from the game data files and official/original Urban Assault source materials.
3 Unit Statistics Summary
The following unit information table lists a summary of essential base unit statistics. For example, it does not include physics properties or the AI behaviours of the individual units; or the velocity/range of individual weapons, and so on. Many details in the game data scripts have been omitted in this section in order to maintain the article's simplicity and accessibility.
This unit statistics here is based on the official Resistance single-player campaign dataset, which means the host station data in this section are based on the AI variants in the main single-player campaign. Therefore, their properties may be different from the multiplayer dataset and Metropolis Dawn variants. However, the list also contains new unit data from the Metropolis Dawn expansion pack for completeness.
For more detailed and comprehensive unit statistics information, check the Statistical Database sections under the individual units articles. This list here is meant to be brief and simple!
3.1 Resistance
3.1.1 Units
--- Resistance Host Station (Single-player Campaign Player Variant) Base Unit Energy: Variable (* The Energy battery size varies between from 75000 to 250000 in the Resistance single-player campaign.) Base Unit Shield: 70% (* The Host Station shield value varies between from 1% to 55% in the Resistance single-player campaign.) Base Radar Range: 3 Base Weapon Damage: 4000 x 4 Turrets Base Weapon Reload Time (AI / User): 950 / 350 Machine Gun (Autocannon) Firepower: N/A --- |
Unit Class: Host Station Weapon Type: Rocket Weapon Damage Multipliers: x1.0 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x1.0 vs Host Stations |
--- Fox Base Unit Energy: 9500 Base Unit Shield: 50% Base Radar Range: 1 Base Weapon Damage: 10000 Base Weapon Reload Time (AI / User): 2100 / 1100 Machine Gun (Autocannon) Firepower: 4000/s --- |
Unit Class: Anti-Air Tank Weapon Type: Missile Weapon Damage Multipliers: x0.7 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x0.65 vs Host Stations |
--- Weasel Base Unit Energy: 7500 Base Unit Shield: 35% Base Radar Range: 1 Base Weapon Damage: 3000 Base Weapon Reload Time (AI / User): 1000 / 650 Machine Gun (Autocannon) Firepower: 4000/s --- |
Unit Class: Anti-Air Tank Weapon Type: Missile Weapon Damage Multipliers: x0.7 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x0.5 vs Host Stations |
--- Jaguar Base Unit Energy: 10000 Base Unit Shield: 60% Base Radar Range: 1 Base Weapon Damage: 12000 Base Weapon Reload Time (AI / User): 200 / 200 Weapon Salvo System (Count / Delay): 2 / 1000 Machine Gun (Autocannon) Firepower: 5000/s --- |
* Salvo Attack Unit Unit Class: Tank Weapon Type: Shell Cannon Weapon Damage Multipliers: x1.0 vs Tanks x0.7 vs Helicopters x0.5 vs Planes x1.5 vs Host Stations |
--- Tiger Base Unit Energy: 22000 Base Unit Shield: 75% Base Radar Range: 2 Base Weapon Damage: 40000 Base Weapon Reload Time (AI / User): 3000 / 1500 Machine Gun (Autocannon) Firepower: 6000/s --- |
Unit Class: Tank Weapon Type: Shell Cannon Weapon Damage Multipliers: x1.0 vs Tanks x0.7 vs Helicopters x0.5 vs Planes x1.5 vs Host Stations |
--- Rhino Base Unit Energy: 40000 Base Unit Shield: 1% Base Radar Range: 1 Base Weapon Damage: 340000 Base Weapon Reload Time (AI / User): 20000 / 10000 Machine Gun (Autocannon) Firepower: N/A --- |
Unit Class: Special Weapon Type: Rocket Weapon Damage Multipliers: x1.0 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x1.0 vs Host Stations |
--- Rock Sled Base Unit Energy: 40000 Base Unit Shield: 20% Base Radar Range: 1 Base Weapon Damage: 1500000 (Reduced splash damage radius over distance from epicentre) Base Weapon Reload Time (AI / User): N/A Machine Gun (Autocannon) Firepower: 5000/s --- |
* Special 'Kamikaze' Attack Unit Unit Class: Special Weapon Type: Special Bomb Weapon Damage Multipliers: x1.0 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x1.0 vs Host Stations |
--- Firefly Base Unit Energy: 5000 Base Unit Shield: 65% Base Radar Range: 1 Base Weapon Damage: 5000 Base Weapon Reload Time (AI / User): 800 / 550 Machine Gun (Autocannon) Firepower: 6000/s --- |
Unit Class: Helicopter Weapon Type: Rocket Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x0.5 vs Planes x1.0 vs Host Stations |
--- Wasp Base Unit Energy: 9000 Base Unit Shield: 40% Base Radar Range: 1 Base Weapon Damage: 20000 Base Weapon Reload Time (AI / User): 1800 / 900 Machine Gun (Autocannon) Firepower: 8000/s --- |
Unit Class: Helicopter Weapon Type: Rocket Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x0.5 vs Planes x1.0 vs Host Stations |
--- Hornet Base Unit Energy: 15000 Base Unit Shield: 65% Base Radar Range: 1 Base Weapon Damage: 45000 Base Weapon Reload Time (AI / User): 2000 / 1000 Machine Gun (Autocannon) Firepower: 15000/s --- |
Unit Class: Helicopter Weapon Type: Missile Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x0.5 vs Planes x1.0 vs Host Stations |
--- Dragonfly Base Unit Energy: 40000 Base Unit Shield: 75% Base Radar Range: 2 Base Weapon Damage: 15000 Base Weapon Reload Time (AI / User): 200 / 350 Machine Gun (Autocannon) Firepower: 35000/s --- |
Unit Class: Helicopter Weapon Type: Rocket Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x0.5 vs Planes x1.0 vs Host Stations |
--- Falcon Base Unit Energy: 19000 Base Unit Shield: 40% Base Radar Range: 1 Base Weapon Damage: 30000 Base Weapon Reload Time (AI / User): 3000 / 1000 Machine Gun (Autocannon) Firepower: 7000/s --- |
Unit Class: Fighter Plane Weapon Type: Missile Weapon Damage Multipliers: x0.5 vs Tanks x1.6 vs Helicopters x1.5 vs Planes x0.4 vs Host Stations |
--- Marauder Base Unit Energy: 22500 Base Unit Shield: 30% Base Radar Range: 2 Base Weapon Damage: 60000 Base Weapon Reload Time (AI / User): 2000 / 2000 Machine Gun (Autocannon) Firepower: N/A --- |
Unit Class: Bomber Plane Weapon Type: Bomb Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x1.0 vs Host Stations |
--- Warhammer Base Unit Energy: 34000 Base Unit Shield: 28% Base Radar Range: 1 Base Weapon Damage: 40000 Base Weapon Reload Time (AI / User): 2200 / 1200 Machine Gun (Autocannon) Firepower: 9000/s --- |
Unit Class: Fighter Plane Weapon Type: Missile Weapon Damage Multipliers: x0.5 vs Tanks x1.5 vs Helicopters x1.5 vs Planes x0.3 vs Host Stations |
Scout Base Unit Energy: 5000 Base Unit Shield: 50% Base Radar Range: 4 |
* No Weapon System Unit Class: Scout Satellite |
---
3.2 Ghorkov
3.2.1 Units
--- Turantul I (Single-player Campaign AI Variant) Base Unit Energy: Variable (* Defined in the level data. AI-controlled host stations have 1 combined energy reservoir used for all tasks.) Base Unit Shield: 40% (* The shield value varies between from 30% to 40% in the Resistance single-player campaign.) Base Radar Range: 2 Base Weapon Damage: 15000 x 2 Turrets (* The value varies between from 1500 to 15000 in the Resistance single-player campaign.) Base Weapon Reload Time (AI / User): 1500 / undefined (default 1000) Machine Gun (Autocannon) Firepower: N/A --- |
Unit Class: Host Station Weapon Type: Laser Cannon Weapon Damage Multipliers: x1.0 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x1.0 vs Host Stations |
--- Turantul II Skorpio (Single-player Campaign AI Variant) Base Unit Energy: Variable (* Defined in the level data. AI-controlled host stations have 1 combined energy reservoir used for all tasks.) Base Unit Shield: 40% Base Radar Range: 3 Base Weapon Damage: 17000 x 3 Turrets Base Weapon Reload Time (AI / User): 1500 / 1000 Machine Gun (Autocannon) Firepower: N/A --- |
Unit Class: Host Station Weapon Type: Rocket Weapon Damage Multipliers: x1.0 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x1.0 vs Host Stations |
--- Speedy Base Unit Energy: 15000 Base Unit Shield: 3% Base Radar Range: 1 Base Weapon Damage: 5000 Base Weapon Reload Time (AI / User): 500 / 300 Machine Gun (Autocannon) Firepower: 2000/s --- |
Unit Class: Anti-Air Tank Weapon Type: Laser Cannon Weapon Damage Multipliers: x0.7 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x0.7 vs Host Stations |
--- Tekh-Trak Base Unit Energy: 25000 Base Unit Shield: 70% Base Radar Range: 1 Base Weapon Damage: 42000 Base Weapon Reload Time (AI / User): 2700 / 1200 Machine Gun (Autocannon) Firepower: 6000/s --- |
Unit Class: Tank Weapon Type: Shell Cannon Weapon Damage Multipliers: x1.0 vs Tanks x0.7 vs Helicopters x0.5 vs Planes x1.5 vs Host Stations |
--- Ghargoil Base Unit Energy: 9500 Base Unit Shield: 55% Base Radar Range: 1 Base Weapon Damage: 27000 Base Weapon Reload Time (AI / User): 2300 / 900 Machine Gun (Autocannon) Firepower: 5000/s --- |
Unit Class: Helicopter Weapon Type: Rocket Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x0.5 vs Planes x1.0 vs Host Stations |
--- Ghargoil 2 Base Unit Energy: 19000 Base Unit Shield: 60% Base Radar Range: 1 Base Weapon Damage: 25000 x 2 Base Weapon Reload Time (AI / User): 2500 / 1000 Machine Gun (Autocannon) Firepower: 10000/s --- |
Unit Class: Helicopter Weapon Type: Rocket Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x0.5 vs Planes x1.0 vs Host Stations |
--- Ghargoil 3 Base Unit Energy: 20000 Base Unit Shield: 10% Base Radar Range: 1 Base Weapon Damage: 10000 Base Weapon Reload Time (AI / User): 200 / 400 Weapon Salvo System (Count / Delay): 7 / 5000 Machine Gun (Autocannon) Firepower: N/A --- |
* Salvo Attack Unit Unit Class: Bomber Plane Weapon Type: Bomb Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x1.0 vs Host Stations |
--- Ying (Yak-131) Base Unit Energy: 8000 Base Unit Shield: 4% Base Radar Range: 1 Base Weapon Damage: 3000 Base Weapon Reload Time (AI / User): 700 / 700 Machine Gun (Autocannon) Firepower: 6000/s --- |
Unit Class: Fighter Plane Weapon Type: Laser Cannon Weapon Damage Multipliers: x0.5 vs Tanks x1.5 vs Helicopters x1.5 vs Planes x0.3 vs Host Stations |
--- Yang (Mrat 9) Base Unit Energy: 20000 Base Unit Shield: 10% Base Radar Range: 1 Base Weapon Damage: 7000 Base Weapon Reload Time (AI / User): 200 / 200 Weapon Salvo System (Count / Delay): 30 / 10000 Machine Gun (Autocannon) Firepower: N/A --- |
* Salvo Attack Unit Unit Class: Bomber Plane Weapon Type: Bomb Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x1.0 vs Host Stations |
--- Tien-Ying 7 (Mrat 17) Base Unit Energy: 35000 Base Unit Shield: 25% Base Radar Range: 1 Base Weapon Damage: 30000 Base Weapon Reload Time (AI / User): 600 / 600 Machine Gun (Autocannon) Firepower: 7000/s --- |
Unit Class: Fighter Plane Weapon Type: Missile Weapon Damage Multipliers: x0.5 vs Tanks x1.5 vs Helicopters x1.5 vs Planes x0.3 vs Host Stations |
--- Gigant Base Unit Energy: 45000 Base Unit Shield: 35% Base Radar Range: 1 Base Weapon Damage: 31000 Base Weapon Reload Time (AI / User): 300 / 400 Machine Gun (Autocannon) Firepower: 8000/s --- |
Unit Class: Special Weapon Type: Laser Cannon Weapon Damage Multipliers: x0.3 vs Tanks x0.7 vs Helicopters x0.7 vs Planes x1.0 vs Host Stations |
--- Gigant 2 Base Unit Energy: 44500 Base Unit Shield: 35% Base Radar Range: 1 Base Weapon Damage: 31000 Base Weapon Reload Time (AI / User): 300 / 400 Machine Gun (Autocannon) Firepower: 8000/s --- |
* Single-player campaigns AI Only Unit Class: Special Weapon Type: Laser Cannon Weapon Damage Multipliers: x0.3 vs Tanks x0.7 vs Helicopters x0.7 vs Planes x1.0 vs Host Stations |
--- Ghor-Scout Base Unit Energy: 6000 Base Unit Shield: 5% Base Radar Range: 4 --- |
* No Weapon System Unit Class: Scout Satellite |
---
3.3 Taerkasten
3.3.1 Units
--- Taerkasten Flying Fortress (Single-player Campaign AI Variant) Base Unit Energy: Variable (* Defined in the level data. AI-controlled host stations have 1 combined energy reservoir used for all tasks.) Base Unit Shield: 40% Base Radar Range: 3 Base Weapon Damage: 20000 x 4 Turrets Base Weapon Reload Time (AI / User): 1700 / 1200 Machine Gun (Autocannon) Firepower: N/A --- |
Unit Class: Host Station Weapon Type: Shell Cannon Weapon Damage Multipliers: x1.0 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x1.0 vs Host Stations |
--- Eisenhans Base Unit Energy: 11000 Base Unit Shield: 80% Base Radar Range: 1 Base Weapon Damage: 18000 Base Weapon Reload Time (AI / User): 2300 / 1100 Machine Gun (Autocannon) Firepower: 10000/s --- |
Unit Class: Tank Weapon Type: Shell Cannon Weapon Damage Multipliers: x1.0 vs Tanks x0.7 vs Helicopters x0.5 vs Planes x1.5 vs Host Stations |
--- Leonid Base Unit Energy: 28000 Base Unit Shield: 86% Base Radar Range: 1 Base Weapon Damage: 41000 Base Weapon Reload Time (AI / User): 3200 / 1700 Machine Gun (Autocannon) Firepower: 10000/s --- |
Unit Class: Tank Weapon Type: Shell Cannon Weapon Damage Multipliers: x1.0 vs Tanks x0.7 vs Helicopters x0.5 vs Planes x1.5 vs Host Stations |
--- Zeppelin Base Unit Energy: 50000 Base Unit Shield: 95% Base Radar Range: 5 Base Weapon Damage: 300000 Base Weapon Reload Time (AI / User): 10000 / 7000 Machine Gun (Autocannon) Firepower: N/A --- |
Unit Class: Bomber Plane Weapon Type: Bomb Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x1.0 vs Host Stations |
--- Mnosjetz Base Unit Energy: 20000 Base Unit Shield: 77% Base Radar Range: 1 Base Weapon Damage: 50000 Base Weapon Reload Time (AI / User): 1800 / 1800 Machine Gun (Autocannon) Firepower: N/A --- |
Unit Class: Bomber Plane Weapon Type: Bomb Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x1.0 vs Host Stations |
--- Phantom Base Unit Energy: 30000 Base Unit Shield: 80% Base Radar Range: 1 Base Weapon Damage: 50000 Base Weapon Reload Time (AI / User): 2500 / 2500 Machine Gun (Autocannon) Firepower: 10000/s --- |
Unit Class: Fighter Plane Weapon Type: Missile Weapon Damage Multipliers: x0.5 vs Tanks x1.5 vs Helicopters x1.5 vs Planes x0.5 vs Host Stations |
--- Serp Base Unit Energy: 9000 Base Unit Shield: 45% Base Radar Range: 1 Base Weapon Damage: 40000 Base Weapon Reload Time (AI / User): N/A Machine Gun (Autocannon) Firepower: N/A --- |
* Suicide Attack Unit Unit Class: Fighter Plane Weapon Type: Missile Weapon Damage Multipliers: x0.5 vs Tanks x1.5 vs Helicopters x1.5 vs Planes x1.0 vs Host Stations |
--- Bronsteijn Base Unit Energy: 40000 Base Unit Shield: 25% Base Radar Range: 1 Base Weapon Damage: 120000 Base Weapon Reload Time (AI / User): 1000 / 3000 Machine Gun (Autocannon) Firepower: N/A --- |
Unit Class: Helicopter Weapon Type: Ion Cannon Weapon Damage Multipliers: x1.0 vs Tanks x1.0 vs Helicopters x0.5 vs Planes x1.0 vs Host Stations |
--- Hetzel Base Unit Energy: 18000 Base Unit Shield: 77% Base Radar Range: 1 Base Weapon Damage: 8000 Base Weapon Reload Time (AI / User): 333 / 333 Machine Gun (Autocannon) Firepower: N/A --- |
Unit Class: Attacker Plane Weapon Type: Autocannon Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x0.5 vs Planes x1.0 vs Host Stations |
--- Thor's Hammer (Odin) Base Unit Energy: 45000 Base Unit Shield: 89% Base Radar Range: 1 Base Weapon Damage: 170000 Base Weapon Reload Time (AI / User): 12000 / 9000 Machine Gun (Autocannon) Firepower: 18000/s --- |
* Metropolis Dawn Unit Unit Class: Special Weapon Type: Artillery Shell Weapon Damage Multipliers: x1.0 vs Tanks x0.7 vs Helicopters x0.5 vs Planes x1.5 vs Host Stations |
--- Ostwind (Kettenfahrzeug) Base Unit Energy: 19000 Base Unit Shield: 86% Base Radar Range: 1 Base Weapon Damage: 2000 Base Weapon Reload Time (AI / User): 150 / 150 Weapon Salvo System (Count / Delay): 10 / 4200 Machine Gun (Autocannon) Firepower: 4000/s --- |
* Metropolis Dawn Unit * Salvo Attack Unit Unit Class: Anti-Air Tank Weapon Type: Missile Weapon Damage Multipliers: x0.3 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x0.4 vs Host Stations |
--- Ormu-Scout Base Unit Energy: 7000 Base Unit Shield: 50% Base Radar Range: 4 --- |
* No Weapon System Unit Class: Scout Satellite |
---
3.4 Mykonian
3.4.1 Units
--- Myko Station (Single-player Campaign AI Variant) Base Unit Energy: Variable (* Defined in the level data. AI-controlled host stations have 1 combined energy reservoir used for all tasks.) Base Unit Shield: 40% Base Radar Range: 3 Base Weapon Damage: 30000 x 1 Turret Base Weapon Reload Time (AI / User): 1000 / undefined (default 1000) Machine Gun (Autocannon) Firepower: N/A --- |
Unit Class: Host Station Weapon Type: Ion Cannon Weapon Damage Multipliers: x1.0 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x1.0 vs Host Stations |
--- Myko 5P0 Air Prism Base Unit Energy: 14000 Base Unit Shield: 56% Base Radar Range: 1 Base Weapon Damage: 28000 Base Weapon Reload Time (AI / User): 390 / 390 Weapon Salvo System (Count / Delay): 3 / 3000 Machine Gun (Autocannon) Firepower: N/A --- |
* Salvo Attack Unit Unit Class: Helicopter Weapon Type: Ion Cannon Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x0.5 vs Planes x1.0 vs Host Stations |
--- Myko XO1 Quadda Base Unit Energy: 19000 Base Unit Shield: 58% Base Radar Range: 1 Base Weapon Damage: 29000 Base Weapon Reload Time (AI / User): 350 / 550 Machine Gun (Autocannon) Firepower: N/A --- |
Unit Class: Special Weapon Type: Ion Cannon Weapon Damage Multipliers: x0.5 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x1.5 vs Host Stations |
--- Myko Static Base Unit Energy: 35000 Base Unit Shield: 1% Base Radar Range: 1 Base Weapon Damage: 7000 Base Weapon Reload Time (AI / User): 500 / 300 Machine Gun (Autocannon) Firepower: N/A --- |
Unit Class: Special Weapon Type: Ion Cannon Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x0.5 vs Host Stations |
--- Myko Ground Cube Base Unit Energy: 9500 Base Unit Shield: 25% Base Radar Range: 1 Base Weapon Damage: 5000 Base Weapon Reload Time (AI / User): 700 / 400 Machine Gun (Autocannon) Firepower: 4000/s --- |
* Disabled for AI Mykonians Unit Class: Anti-Air Tank Weapon Type: Ion Cannon Weapon Damage Multipliers: x0.7 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x0.7 vs Host Stations |
--- Myko Hourglass Base Unit Energy: 50000 Base Unit Shield: 21% Base Radar Range: 1 Base Weapon Damage: 80000 Base Weapon Reload Time (AI / User): 300 / 300 Weapon Salvo System (Count / Delay): 4 / 3000 Machine Gun (Autocannon) Firepower: N/A --- |
* Salvo Attack Unit Unit Class: Helicopter Weapon Type: Ion Cannon Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x0.5 vs Planes x0.5 vs Host Stations |
--- Myko Air Stick Base Unit Energy: 30000 Base Unit Shield: 10% Base Radar Range: 1 Base Weapon Damage: 6000 Base Weapon Reload Time (AI / User): 300 / 300 Machine Gun (Autocannon) Firepower: N/A --- |
Unit Class: Fighter Plane Weapon Type: Ion Cannon Weapon Damage Multipliers: x0.5 vs Tanks x1.5 vs Helicopters x1.5 vs Planes x0.5 vs Host Stations |
--- Myko Bomber Base Unit Energy: 45000 Base Unit Shield: 1% Base Radar Range: 2 Base Weapon Damage: 60000 Base Weapon Reload Time (AI / User): 2000 / 1000 Machine Gun (Autocannon) Firepower: N/A --- |
Unit Class: Bomber Plane Weapon Type: Ion Cannon Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x1.0 vs Host Stations |
--- Myko Crusher Base Unit Energy: 15000 Base Unit Shield: 15% Base Radar Range: 1 Base Weapon Damage: 2000 Base Weapon Reload Time (AI / User): 150 / 150 Weapon Salvo System (Count / Delay): 7 / 2000 Machine Gun (Autocannon) Firepower: N/A --- |
* Metropolis Dawn Unit * Salvo Attack Unit Unit Class: Fighter Plane Weapon Type: Ion Cannon Weapon Damage Multipliers: x0.4 vs Tanks x1.6 vs Helicopters x1.3 vs Planes x0.2 vs Host Stations |
--- Myko Radar Base Unit Energy: 5500 Base Unit Shield: 10% Base Radar Range: 4 --- |
* No Weapon System Unit Class: Scout Satellite |
---
3.5 Sulgogar
3.5.1 Units
--- Sulgogar Queen Base Unit Energy: Variable (* Defined in the level data. AI-controlled host stations have 1 combined energy reservoir used for all tasks.) Base Unit Shield: 40% Base Radar Range: 2 Base Weapon Damage: 60000 x 1 Turret Base Weapon Reload Time (AI / User): 5000 / undefined (default 1000) Machine Gun (Autocannon) Firepower: N/A --- |
Unit Class: Host Station Weapon Type: Particle Beam Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x2.0 vs Host Stations |
--- Blue Spore Base Unit Energy: 6000 Base Unit Shield: 3.3% Base Radar Range: 1 Base Weapon Damage: 15000 Base Weapon Reload Time (AI / User): N/A Machine Gun (Autocannon) Firepower: 13000/s --- |
* Suicide Attack Unit Unit Class: Bomber Plane Weapon Type: Particle Beam Weapon Damage Multipliers: x2.0 vs Tanks x1.0 vs Helicopters x0.5 vs Planes x0.1 vs Host Stations |
--- Mean Green Base Unit Energy: 20000 Base Unit Shield: 30% Base Radar Range: 1 Base Weapon Damage: 30000 Base Weapon Reload Time (AI / User): 900 / 900 Machine Gun (Autocannon) Firepower: undefined (default 4000/s) --- |
Unit Class: Fighter Plane Weapon Type: Particle Beam Weapon Damage Multipliers: x0.5 vs Tanks x1.5 vs Helicopters x2.0 vs Planes x1.0 vs Host Stations |
--- Slime Lord Base Unit Energy: 30000 Base Unit Shield: 50% Base Radar Range: 1 Base Weapon Damage: 60000 Base Weapon Reload Time (AI / User): 5000 / undefined (default 1000) Machine Gun (Autocannon) Firepower: undefined (default 4000/s) --- |
Unit Class: Special Weapon Type: Particle Beam Weapon Damage Multipliers: x1.5 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x2.0 vs Host Stations |
--- Little Brother Base Unit Energy: 6000 Base Unit Shield: 20% Base Radar Range: 4 --- |
* No Weapon System Unit Class: Scout Satellite |
---
3.6 Black Sect
3.6.1 Units
--- Black Sect Station (Anvil-class) Base Unit Energy: Variable (* Defined in the level data. AI-controlled host stations have 1 combined energy reservoir used for all tasks.) Base Unit Shield: 60% Base Radar Range: 3 Base Weapon Damage: 15000 x 1 Turret; 30000 x 1 Turret Base Weapon Reload Time (AI / User): 3000 / undefined (default 1000); 1200 / 700 Machine Gun (Autocannon) Firepower: N/A --- |
Unit Class: Host Station Weapon Type: Missile / Ion Cannon Weapon Damage Multipliers: x1.0 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x1.0 vs Host Stations |
---
3.7 Drones
3.7.1 Units
--- Target Host Station Base Unit Energy: Variable (* Defined in the level data. AI-controlled host stations have 1 combined energy reservoir used for all tasks.) Base Unit Shield: 10% Base Radar Range: 2 --- | * Tutorial Unit * No Weapon System Unit Class: Host Station |
--- Target Drone (without weapon) Base Unit Energy: 50000 Base Unit Shield: 30% Base Radar Range: 1 --- | * Tutorial Unit * No Weapon System Unit Class: Airborne Drone |
--- Target Drone (with weapon) Base Unit Energy: 40000 Base Unit Shield: 30% Base Radar Range: 1 Base Weapon Damage: 1000 Base Weapon Reload Time (AI / User): 1500 / 1500 Machine Gun (Autocannon) Firepower: N/A --- | * Tutorial Unit Unit Class: Airborne Drone Weapon Type: Missile Weapon Damage Multipliers: x1.0 vs Tanks x1.0 vs Helicopters x1.0 vs Planes x1.0 vs Host Stations |
---
NOTES:
- The actual integer values in the game engine scripts are x100 times higher than the in-game display. Also, the player-controlled unit bonuses are not reflected in the first-person HUD; it always shows the default stats of the units.
- The weapon reload times in the game engine scripts are defined in milliseconds like many other game logics. Therefore, 1000 reload time is equal to 1 second. Units also have different rate of fire under AI vs user control modes.
4 Vehicles & Buildings Unlock Map
4.1 Resistance Campaign
The following Resistance campaign map image depicts which levels contain technology upgrades for unlocking the units and buildings. For simplicity, this map does not include weapon/shield/radar upgrades for the units.
5 Trivia
Under Construction.
6 Notes
Under Construction.